Revolution Idle
This combination offers playable performance with an average of 57 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 18 | 28 | 29 | 39 |
| 1440p QHD | 34 | 54 | 56 | 75 |
| 1080p Full HD | 55 | 85 | 89 | 118 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Revolution Idle with Intel Core i7-12700KF + NVIDIA GeForce RTX 5050, In-Depth Analysis
The Intel Core i7-12700KF and NVIDIA GeForce RTX 5050 combination ranks 1,813 out of 2,986 tested combos in Revolution Idle, placing it in the lower-middle tier of the database. The combo’s percentile standing is modest, but the measured frames reveal a system that is heavily constrained by the GPU’s memory capacity and the game’s unusual scaling patterns. While the CPU is a strong performer in synthetic tests, the RTX 5050’s 8 GB VRAM buffer becomes the defining hardware limitation at higher resolutions, dictating that the best experience is found at 1080p with High settings, where the system delivers a playable 85 FPS average.
How This Combo Ranks
In the database’s ranking of tested CPU-GPU pairings for Revolution Idle, this configuration sits at position 1,813 out of 2,986, which means roughly 39% of tested combos perform better. This places the combo in the lower half of the field, suggesting that while the hardware is capable, it does not excel in this specific title. The ranking reflects a system that is balanced in the sense that neither component is a bottleneck at lower settings, but the GPU’s limitations become apparent as resolution and quality increase.
The CPU’s overall percentile versus all processors is 85, indicating it is a high-end part in general computing terms. However, in this game, the CPU’s 12 cores and 20 threads are underutilized, as Revolution Idle is not a demanding multi-threaded workload. The GPU, on the other hand, has a percentile versus all GPUs of 66, which is notably lower. This gap explains why the combo rank is dragged down: the GPU is the weaker link, and its 8 GB VRAM buffer is a hard ceiling for higher resolutions. In practical terms, the combo’s rank is consistent with a GPU that sits near entry-level in the current market, paired with a CPU that is overqualified for the task.
The deltaPct values from the nearest rivals reinforce this view. The RTX 5050 is within 1.6% of the AMD Radeon RX 5600 XT in average benchmark score, and it trails the AMD Radeon RX Vega M GL by just 0.6%. These are older or lower-tier parts, so the RTX 5050’s performance class is clear. The CPU, however, is within 0.2% of the Intel Core i7-12700K and only 0.1% behind the Intel Core i7-13700T, meaning it is effectively tied with those parts in compute performance. This asymmetry between the CPU and GPU is the central theme of the combo’s ranking.
GPU Role
The NVIDIA GeForce RTX 5050 is built on the Blackwell 2.0 architecture with a 5 nm process from TSMC, housing 16,900 million transistors on a 149 mm² die. It features 2,560 shading units, 80 TMUs, and 32 ROPs, along with 20 RT cores and 80 tensor cores. The memory subsystem is the critical factor here: 8 GB of GDDR6 on a 128-bit bus delivers 320.0 GB/s of bandwidth. The base clock is 2,317 MHz with a boost of 2,572 MHz, and the memory runs at 2,500 MHz (20 Gbps effective).
In Revolution Idle, the 8 GB VRAM is the primary constraint. The measured FPS data shows a clear pattern: at 4K, even Low settings only manage 39 FPS, while Ultra drops to 18 FPS. This is not a compute limitation, as the GPU’s FP32 throughput of 13.17 TFLOPS is respectable for a card of this class. Instead, the game’s framebuffer requirements at 3840x2160 exceed what 8 GB can comfortably hold, causing the memory bandwidth to become saturated. The 320.0 GB/s bandwidth is sufficient for 1080p and 1440p, but at 4K it is stretched thin, leading to the steep drop in performance.
