Revolution Idle
This combination offers playable performance with an average of 51 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 14 | 27 | 25 | 36 |
| 1440p QHD | 30 | 49 | 50 | 71 |
| 1080p Full HD | 52 | 75 | 80 | 110 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Revolution Idle with Intel Core i5-13400F + Intel Arc B580, In-Depth Analysis
The data for Revolution Idle with the Intel Core i5-13400F and Intel Arc B580 shows a configuration that behaves predictably across resolutions, with the GPU emerging as the definitive bottleneck at higher settings. The measured frames per second reveal a system capable of smooth gameplay at lower resolutions but one that struggles to maintain playable rates at 4K, particularly on the Ultra preset.
Resolution Scaling
The transition from 1080p to 4K produces a dramatic and non-linear drop in performance across all settings presets. At the High preset, the average frame rate falls from 75.3 FPS at 1920x1080 to 48.9 FPS at 2560x1440, a reduction of roughly 35%. Moving further to 3840x2160, the average drops to 27.3 FPS, representing a 64% decrease from the 1080p baseline. This scaling pattern is typical of GPU-bound workloads, where the rendering load grows exponentially with pixel count.
The Low preset shows a similar trend but with higher absolute values. At 1080p, the system achieves 109.7 FPS, which falls to 70.8 FPS at 1440p and then to 35.8 FPS at 4K. The gap between Low and High presets widens as resolution increases. At 1080p, the difference is 34.4 FPS, but at 4K, it narrows to just 8.5 FPS. This compression of performance differences at higher resolutions suggests that the GPU’s shading and memory subsystems are nearing their limits, leaving less headroom for the settings overhead to make a meaningful impact.
Interestingly, the Medium preset does not consistently sit between Low and High. At 1440p, Medium averages 49.6 FPS, which is actually slightly above High’s 48.9 FPS. At 4K, Medium drops to 24.7 FPS, below High’s 27.3 FPS. This inversion indicates that the Medium preset may be applying certain effects or buffer configurations that scale poorly on this specific GPU architecture. The Ultra preset exhibits the steepest decline, starting at 51.7 FPS at 1080p and collapsing to 14.2 FPS at 4K. That 4K Ultra result is less than half of the 4K Medium figure, suggesting a particularly heavy load from the highest-quality options.
The scaling behavior points to the Intel Arc B580 as the limiting component once resolution increases. The CPU, with its 10 cores and 16 threads, is unlikely to be the constraint in an idle game, which typically relies on single-threaded logic. The data supports this: the frame rate collapses most severely at 4K Ultra, a scenario that stresses the GPU’s 13.67 TFLOPS of FP32 throughput and its 456.0 GB/s of memory bandwidth, both of which are finite resources that the higher resolution demands overwhelm.
GPU Role
The Intel Arc B580 operates with a base and boost clock of 2670 MHz, which is a relatively high frequency for a GPU in this class. The memory runs at 2375 MHz, translating to 19 Gbps effective, across a 192-bit bus for a total bandwidth of 456.0 GB/s. The 12 GB of GDDR6 memory is ample for the textures and assets in an idle game, even at 4K, so capacity is not the issue. Instead, the performance ceiling is defined by the compute and bandwidth limits.
The GPU’s 2560 shading units and 80 ROPs deliver a pixel rate of 213.6 GPixel/s and a texture rate of 427.2 GTexel/s. These figures explain why the High preset at 4K achieves only 27.3 FPS while the Low preset reaches 35.8 FPS. The Low preset reduces the pixel shading workload, allowing the ROPs to keep up with the 3840x2160 output more effectively. The Ultra preset, by contrast, likely enables additional post-processing and higher-quality shadows, which multiply the per-pixel cost and drag the frame rate down to 14.2 FPS.
Comparing the Arc B580 to its nearest rivals in the database, the average benchmark score of 23021 places it just 0.1% behind the AMD Radeon 760M (22999) and 0.3% ahead of the NVIDIA P106-100 (22950). The NVIDIA GeForce RTX 4060 scores 23181, which is 0.7% higher, while the RTX 4060 Mobile trails at 22729, 1.3% lower. In a game like Revolution Idle, where the rendering demands are moderate, these benchmark deltas translate into the frame rates observed. The B580’s 66th percentile ranking among all GPUs indicates it is a mid-tier part, and the measured FPS reflects that positioning: playable at 1080p and 1440p on most presets, but not a 4K-capable card for high-quality settings.
How This Combo Ranks
The combination of the Intel Core i5-13400F and the Intel Arc B580 ranks 1380 out of 1774 tested combos in this game. That places it in the lower portion of the distribution, around the 22nd percentile of all possible CPU-GPU pairings. This ranking is driven primarily by the GPU’s modest standing, as the CPU is comparatively strong. The i5-13400F holds an 82nd percentile rank among all CPUs, with an average benchmark score of 25236. Its nearest rivals include the Intel Core i7-13620H (25201, 0.1% higher) and the AMD Ryzen 5 5600X3D (25365, 0.5% higher), both of which are close enough to be considered performance equals.
