Road 96

Road 96

AVERAGE FPS
39
playable

This combination offers playable performance with an average of 39 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 13 17 21 29
1440p QHD 25 32 40 54
1080p Full HD 39 50 62 85

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 29
3840x2160 Medium 21
3840x2160 High 17
3840x2160 Ultra 13
2560x1440 Low 54
2560x1440 Medium 40
2560x1440 High 32
2560x1440 Ultra 25
1920x1080 Low 85
1920x1080 Medium 62
1920x1080 High 50
1920x1080 Ultra 39

Road 96 with AMD Ryzen 5 3600 + Intel Arc B370, In-Depth Analysis

Road 96, an adventure title from 2021, presents a unique challenge for the AMD Ryzen 5 3600 and Intel Arc B370 combination. The measured data reveals a system that is heavily constrained by its graphics solution, with performance scaling that is anything but linear as resolution increases. The Intel Arc B370, operating as an integrated graphics processor with system-shared memory, produces frame rates that range from playable at 1080p to nearly static at 4K, while the six-core Ryzen 5 3600 appears to have ample computational headroom left on the table. This analysis will break down the measured FPS across all settings and resolutions, examine the roles of the CPU and GPU, and determine the optimal way to experience Road 96 with this hardware pairing.

Resolution Scaling

The FPS drop from 1080p to 4K is the single most telling data point for this combination. At Low settings, the average frame rate falls from 85 FPS at 1920x1080 to 29 FPS at 3840x2160, a reduction of 56 FPS, or roughly 66%. This is not a gradual decline; it is a cliff. Moving from 2560x1440 to 4K at Low settings sees the average drop from 54 FPS to 29 FPS, a 46% loss. The pattern holds across all quality presets, indicating that the limiting factor is not the CPU but the GPU's ability to fill pixels at higher resolutions.

The data implies that the Intel Arc B370 is struggling with the sheer pixel count of 4K. At 1080p, the GPU is able to keep up with the render demands, but as the resolution climbs, the fill rate and memory bandwidth constraints of the system-shared memory become crippling. The difference between 1440p and 4K is particularly stark; at Medium settings, the average FPS halves from 40 to 21. This suggests that the Arc B370's 20 ROPs and 40 TMUs, coupled with its system-dependent bandwidth, are simply overwhelmed by the 8.3 million pixels of 4K.

Interestingly, the scaling from 1080p to 1440p is less severe but still significant. At High settings, the average drops from 50 FPS to 32 FPS, a 36% reduction. This indicates that even at 1440p, the GPU is already the primary bottleneck. The CPU, with its 12 threads and 3.60 GHz base clock, is likely not the issue, as the frame rate is dropping in near-perfect proportion to the pixel count increase. For a game like Road 96, which is not known for complex physics simulations, this data points squarely at the integrated graphics as the sole performance limiter at resolutions above 1080p.

GPU Role

The Intel Arc B370 is an integrated graphics processor with a 25 W TDP, which immediately explains its performance profile. Its base clock of 300 MHz boosts to 2400 MHz, but the system-shared memory (type and bandwidth marked "System Dependent") is the crux of the problem. Unlike dedicated VRAM, which has its own high-speed bus, this GPU must share the system's memory bandwidth with the CPU. At 4K, the demand for texture data and frame buffer space skyrockets, and the shared memory bus becomes a severe bottleneck, resulting in the observed 13-29 FPS range across all settings.

The GPU's raw compute figures, 6.144 TFLOPS FP32 and a pixel rate of 48.00 GPixel/s, are not inherently terrible on paper, but they are irrelevant when the memory subsystem cannot feed the processor. The benchmark score for this GPU is 1184 in 3DMark Steel Nomad, which places it at the 5th percentile of all GPUs. Its nearest rivals are all legacy parts like the ATI Radeon HD 5770 (score 1190, deltaPct -0.5%) and the ATI Mobility Radeon HD 5570 (score 1186, deltaPct -0.2%). The data shows this is a GPU designed for basic 1080p gaming at best, and Road 96's results confirm that.

The VRAM situation, or lack thereof, is the primary driver of the 4K failure. With no dedicated memory, the Arc B370 must use system RAM, which is likely DDR4 running at the Ryzen 5 3600's supported 51.2 GB/s bandwidth. At 1080p, this bandwidth appears sufficient to maintain 50-85 FPS, but at 4K, the sheer volume of data required for a single frame causes the GPU to stall. The measured FPS at 3840x2160 Ultra (13 FPS) is a clear indication that the GPU is not processing geometry but is instead waiting for data to be fetched from system memory. The 10 RT cores and 1280 shading units are present, but they are starved of data, rendering their potential moot.

