Allods Online
This combination provides smooth gameplay with an average of 78 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 19 | 30 | 47 | 61 |
| 1440p QHD | 36 | 57 | 91 | 116 |
| 1080p Full HD | 57 | 91 | 144 | 184 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Allods Online with AMD Ryzen 7 7700 + Intel Arc B570, In-Depth Analysis
Allods Online, a 2010-era MMORPG, is not typically the first title that comes to mind for high-end hardware stress testing, yet the measured frame rates for the AMD Ryzen 7 7700 and Intel Arc B570 combination reveal a distinct performance profile. The data shows a system that is overwhelmingly powerful for this title, with performance scaling that clearly indicates where the bottleneck lies as resolution and settings increase. This analysis breaks down the measured FPS, the roles of the CPU and GPU, and how this specific combo ranks among the thousands of tested configurations.
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 7 7700 is an 8-core, 16-thread processor based on the Zen 4 architecture, with a base clock of 3.80 GHz and a boost clock of 5.30 GHz. For a game like Allods Online, which is an MMORPG and therefore heavily reliant on single-thread performance for game logic and draw calls, this processor is exceptionally well-suited. Its single-core performance is robust, as indicated by a Passmark single-thread score of 4063 and a Geekbench single-core score of 2525. In a title from 2010, the CPU's ability to handle a few primary threads at high speed is more critical than raw multi-core throughput.
The 3DMark benchmark scores for the 7700 show a scaling pattern from 2043 for 2 threads to 8484 for 16 threads, which is a healthy increase, but the single-thread score of 1049 is the more relevant figure for Allods. The game's engine, being older, will likely not utilize the full 16 threads efficiently; instead, it will rely on one or two cores for the majority of its work. The Ryzen 7 7700's high boost clock of 5.30 GHz ensures that these primary threads are processed as quickly as possible, which is a key factor in maintaining high frame rates. The CPU's Passmark multithread score of 34470 places it in the 87th percentile of all CPUs, but its single-thread Passmark score of 4063 is what propels the game's minimum frame rate.
The data indicates that the CPU is rarely the limiting factor in this configuration. At 1080p with Low settings, where the GPU load is minimal, the average FPS reaches 184. This high frame rate is a direct result of the CPU's capability to process the game's logic and issue draw calls at a very high rate. The processor's 32 MB of shared L3 cache and dual-channel DDR5 memory support with 83.2 GB/s of bandwidth further ensure that data is fed to the cores without stalling. In essence, the Ryzen 7 7700 provides a massive performance headroom for this game, ensuring that frame rates are not CPU-bound until they reach very high values.
FAQ — 4-6 Q&A pairs answerable from FACT PACK data
Q: What is the average FPS at 1080p with Medium settings?
A: At 1920x1080 with Medium settings, the combination of the AMD Ryzen 7 7700 and Intel Arc B570 produces an average frame rate of 144 FPS, with a minimum of 122 FPS and a maximum of 165 FPS.
Q: Does the game scale better with resolution or settings quality?
A: The data shows that resolution scaling has a more consistent impact than settings. Dropping from 1080p to 1440p at High settings reduces the average FPS from 91 to 57, a 34 FPS difference. In comparison, moving from Medium to Ultra at 1440p reduces the average FPS from 91 to 36, a 55 FPS difference, indicating that settings quality has a more pronounced effect on performance than resolution alone.
Q: How does the combo rank overall among tested systems for this game?
A: The combo is ranked 2231 out of 2775 total tested combinations for Allods Online. This places it in the lower half of all configurations tested, which is interesting given its high absolute frame rates, suggesting that many other systems also achieve very high performance in this older title.
Q: What is the frame rate at 4K with Ultra settings?
A: At a resolution of 3840x2160 with Ultra settings, the average FPS is 19. This is the lowest average FPS recorded in the measured data and indicates that the GPU is heavily loaded at this extreme configuration.
Q: Is the CPU or GPU the limiting factor at 4K with High settings?
A: At 4K with High settings, the average FPS is 30. Since the CPU is capable of over 180 FPS at 1080p Low, the dramatic drop to 30 FPS at 4K High is primarily due to the GPU's workload, making the Intel Arc B570 the limiting component at this resolution and setting.
Q: What is the difference in average FPS between Low and High settings at 1440p?
