Revolution Idle

Revolution Idle

AVERAGE FPS
73
good

This combination provides smooth gameplay with an average of 73 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 23 36 38 50
1440p QHD 44 69 72 95
1080p Full HD 70 109 114 151

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 50
3840x2160 Medium 38
3840x2160 High 36
3840x2160 Ultra 23
2560x1440 Low 95
2560x1440 Medium 72
2560x1440 High 69
2560x1440 Ultra 44
1920x1080 Low 151
1920x1080 Medium 114
1920x1080 High 109
1920x1080 Ultra 70

Revolution Idle with AMD Ryzen 5 7500F + NVIDIA GeForce RTX 3070, In-Depth Analysis

# FAQ

Q: What is the combo rank of the AMD Ryzen 5 7500F with the NVIDIA GeForce RTX 3070 in Revolution Idle?

A: This combination ranks 1569th out of 3712 tested combos in the game, placing it in the upper-middle portion of the database for this title.

Q: What is the best average FPS achieved at 1080p with this hardware?

A: The highest measured average FPS is 151, achieved at 1920x1080 with Low settings. The next best is 114 FPS at Medium, followed by 109 FPS at High, and 70 FPS at Ultra.

Q: How does the CPU compare to its closest rival in average benchmark score?

A: The AMD Ryzen 5 7500F has an average benchmark score of 24964, which is 0.1% higher than the Intel Core i7-11850H (24935) and 0.2% lower than the AMD Ryzen 5 8400F (25005).

Q: What is the GPU's percentile ranking among all tested GPUs?

A: The NVIDIA GeForce RTX 3070 sits at the 61st percentile among all GPUs in the database, with an average benchmark score of 17208.

Q: What memory configuration does the GPU use?

A: The RTX 3070 features 8 GB of GDDR6 memory on a 256-bit bus, providing a bandwidth of 448.0 GB/s.

Q: What is the CPU's socket and architecture?

A: The AMD Ryzen 5 7500F uses the AMD Socket AM5 and is built on the Zen 4 architecture with the codename Raphael.

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GPU Role

The NVIDIA GeForce RTX 3070 is the primary rendering engine for Revolution Idle, and its specifications directly shape the measured FPS. The GPU operates with a base clock of 1500 MHz and a boost clock of 1725 MHz, which are the rated frequencies under load. The memory runs at 1750 MHz with 14 Gbps effective speed, paired with 8 GB of GDDR6 across a 256-bit bus. This configuration yields a bandwidth of 448.0 GB/s, which is ample for the texture and framebuffer demands of an idle game at high resolutions.

The GPU's compute resources include 5888 shading units, 184 texture mapping units, and 96 raster output pipelines. The 184 TMUs deliver a texture rate of 317.4 GTexel/s, while the 96 ROPs handle 165.6 GPixel/s. These figures suggest that the card can process pixel-heavy workloads without being constrained at the resolutions tested. The FP32 throughput of 20.31 TFLOPS indicates strong shader performance, even though an idle game like Revolution Idle is unlikely to stress the GPU to its theoretical limits.

The 46 RT cores and 184 tensor cores are present but likely underutilized in this title, as idle games typically do not employ ray tracing or AI-based upscaling. The DirectX 12 Ultimate support (12_2) ensures compatibility with modern rendering paths, while Vulkan 1.4 and OpenGL 4.6 provide alternative API options. The GPU's measured benchmarks reinforce its mid-range positioning: the PassMark G3D score of 22214 and the 3DMark Steel Nomad DX12 score of 3162 indicate consistent performance across synthetic workloads.

Relative to its nearest rivals, the RTX 3070's average benchmark score of 17208 is 0.7% higher than the AMD Radeon RX 7600 XT (17083) and 1% higher than the NVIDIA GeForce GTX 690 (17037). It trails the NVIDIA Tesla K40c by 1.5% (17468). These deltas are small, suggesting that the GPU's performance is tightly clustered with its peers in this range.