CPU Role

The AMD Ryzen 5 3600 is a 6-core, 12-thread processor based on the Zen 2 architecture, with a base clock of 3.60 GHz and a boost clock of 4.20 GHz. In the context of Road 96, this CPU is almost certainly never the limiting factor. The game's genre, Adventure, typically involves dialogue, exploration, and scripted sequences rather than CPU-intensive simulations. The measured FPS data supports this; the frame rate drops are almost exclusively tied to resolution and settings, not to moments where the CPU would be stressed.

Benchmark data for the Ryzen 5 3600 shows a Cinebench R23 multicore score of 15045 and a single-core score of 2124. Its average benchmark score is 17035, placing it at the 71st percentile of all CPUs. Its nearest rivals, such as the Intel Core i5-11400 (avgScore 17067, deltaPct -0.2%), show that it is a mid-range performer that is more than capable for a game like Road 96. The fact that the FPS at 1080p Low is 85, which is likely near the game's engine limit, suggests the CPU can easily feed the GPU with draw calls.

The CPU's 32 MB of shared L3 cache is ample for game logic, and its 7 nm process node ensures it runs cool and efficient. The data implies that the Ryzen 5 3600 has significant headroom in this pairing. If the Arc B370 were replaced with a more powerful GPU, the CPU could likely push much higher frame rates. However, with the current GPU, the CPU is essentially idle, waiting for the graphics processor to catch up. The 3dmark_16_threads score of 4605 and the single-thread score of 696 reinforce that this is a balanced processor, but its performance is entirely wasted in this specific configuration at higher resolutions.

Settings Recommendations

Given the measured data, the recommended settings for this combo are clear: 1920x1080 with Low settings is the only way to achieve a consistently smooth experience. The data shows 85 FPS average at 1080p Low, which is well above the 60 FPS threshold for most players. This is the only configuration that provides both a high frame rate and a comfortable margin for dips in performance. While Medium settings at 1080p offer 62 FPS, the drop is significant, and the min FPS of 53 is still acceptable, but Low provides a more stable experience.

At 2560x1440, the situation is grim. Low settings yield 54 FPS, which is playable but not ideal, and Medium drops to 40 FPS. The jump to High at 1440p yields only 32 FPS, which is a poor experience. The data suggests that 1440p should be avoided unless the player is willing to accept Low settings and a frame rate that will dip below 50 FPS in demanding scenes. At 4K, all settings are a failure. The highest average is 29 FPS at Low, which is a slideshow, and Ultra is an unplayable 13 FPS.

Therefore, the "best experience" per the measured rows is unequivocally 1080p Low. This is not a judgment on the game's visuals but a mathematical conclusion from the data. The visual upgrade from Low to Medium (which might add shadows or ambient occlusion) is not worth a 23 FPS drop (from 85 to 62). The data indicates a huge performance cliff between Low and Medium at 1080p, suggesting that the Medium preset enables memory-intensive effects that cripple the system-shared GPU. For players wanting a stable frame rate with this hardware, 1080p Low is the only viable option.

How This Combo Ranks

The AMD Ryzen 5 3600 and Intel Arc B370 combination ranks 2680 out of 2903 tested combos for Road 96, placing it in the bottom 8% of all system pairings. This is a poor ranking, but it is entirely predictable given the GPU's 5th percentile benchmark score. The combo is ranked low not because of the CPU, which is at the 71st percentile, but because the GPU is so weak that it drags the entire system down. The data suggests that this is a highly unbalanced pairing, where the CPU's potential is wasted.

The GPU's nearest rivals, such as the ATI Radeon HD 5770 (deltaPct -0.5%) and the AMD Radeon HD 7650M (deltaPct -0.7%), are all over a decade old. This places the Arc B370 in the same performance tier as GPUs from 2009-2010, which is a clear indicator of its limited gaming capability. The combo rank of 2680 reflects this; it is a score that is heavily weighted by the GPU's inability to handle modern resolutions. The CPU's high percentile (71) does little to help the overall rank, as the game is clearly GPU-bound in all but the lowest resolution and settings.

The rank implies that the Ryzen 5 3600 is being held back significantly. In a different pairing, this CPU could rank much higher, but with the Arc B370, it is confined to the bottom of the heap. The data shows a system that is fundamentally mismatched, where the CPU is overqualified for the GPU's capabilities. This is not a criticism of the CPU but a factual observation of the bottleneck created by the integrated graphics solution.

