Revolution Idle

Revolution Idle

AVERAGE FPS
84
good

This combination provides smooth gameplay with an average of 84 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 27 42 45 56
1440p QHD 49 81 87 112
1080p Full HD 79 127 134 176

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 56
3840x2160 Medium 45
3840x2160 High 42
3840x2160 Ultra 27
2560x1440 Low 112
2560x1440 Medium 87
2560x1440 High 81
2560x1440 Ultra 49
1920x1080 Low 176
1920x1080 Medium 134
1920x1080 High 127
1920x1080 Ultra 79

Revolution Idle with Intel Core i7-12700KF + NVIDIA GeForce RTX 3080, In-Depth Analysis

Revolution Idle, an idle-genre title from May 2023, presents an unusual benchmarking scenario where the Intel Core i7-12700KF and NVIDIA GeForce RTX 3080 combination produces a wide spread of frame rates depending on resolution and settings. The measured data shows this pairing is heavily influenced by graphical load, with a clear transition from CPU-bound behavior at lower resolutions to GPU-bound behavior at 4K. The average frame rates across the twelve tested configurations reveal that the RTX 3080's 10 GB of GDDR6X memory and 760.3 GB/s bandwidth become critical factors only at higher resolutions, while the 12-core, 20-thread processor with a 5.00 GHz boost clock handles the game's logic overhead with substantial headroom.

Resolution Scaling

The frame rate drop from 1080p to 4K is steep and consistent across all settings, indicating that the rendering pipeline becomes the primary bottleneck as pixel count increases. At Low settings, the average FPS falls from 176.2 at 1920x1080 to 111.8 at 2560x1440, a reduction of 36.5%, and then further to 55.8 at 3840x2160, which is exactly half of the 1440p figure. This pattern suggests a nearly linear relationship between resolution and frame time at Low settings, where the GPU's shading units and texture units are the limiting factor. The RTX 3080's 8704 shading units and 272 texture mapping units are being pushed progressively harder, and the 1440 MHz base clock scaling to 1710 MHz boost does not compensate for the 2.25x increase in pixel count from 1440p to 4K.

At High settings, the scaling is similar but with a more pronounced drop at the top end. The 1080p High average of 127 FPS falls to 81.3 at 1440p (a 36% reduction) and then to 41.6 at 4K, which is a 48.8% drop from 1440p. This steeper decline at 4K High suggests that the additional shading work from higher-quality effects interacts with the memory bandwidth limit of 760.3 GB/s, causing a disproportionate penalty. The Ultra preset shows the most dramatic scaling, with 78.6 FPS at 1080p dropping to 48.9 at 1440p and then collapsing to 27 at 4K. The 4K Ultra result is only 34.4% of the 1080p Ultra score, indicating that the RTX 3080's 68 RT cores and 272 tensor cores are engaged heavily, and the 10 GB frame buffer becomes a constraint for the highest-quality assets at that resolution.

The data shows that the CPU is not the limiting factor in any resolution tested. The i7-12700KF's Cinebench R23 multicore score of 28979 and single-core score of 4091 provide ample processing power for an idle game's simulation logic, which does not scale with resolution. Even at 1080p Low, where the GPU has the least work, the 176.2 FPS average does not appear to be CPU-throttled, as the processor's Passmark single-thread score of 3984 and 3DMark single-thread score of 1043 indicate strong per-core performance. The bottleneck shifts entirely to the GPU as resolution increases, making this a graphics-limited scenario across all measured settings.

GPU Role

The RTX 3080's role in Revolution Idle is defined by its memory subsystem and clock behavior. With 10 GB of GDDR6X running at 1188 MHz (19 Gbps effective) across a 320-bit bus, the card delivers 760.3 GB/s of bandwidth. This is sufficient for 1080p and 1440p across all settings, as evidenced by the minimal performance gap between Low and Medium presets at those resolutions. At 1440p, the difference between Low (111.8 FPS) and Medium (86.9 FPS) is 24.9 FPS, while the jump from Medium to High (81.3 FPS) is only 5.6 FPS, suggesting that the Medium preset's additional effects are not heavily bandwidth-dependent. However, at 4K, the gap between Low (55.8 FPS) and Medium (44.6 FPS) widens to 11.2 FPS, and High (41.6 FPS) is only 3 FPS behind Medium, indicating that memory bandwidth becomes a more significant constraint as the pixel count increases.

The GPU's compute capabilities also play a role in the higher settings. The FP32 performance of 29.77 TFLOPS and the 164.2 GPixel/s pixel rate are exercised more at Ultra, where the 4K result of 27 FPS suggests that the card's 96 ROPs are being saturated. The texture rate of 465.1 GTexel/s is likely the limiting factor at Ultra 4K, as the game's visual effects require more texture fetches per pixel. The 8 nm process node and 28,300 million transistors on the GA102 chip allow for high clock speeds, but the 1710 MHz boost clock does not dynamically increase enough to offset the workload at 4K Ultra.

Comparatively, the RTX 3080's nearest rivals based on average benchmark scores include the AMD Radeon Pro Duo (deltaPct -0.2), AMD Radeon 880M (deltaPct 0.4), and AMD Radeon RX 7900 GRE (deltaPct -0.9). The RX 7900 GRE, which scores 0.9% higher in average benchmarks, would likely show a similar scaling pattern in this game, but the measured data is specific to this RTX 3080 configuration. The GPU's percentile rank of 80 among all GPUs indicates it is a mid-to-high-tier performer, and its passmark G3D score of 25086 aligns with the observed frame rates.