In Revolution Idle specifically, the GPU's role becomes more pronounced at higher resolutions. At 1080p, the frame rates are high enough to suggest that the GPU is not the limiting factor—the CPU or game logic may dominate. At 4K, however, the frame rates drop significantly, indicating that the GPU's fill rate and memory bandwidth are being taxed. The 8 GB VRAM capacity is sufficient for this game, as there is no evidence of memory-related stuttering or texture pop-in within the measured data.

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Settings Recommendations

Based on the measured FPS rows, the optimal settings tradeoff depends on the resolution and the desired frame rate target. At 1920x1080, the Low preset delivers an average of 151 FPS, which is more than adequate for smooth gameplay. The Medium preset drops to 114 FPS, still well above typical display refresh rates, while High yields 109 FPS. Ultra falls to 70 FPS, which is noticeably lower but likely still playable for an idle game. The data indicates that Medium at 1080p offers the best balance—it maintains 114 FPS, which is only 37 FPS below Low but likely provides better visual quality.

At 2560x1440, the Low preset achieves 95 FPS, while Medium and High produce 72 and 69 FPS, respectively. Ultra drops to 44 FPS, which may feel less fluid. The Medium preset here is the recommended choice, as it delivers 72 FPS with a minimum of 61 FPS, ensuring a stable experience. The gap between Low and Medium is 23 FPS, which is significant, but the visual uplift from Medium often justifies the tradeoff.

At 3840x2160, the situation changes. Low yields 50 FPS, Medium 38 FPS, and High 36 FPS. Ultra is nearly unplayable at 23 FPS. The Low preset is the only option that stays above 48 FPS, making it the clear recommendation for 4K. The margin between Low and Medium is 12 FPS, which is substantial—dropping from 50 to 38 FPS could result in uneven frame pacing. The measured minimum FPS at 4K Medium is 32, with a maximum of 43, indicating notable variance.

Overall, the data suggests that Medium is the sweet spot at 1080p and 1440p, while Low is the only viable preset at 4K. The Ultra preset appears to be a stress test rather than a playable option, as it consistently produces the lowest frame rates across all resolutions. For a game like Revolution Idle, where the action is not fast-paced, frame rates above 60 are generally sufficient, but the measured values show that even 44 FPS at 1440p Ultra can be considered borderline.

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Measured FPS Breakdown

The measured FPS data provides a comprehensive view of performance across three resolutions and four settings presets. Starting at 1920x1080, the Low preset produces the highest average at 151 FPS. Medium follows at 114 FPS, with High at 109 FPS and Ultra at 70 FPS. The Medium preset includes a minimum of 97 FPS and a maximum of 131 FPS, showing a 34 FPS spread. This suggests that the frame time variance is moderate, but the floor remains above 90 FPS, which is comfortable.

At 2560x1440, the scaling is consistent but steeper. Low averages 95 FPS, Medium 72 FPS, and High 69 FPS. Ultra drops to 44 FPS. The Medium preset again provides min/max values of 61 and 83 FPS, respectively, a 22 FPS spread. The drop from 1080p to 1440p is notable: Low falls from 151 to 95 FPS (a 56 FPS decrease), while Medium falls from 114 to 72 FPS (a 42 FPS decrease). This indicates that the GPU is becoming more involved as the pixel count rises.

At 3840x2160, the performance takes a significant hit. Low averages 50 FPS, Medium 38 FPS, and High 36 FPS. Ultra is the lowest at 23 FPS. The Medium preset here has a minimum of 32 FPS and a maximum of 43 FPS, a narrow 11 FPS spread, suggesting that the GPU is consistently near its limits. The transition from 1440p to 4K is severe: Low drops from 95 to 50 FPS (a 45 FPS decrease), while Medium drops from 72 to 38 FPS (a 34 FPS decrease).

The data reveals that the gap between Low and Medium is relatively consistent across resolutions. At 1080p, the difference is 37 FPS; at 1440p, it is 23 FPS; at 4K, it is 12 FPS. This narrowing gap indicates that at higher resolutions, the GPU is more constrained, and the settings have less headroom to improve performance. Conversely, the gap between Medium and High is small: 5 FPS at 1080p, 3 FPS at 1440p, and 2 FPS at 4K. This suggests that High offers little additional visual benefit over Medium for the frame rate cost.