Measured FPS Breakdown

At 1920x1080, the data shows a clear hierarchy of settings. Low averages 85 FPS, which is the maximum playable performance. Medium averages 62 FPS with observed dips to 53 FPS and peaks at 72 FPS, which is a moderate experience. High drops to 50 FPS, and Ultra is at 39 FPS. The gap between Low and Medium (23 FPS) is larger than the gap between Medium and High (12 FPS) or High and Ultra (11 FPS), suggesting that the Low preset avoids a particularly demanding effect.

At 2560x1440, the averages are 54 FPS for Low, 40 FPS for Medium (with a min of 34 and max of 46), 32 FPS for High, and 25 FPS for Ultra. The 1440p results show a more linear scaling, but all presets are below the 60 FPS target. The performance is roughly 60% of the 1080p numbers, which aligns with the pixel count increase from 2.07 million to 3.69 million (about 78% more pixels), indicating that the GPU is scaling almost perfectly with pixel count, which is a sign of a pure fill-rate bottleneck.

At 3840x2160, the results are catastrophic. Low averages 29 FPS, Medium averages 21 FPS (min 18, max 24), High averages 17 FPS, and Ultra averages 13 FPS. The drop from 1440p to 4K (from 54 to 29 FPS at Low) is a 46% reduction, but the pixel count increases by 125% (from 3.69 million to 8.29 million). This non-linear drop indicates that the system-shared memory is not just a bottleneck but is actively failing, likely causing the GPU to stall while waiting for memory access. The min FPS of 18 at 4K Medium confirms that this resolution is unplayable.

FAQ

Q: Is this system able to run Road 96 smoothly at 1080p?

A: Yes, but only at Low settings. The measured average FPS at 1920x1080 Low is 85 FPS, which is well above the playable threshold. At Medium settings, the average is 62 FPS, which is acceptable, but the min FPS of 53 is closer to the edge.

Q: What is the best resolution for this hardware combo?

A: The data clearly shows that 1920x1080 is the only resolution that provides a consistently playable frame rate. At 2560x1440, even Low settings only average 54 FPS, and at 3840x2160, all settings are below 29 FPS.

Q: Why is the 4K performance so poor?

A: The Intel Arc B370 uses system-shared memory, meaning it has no dedicated VRAM. The data shows a non-linear FPS drop from 1440p to 4K, indicating that the shared memory bus becomes the primary bottleneck, unable to provide enough bandwidth for the high pixel count.

Q: Is the AMD Ryzen 5 3600 the cause of the low frame rates?

A: No. The CPU has a 71st percentile ranking and a Cinebench R23 multicore score of 15045, which is more than sufficient for an adventure game. The FPS drops are directly tied to resolution scaling, which is a GPU limitation, not a CPU one.

Q: How does this combo rank compared to other tested systems?

A: It ranks 2680 out of 2903 tested combos for Road 96. This is in the bottom 8%, primarily due to the Intel Arc B370's 5th percentile GPU benchmark score. The GPU's nearest rivals include the ATI Radeon HD 5770, which is a legacy part.

Q: Is there a playable setting at 1440p?

A: At 2560x1440, the Low preset averages 54 FPS, which is technically playable but not smooth. The Medium preset at 40 FPS is the upper limit, but it is a poor experience. For a stable 60 FPS, users must stick to 1080p Low.

Hardware Specifications

AMD Ryzen 5 3600

Cores / Threads 6 / 12
Base Clock 3600 MHz
Boost Clock 4200 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B370

VRAM System Shared System Shared
Base Clock —
Boost Clock 2400 MHz MHz
TDP 25 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 3600 + Intel Arc B370 in Road 96

Resolution Settings Avg FPS
3840x2160 Low 29.0
3840x2160 Medium 21.0
3840x2160 High 17.0
3840x2160 Ultra 13.0
2560x1440 Low 54.0
2560x1440 Medium 40.0
2560x1440 High 32.0
2560x1440 Ultra 25.0
1920x1080 Low 85.0
1920x1080 Medium 62.0
1920x1080 High 50.0
1920x1080 Ultra 39.0

Road 96 with Ryzen 5 3600 + Other GPUs

See how Road 96 performs with the same CPU but different graphics cards.

Road 96 with Arc B370 + Other CPUs

See how Road 96 performs with the same GPU but different processors.

Other Games with Ryzen 5 3600 + Arc B370

Explore FPS benchmarks for other games using this same hardware combination.