Revolution Idle

Revolution Idle

AVERAGE FPS
68
good

This combination provides smooth gameplay with an average of 68 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 22 34 35 47
1440p QHD 41 65 68 90
1080p Full HD 66 102 107 142

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 47
3840x2160 Medium 35
3840x2160 High 34
3840x2160 Ultra 22
2560x1440 Low 90
2560x1440 Medium 68
2560x1440 High 65
2560x1440 Ultra 41
1920x1080 Low 142
1920x1080 Medium 107
1920x1080 High 102
1920x1080 Ultra 66

Revolution Idle with Intel Core i7-14700F + NVIDIA GeForce RTX 5060, In-Depth Analysis

Revolution Idle is not a demanding title in the traditional sense, but the measured frame rates for the Intel Core i7-14700F and NVIDIA GeForce RTX 5060 combination reveal clear scaling patterns that separate CPU-bound from GPU-bound behavior. At 1920x1080 with Low settings, the system delivers 142 FPS, but dropping to 2560x1440 reduces that to 90 FPS, and at 3840x2160 the average falls to 47 FPS. The gap between Low and Ultra settings at each resolution is substantial: at 1080p, Ultra yields 66 FPS versus 142 FPS on Low, a difference of 76 FPS. Moving to 1440p, the spread narrows to 49 FPS (41 Ultra versus 90 Low), and at 4K it tightens further to 25 FPS (22 Ultra versus 47 Low). This compression of the settings gap as resolution increases indicates that the RTX 5060 becomes the primary limiter at higher pixel counts, while at 1080p the CPU has more headroom to push frame rates.

The scaling from 1080p to 4K on High settings shows a drop from 102 FPS to 34 FPS, which is a 67% reduction. On Medium settings, the same resolution change goes from 107 FPS to 35 FPS, and on Ultra from 66 FPS to 22 FPS. The fact that Low settings at 4K (47 FPS) still outperform Ultra at 1440p (41 FPS) suggests that pixel throughput is the dominant constraint once you cross into 4K territory. For a game like Revolution Idle, where the action is mostly menu-driven with occasional visual feedback, these numbers indicate that the GPU is doing more work than the game’s simple mechanics would suggest, likely due to rendering overhead at higher resolutions. The 4K Medium result includes a minimum of 30 FPS and a maximum of 41 FPS, showing that even within a single settings tier, frame pacing is inconsistent enough to notice on a 60 Hz display.

Resolution Scaling

The measured data shows a clear pattern: every doubling of resolution roughly halves the frame rate, which is typical for a GPU-bound scenario. From 1080p Low (142 FPS) to 1440p Low (90 FPS), the drop is 52 FPS, and from 1440p Low to 4K Low (47 FPS), the drop is 43 FPS. This is not linear scaling, which suggests that memory bandwidth and pixel fill rate are becoming factors at higher resolutions. The RTX 5060 has 8 GB of GDDR7 memory on a 128-bit bus with 448.0 GB/s of bandwidth, and its pixel rate is 119.9 GPixel/s. At 4K, the GPU must process 8.3 million pixels per frame, and with a boost clock of 2497 MHz, the 48 ROPs are working near their limit. The result is that 4K Ultra (22 FPS) is barely playable, while 4K Low (47 FPS) is acceptable for an idle game where reaction time is not critical.

Comparing the resolution scaling to the nearest rival GPUs, the RTX 5060’s average benchmark score of 26331 places it between the AMD Radeon RX 6750 XT (26011, 1.2% faster) and the AMD Radeon RX 5700 XT 50th Anniversary (26553, -0.8% slower). This means the 5060’s performance is essentially on par with those cards in synthetic tests, yet the measured FPS in Revolution Idle show a wide range depending on settings. The 1080p High result of 102 FPS is 3x the 4K Ultra result, which indicates that the game’s rendering pipeline is sensitive to resolution changes. If you are targeting a 1440p monitor, the data shows that High settings (65 FPS) are the sweet spot, as Ultra (41 FPS) dips below the 60 FPS threshold that most players consider smooth. At 1080p, even Ultra (66 FPS) stays above 60, but the margin is thin, and Medium (107 FPS) or High (102 FPS) provide much more comfortable headroom.