Settings Recommendations

Based on the measured FPS values, the Medium preset at 1440p offers the most balanced experience, with an average of 86.9 FPS. This is 5.6 FPS lower than High at 1440p (81.3 FPS), but the difference is within the margin of perceptual difference for most users, and Medium avoids the more demanding effects that cause the 4K Ultra collapse. At 1080p, Medium at 133.6 FPS is only 6.6 FPS behind High (127 FPS) but provides a smoother experience than Ultra (78.6 FPS), which is 55 FPS slower. The data shows that Ultra is not a viable setting at any resolution for this combo, as even at 1080p it drops below the 80 FPS threshold, and at 4K it falls to 27 FPS, which is below typical playability standards.

For users targeting 60 FPS, the 1440p High setting (81.3 FPS) provides ample headroom, while 4K requires dropping to Low (55.8 FPS) to stay above 50 FPS. The 4K Medium result of 44.6 FPS and 4K High of 41.6 FPS both fall short of 60 FPS, making Low the only 4K preset that approaches fluid motion. The 1080p Low score of 176.2 FPS is the highest measured and is suitable for high-refresh-rate displays, but the visual quality trade-off may not be worth the 42.6 FPS gain over Medium. The recommendation is to use Medium at 1080p or 1440p, and Low at 4K, based on the measured data.

Measured FPS Breakdown

At 1920x1080, the average FPS ranges from 176.2 at Low to 78.6 at Ultra, with Medium at 133.6 and High at 127. The spread of 97.6 FPS between Low and Ultra demonstrates the significant impact of settings on performance at this resolution. The 1080p results show a clear hierarchy: Low (176.2) > Medium (133.6) > High (127) > Ultra (78.6). The close proximity of Medium and High (6.6 FPS difference) suggests that the High preset adds minimal visual benefit for its cost, while Ultra's 48.4 FPS drop from High is severe.

At 2560x1440, the results are 111.8 (Low), 86.9 (Medium), 81.3 (High), and 48.9 (Ultra). The resolution scaling from 1080p to 1440p reduces performance by 36.5% at Low, 35% at Medium, 36% at High, and 37.8% at Ultra. This consistent percentage drop indicates that the game's rendering load scales uniformly with pixel count at 1440p, and the RTX 3080's memory bandwidth is not yet a limiting factor. The 1440p Ultra score of 48.9 FPS is nearly half of the 1080p Ultra score, confirming the GPU-bound nature.

At 3840x2160, the averages are 55.8 (Low), 44.6 (Medium), 41.6 (High), and 27 (Ultra). The 4K results show a compressed range of 28.8 FPS between Low and Ultra, compared to 97.6 FPS at 1080p. This compression indicates that the GPU is saturated even at Low settings, and the relative differences between presets shrink as the pixel workload dominates. The 4K Low score of 55.8 FPS is the only 4K setting above 50 FPS, while Ultra at 27 FPS is the lowest measured result across all configurations.

How This Combo Ranks

The Intel Core i7-12700KF and NVIDIA GeForce RTX 3080 combination ranks 508th out of 1774 tested combos in Revolution Idle, placing it in the 71.4th percentile of all configurations. This ranking reflects the performance ceiling of this pairing, which is primarily limited by the GPU at higher resolutions. The CPU's percentile rank of 89 among all CPUs indicates it is in the top 11% of processors, while the GPU's percentile rank of 80 places it in the top 20% of graphics cards. The combo rank of 508 is lower than both individual component percentiles would suggest, implying that the game's workload does not fully utilize the CPU's capabilities, and the GPU becomes the bottleneck.

In comparison to other tested combos, this pairing's rank suggests that many configurations with lower-tier CPUs but higher-tier GPUs outperform it in this game. The i7-12700KF's nearest rival CPUs include the Intel Core i5-14400 (deltaPct 0.1), Intel Core i7-13800H (deltaPct -0.2), and Intel Core i9-12900HX (deltaPct 0.2), all of which have similar average benchmark scores. However, the GPU's nearest rivals, such as the AMD Radeon RX 7900 GRE (deltaPct -0.9), would likely produce different frame rates in Revolution Idle due to architectural differences, even though their average scores are close.

The combo's 508th rank out of 1774 indicates that while it is not a top-tier configuration for this game, it is still in the upper third of all tested setups. The measured FPS data shows that this combo can deliver playable frame rates at 1080p and 1440p across most settings, with 4K requiring Low settings for acceptable performance. The ranking does not reflect the CPU's strength, as the i7-12700KF's 3DMark max threads score of 9983 and Passmark multithread score of 34092 are not fully utilized in an idle game. This is a case where the GPU's 10 GB memory capacity and 320-bit bus are the defining characteristics, and the combo's rank is constrained by the graphics card's 80th percentile standing.

Hardware Specifications

Intel Core i7-12700KF

Cores / Threads 12 / 20
Base Clock 3600 MHz
Boost Clock 5000 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 3080

VRAM 10 GB GDDR6X
Base Clock —
Boost Clock 1710 MHz MHz
TDP 320 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-12700KF + NVIDIA GeForce RTX 3080 in Revolution Idle

Resolution Settings Avg FPS
3840x2160 Low 55.8
3840x2160 Medium 44.6
3840x2160 High 41.6
3840x2160 Ultra 27.0
2560x1440 Low 111.8
2560x1440 Medium 86.9
2560x1440 High 81.3
2560x1440 Ultra 48.9
1920x1080 Low 176.2
1920x1080 Medium 133.6
1920x1080 High 127.0
1920x1080 Ultra 78.6

Revolution Idle with ii7-12700KF + Other GPUs

See how Revolution Idle performs with the same CPU but different graphics cards.

Revolution Idle with RTX 3080 + Other CPUs

See how Revolution Idle performs with the same GPU but different processors.

Other Games with ii7-12700KF + RTX 3080

Explore FPS benchmarks for other games using this same hardware combination.