Revolution Idle
This combination provides smooth gameplay with an average of 85 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 26 | 43 | 45 | 59 |
| 1440p QHD | 51 | 82 | 84 | 111 |
| 1080p Full HD | 84 | 127 | 131 | 178 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Revolution Idle with Intel Core i5-14400F + NVIDIA GeForce RTX 3080, In-Depth Analysis
The Intel Core i5-14400F paired with the NVIDIA GeForce RTX 3080 delivers a balanced performance profile in Revolution Idle, a game that relies on sustained computational throughput rather than burst rendering. The CPU’s 10 cores and 16 threads run at a base clock of 2.50 GHz and a boost clock of 4.70 GHz, which the benchmark data shows is sufficient to keep the GPU fed across most settings. The processor’s 20 MB of shared L3 cache and dual-channel memory support for DDR4 and DDR5 further contribute to consistent frame pacing. In synthetic workloads, the i5-14400F scores 21,914 in Cinebench R23 multi-core and 3,093 in single-core, while its PassMark multithread score of 25,783 places it in the 88th percentile of all CPUs. These figures indicate that the CPU is not a bottleneck at lower resolutions, where the GPU’s raw output is the primary driver of frame rates.
The RTX 3080, built on the Ampere architecture with 8,704 shading units and 10 GB of GDDR6X memory on a 320-bit bus, provides a bandwidth of 760.3 GB/s. Its 29.77 TFLOPS of FP32 compute and 68 RT cores handle the game’s graphical overhead with ease, but the measured results reveal that the GPU becomes the limiting factor at higher settings. The combo ranks 490th out of 1,774 tested combinations in this game, placing it in the upper 27.6% of all systems. This percentile is respectable but not elite, suggesting that while the hardware is capable, it does not dominate the leaderboard for this specific title. The data shows a clear scaling pattern: at 1080p, the system achieves 177.8 FPS on Low settings, which drops to 83.8 FPS on Ultra, indicating a 52.9% reduction in frame rate when moving across the settings spectrum. This behavior is typical of a GPU-bound scenario, where the CPU has ample headroom to process game logic while the graphics card handles the increasing visual load.
CPU Role — cores, clocks, and how they relate to this game's results
The Intel Core i5-14400F serves as a mid-range desktop processor with a hybrid configuration of 10 cores and 16 threads, operating between 2.50 GHz base and 4.70 GHz boost. This design is well-suited for Revolution Idle, which is an idle game that runs continuous simulation loops rather than complex AI or physics calculations. The processor’s PassMark physics score of 1,594 and integer math score of 81,964 show strong arithmetic throughput, which directly benefits the game’s background calculations. The CPU’s 88th percentile ranking among all processors, with an average benchmark score of 32,508, puts it on par with the Intel Core i7-12800H (deltaPct: 0), the AMD Ryzen 5 PRO 7645 (deltaPct: 0.2), and slightly ahead of the AMD Ryzen 7 250 (deltaPct: -0.2) and Intel Core i7-13705H (deltaPct: -0.2). These rival comparisons indicate that the i5-14400F delivers near-identical computational performance to mobile H-series parts, yet it does so in a desktop form factor with a 65 W TDP.
In the context of this game, the CPU’s role is to maintain a steady frame delivery by handling the game’s tick rate and state updates. The measured FPS at 1080p Low (177.8 FPS) versus 1080p Ultra (83.8 FPS) shows a substantial gap, but the absolute numbers are high enough that the CPU never becomes a hard constraint. Even at 4K Ultra, where the average FPS falls to 26.1, the frame rate is driven by the GPU’s pixel throughput rather than CPU logic. The processor’s single-thread performance, evidenced by a Geekbench single-core score of 2,333 and a PassMark single-thread score of 3,723, ensures that the game’s primary thread runs efficiently. The L3 cache of 20 MB shared across all cores helps reduce memory latency for repeated access patterns common in idle simulations. Overall, the data suggests that the i5-14400F provides more than enough computational headroom for this title, with the GPU being the sole determinant of performance at higher settings.
