Revolution Idle

Revolution Idle

AVERAGE FPS
68
good

This combination provides smooth gameplay with an average of 68 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 23 32 36 48
1440p QHD 41 65 68 87
1080p Full HD 63 105 110 139

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 48
3840x2160 Medium 36
3840x2160 High 32
3840x2160 Ultra 23
2560x1440 Low 87
2560x1440 Medium 68
2560x1440 High 65
2560x1440 Ultra 41
1920x1080 Low 139
1920x1080 Medium 110
1920x1080 High 105
1920x1080 Ultra 63

Revolution Idle with Intel Core i5-12400 + NVIDIA GeForce RTX 5060, In-Depth Analysis

The Intel Core i5-12400 presents a six-core, twelve-thread configuration based on the Alder Lake-S architecture, with a base clock of 2.50 GHz and a boost clock of 4.40 GHz. Its cache hierarchy includes 80 KB of L1 per core, 1.25 MB of L2 per core, and 18 MB of shared L3 cache. The processor supports both DDR4 and DDR5 memory through a dual-channel interface and connects via PCIe Gen 5 with 16 lanes from the CPU. In synthetic benchmarks, the chip scores 910 points in 3dmark single-thread and 5,890 in 3dmark max-threads, while Cinebench R23 results show 2,249 single-core and 15,935 multi-core. The average benchmark score of 19,850 places it at the 77th percentile among all CPUs. Its nearest rivals include the Intel Core i7-9700 with an average score of 19,831 (a 0.1% delta), the Intel Core i7-8700 at 19,894 (-0.2% delta), and the AMD Ryzen Threadripper PRO 5995WX at 19,928 (-0.4% delta). For a game like Revolution Idle, which is an idle genre title, the CPU’s multi-threaded throughput is less critical than its single-thread performance, yet the data indicates the i5-12400 holds its own against older high-end parts. The 3dmark 16-thread score of 5,873 and 8-thread score of 4,745 suggest that scaling beyond six cores yields diminishing returns, consistent with the processor’s physical core count. The Passmark multi-thread score of 18,747 and single-thread score of 3,456 further reinforce that this CPU delivers balanced performance, though its 0.1% delta against the i7-9700 means the two are virtually identical in aggregate benchmarks. In the context of Revolution Idle, where background simulation and periodic calculations dominate, the i5-12400’s 12 threads provide ample headroom, but the game’s frame rate will depend more on the GPU as resolution and settings increase, as evidenced by the measured FPS data.

FAQ

Q: How does the Intel Core i5-12400 compare to its closest rival, the Intel Core i7-9700?

A: The i5-12400 has an average benchmark score of 19,850, which is 0.1% higher than the i7-9700’s 19,831. This difference is negligible, indicating that the two processors deliver nearly identical aggregate performance despite their architectural differences.

Q: What is the GPU’s percentile ranking among all graphics cards?

A: The NVIDIA GeForce RTX 5060 sits at the 73rd percentile among all GPUs, with an average benchmark score of 30,109. This places it in the upper-midrange tier, comparable to the AMD Radeon RX 7700 XT, which scores 30,097 with a 0% delta.

Q: What frame rate can be expected at 1080p with High settings?

A: At 1920x1080 with High settings, the measured average FPS is 104.5. This is a playable frame rate for most users, though it drops significantly at higher resolutions, such as 65 FPS at 1440p and 32.2 FPS at 4K.

Q: How does the RTX 5060’s memory bandwidth influence its performance?

A: The RTX 5060 features 8 GB of GDDR7 memory on a 128-bit bus, providing a bandwidth of 448.0 GB/s. This is a substantial amount of bandwidth for an 8 GB card, which helps maintain performance in texture-heavy scenes, but the 128-bit bus width limits scaling at ultra-high resolutions.

Q: What is the CPU’s single-thread performance relative to its multi-thread score?

A: In Cinebench R23, the i5-12400 scores 2,249 single-core and 15,935 multi-core, yielding a multi-to-single ratio of about 7.1x. This indicates strong single-thread capability, which is beneficial for games that rely on a primary simulation thread.

Q: Does the RTX 5060 outperform the RX 7700 XT in synthetic benchmarks?

A: The RTX 5060’s average score of 30,109 is essentially tied with the RX 7700 XT’s 30,097, showing a 0% delta. In practical terms, the two cards are interchangeable in aggregate performance, though individual game optimizations may vary.

Resolution Scaling

The measured FPS data for Revolution Idle shows a clear pattern of performance degradation as resolution increases, which reveals the limiting component at each tier. At 1920x1080 with High settings, the system achieves 104.5 FPS, which drops to 65 FPS at 2560x1440 (a 37.8% reduction) and further to 32.2 FPS at 3840x2160 (a 69.2% reduction from 1080p). This steep decline indicates that the GPU becomes the primary bottleneck at higher resolutions, as the pixel throughput demands exceed what the RTX 5060 can deliver. The CPU’s role is more pronounced at 1080p, where the frame rate of 138.6 FPS on Low settings suggests that the i5-12400 can feed frames faster than the GPU can render them at lower fidelity. However, the gap between Low and Ultra settings at 1080p is substantial: 138.6 FPS versus 63.4 FPS, a 54.3% drop, which is purely GPU-driven since the CPU workload remains constant. At 4K, the difference between Low (47.9 FPS) and Ultra (22.9 FPS) is even more extreme, with Ultra delivering less than half the frame rate of Low. This pattern confirms that the RTX 5060’s 8 GB VRAM and 128-bit bus become saturated at 4K, particularly with higher settings that demand more memory bandwidth. The data shows that 1440p is the sweet spot for this combination: High settings yield 65 FPS, which is a balanced point where neither the CPU nor GPU is severely overtaxed. The transition from 1440p to 4K at High settings (65 to 32.2 FPS) represents a 50.5% drop, which is proportional to the pixel count increase from 3.7 million to 8.3 million, indicating a GPU-bound scenario. Conversely, the 1080p to 1440p drop at High settings (104.5 to 65 FPS) is a 37.8% reduction, slightly less than the 77.8% pixel increase, suggesting some CPU involvement in maintaining frame pacing at lower resolutions.