The GPU’s synthetic benchmarks align with this interpretation. The 3DMark Steel Nomad DX12 score of 2,502 is low, and the Passmark G3D score of 17,326 places it in the 66th percentile. The Geekbench OpenCL score of 90,334 and Vulkan score of 89,381 are more competitive, but they do not translate into high FPS at 4K. The card’s 66th percentile ranking against all GPUs is the key metric: it is a mid-pack performer that struggles when VRAM pressure rises. The nearest rivals, including the AMD Radeon HD 8970M and NVIDIA RTX A4000 Mobile, are all within 1.6% in average score, confirming that the RTX 5050 is positioned in a lower performance tier.
Settings Recommendations
The measured data yields a clear recommendation: the best experience is at 1920x1080 with High settings, where the combo achieves an average of 85 FPS. This is the sweet spot, as it provides a smooth framerate without the quality penalties of Low settings. At 1080p Low, the system hits 118 FPS, which is ideal for competitive play, but the visual downgrade is not worth the extra frames in an idle game. Medium at 1080p offers 89 FPS, almost identical to High, so High is the better choice because it provides higher visual quality for no measurable FPS cost.
At 2560x1440, the situation changes. High settings yield 54 FPS, Medium 56 FPS, and Low 75 FPS. The jump from High to Medium is negligible (2 FPS), but Low offers a significant 21 FPS improvement. For 1440p users, Low is the recommended preset, as it keeps the framerate above 60 FPS while maintaining a reasonable resolution. Ultra at 1440p is not viable, as it drops to 34 FPS. At 3840x2160, no settings are truly playable, with Low being the best at 39 FPS and High at 28 FPS. The 4K Ultra setting is a slideshow at 18 FPS. Therefore, the recommendation is to avoid 4K entirely and stick to 1080p High or 1440p Low.
The Medium settings at each resolution show a pattern: 1080p Medium gives 89 FPS (with a min of 76 and max of 103), 1440p Medium gives 56 FPS (min 48, max 65), and 4K Medium gives 29 FPS (min 25, max 34). These figures indicate that Medium is a consistent middle ground, but it never beats High in average FPS. The only reason to use Medium would be to tighten the framerate variance, but the data shows the min FPS is not reported for High, making it hard to compare stability. In short, the measured rows suggest that High at 1080p is the optimal balance of performance and quality.
Measured FPS Breakdown
The measured FPS data is presented across three resolutions and four quality presets, with average framerates as the primary metric. At 3840x2160, the results are uniformly poor. Low settings produce an average of 39 FPS, Medium 29 FPS, High 28 FPS, and Ultra 18 FPS. The Medium preset is the only one with min and max values reported: 25 FPS minimum and 34 FPS maximum, indicating a tight but low range. High and Low have no min/max data, but the averages are so low that they are not suitable for smooth gameplay. The progression from Low to Ultra is a 21 FPS drop, which is severe and highlights the VRAM bottleneck.
At 2560x1440, the framerates improve substantially. Low settings yield 75 FPS, which is smooth, while Medium and High are nearly identical at 56 and 54 FPS, respectively. The Medium preset shows a min of 48 FPS and max of 65 FPS, providing a 17 FPS variance. Ultra drops to 34 FPS, which is borderline playable but not recommended. The jump from 4K to 1440p is significant: Low improves by 36 FPS, and High by 26 FPS. This resolution is the practical ceiling for this combo, with Low being the only preset that consistently exceeds 60 FPS.
At 1920x1080, the combo performs well across the board. Low settings hit 118 FPS, Medium 89 FPS, High 85 FPS, and Ultra 55 FPS. The Medium preset has a min of 76 FPS and max of 103 FPS, which is a 27 FPS spread, but the average remains high. High and Low have no min/max data, but their averages are strong. The difference between Medium and High is just 4 FPS, making High the better value for visual quality. Ultra is the only preset that falls below 60 FPS, so it should be avoided. The scaling from 1440p to 1080p is linear: Low improves by 43 FPS, High by 31 FPS, and Ultra by 21 FPS.
FAQ
*Q: Is this combo suitable for 4K gaming in Revolution Idle?*
A: No. The best 4K result is Low settings at 39 FPS, with High at 28 FPS and Ultra at 18 FPS. These framerates are not smooth enough for a playable experience.
Q: What is the best settings preset for a 60 FPS target?
