Revolution Idle

Revolution Idle

AVERAGE FPS
46
playable

This combination offers playable performance with an average of 46 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 15 23 24 32
1440p QHD 28 44 46 61
1080p Full HD 44 69 72 96

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 32
3840x2160 Medium 24
3840x2160 High 23
3840x2160 Ultra 15
2560x1440 Low 61
2560x1440 Medium 46
2560x1440 High 44
2560x1440 Ultra 28
1920x1080 Low 96
1920x1080 Medium 72
1920x1080 High 69
1920x1080 Ultra 44

Revolution Idle with AMD Ryzen 5 7500X3D + Intel Arc B570, In-Depth Analysis

The AMD Ryzen 5 7500X3D and Intel Arc B570 pairing delivers a peculiar set of results in Revolution Idle, a game that is nominally an idle title but clearly still exercises the GPU heavily. The measured frame rates across resolutions and settings tell a story of a mid-range combination that can handle 1080p comfortably, struggles at 1440p with demanding presets, and falls below playable thresholds at 4K. This analysis walks through the data systematically, starting with the most common questions about this pairing.

FAQ

*Q: What is the best resolution to play Revolution Idle with this CPU and GPU combo?*

A: Based on the measured data, 1920x1080 is the only resolution where the combination maintains consistently playable frame rates across all settings. At 1080p, the average FPS ranges from 44 on Ultra to 96 on Low, while at 2560x1440 the range drops to 28–61, and at 3840x2160 it falls to 15–32.

*Q: How does this combo rank among all tested configurations in Revolution Idle?*

A: The combination ranks 2373 out of 2986 tested combos in this game. That places it in the lower portion of the overall distribution, with roughly 20% of tested pairings performing worse. The rank reflects the fact that this is a mid-range GPU paired with a strong CPU, and the GPU becomes the limiting factor at higher resolutions.

Q: What is the difference between the Low and Ultra presets at 1080p?

A: At 1920x1080, the Low preset averages 96 FPS, while the Ultra preset averages 44 FPS. This represents a 52 FPS drop, or approximately 54% lower performance, when moving from the lowest to the highest quality settings. The High preset sits at 69 FPS and Medium at 72 FPS.

*Q: Can this combo handle 4K gaming in Revolution Idle?*

A: The data indicates no. At 3840x2160, the best result is 32 FPS on Low settings, and the Ultra preset averages only 15 FPS. The Medium preset shows a minimum of 20 FPS and maximum of 27 FPS, which further confirms that 4K is not viable for a smooth experience with this hardware.

Q: How does the Arc B570 compare to its nearest GPU rivals in general benchmarks?

A: The Arc B570’s average benchmark score of 20556 is nearly identical to the NVIDIA GeForce RTX 3070 Mobile (20534, 0.1% higher for the Arc) and the Intel Arc A750 (20582, 0.1% lower for the Arc). The gap to the AMD Radeon R9 M390X is 0.5% in favor of the Arc, showing this GPU sits in a very tight performance cluster.

Q: What is the CPU’s single-thread and multi-thread performance profile?

A: The Ryzen 5 7500X3D scores 3494 in PassMark single-thread tests and 25047 in PassMark multithread tests. Its average benchmark score is 44573, placing it at the 89th percentile among all CPUs. This puts it in a strong position for CPU-bound scenarios, though Revolution Idle appears to lean more on the GPU.

Settings Recommendations

The measured data offers a clear hierarchy for which settings preset provides the best experience at each resolution. At 1920x1080, the Low preset delivers 96 FPS, which is the highest average measured for this combo in any configuration. However, the Medium preset at 72 FPS and High at 69 FPS are nearly identical in performance, and both are well above the 60 FPS threshold that most users consider smooth. The Ultra preset at 44 FPS is noticeably lower but still technically playable if visual fidelity takes priority. Given that Low to Medium represents a 24 FPS gain, and Medium to High is only a 3 FPS difference, the Medium preset at 1080p offers the best balance: it delivers 72 FPS average with a minimum of 62 FPS, keeping frame times consistent near the 60 FPS baseline.

Moving to 2560x1440, the situation changes. Low preset averages 61 FPS, which is just above 60, while Medium drops to 46 FPS and High to 44 FPS. The Ultra preset falls to 28 FPS. At this resolution, the Low preset is the only one that maintains playable frame rates without dipping below 60 FPS on average. The Medium preset still has a minimum of 39 FPS, which may cause noticeable stutter in fast-moving scenes. For a smooth experience at 1440p, the Low preset is the recommended choice, as it provides 61 FPS average. Those willing to accept lower frame rates could try Medium at 46 FPS, but the data suggests diminishing returns.