CPU Role

The Intel Core i7-14700F is a 20-core, 28-thread processor with a base clock of 2.10 GHz and a boost clock of 5.40 GHz. Its architecture is Raptor Lake, built on a 10 nm process, and it has 33 MB of shared L3 cache. In synthetic benchmarks, this CPU scores 35122 in Cinebench R23 multi-core and 4958 in single-core, with a PassMark multithread score of 41317 and a single-thread score of 4257. The percentile ranking of 91 means it outperforms 91% of all CPUs in the database, and its nearest rival, the AMD Ryzen 9 7900X, has an average score of 53288, which is 0.6% higher. This puts the 14700F in the top tier of desktop processors, and for Revolution Idle, the CPU is rarely the bottleneck.

The game’s genre is idle, which means most of the computation happens in the background with periodic updates rather than continuous real-time rendering. However, the measured FPS data shows that at 1080p Low, the system reaches 142 FPS, and at 1080p Medium, 107 FPS. If the CPU were limiting, we would expect these numbers to cluster together regardless of GPU settings, but the difference between Low and Ultra at 1080p (76 FPS) indicates the GPU is still the primary driver even at lower resolutions. The CPU’s 28 threads are more than enough for a game that likely uses a few threads for logic and one for rendering, so the high boost clock of 5.40 GHz is what matters for single-threaded frame pacing. The PassMark single-thread score of 4257 supports this, as it is a strong result for a desktop chip.

The fact that the CPU is not the limiting factor is also evident from the resolution scaling. If the CPU were the bottleneck, the FPS would remain flat as resolution increases, but the data shows a steady decline from 142 FPS at 1080p Low to 47 FPS at 4K Low. This is the signature of a GPU-bound workload. The CPU’s role is to feed the GPU with draw calls and game state updates, and with 20 cores, it has ample capacity. The nearest rival, the Intel Xeon 6505P, scores 53701 (0.2% higher) and the AMD EPYC 7313P scores 53206 (0.8% higher), but those are server chips with different power characteristics. For a desktop idle game, the 14700F’s combination of high single-core boost and many threads ensures that even if the game were to spawn many background calculations, the CPU would not become a constraint. The measured data confirms this: the lowest FPS recorded is 22 at 4K Ultra, which is entirely attributable to the GPU’s pixel throughput limits, not the CPU.

GPU Role

The NVIDIA GeForce RTX 5060 is the other half of this pairing, and its specifications are modest by 50-series standards. It has 8 GB of GDDR7 memory on a 128-bit bus, yielding 448.0 GB/s of bandwidth. The GPU runs at a base clock of 2280 MHz and boosts to 2497 MHz, with 3840 shading units, 120 TMUs, and 48 ROPs. The FP32 performance is 19.18 TFLOPS, and the texture rate is 299.6 GTexel/s. These numbers place the RTX 5060 at the 72nd percentile of all GPUs, with an average benchmark score of 26331. Its nearest rival, the AMD Radeon 860M, scores 26401 (0.3% higher), and the NVIDIA GeForce MX550 scores 26421 (0.3% higher). The AMD Radeon RX 6750 XT is 1.2% slower with a score of 26011, so the 5060 sits in a mid-range tier.

In Revolution Idle, the GPU’s 8 GB of VRAM is sufficient for the game’s assets, which are likely simple textures and 2D elements rendered in 3D space. The 128-bit memory bus is not a bottleneck at 1080p, where the data shows 142 FPS on Low, but at 4K, the bandwidth becomes a factor. The 448.0 GB/s bandwidth is the same as that of the RX 6750 XT, but the 5060 has a higher boost clock (2497 MHz versus the older card’s unspecified clock). The measured 4K results show that the GPU can only manage 22 FPS on Ultra, which is below the 30 FPS minimum for playability. The 4K Medium result includes a minimum of 30 FPS and a maximum of 41 FPS, indicating that the GPU is struggling to maintain a consistent frame rate at that resolution.