The CPU’s multi-threaded capabilities are substantial, as evidenced by a Cinebench R23 multi-core score of 21279 and a Geekbench multi-core score of 10971. However, in Revolution Idle, the GPU bottleneck dominates. The combo’s low rank is not a reflection of the CPU being weak, but rather of the Arc B580 being the limiting factor. At 1080p Low, the system hits 109.7 FPS, which is respectable, but at 4K Ultra, it falls to 14.2 FPS, dragging the overall ranking down. Had the pairing used a faster GPU, the same CPU would likely rank much higher, as the processor’s single-thread performance (a Passmark single-thread score of 3634) is more than adequate for the game’s logic.
Settings Recommendations
For a balance of visual quality and frame rate, the High preset at 1920x1080 is the clear choice, delivering 75.3 FPS. This is comfortably above the 60 FPS threshold for smooth gameplay and represents a significant improvement over the Medium preset’s 79.5 FPS in absolute terms, though the difference is small. The Low preset at 1080p offers 109.7 FPS, which is ideal for users prioritizing maximum smoothness, but the visual downgrade is substantial for an idle game where the graphics are already simple.
At 2560x1440, the Low preset provides the only consistently high frame rate at 70.8 FPS. The High preset trails at 48.9 FPS, which is borderline for a game that may have frequent UI updates or animations. The Medium preset at 49.6 FPS is nearly identical to High, so there is no meaningful benefit to choosing it. For 4K, the data is unequivocal: no preset achieves a playable 60 FPS, and even the Low preset at 35.8 FPS may feel sluggish. The Ultra preset at 14.2 FPS is not viable by any measure.
The recommended approach is to use High at 1080p for the best experience. If the user has a 1440p display, Low is the only preset that maintains a high frame rate, while High sacrifices about 22 FPS for better visuals. For 4K, the user should expect to lower resolution scaling or accept sub-30 FPS performance, as the data shows the GPU cannot handle the pixel load at that resolution.
FAQ
Q: What is the best preset for 1080p gameplay?
A: The High preset at 1920x1080 achieves 75.3 FPS, which is the recommended balance. The Low preset reaches 109.7 FPS if maximum smoothness is preferred, while Ultra drops to 51.7 FPS.
Q: Can this combo handle 4K gaming?
A: At 3840x2160, the highest average frame rate is 35.8 FPS on the Low preset. The High preset drops to 27.3 FPS, and Ultra falls to 14.2 FPS, making 4K playable only on the lowest settings, and even then not at a high refresh rate.
Q: How does the CPU compare to its nearest rivals?
A: The Intel Core i5-13400F has an average benchmark score of 25236, which is 0.1% behind the Intel Core i7-13620H (25201) and 0.5% behind the AMD Ryzen 5 5600X3D (25365). It is 0.5% ahead of the AMD EPYC 9474F (25103).
Q: How does the GPU compare to similar cards?
A: The Intel Arc B580 scores 23021 in average benchmarks, which is 0.1% ahead of the AMD Radeon 760M (22999) and 0.3% ahead of the NVIDIA P106-100 (22950). It trails the NVIDIA GeForce RTX 4060 (23181) by 0.7%.
Q: Why does the Medium preset sometimes perform worse than High?
A: At 2560x1440, Medium averages 49.6 FPS versus High’s 48.9 FPS, but at 3840x2160, Medium drops to 24.7 FPS while High stays at 27.3 FPS. This suggests the Medium preset applies certain effects that scale poorly at higher resolutions on this GPU.
Q: What is the overall ranking of this combo?
A: The Intel Core i5-13400F with the Intel Arc B580 ranks 1380 out of 1774 tested combinations in Revolution Idle, placing it in the lower quartile due to the GPU’s performance limits.
Hardware Specifications
Intel Core i5-13400F
Intel Arc B580
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-13400F + Intel Arc B580 in Revolution Idle
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 35.8 |
| 3840x2160 | High | 27.3 |
| 3840x2160 | Medium | 24.7 |
| 3840x2160 | Ultra | 14.2 |
| 2560x1440 | Low | 70.8 |
| 2560x1440 | Medium | 49.6 |
| 2560x1440 | High | 48.9 |
| 2560x1440 | Ultra | 30.2 |
| 1920x1080 | Low | 109.7 |
| 1920x1080 | Medium | 79.5 |
| 1920x1080 | High | 75.3 |
| 1920x1080 | Ultra | 51.7 |
Revolution Idle with ii5-13400F + Other GPUs
See how Revolution Idle performs with the same CPU but different graphics cards.
Revolution Idle with Arc B580 + Other CPUs
See how Revolution Idle performs with the same GPU but different processors.
Other Games with ii5-13400F + Arc B580
Explore FPS benchmarks for other games using this same hardware combination.