At 3840x2160, no preset reaches playable levels. The Low preset averages 32 FPS, Medium 24 FPS, High 23 FPS, and Ultra 15 FPS. Even the best case, Low at 4K, is nearly half the 60 FPS target. The Medium preset’s minimum of 20 FPS confirms that frame pacing will be erratic. The recommendation for this resolution is to avoid it entirely with this hardware, or accept that Revolution Idle will run at slideshow-like speeds. The data shows a steep drop from 1080p to 4K, and the GPU’s 10 GB VRAM and 160-bit bus width are insufficient for the demands of 4K rendering in this title.

Overall, the best experience is found at 1080p with the Medium preset. It offers 72 FPS average, a minimum of 62 FPS, and a maximum of 83 FPS, which keeps the game fluid without sacrificing too much visual quality. The High preset at 69 FPS is nearly identical, so either works, but Medium’s slightly higher minimum frame rate gives it an edge. At 1440p, only Low is recommended. At 4K, the hardware is simply outmatched.

GPU Role

The Intel Arc B570 is built on the Xe2-HPG architecture, specifically the Battlemage generation. It features 10 GB of GDDR6 memory on a 160-bit bus, delivering 380.0 GB/s of memory bandwidth. The GPU operates at a base clock of 2500 MHz and a boost clock of 2500 MHz, meaning there is no dynamic boost headroom—it runs at a constant frequency. The memory clock is 2375 MHz, which translates to 19 Gbps effective. These specifications put the Arc B570 in a specific performance tier, as reflected by its 65th percentile ranking among all GPUs.

In Revolution Idle, the GPU’s role becomes apparent when examining the measured FPS across settings. At 1080p, the difference between Low (96 FPS) and Ultra (44 FPS) is substantial, indicating that the GPU’s shading units (2304), texture mapping units (144), and render output units (80) are being pushed hard by the higher presets. The GPU’s FP32 compute of 11.52 TFLOPS is modest by modern standards, and the pixel rate of 200.0 GPixel/s and texture rate of 360.0 GTexel/s are mid-range figures. These numbers correlate with the observed performance: at 1080p, the GPU can keep up with lower presets, but Ultra demands more than it can deliver efficiently.

The Arc B570’s nearest GPU rivals in general benchmarks are the RTX 3070 Mobile (0.1% lower score) and the Arc A750 (0.1% higher score). This tight clustering means that in Revolution Idle, the Arc B570’s performance is representative of a specific tier of GPUs—those that can handle 1080p gaming well but struggle at higher resolutions. The 10 GB VRAM is not a bottleneck at 1080p or 1440p, but at 4K, the combination of high memory pressure and lower bandwidth (380.0 GB/s) likely contributes to the severe FPS drops seen in the data.

The GPU’s DirectX 12 Ultimate support and Vulkan 1.4 API compatibility are relevant for modern game engines, but Revolution Idle does not appear to be an API-heavy title. The benchmark scores for DirectX 11 (118) and DirectX 12 (72) are relatively low in raw numbers, but these are synthetic tests and do not directly translate to game performance. The key takeaway is that the Arc B570 is a capable 1080p GPU, and the measured FPS in Revolution Idle confirms this—it delivers 69–96 FPS at 1080p depending on settings. Beyond 1080p, the GPU’s modest specifications become the limiting factor.

Measured FPS Breakdown

The measured FPS data for this combo covers three resolutions and four settings presets, providing a comprehensive view of performance.

At 1920x1080, the results are as follows: Low preset averages 96 FPS, Medium averages 72 FPS with a minimum of 62 and maximum of 83, High averages 69 FPS, and Ultra averages 44 FPS. The gap between Low and Medium is 24 FPS, while the gap between Medium and High is only 3 FPS. The jump from High to Ultra is 25 FPS, which is the largest single-step drop at this resolution. The minimum FPS on Medium (62) is above 60, indicating stable frame pacing.