A: At 1920x1080, High settings deliver 85 FPS, which exceeds the 60 FPS target. At 2560x1440, Low settings achieve 75 FPS, while High drops to 54 FPS. Therefore, the choice depends on resolution: 1080p High or 1440p Low.
Q: How does the RTX 5050 compare to its nearest rivals?
A: The RTX 5050’s average benchmark score is 21,035, which is 0.6% below the AMD Radeon RX Vega M GL (21,153) and 1% below the AMD Radeon HD 8970M (21,237). It is 1.6% above the AMD Radeon RX 5600 XT (20,713).
Q: Is the CPU a bottleneck in this game?
A: No. The Intel Core i7-12700KF has 12 cores and 20 threads, with a boost clock of 5.00 GHz. Its 85th percentile ranking and Cinebench R23 multicore score of 28,838 indicate it is more than capable for Revolution Idle, which is not a heavily threaded title.
Q: What is the framerate variance at Medium settings?
A: At 1080p Medium, the min FPS is 76 and max is 103. At 1440p Medium, the min is 48 and max is 65. At 4K Medium, the min is 25 and max is 34. The variance increases with resolution.
Q: What is the combo’s overall rank in the database?
A: The combo ranks 1,813 out of 2,986 tested combinations, placing it in the lower-middle tier of all measured systems for this game.
CPU Role
The Intel Core i7-12700KF is a 12-core, 20-thread processor based on the Alder Lake architecture, manufactured on Intel’s 10 nm process. It has a base clock of 3.60 GHz and a boost clock of 5.00 GHz, with a TDP of 125 W. The cache hierarchy includes 80 KB of L1 per core, 1.25 MB of L2 per core, and 25 MB of shared L3 cache. It supports DDR4 and DDR5 memory in a dual-channel configuration and connects via PCIe Gen 4 with 20 CPU lanes. The CPU’s launch MSRP is $384.
In Revolution Idle, the CPU’s role is secondary to the GPU. The game is an idle genre title, which typically relies more on background simulation than real-time rendering. However, the measured FPS data shows that the CPU is not a limiting factor at any resolution. The CPU’s Cinebench R23 multicore score of 28,838 and single-core score of 4,071 indicate strong performance, and its 3DMark 16-thread score of 9,282 confirms solid multi-threading. The 85th percentile ranking versus all CPUs means it outperforms the majority of processors, yet the combo’s overall rank is low, pointing to the GPU as the bottleneck.
The CPU’s nearest rivals are all within 0.2% of its average benchmark score of 35,365. The Intel Core i7-13700T scores 35,403 (0.1% higher), the Intel Core 5 213PE scores 35,428 (0.2% higher), and the Intel Core i5-13600T scores 35,305 (0.2% lower). The Intel Core i7-12700K scores 35,287 (0.2% lower). This tight grouping indicates that the i7-12700KF is well-positioned in the desktop CPU market, with performance comparable to newer or lower-power variants. For Revolution Idle, this CPU provides ample headroom, ensuring that framerates are dictated entirely by the RTX 5050’s capabilities, particularly its 8 GB VRAM and 320.0 GB/s bandwidth.
Hardware Specifications
Intel Core i7-12700KF
NVIDIA GeForce RTX 5050
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-12700KF + NVIDIA GeForce RTX 5050 in Revolution Idle
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 39.0 |
| 3840x2160 | Medium | 29.0 |
| 3840x2160 | High | 28.0 |
| 3840x2160 | Ultra | 18.0 |
| 2560x1440 | Low | 75.0 |
| 2560x1440 | Medium | 56.0 |
| 2560x1440 | High | 54.0 |
| 2560x1440 | Ultra | 34.0 |
| 1920x1080 | Low | 118.0 |
| 1920x1080 | Medium | 89.0 |
| 1920x1080 | High | 85.0 |
| 1920x1080 | Ultra | 55.0 |
Revolution Idle with ii7-12700KF + Other GPUs
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Revolution Idle with RTX 5050 + Other CPUs
See how Revolution Idle performs with the same GPU but different processors.
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