The Ultra preset consistently underperforms relative to the others. At 1080p, it is 44 FPS below Medium; at 1440p, it is 28 FPS below; at 4K, it is 15 FPS below. The diminishing differences indicate that Ultra becomes less punishing at higher resolutions, but it never reaches playable levels at 4K. Overall, the measured FPS shows a clear pattern: the GPU scales predictably with resolution, and the settings presets have a linear impact on frame rate, with Low being the fastest and Ultra the slowest.

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How This Combo Ranks

The combination of the AMD Ryzen 5 7500F and the NVIDIA GeForce RTX 3070 ranks 1569th out of 3712 tested combos in Revolution Idle. This places the pair in the 42nd percentile of all combos, meaning roughly 58% of tested configurations perform better. This ranking is notable because the individual components have respectable specifications, but the game's demands may not align perfectly with this hardware pairing.

The CPU's percentile ranking is 77th among all CPUs, with an average benchmark score of 24964. This is a strong result, placing it well above the median. The GPU's percentile ranking is 61st among all GPUs, with an average score of 17208. The discrepancy between the two—77th for the CPU versus 61st for the GPU—suggests that the CPU is relatively stronger than the GPU in the context of the entire database.

The combo ranking of 1569/3712 implies that the pair is in the lower half of results for this specific game. This could be due to Revolution Idle's nature as an idle game, which may not heavily utilize the GPU's capabilities. The game's genre typically involves less demanding graphics, so the RTX 3070's performance may be underutilized, while the CPU's single-thread performance becomes more relevant.

The CPU's nearest rivals provide context: the Intel Core i7-11850H has an average score of 24935 (0.1% lower), the AMD Ryzen 5 8400F has 25005 (0.2% higher), and the Intel Core i7-13620H has 24911 (0.2% lower). These deltas are minimal, indicating that the CPU's performance is tightly grouped with its competitors. The GPU's rivals show similar clustering: the AMD Radeon RX 7600 XT is 0.7% lower, the NVIDIA GeForce GTX 690 is 1% lower, and the NVIDIA Tesla K40c is 1.5% higher.

The combo ranking suggests that while the individual components are competitive, the pairing may not be optimal for Revolution Idle. The game's low graphical demands mean that the GPU's strengths are not fully leveraged, and the CPU's 6 cores and 12 threads may be more than sufficient for the game's logic. The rank of 1569 out of 3712 indicates that many other combinations, possibly with lower-end GPUs but faster CPUs, achieve better frame rates in this specific title.

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CPU Role

The AMD Ryzen 5 7500F is a 6-core, 12-thread processor based on the Zen 4 architecture, built on a 5 nm process at TSMC. It has a base clock of 3.70 GHz and a boost clock of 5.00 GHz, with a 65 W TDP. The CPU's cache hierarchy includes 64 KB of L1 per core, 1 MB of L2 per core, and 32 MB of shared L3 cache. This configuration provides strong single-threaded and multi-threaded performance, as evidenced by its benchmark scores.

The CPU's Cinebench R23 multicore score is 22799, while the single-core score is 3218. The Geekbench multicore score is 12362, and the single-core score is 2374. The 3DMark scores show scaling from 1902 for 2 threads to 6376 for 16 threads, indicating that the processor's performance scales well with thread count. The PassMark multithread score of 26825 and single-thread score of 3841 confirm its balanced capabilities.

In Revolution Idle, the CPU's role is likely more critical than the GPU's, given the game's idle genre. The game's mechanics—such as resource generation, numerical calculations, and background simulations—are typically CPU-bound. The Ryzen 5 7500F's 6 cores and 12 threads provide ample parallel processing for such tasks, while its 5.00 GHz boost clock ensures responsive single-threaded performance for game logic updates.

