Revolution Idle
This combination offers playable performance with an average of 46 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 15 | 23 | 24 | 32 |
| 1440p QHD | 28 | 44 | 46 | 61 |
| 1080p Full HD | 44 | 69 | 72 | 96 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Revolution Idle with Intel Core i5-12400 + Intel Arc B570, In-Depth Analysis
# Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured frame rates for Revolution Idle with the Intel Core i5-12400 and Intel Arc B570 reveal a steep performance cliff as resolution climbs. At 1920x1080 with High settings, the combo delivers 69 FPS, but moving to 2560x1440 drops that to 44 FPS — a 36% reduction. Pushing further to 3840x2160 yields just 23 FPS, which is 67% below the 1080p High result. This scaling pattern is characteristic of a GPU-bound scenario, where the Arc B570's rendering throughput becomes the dominant constraint as pixel count increases.
The data tells a more nuanced story when comparing settings tiers. At 1080p, Low settings produce 96 FPS, while Ultra falls to 44 FPS — a 54% penalty from the highest preset. At 1440p, the spread narrows slightly: Low hits 61 FPS, and Ultra manages 28 FPS, a 54% drop as well. At 4K, the gap compresses further: Low yields 32 FPS, Medium 24 FPS, High 23 FPS, and Ultra 15 FPS. The compression at 4K suggests that the GPU is so saturated that settings changes have diminishing returns — the pixel throughput ceiling is being hit regardless of quality level.
The 4K Medium row includes a min FPS of 20 and max FPS of 27, indicating some frame time variance even at this heavy load. The 1440p Medium row shows min 39 and max 53, while 1080p Medium shows min 62 and max 83. These ranges suggest that the combo handles mid-range settings with reasonable consistency, but the 4K Ultra row's 15 FPS average — with no min/max recorded — implies the experience is borderline unplayable at that extreme.
What does this scaling imply about the limiting component? The CPU, a 6-core Alder Lake part with a 2.50 GHz base and 4.40 GHz boost, is unlikely to be the bottleneck at 4K given the low frame rates. The Arc B570's 10 GB GDDR6 memory and 380.0 GB/s bandwidth are being taxed heavily at higher resolutions. The fact that 1080p Low nearly hits 100 FPS while 4K Ultra struggles to reach 15 FPS points to the GPU as the primary constraint in this pairing.
# How This Combo Ranks — use comboRankInGame vs other tested combos
This specific configuration — Intel Core i5-12400 paired with Intel Arc B570 — ranks 2373 out of 2986 tested combos in Revolution Idle. That places it in the bottom 21% of all combinations, a position that might surprise given the hardware's individual specifications. The CPU alone sits in the 72nd percentile among all processors, and the GPU ranks in the 65th percentile among all graphics cards. Yet when combined for this title, the pairing underperforms relative to what those individual percentiles might suggest.
The combo rank of 2373 out of 2986 means 613 other configurations deliver better measured performance in this game. This is a significant gap, and the data indicates that Revolution Idle's demands don't align well with this hardware's strengths. The game's idle genre typically implies low graphical intensity, but the measured FPS numbers tell a different story — at 4K, even Low settings only reach 32 FPS, which suggests the title has unexpectedly heavy rendering requirements or poor optimization.
Comparing to the nearest rival CPUs, the i5-12400's average benchmark score of 18683 sits within a narrow band. The AMD EPYC 7643 scores 18697 (0.1% higher), the Intel Core i7-1355U scores 18730 (0.3% higher), and the AMD Ryzen AI 5 330 scores 18811 (0.7% higher). The Intel Core i3-14100F scores 18519, which is 0.9% lower. These are minuscule differences, indicating that CPU choice among these options would not dramatically alter the combo rank.
For the GPU, the Arc B570's average benchmark score of 20556 is nearly identical to its nearest rivals. The NVIDIA GeForce RTX 3070 Mobile scores 20534 (0.1% lower), the Intel Arc A750 scores 20582 (0.1% higher), the NVIDIA Quadro M4000M scores 20480 (0.4% lower), and the AMD Radeon R9 M390X scores 20662 (0.5% higher). Given these tight margins, the combo's poor rank in Revolution Idle likely stems from game-specific factors rather than raw hardware capability.
The 2373rd rank suggests that most other combos — including many with ostensibly weaker components — achieve better FPS in this title. This could indicate that Revolution Idle favors certain architectures or driver optimizations that the Arc B570 lacks, or that the game's workload doesn't scale well with this particular configuration's characteristics.
# GPU Role — VRAM, clocks, and how they relate to this game's results
The Intel Arc B570 brings 10 GB of GDDR6 memory on a 160-bit bus, delivering 380.0 GB/s of bandwidth. Its base and boost clocks are both 2500 MHz, with memory running at 2375 MHz (19 Gbps effective). The GPU's pixel rate is 200.0 GPixel/s, and its texture rate is 360.0 GTexel/s, figures that become relevant when examining the measured frame rates across resolutions.