Measured FPS Breakdown

At 1920x1080, the RTX 5060 and i5-12400 combination delivers its highest frame rates across all settings. Low settings produce an average of 138.6 FPS, while Medium reaches 109.7 FPS, High achieves 104.5 FPS, and Ultra drops to 63.4 FPS. The progression from Low to Ultra represents a 54.3% performance penalty, which is significant but expected for an idle game that may have minimal graphical complexity. The jump from High to Ultra is particularly steep, with a 39.3% reduction from 104.5 to 63.4 FPS, indicating that Ultra settings introduce effects that heavily tax the GPU. At 2560x1440, the frame rates are more moderate: Low yields 87.1 FPS, Medium produces 68.1 FPS, High delivers 65 FPS, and Ultra falls to 40.6 FPS. The difference between Medium and High at 1440p is minimal (68.1 versus 65 FPS), suggesting that these settings have similar GPU requirements, whereas Ultra’s 40.6 FPS is a 37.5% drop from High, again highlighting the cost of maximum fidelity. At 3840x2160, the system struggles to maintain smooth performance: Low averages 47.9 FPS, Medium drops to 36.2 FPS, High falls to 32.2 FPS, and Ultra bottoms out at 22.9 FPS. None of the 4K settings reach 60 FPS, making this resolution unsuitable for gameplay that requires high refresh rates. The data reveals that the RTX 5060’s 8 GB VRAM is sufficient for 1080p and 1440p, but at 4K, the memory capacity and bandwidth become limiting factors, particularly with Ultra settings that may exceed the available VRAM. Across all resolutions, the delta between Low and Ultra remains consistent at roughly 50-55%, which indicates that the GPU’s performance scaling is uniform regardless of resolution, though the absolute FPS values decrease with pixel count.

GPU Role

The NVIDIA GeForce RTX 5060, built on the Blackwell 2.0 architecture with a 5 nm process, features 3,840 shading units, 120 TMUs, and 48 ROPs, along with 30 RT cores and 120 tensor cores. Its base clock is 2280 MHz with a boost clock of 2497 MHz, and the memory runs at 1750 MHz, effectively 28 Gbps on 8 GB of GDDR7 across a 128-bit bus, yielding 448.0 GB/s of bandwidth. The GPU’s FP32 performance is 19.18 TFLOPS, with a pixel rate of 119.9 GPixel/s and a texture rate of 299.6 GTexel/s. In synthetic benchmarks, the RTX 5060 scores 20,891 in Passmark G3D and 120,785 in Geekbench OpenCL, with a percentile ranking of 73 among all GPUs. Its average benchmark score of 30,109 places it in direct competition with the AMD Radeon RX 7700 XT (30,097, 0% delta) and the NVIDIA GeForce RTX 5070 Mobile (29,928, 0.6% delta). For Revolution Idle, the GPU’s role is primarily to render the game’s interface and any graphical elements, which is not demanding, yet the measured FPS data shows that the RTX 5060 still becomes the bottleneck at 4K. The 128-bit memory bus is a notable constraint; while 448.0 GB/s is respectable, it limits the card’s ability to handle high-resolution textures efficiently. The 8 GB VRAM capacity is adequate for 1080p and 1440p, but at 4K with Ultra settings, the card’s performance drops to 22.9 FPS, suggesting that either the VRAM is saturated or the memory bandwidth is insufficient. The GPU’s boost clock of 2497 MHz is moderate, and the 145 W TDP indicates a power-efficient design, but this does not compensate for the memory limitations at higher resolutions. The RTX 5060’s DirectX 12 Ultimate support and Vulkan 1.4 compatibility ensure that it can handle modern graphics APIs, but for an idle game like Revolution Idle, these features are underutilized. The data shows that the GPU’s performance is more than sufficient for 1080p gaming, where it exceeds 100 FPS on High settings, but the 4K results (32.2 FPS on High) reveal that it is best paired with a 1440p monitor for a balanced experience. The 0% delta against the RX 7700 XT in synthetic benchmarks suggests that the two cards are interchangeable in raw compute, but the RTX 5060’s newer architecture and GDDR7 memory provide a slight edge in memory efficiency, albeit not enough to overcome the 128-bit bus width at 4K.

Hardware Specifications

Intel Core i5-12400

Cores / Threads 6 / 12
Base Clock 2500 MHz
Boost Clock 4400 MHz
TDP 65W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 5060

VRAM 8 GB GDDR7
Base Clock —
Boost Clock 2497 MHz MHz
TDP 145 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-12400 + NVIDIA GeForce RTX 5060 in Revolution Idle

Resolution Settings Avg FPS
3840x2160 Low 47.9
3840x2160 Medium 36.2
3840x2160 High 32.2
3840x2160 Ultra 22.9
2560x1440 Low 87.1
2560x1440 Medium 68.1
2560x1440 High 65.0
2560x1440 Ultra 40.6
1920x1080 Low 138.6
1920x1080 Medium 109.7
1920x1080 High 104.5
1920x1080 Ultra 63.4

Revolution Idle with ii5-12400 + Other GPUs

See how Revolution Idle performs with the same CPU but different graphics cards.

Revolution Idle with RTX 5060 + Other CPUs

See how Revolution Idle performs with the same GPU but different processors.

Other Games with ii5-12400 + RTX 5060

Explore FPS benchmarks for other games using this same hardware combination.