Settings Recommendations — which preset gives the best experience per the measured rows
Analyzing the measured FPS across all resolution and setting combinations, the most balanced experience comes from the High preset. At 1080p, High yields 126.8 FPS, which is only 5.4 FPS lower than Medium (131.4 FPS) but provides a meaningful visual upgrade. The jump from High to Ultra at 1080p costs 43.0 FPS, dropping to 83.8 FPS, which is a significant 33.9% reduction for marginal graphical gains. At 1440p, High delivers 81.5 FPS, which is comfortably above the 60 FPS threshold, while Ultra drops to 50.5 FPS, making it less desirable for smooth gameplay. The Low preset at 1440p achieves 110.5 FPS, but it sacrifices visual fidelity that the RTX 3080 is fully capable of rendering.
At 4K, the situation changes dramatically. High produces 43.2 FPS, which is playable but not ideal for fast-paced action, while Medium is only slightly lower at 45.1 FPS. Ultra at 4K falls to 26.1 FPS, which is below the standard 30 FPS playability floor, making it unsuitable for regular use. Low at 4K reaches 59.2 FPS, which is surprisingly close to the 60 FPS target, suggesting that for players prioritizing frame rate over visuals, this preset is the only viable option at 4K. The data indicates that High is the sweet spot for 1080p and 1440p, offering a strong balance between clarity and performance. For 4K, the choice is starker: High is acceptable for a cinematic experience, but Low is the only preset that approaches smoothness. The recommendation is to use High for resolutions up to 1440p, and to revert to Low or Medium at 4K depending on whether visual fidelity or frame rate is the priority.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The FPS scaling across resolutions reveals a classic GPU-bound curve. At 1080p High, the system produces 126.8 FPS, which drops to 81.5 FPS at 1440p (a 35.7% reduction) and further to 43.2 FPS at 4K (a 65.9% reduction from 1080p). This steep decline is directly proportional to the pixel count increase: 1440p has 1.78 times the pixels of 1080p, and 4K has 4 times the pixels. The FPS drop from 1440p to 4K is 47.0% (from 81.5 to 43.2), which closely matches the 2.25x pixel increase, indicating that the RTX 3080’s fill rate and memory bandwidth are the primary constraints. The GPU’s pixel rate of 164.2 GPixel/s and texture rate of 465.1 GTexel/s are taxed heavily at higher resolutions, confirming that the graphics card is the limiting component.
This pattern holds across all settings. At Low, the FPS drops from 177.8 at 1080p to 110.5 at 1440p (37.8% reduction) and then to 59.2 at 4K (66.7% reduction from 1080p). The consistent scaling suggests that the CPU is not introducing variability, as the frame rates scale nearly perfectly with pixel count. If the CPU were the bottleneck, we would expect to see a plateau at lower resolutions where the FPS would be capped regardless of resolution. Instead, the data shows continuous scaling, with the 4K Ultra result of 26.1 FPS representing the extreme end of the GPU’s capabilities. The RTX 3080’s 10 GB of GDDR6X memory and 760.3 GB/s bandwidth are sufficient for this game’s textures, but the sheer number of pixels at 4K overwhelms the shading units. The benchmark results indicate that for a smoother 4K experience, either a lower preset or a more powerful GPU would be necessary, as the current hardware is clearly fill-rate limited at this resolution.
How This Combo Ranks — use comboRankInGame vs other tested combos
The combination of the Intel Core i5-14400F and NVIDIA GeForce RTX 3080 achieves a rank of 490 out of 1,774 tested combos in Revolution Idle, placing it in the 72.4th percentile of all systems. This is a strong showing, as it outperforms the majority of tested configurations, but it does not reach the top tier. The rank reflects the balance between the CPU’s 88th percentile standing and the GPU’s 80th percentile standing, with the overall combo landing slightly below the CPU’s individual percentile. This suggests that the GPU is the weaker link in this pairing, which is consistent with the resolution scaling analysis showing GPU-bound behavior at higher settings.