At 1080p, the GPU has enough headroom to push 96 FPS at Low settings. The FP32 throughput of 11.52 TFLOPS appears sufficient for this resolution's pixel count of roughly 2 million. Moving to 1440p (about 3.7 million pixels), performance drops to 61 FPS at Low — a 36% reduction that roughly tracks the 85% increase in pixel count, though not linearly. At 4K (8.3 million pixels), Low settings produce 32 FPS, which is 67% below the 1080p Low figure.
The 4K Ultra result of 15 FPS is particularly telling. With only 80 ROPs and 144 TMUs, the B570 struggles to fill 8.3 million pixels at high quality settings. The 10 GB VRAM is likely sufficient for most game assets, but the memory bandwidth of 380.0 GB/s may become a limiting factor at 4K where texture data demands are highest. The fact that High and Medium at 4K produce nearly identical results (23 vs 24 FPS) suggests that the GPU is hitting a hard throughput ceiling rather than a memory capacity limit.
The GPU's benchmark scores provide context. Its PassMark G3D score of 14195 and Geekbench OpenCL score of 83514 indicate solid general compute performance, yet the game-specific results show clear resolution scaling limits. The DirectX 12 score of 72 in PassMark is notably lower than the DirectX 11 score of 118, which could hint at driver-level inefficiencies in modern API paths that Revolution Idle might rely upon.
# Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
At 3840x2160, the measured average FPS across settings are: Low 32, Medium 24, High 23, and Ultra 15. The Medium preset recorded a minimum of 20 FPS and a maximum of 27 FPS, providing the only frame time range data at this resolution. The gap between Low and Ultra is 17 FPS, representing a 53% performance penalty for the highest quality settings.
Moving to 2560x1440, the results improve substantially: Low 61, Medium 46, High 44, and Ultra 28. The Medium preset shows a range of 39 to 53 FPS. The step from Low to Medium costs 15 FPS, while Medium to High costs only 2 FPS — indicating that High offers marginal visual benefits over Medium at a nearly identical performance cost. Ultra, however, takes a significant 16 FPS hit from High.
At 1920x1080, the combo performs best: Low 96, Medium 72, High 69, and Ultra 44. The Medium range spans 62 to 83 FPS. The scaling from Low to Medium is a 24 FPS drop, Medium to High is 3 FPS, and High to Ultra is 25 FPS. This pattern suggests that Ultra settings impose a disproportionately heavy load compared to High, likely due to specific rendering features enabled only at the highest preset.
Comparing across resolutions at identical settings reveals consistent scaling factors. For High settings, 1080p yields 69 FPS, 1440p yields 44 FPS (64% of 1080p), and 4K yields 23 FPS (33% of 1080p). For Low settings, the pattern is 96, 61, and 32 FPS respectively — 64% and 33% of the 1080p baseline. This consistency strongly indicates a purely GPU-bound workload where resolution is the primary variable.
# FAQ
Q: Why does the 4K High setting produce only 23 FPS when the GPU has 10 GB of VRAM?
A: The 10 GB memory capacity appears sufficient, but the Arc B570's 380.0 GB/s bandwidth and 200.0 GPixel/s pixel rate are likely the limiting factors at 8.3 million pixels. The tight clustering of 4K results (32 Low, 24 Medium, 23 High, 15 Ultra) suggests a throughput ceiling rather than a memory capacity issue.
Q: What is the best resolution/settings combination for smooth gameplay?
A: At 1080p with Medium settings, the combo achieves 72 FPS with a range of 62-83 FPS. This offers the best balance of smoothness and visual quality among measured rows. The 1080p Low preset reaches 96 FPS but sacrifices visual fidelity for a 33% frame rate increase.
Q: How does the CPU's performance compare to its nearest rivals?
A: The i5-12400's average benchmark score of 18683 is within 0.7% of the AMD EPYC 7643, Intel Core i7-1355U, and AMD Ryzen AI 5 330, and 0.9% higher than the Intel Core i3-14100F. These differences are negligible for gaming performance.
Q: Is the combo's rank of 2373 out of 2986 explained by the GPU or CPU?
A: The data suggests the GPU is the primary constraint. The CPU ranks in the 72nd percentile, but the GPU's 65th percentile and the game's heavy resolution scaling point to the Arc B570 as the bottleneck. At 4K, even the CPU's strong multi-threaded scores (Cinebench R23 multicore 15989) cannot compensate for GPU throughput limits.
Q: What frame rates can I expect at 1440p High settings?
A: The measured average is 44 FPS. This is below the 60 FPS threshold commonly considered smooth, but the lack of min/max data for this row means frame time consistency is unknown. The 1440p Medium setting at 46 FPS (range 39-53) might be a safer choice.
Q: Why does Ultra settings at 1080p (44 FPS) perform worse than Low at 1440p (61 FPS)?
A: The 25 FPS penalty from High to Ultra at 1080p indicates that Ultra enables computationally expensive effects that outweigh the resolution difference. The 1440p Low setting benefits from reduced quality effects, even though it renders 85% more pixels than 1080p.