A: At 2560x1440, the average FPS with Low settings is 116, while with High settings it drops to 57. This represents a 59 FPS reduction, showing a significant performance cost for the higher visual fidelity.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured FPS data across resolutions provides a clear picture of the system's scaling behavior. Moving from 1920x1080 to 2560x1440 and then to 3840x2160 shows a consistent and significant drop in performance at every settings level. At High settings, the average FPS drops from 91 at 1080p to 57 at 1440p and further to 30 at 4K. This indicates that the game is becoming increasingly GPU-bound as the pixel count rises.
The scaling pattern is more telling when observing the Low settings data. At 1080p Low, the system achieves 184 FPS, which is a very high frame rate. At 1440p Low, it drops to 116 FPS, and at 4K Low, it falls to 61 FPS. The fact that the frame rate still falls significantly even at Low settings when moving from 1080p to 4K confirms that the Intel Arc B570 is the primary bottleneck at higher resolutions. If the CPU were the limiting factor, we would expect the frame rate to remain relatively constant across resolutions at Low settings, as the CPU workload is largely independent of resolution. This is not the case, as the data shows a 123 FPS difference between 1080p Low and 4K Low.
This behavior is typical for a system with a very powerful CPU paired with a mid-range GPU. The Ryzen 7 7700 is capable of feeding frames much faster than the Arc B570 can render at high resolutions. The 4K data points, especially with Medium settings showing a 47 FPS average and a minimum of 40 FPS, illustrate a system that is struggling to maintain playable frame rates at the highest resolutions. The performance drop is not linear; the difference between 1440p High (57 FPS) and 4K High (30 FPS) is a 47% reduction, which is a steeper decline than the 37% reduction seen when moving from 1080p High to 1440p High. This non-linearity is a classic sign of the GPU hitting its memory bandwidth or shader computation limits.
How This Combo Ranks — use comboRankInGame vs other tested combos
The AMD Ryzen 7 7700 and Intel Arc B570 combination is ranked 2231 out of 2775 tested combos for Allods Online. This rank of 2231 puts it in the 80th percentile of all tested systems, meaning that only about 20% of the tested configurations perform worse. While this might seem low given the high absolute frame rates, it is important to consider the context of the game and the other hardware tested.
The fact that this combo ranks in the lower half of the database is likely due to two factors. First, Allods Online is an older game that does not require a high-end GPU to achieve high frame rates. Many older or lower-end GPUs can easily hit 60 FPS at 1080p, so the database is filled with combinations that perform well in this specific title. Second, the Intel Arc B570, while a capable modern GPU, is not at the top of the performance hierarchy. Its average benchmark score of 20556 places it in the 65th percentile of all GPUs, and its nearest rivals include the Intel Arc A750 and the NVIDIA GeForce RTX 3070 Mobile.
This ranking suggests that while the Ryzen 7 7700 is a very strong processor, the overall combo's performance is capped by the GPU, particularly at higher resolutions and settings. The CPU alone ranks in the 87th percentile, but the GPU's lower percentile brings the combined rank down. For a game like Allods Online, where the CPU is often more important than the GPU, this pairing is somewhat unbalanced. The data shows that the combo performs well at 1080p, but its rank indicates that many other systems with different hardware configurations achieve similar or better frame rates, likely because they don't need a top-tier CPU to excel in this title.
GPU Role — VRAM, clocks, and how they relate to this game's results
The Intel Arc B570 is a discrete GPU based on the Xe2-HPG architecture, featuring 10 GB of GDDR6 memory on a 160-bit bus, providing a bandwidth of 380.0 GB/s. The GPU's base and boost clocks are both listed at 2500 MHz. For Allods Online, a game from 2010, the GPU's role is primarily to render the scene, handle textures, and manage the visual effects. The 10 GB of VRAM is more than sufficient for this title, even at 4K, as the game's textures and assets are not as memory-intensive as modern releases.
The GPU's performance in synthetic benchmarks shows a Passmark G3D score of 14195 and a Geekbench OpenCL score of 83514. These scores indicate that the Arc B570 is a solid mid-range performer. However, in this specific game, the GPU becomes the limiting factor at higher resolutions and settings. The measured FPS at 4K Ultra (19 FPS) and 4K High (30 FPS) are quite low, indicating that the GPU's compute units are being saturated. The GPU's FP32 performance is listed as 11.52 TFLOPS, which should be ample for an older title, but the engine may not be optimized for the Arc's architecture.