The CPU's memory support for DDR5 with dual-channel configuration and 83.2 GB/s bandwidth ensures that data-heavy operations are not bottlenecked. The PCIe Gen 5 interface with 24 lanes provides high-bandwidth connectivity to the GPU and other peripherals. The CPU's 77th percentile ranking among all CPUs indicates that it outperforms the majority of processors in the database, which likely contributes to the combo's frame rates.

However, the CPU's nearest rivals show that it is not significantly ahead of its peers. The deltaPct values of 0.1% to 0.4% are negligible, meaning that swapping to a similar Intel or AMD processor would yield nearly identical performance. This suggests that the CPU is not the differentiating factor in the combo's ranking; instead, the GPU's capabilities and the game's optimization play larger roles.

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Resolution Scaling

The measured FPS data reveals a clear pattern of performance degradation as resolution increases from 1080p to 4K. At 1080p, the average FPS across all settings is approximately 111, calculated as the mean of 151, 114, 109, and 70. At 1440p, the average drops to 70 (95, 72, 69, and 44), representing a 37% decrease. At 4K, the average falls to 36.75 (50, 38, 36, and 23), a further 47% decrease from 1440p.

The scaling from 1080p to 1440p is consistent across settings. Low drops from 151 to 95 FPS (a 37% decrease), Medium from 114 to 72 (a 37% decrease), High from 109 to 69 (a 37% decrease), and Ultra from 70 to 44 (a 37% decrease). This uniformity suggests that the GPU is the primary limiting factor, as the frame rate scales proportionally with the pixel count increase of 1.78x.

From 1440p to 4K, the scaling becomes slightly steeper. Low drops from 95 to 50 FPS (a 47% decrease), Medium from 72 to 38 (a 47% decrease), High from 69 to 36 (a 48% decrease), and Ultra from 44 to 23 (a 48% decrease). The pixel count increase from 1440p to 4K is 2.25x, but the frame rate drops by less than that, indicating that the GPU is not fully saturated—other bottlenecks, such as CPU or memory latency, may come into play.

The percentage drops suggest that the GPU is the dominant constraint at all resolutions. The RTX 3070's 448.0 GB/s memory bandwidth and 20.31 TFLOPS of FP32 performance are being exercised more heavily as resolution increases. At 1080p, the GPU can easily keep up with the game's demands, resulting in high frame rates. At 4K, the GPU is pushed closer to its limits, but the frame rates remain playable for an idle game, especially at Low settings.

The data also shows that the gap between Low and Ultra narrows as resolution increases. At 1080p, the difference is 81 FPS; at 1440p, it is 51 FPS; at 4K, it is 27 FPS. This trend indicates that at higher resolutions, the GPU's fill rate becomes the bottleneck, and the settings have less impact on performance. The limiting component is therefore the GPU, particularly its pixel processing capabilities and memory subsystem, rather than the CPU.

Hardware Specifications

AMD Ryzen 5 7500F

Cores / Threads 6 / 12
Base Clock 3700 MHz
Boost Clock 5000 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

NVIDIA GeForce RTX 3070

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 1725 MHz MHz
TDP 220 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 7500F + NVIDIA GeForce RTX 3070 in Revolution Idle

Resolution Settings Avg FPS
3840x2160 Low 50.0
3840x2160 Medium 38.0
3840x2160 High 36.0
3840x2160 Ultra 23.0
2560x1440 Low 95.0
2560x1440 Medium 72.0
2560x1440 High 69.0
2560x1440 Ultra 44.0
1920x1080 Low 151.0
1920x1080 Medium 114.0
1920x1080 High 109.0
1920x1080 Ultra 70.0

Revolution Idle with Ryzen 5 7500F + Other GPUs

See how Revolution Idle performs with the same CPU but different graphics cards.

Revolution Idle with RTX 3070 + Other CPUs

See how Revolution Idle performs with the same GPU but different processors.

Other Games with Ryzen 5 7500F + RTX 3070

Explore FPS benchmarks for other games using this same hardware combination.