The GPU’s DirectX 12 Ultimate support and Vulkan 1.4 API compatibility mean that the game can use modern rendering features, but the data suggests that the game is not heavily optimized for high resolutions. The PassMark G3D score of 20891 and 3DMark Steel Nomad DX12 score of 3628 are moderate, and the Geekbench Vulkan score of 113321 shows the GPU’s compute capabilities. For an idle game, the GPU is likely overkill at 1080p, where even Ultra settings (66 FPS) are playable, but the 4K results show its limitations. The RTX 5060’s 30 RT cores and 120 tensor cores are not utilized in this game, so the performance is purely rasterization-based. The 48 ROPs are the limiting factor at 4K, as they must fill 8.3 million pixels per frame, and the 119.9 GPixel/s pixel rate translates to a theoretical maximum of about 14 FPS at 4K if the GPU were 100% utilized on pixel fill, but the measured 22 FPS on Ultra shows that the GPU is not purely ROP-bound, likely because the game’s shaders are simple.

FAQ

Q: What is the best resolution for this CPU and GPU combo in Revolution Idle?

A: The data shows that 1920x1080 is the most comfortable resolution, with all settings from Low (142 FPS) to Ultra (66 FPS) exceeding 60 FPS. At 2560x1440, only Low (90 FPS) and High (65 FPS) stay above 60 FPS, while Medium (68 FPS) is just above the threshold. At 3840x2160, every setting falls below 60 FPS, with the highest being Low at 47 FPS.

Q: How does the RTX 5060 compare to its nearest rival in synthetic benchmarks?

A: The RTX 5060 has an average benchmark score of 26331, which is 0.3% lower than the AMD Radeon 860M (26401) and 0.3% lower than the NVIDIA GeForce MX550 (26421). It is 1.2% faster than the AMD Radeon RX 6750 XT (26011) and 0.8% slower than the AMD Radeon RX 5700 XT 50th Anniversary (26553).

Q: Is the Intel Core i7-14700F a bottleneck at 4K in this game?

A: No. The CPU’s benchmark scores, including a Cinebench R23 multi-core score of 35122 and a PassMark single-thread score of 4257, indicate it is far more capable than the game requires. The FPS drop from 1080p Low (142 FPS) to 4K Low (47 FPS) is entirely due to GPU limitations, as the CPU would maintain high frame rates if it were the limiting factor.

Q: What settings should I use for a 60 FPS target at 1440p?

A: The measured data shows that High settings at 2560x1440 produce 65 FPS, which is the only preset above 60 FPS besides Low (90 FPS). Medium (68 FPS) also exceeds 60 FPS, but High is the highest quality preset that meets the target. Ultra (41 FPS) is not recommended for 60 FPS.

Q: Does the game benefit from the RTX 5060’s 8 GB of VRAM?

A: The 8 GB of GDDR7 memory is sufficient for the game’s assets, as no texture-related stutters are indicated in the measured FPS data. The memory bandwidth of 448.0 GB/s is more relevant, and at 4K, the 128-bit bus contributes to the lower frame rates, but the VRAM capacity itself is not a constraint.

Q: How does the combo rank among all tested configurations?

A: The Intel Core i7-14700F and NVIDIA GeForce RTX 5060 combination ranks 1649 out of 3712 tested combos, placing it in the 44th percentile. This is a mid-pack ranking, reflecting the GPU’s moderate performance tier despite the CPU’s high percentile ranking of 91.

Settings Recommendations

For a smooth experience in Revolution Idle, the measured data suggests prioritizing Low or Medium settings at 4K, as even Low (47 FPS) is below 60 FPS but acceptable for an idle game where quick reactions are not required. At 1440p, High (65 FPS) is the best balance of quality and performance, as it stays above 60 FPS while Medium (68 FPS) offers a marginal FPS gain but lower visual fidelity. At 1080p, the choice depends on your preference: Ultra (66 FPS) is playable but leaves little headroom, while High (102 FPS) and Medium (107 FPS) provide much more comfortable margins. Low (142 FPS) is only useful if you want to minimize GPU load or are using a high refresh rate monitor.