The performance drop from 1080p Medium (144 FPS) to 1440p Medium (91 FPS) and then to 4K Medium (47 FPS) shows a clear scaling trend that is tied to the GPU's fill rate and pixel processing capabilities. The GPU's pixel rate is listed as 200.0 GPixel/s, but at 4K, the sheer number of pixels to process (over 8 million) begins to overwhelm it. The texture rate of 360.0 GTexel/s is also a factor; at higher settings, the game may be using more complex textures, which increases the workload on the TMUs. The memory bandwidth of 380.0 GB/s is decent, but at 4K with Ultra settings, the GPU may be hitting bandwidth limitations, explaining the severe FPS drop to 19. The data shows a GPU that is well-suited for 1080p gameplay in this title but struggles to maintain high frame rates at 4K.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The measured frame rates provide a comprehensive look at performance across all settings and resolutions. At 1920x1080, the system delivers excellent performance. With Low settings, the average FPS is 184. With Medium settings, the average FPS is 144, with a minimum of 122 and a maximum of 165. At High settings, the average FPS is 91. The most demanding setting at this resolution, Ultra, yields an average FPS of 57.
Moving to 2560x1440, the performance drops are significant. At Low settings, the average FPS is 116. With Medium settings, the average FPS is 91, with a minimum of 77 and a maximum of 104. The High setting produces an average FPS of 57. At Ultra, the average FPS falls to 36.
At 3840x2160 (4K), the system is heavily taxed. The Low setting yields an average FPS of 61. The Medium setting gives an average of 47, with a minimum of 40 and a maximum of 55. The High setting drops to an average of 30 FPS. Finally, the Ultra setting produces an average of only 19 FPS.
These numbers show a clear trend. At 1080p, all settings are playable, with even Ultra achieving 57 FPS. At 1440p, the system is still capable, but Ultra becomes marginal at 36 FPS. At 4K, only Low and Medium settings are playable, with High and Ultra falling below 30 FPS. The data also shows that the game is not very well optimized for the highest settings, as the jump from High to Ultra at all resolutions incurs a large performance penalty. For example, at 1440p, the difference between High (57 FPS) and Ultra (36 FPS) is a 37% reduction in performance for what is typically a marginal visual improvement in an older game.
Settings Recommendations — which preset gives the best experience per the measured rows
Based on the measured FPS data, the optimal settings for this hardware combination depend entirely on the target resolution. For 1080p, the Medium preset is the clear sweet spot, providing an average of 144 FPS with a minimum of 122 FPS. This ensures a smooth and responsive experience, well above the 60 FPS threshold, while still offering better visual quality than Low. The High preset at 91 FPS is also excellent, but Medium provides a higher safety margin for frame time consistency, as indicated by the 122 FPS minimum.
For 1440p, the Medium preset is again the best choice, delivering an average of 91 FPS with a minimum of 77 FPS. This maintains a high frame rate that is suitable for fast-paced gameplay. The High preset at 57 FPS is playable, but the minimum FPS is not recorded, and the lower average suggests potential for more noticeable dips. The Ultra preset at 36 FPS is not recommended for a consistently smooth experience.
At 4K, the options are more limited. The Low preset, with an average of 61 FPS, is the only setting that provides a consistently playable frame rate. The Medium preset averages 47 FPS, which is playable but may feel less smooth, especially in busy areas with many players. The High and Ultra presets, at 30 and 19 FPS respectively, are not recommended for general gameplay due to the significant drop in fluidity.
In summary, the best experience is achieved by targeting 1080p or 1440p with Medium settings. This combination offers a high average frame rate, a solid minimum frame rate, and good visual fidelity. For users with a 4K display, the Low preset is the only viable option to maintain a frame rate above 60 FPS. The data strongly suggests that for this game, the Medium preset provides the best balance between visual quality and performance, avoiding the heavy performance cost of High and Ultra settings which do not appear to offer a proportional benefit.
Hardware Specifications
AMD Ryzen 7 7700
Intel Arc B570
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 7700 + Intel Arc B570 in Allods Online
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 61.0 |
| 3840x2160 | Medium | 47.0 |
| 3840x2160 | High | 30.0 |
| 3840x2160 | Ultra | 19.0 |
| 2560x1440 | Low | 116.0 |
| 2560x1440 | Medium | 91.0 |
| 2560x1440 | High | 57.0 |
| 2560x1440 | Ultra | 36.0 |
| 1920x1080 | Low | 184.0 |
| 1920x1080 | Medium | 144.0 |
| 1920x1080 | High | 91.0 |
| 1920x1080 | Ultra | 57.0 |
Allods Online with Ryzen 7 7700 + Other GPUs
See how Allods Online performs with the same CPU but different graphics cards.
Allods Online with Arc B570 + Other CPUs
See how Allods Online performs with the same GPU but different processors.
Other Games with Ryzen 7 7700 + Arc B570
Explore FPS benchmarks for other games using this same hardware combination.