At 2560x1440, the performance drops considerably. Low preset averages 61 FPS, Medium averages 46 FPS with a minimum of 39 and maximum of 53, High averages 44 FPS, and Ultra averages 28 FPS. The drop from 1080p to 1440p is roughly 35% on Low (from 96 to 61 FPS), 36% on Medium (from 72 to 46 FPS), 36% on High (from 69 to 44 FPS), and 36% on Ultra (from 44 to 28 FPS). This consistent ~36% reduction suggests a resolution-bound limitation, likely the GPU’s fill rate and memory bandwidth.

At 3840x2160, the performance falls below playable levels across the board. Low preset averages 32 FPS, Medium averages 24 FPS with a minimum of 20 and maximum of 27, High averages 23 FPS, and Ultra averages 15 FPS. The drop from 1440p to 4K is approximately 48% on Low (from 61 to 32 FPS), 48% on Medium (from 46 to 24 FPS), 48% on High (from 44 to 23 FPS), and 46% on Ultra (from 28 to 15 FPS). This near-halving of performance at 4K is a strong indicator that the GPU is overwhelmed by the pixel count.

The data shows that the Medium preset consistently sits slightly above High at every resolution, which is unusual but indicates that the High preset may include additional effects that cost performance without proportional visual gains. The Ultra preset is consistently the worst performer, with 44 FPS at 1080p, 28 FPS at 1440p, and 15 FPS at 4K—none of these reach a smooth 60 FPS target. For users prioritizing frame rate, the Low preset at 1440p (61 FPS) is the only non-1080p option that averages above 60 FPS.

How This Combo Ranks

The AMD Ryzen 5 7500X3D + Intel Arc B570 combination ranks 2373 out of 2986 tested combos in Revolution Idle. This places it in the 21st percentile of tested configurations, meaning about 79% of combos perform better. The rank is notably lower than what the CPU’s individual percentile (89th) might suggest, which points to the GPU dragging down the overall result. The Arc B570’s 65th percentile among GPUs is respectable on its own, but in the context of Revolution Idle’s specific demands, the pairing underperforms relative to other tested systems.

The comboRankInGame of 2373/2986 means there are 613 tested combos that perform worse. This is not a catastrophic result, but it does indicate that this hardware pairing is below the median experience for this game. The low rank is primarily attributable to the GPU’s limitations at higher resolutions—at 1080p, the combo delivers respectable frame rates (69–96 FPS), but the 1440p and 4K results drag the ranking down. The CPU’s strong benchmark scores (44573 average, 89th percentile) do little to help in a game that appears to be GPU-bound, as evidenced by the steep FPS drops with increasing resolution.

Compared to the CPU’s nearest rivals, the Ryzen 5 7500X3D sits in a tight cluster. The Intel Core Ultra X9 388H scores 44466 (0.2% lower), the Intel Core i9-13950HX scores 44342 (0.5% lower), and the AMD Ryzen AI Max 385 scores 44309 (0.6% lower). The Intel Core i5-14600 scores 44889 (0.7% higher). This means the CPU is essentially tied with several other mid-to-high-end processors, so the GPU choice becomes the deciding factor for the combo’s rank. Since the Arc B570 is also closely matched with its rivals (RTX 3070 Mobile, Arc A750), this combo’s rank of 2373 reflects a specific performance ceiling that neither component can overcome in Revolution Idle.

CPU Role

The AMD Ryzen 5 7500X3D is a 6-core, 12-thread processor based on the Zen 4 (Raphael) architecture, manufactured on TSMC’s 5 nm process. It has a base clock of 4.00 GHz and a boost clock of 4.50 GHz, with a 65 W TDP. The cache configuration is notable: 64 KB of L1 per core, 1 MB of L2 per core, and 96 MB of shared L3 cache. This large L3 cache is characteristic of the X3D series, designed to improve gaming performance by reducing memory latency.

In Revolution Idle, the CPU’s role appears secondary to the GPU. The measured FPS scales heavily with resolution and settings, which is a classic sign of GPU-bound rendering. However, the CPU’s benchmark scores provide context for its potential. The PassMark single-thread score of 3494 and multithread score of 25047 are solid, and the average benchmark score of 44573 places it at the 89th percentile. The nearest CPU rivals—Intel Core Ultra X9 388H, Intel Core i9-13950HX, AMD Ryzen AI Max 385, and Intel Core i5-14600—all score within 0.7% of this chip, confirming its mid-to-high-end positioning.