Comparing to the GPU’s nearest rivals, the RTX 3080 has an average benchmark score of 35,787, which is nearly identical to the AMD Radeon Pro Duo (35,860, deltaPct: -0.2) and the AMD Radeon 880M (35,646, deltaPct: 0.4). The RTX 3080 also sits close to the AMD Radeon RX 7900 GRE (36,101, deltaPct: -0.9) and the NVIDIA GeForce RTX 5070 Ti Mobile (35,435, deltaPct: 1). These small deltaPct values indicate that the RTX 3080’s performance is tightly clustered with these competitors, meaning the combo’s rank is not significantly influenced by GPU choice alone. On the CPU side, the i5-14400F’s nearest rivals—the Intel Core i7-12800H, AMD Ryzen 5 PRO 7645, AMD Ryzen 7 250, and Intel Core i7-13705H—all have deltaPct values within 0.2% of each other, further reinforcing that this combo’s rank is a product of the balanced mid-tier performance of both components. The rank of 490 out of 1,774 is respectable, indicating that this system will handle Revolution Idle well, but users seeking top-tier performance would need to look at higher-end GPUs or CPUs.
FAQ
Q: What is the best resolution for this combo to maintain 60 FPS or higher?
A: At 1080p, all presets except Ultra exceed 60 FPS, with Low hitting 177.8 FPS, Medium 131.4 FPS, and High 126.8 FPS. At 1440p, Low (110.5 FPS), Medium (84.3 FPS), and High (81.5 FPS) all remain above 60 FPS, while Ultra drops to 50.5 FPS. For a consistent 60+ FPS experience, 1440p High is the highest setting that achieves this.
Q: How does the i5-14400F compare to its closest rival, the Intel Core i7-12800H?
A: The two processors have nearly identical average benchmark scores, with the i5-14400F scoring 32,508 and the i7-12800H scoring 32,513, resulting in a deltaPct of 0. This means they deliver equivalent multi-threaded performance in this game, despite the i5 being a desktop part and the i7 being a mobile H-series chip.
Q: Is the RTX 3080 the bottleneck at 4K Ultra settings?
A: Yes, the data confirms GPU-bound behavior. At 4K Ultra, the system produces only 26.1 FPS, which is a 68.9% drop from 4K Low (59.2 FPS). The pixel-count scaling matches the FPS drop, indicating that the GPU’s fill rate is the limiting factor, not the CPU.
Q: What is the FPS difference between Medium and High settings at 1440p?
A: At 1440p, Medium produces 84.3 FPS while High produces 81.5 FPS, a difference of only 2.8 FPS (3.3% reduction). This makes High the better choice at 1440p, as the visual improvement costs almost no performance.
Q: How does this combo’s rank of 490 out of 1,774 compare to the individual component percentiles?
A: The combo ranks in the 72.4th percentile, which is lower than the CPU’s 88th percentile but higher than the GPU’s 80th percentile. This suggests that the GPU slightly drags down the overall combo ranking, aligning with the finding that the system is GPU-bound at higher resolutions.
Q: Does the CPU’s 65 W TDP affect performance in this game?
A: No, the 65 W TDP does not appear to limit performance. The i5-14400F’s benchmark scores, such as 21,914 in Cinebench R23 multi-core and 25,783 in PassMark multithread, are sufficient to keep up with the RTX 3080, as evidenced by the FPS scaling pattern that shows no CPU-induced plateau.
Hardware Specifications
Intel Core i5-14400F
NVIDIA GeForce RTX 3080
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-14400F + NVIDIA GeForce RTX 3080 in Revolution Idle
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 59.2 |
| 3840x2160 | Medium | 45.1 |
| 3840x2160 | High | 43.2 |
| 3840x2160 | Ultra | 26.1 |
| 2560x1440 | Low | 110.5 |
| 2560x1440 | Medium | 84.3 |
| 2560x1440 | High | 81.5 |
| 2560x1440 | Ultra | 50.5 |
| 1920x1080 | Low | 177.8 |
| 1920x1080 | Medium | 131.4 |
| 1920x1080 | High | 126.8 |
| 1920x1080 | Ultra | 83.8 |
Revolution Idle with ii5-14400F + Other GPUs
See how Revolution Idle performs with the same CPU but different graphics cards.
Revolution Idle with RTX 3080 + Other CPUs
See how Revolution Idle performs with the same GPU but different processors.
Other Games with ii5-14400F + RTX 3080
Explore FPS benchmarks for other games using this same hardware combination.