The data shows that the gap between Medium and High is small at every resolution: 5 FPS at 1080p (107 vs 102), 3 FPS at 1440p (68 vs 65), and 1 FPS at 4K (35 vs 34). This suggests that High settings offer nearly the same performance as Medium but with better visual quality, making High the recommended preset for most users. Ultra, on the other hand, costs 41 FPS at 1080p compared to High, which is not justified for the visual improvements in a game with simple graphics. For 4K users, Low (47 FPS) is the only preset that approaches playability, and the 25 FPS difference between Low and Ultra (22 FPS) is significant enough that Low is the clear choice. The 4K Medium result includes a minimum of 30 FPS, which is the absolute floor for acceptable motion, so if you must use Medium at 4K, expect occasional dips to that level.

Measured FPS Breakdown

At 1920x1080, the RTX 5060 delivers 142 FPS on Low, 107 FPS on Medium, 102 FPS on High, and 66 FPS on Ultra. The Medium preset has a recorded minimum of 91 FPS and a maximum of 123 FPS, showing a 32 FPS variance. The High and Low presets do not have min/max data, but the averages are stable. For 2560x1440, the results are 90 FPS on Low, 68 FPS on Medium, 65 FPS on High, and 41 FPS on Ultra. The Medium preset at this resolution shows a minimum of 58 FPS and a maximum of 78 FPS, a 20 FPS spread. At 3840x2160, the performance drops to 47 FPS on Low, 35 FPS on Medium, 34 FPS on High, and 22 FPS on Ultra. The 4K Medium preset is the only one with min/max data, recording 30 FPS minimum and 41 FPS maximum.

The data reveals that the scaling from 1080p to 1440p on Low settings is a 52 FPS drop (142 to 90), while from 1440p to 4K on Low is a 43 FPS drop (90 to 47). On High settings, the drops are 37 FPS (102 to 65) and 31 FPS (65 to 34), respectively. On Ultra, the drops are 25 FPS (66 to 41) and 19 FPS (41 to 22). This pattern shows that the absolute FPS loss decreases as settings increase, but the percentage loss remains similar. The 1080p Ultra result of 66 FPS is the only Ultra preset that exceeds 60 FPS, and the 1440p High result of 65 FPS is the only 1440p preset besides Low that does so. The 4K resolution offers no preset above 50 FPS, making it unsuitable for players who demand 60 FPS. The overall combo rank of 1649 out of 3712 places this system in the middle of the pack, with the CPU’s high percentile (91) offset by the GPU’s moderate percentile (72).

Hardware Specifications

Intel Core i7-14700F

Cores / Threads 20 / 28
Base Clock 2100 MHz
Boost Clock 5400 MHz
TDP 65W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 5060

VRAM 8 GB GDDR7
Base Clock —
Boost Clock 2497 MHz MHz
TDP 145 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-14700F + NVIDIA GeForce RTX 5060 in Revolution Idle

Resolution Settings Avg FPS
3840x2160 Low 47.0
3840x2160 Medium 35.0
3840x2160 High 34.0
3840x2160 Ultra 22.0
2560x1440 Low 90.0
2560x1440 Medium 68.0
2560x1440 High 65.0
2560x1440 Ultra 41.0
1920x1080 Low 142.0
1920x1080 Medium 107.0
1920x1080 High 102.0
1920x1080 Ultra 66.0

Revolution Idle with ii7-14700F + Other GPUs

See how Revolution Idle performs with the same CPU but different graphics cards.

Revolution Idle with RTX 5060 + Other CPUs

See how Revolution Idle performs with the same GPU but different processors.

Other Games with ii7-14700F + RTX 5060

Explore FPS benchmarks for other games using this same hardware combination.