The CPU’s 6 cores and 12 threads are sufficient for Revolution Idle, which is not a heavily threaded title. The 96 MB L3 cache is a standout feature, but its benefit is likely minimal in this game compared to more CPU-intensive titles. The CPU’s memory support for DDR5 with a dual-channel bus and 83.2 GB/s bandwidth is adequate, and the PCIe Gen 5 interface (24 lanes) ensures the GPU has a fast connection, though the Arc B570 uses PCIe 4.0 x8, so the extra bandwidth is not fully utilized.

The data indicates that the CPU is not the bottleneck in this combo. At 1080p, the FPS drops from 96 (Low) to 44 (Ultra), which is a GPU-side effect. At 4K, even Low settings only yield 32 FPS, further confirming that the GPU is limiting. The CPU’s 89th percentile ranking would likely allow it to push higher frame rates if paired with a stronger GPU, but with the Arc B570, the CPU’s headroom is untapped. In Revolution Idle, the CPU’s role is to feed the GPU without becoming a constraint, and the measured results suggest it does so successfully.

Resolution Scaling

The resolution scaling behavior in Revolution Idle reveals where the bottleneck lies. From 1920x1080 to 2560x1440, the average FPS drops consistently across all settings. On Low, it goes from 96 to 61 FPS (a 36% reduction). On Medium, from 72 to 46 FPS (36% reduction). On High, from 69 to 44 FPS (36% reduction). On Ultra, from 44 to 28 FPS (36% reduction). This uniform ~36% drop across all settings is a classic sign of a GPU that is pixel-bound—the rendering work scales linearly with the number of pixels (1080p has about 2.07 million pixels, 1440p has about 3.69 million, which is 78% more pixels, but the FPS drop is less than that, suggesting some efficiency gains).

From 2560x1440 to 3840x2160, the drop is more severe. On Low, it goes from 61 to 32 FPS (48% reduction). On Medium, from 46 to 24 FPS (48% reduction). On High, from 44 to 23 FPS (48% reduction). On Ultra, from 28 to 15 FPS (46% reduction). The 4K resolution has 8.29 million pixels, which is 2.25 times more than 1440p. The observed ~48% FPS reduction is less than the 125% pixel increase, which indicates that the GPU is becoming less efficient at higher resolutions, likely due to memory bandwidth saturation or shading unit limitations.

The scaling pattern points to the GPU as the limiting component. The CPU’s performance is constant across resolutions, so any FPS drop must be attributed to the GPU’s rendering capabilities. The Arc B570’s 10 GB VRAM and 380.0 GB/s bandwidth are sufficient for 1080p and even 1440p, but at 4K, the memory bus width of 160 bits becomes a constraint. The observed 48% drop from 1440p to 4K is steeper than the 36% drop from 1080p to 1440p, suggesting that the GPU hits a memory bandwidth wall at 4K.

The data also shows that the CPU is not a limiting factor because the FPS scales consistently with resolution regardless of settings. If the CPU were the bottleneck, we would expect to see similar FPS across resolutions at a given setting, but that is not the case. The 4K Low preset (32 FPS) is barely half of the 1080p Low preset (96 FPS), confirming that the GPU’s pixel throughput is the primary constraint. For users of this combo, the resolution scaling data strongly suggests staying at 1080p for a smooth experience, with 1440p possible only on Low settings.

Hardware Specifications

AMD Ryzen 5 7500X3D

Cores / Threads 6 / 12
Base Clock 4000 MHz
Boost Clock 4500 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

Intel Arc B570

VRAM 10 GB GDDR6
Base Clock —
Boost Clock 2500 MHz MHz
TDP 150 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 7500X3D + Intel Arc B570 in Revolution Idle

Resolution Settings Avg FPS
3840x2160 Low 32.0
3840x2160 Medium 24.0
3840x2160 High 23.0
3840x2160 Ultra 15.0
2560x1440 Low 61.0
2560x1440 Medium 46.0
2560x1440 High 44.0
2560x1440 Ultra 28.0
1920x1080 Low 96.0
1920x1080 Medium 72.0
1920x1080 High 69.0
1920x1080 Ultra 44.0

Revolution Idle with Ryzen 5 7500X3D + Other GPUs

See how Revolution Idle performs with the same CPU but different graphics cards.

Revolution Idle with Arc B570 + Other CPUs

See how Revolution Idle performs with the same GPU but different processors.

Other Games with Ryzen 5 7500X3D + Arc B570

Explore FPS benchmarks for other games using this same hardware combination.