# Settings Recommendations
Based on the measured FPS rows, the optimal configuration depends on the target display resolution. At 1920x1080, Medium settings deliver 72 FPS with a range of 62-83 FPS, making it the strongest choice for a balanced experience. The High preset at 69 FPS is nearly identical in performance, so players preferring slightly better visuals can choose High without meaningful frame rate loss. Ultra at 44 FPS should be avoided unless visual fidelity takes absolute priority over smoothness.
For 2560x1440 displays, the choices are more constrained. Medium settings produce 46 FPS with a range of 39-53 FPS, which is playable but not ideal for fast-paced content. The High preset at 44 FPS is within 2 FPS of Medium, suggesting that High offers better visuals at essentially no cost. Low at 61 FPS is the only preset that crosses the 60 FPS threshold at this resolution, making it the recommended option for smoother motion. Ultra at 28 FPS is not recommended.
At 3840x2160, no preset achieves 60 FPS. The best option is Low at 32 FPS, which is 33% faster than Medium at 24 FPS. Given that High (23 FPS) and Medium (24 FPS) are nearly identical, players at 4K should choose Low to maximize performance. Ultra at 15 FPS is effectively unplayable. The data suggests that 4K gaming with this combo requires significant compromise, and users with 4K displays might prefer to run the game at a lower resolution for better frame rates.
The 1440p Medium preset's min/max range of 39-53 FPS indicates occasional frame dips that could be noticeable. The 1080p Medium range of 62-83 FPS is much tighter, reinforcing that 1080p is the sweet spot for this hardware pairing. For the best overall experience, 1080p Medium or High settings are recommended, with 1440p Low as an alternative for users with larger displays.
# CPU Role — cores, clocks, and how they relate to this game's results
The Intel Core i5-12400 provides 6 cores and 12 threads with a base clock of 2.50 GHz and boost clock of 4.40 GHz. Its 18 MB of shared L3 cache and 1.25 MB L2 per core contribute to strong single-threaded performance, as evidenced by a PassMark single-thread score of 3456 and Geekbench single-core score of 1848. These characteristics matter for Revolution Idle, which may have portions of its workload that are latency-sensitive.
The CPU's multi-threaded capabilities are robust: Cinebench R23 multicore scores 15989, and Geekbench multicore reaches 8564. The 3DMark thread scaling shows 1692 for 2 threads, 3012 for 4 threads, 4745 for 8 threads, and 5890 for max threads. This scaling pattern indicates diminishing returns beyond 8 threads, which aligns with the 6-core/12-thread design. For an idle game, the computational demands are likely modest, and the CPU's 72nd percentile ranking among all processors suggests it is more than adequate for the title's CPU-side requirements.
The question is whether the CPU contributes to the observed performance patterns. At 1080p Low, the combo reaches 96 FPS, which is well within the CPU's capability based on its single-thread performance. The fact that performance drops so dramatically at 4K — even at Low settings — points to GPU limitations rather than CPU bottlenecks. The CPU's PassMark data encryption score of 11418 and floating-point math score of 45494 indicate strong general compute, but these are unlikely to be tested heavily by an idle game.
The nearest rival CPUs all score within 0.9% of the i5-12400's average benchmark score, meaning any of these alternatives would produce nearly identical results in this game. The CPU's 65W TDP and 10 nm process node make it an efficient choice, but the game's performance ceiling is clearly set by the Arc B570. The 3DMark max threads score of 5890 versus the 16-thread score of 5873 shows that the CPU reaches its peak performance with all threads engaged, but this headroom is irrelevant when the GPU is the limiting factor at higher resolutions.
The data indicates that the i5-12400 is not the constraining component in this combo for Revolution Idle. Its strong single-thread score of 910 in 3DMark and 2257 in Cinebench R23 single-core ensure that any CPU-bound scenarios at lower resolutions are handled effectively. The 96 FPS at 1080p Low demonstrates that the CPU can feed the GPU well beyond the Arc B570's 1080p capabilities. For users considering upgrades, the CPU is unlikely to be the reason for poor performance in this title — the GPU's resolution scaling limits are the clear culprit.
Hardware Specifications
Intel Core i5-12400
Intel Arc B570
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-12400 + Intel Arc B570 in Revolution Idle
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 32.0 |
| 3840x2160 | Medium | 24.0 |
| 3840x2160 | High | 23.0 |
| 3840x2160 | Ultra | 15.0 |
| 2560x1440 | Low | 61.0 |
| 2560x1440 | Medium | 46.0 |
| 2560x1440 | High | 44.0 |
| 2560x1440 | Ultra | 28.0 |
| 1920x1080 | Low | 96.0 |
| 1920x1080 | Medium | 72.0 |
| 1920x1080 | High | 69.0 |
| 1920x1080 | Ultra | 44.0 |
Revolution Idle with ii5-12400 + Other GPUs
See how Revolution Idle performs with the same CPU but different graphics cards.
Revolution Idle with Arc B570 + Other CPUs
See how Revolution Idle performs with the same GPU but different processors.
Other Games with ii5-12400 + Arc B570
Explore FPS benchmarks for other games using this same hardware combination.