Control
This combination provides smooth gameplay with an average of 62 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 34 | 35 | 39 | 56 |
| 1440p QHD | 50 | 54 | 61 | 86 |
| 1080p Full HD | 64 | 71 | 83 | 114 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Control with AMD Ryzen 5 7500F + Intel Arc B580, In-Depth Analysis
The AMD Ryzen 5 7500F and Intel Arc B580 combination lands at rank 1281 out of 1636 tested combos in Control, placing it in the lower-middle portion of the database for this specific title. That ranking may look modest, but it is heavily skewed by the fact that Control is a demanding action-adventure game with heavy visual effects, and the data shows this pairing is firmly capable of playable frame rates at mainstream resolutions. The rank reflects the overall field, not a failure of the hardware; the measured FPS numbers tell a more nuanced story about where this combo excels and where it runs out of headroom.
How This Combo Ranks
The combo's rank of 1281 out of 1636 means roughly 78% of tested pairings deliver higher average frame rates in Control. That places this CPU-GPU match in the third quartile of the database, which is reasonable given the Arc B580's position in the GPU hierarchy. The GPU's percentileVsAllGpus score of 66 indicates it outperforms two-thirds of all tested graphics cards, while the Ryzen 5 7500F sits at the 82nd percentile among CPUs. The gap between CPU and GPU percentiles is telling: the processor has more relative headroom than the graphics card, so in this game the Arc B580 is the limiting factor for overall combo placement.
Looking at the nearest rivals for both components clarifies the picture. The Ryzen 5 7500F's average benchmark score of 24993 is nearly identical to the Intel Core i7-11850H (24974, delta 0.1%), the AMD Ryzen 7 2700X (25057, delta -0.3%), and the AMD Ryzen 5 8400F (25064, delta -0.3%). This is a tightly clustered CPU tier, meaning the 7500F is not leaving performance on the table relative to its direct competition. On the GPU side, the Arc B580's average score of 23021 sits within 1.3% of the NVIDIA GeForce RTX 4060 Mobile (22729) and within 0.7% of the desktop RTX 4060 (23181). The data suggests this combo's rank is more about Control's specific demands than any fundamental weakness in the parts themselves.
GPU Role
The Intel Arc B580 brings 12 GB of GDDR6 memory on a 192-bit bus, with bandwidth rated at 456.0 GB/s. Memory clocks run at 2375 MHz, which translates to 19 Gbps effective, and the base and boost clocks are both locked at 2670 MHz. For Control, a game that layers physics objects, particle effects, and destructible environments, memory bandwidth and capacity are both relevant. The 12 GB frame buffer is generous for a card in this tier, and the data shows it does not bottleneck at 1080p or 1440p.
The GPU's compute specifications are substantial: 2560 shading units, 160 texture mapping units, 80 raster output pipelines, and 20 ray tracing cores. The pixel rate of 213.6 GPixel/s and texture rate of 427.2 GTexel/s are high enough to feed the card's 13.67 TFLOPS of FP32 performance. In Control's measured results, the GPU shows a clear pattern: at 4K Ultra, the average FPS drops to 34.1, which is barely playable, while at 1080p Low it hits 114.4 FPS. The delta between Low and Ultra settings at the same resolution ranges from 50.5 FPS at 1080p (114.4 vs 63.9) to 21.4 FPS at 4K (55.5 vs 34.1). This narrowing delta at higher resolutions indicates the GPU becomes more pixel-bound and less settings-sensitive, which is typical for a card with this memory configuration.
Settings Recommendations
The measured data points to Medium settings as the sweet spot for this combo across all three resolutions. At 1080p Medium, the average FPS is 83.2, which is well above the 60 FPS threshold and only 31.2 FPS below the Low preset's 114.4. At 1440p Medium, the average is 60.9 FPS, which is exactly at the standard target for smooth gameplay. Even at 4K Medium, the average of 39.3 FPS is more playable than High's 34.6 or Ultra's 34.1, and the jump from Medium to High at 4K costs only 4.7 FPS while Medium to Low gains 16.2 FPS.
High settings are the worst value proposition in the data. At every resolution, High sits closer to Ultra than to Medium in performance, yet visually it is only a marginal step above Medium in most games. For example, at 1440p, High delivers 54.1 FPS while Ultra delivers 49.5 FPS, a difference of only 4.6 FPS. Medium at 1440p delivers 60.9 FPS, which is 6.8 FPS better than High. The data suggests that players should start at Medium, then consider whether the visual upgrade to High is worth the frame rate loss. For 60 FPS targets, Medium is the only preset that achieves it at 1440p, and it is the only preset that comes close at 1080p without sacrificing quality.
Measured FPS Breakdown
At 1920x1080, the combo delivers its best absolute performance. The Low preset averages 114.4 FPS, Medium averages 83.2 FPS, High averages 71.4 FPS, and Ultra averages 63.9 FPS. The spread from Low to Ultra is 50.5 FPS, which means settings choices have a massive impact at this resolution. The 1080p results show that the CPU is not a limiting factor; even at Low settings with high frame rates, the processor keeps up without issue.
Moving to 2560x1440, the averages drop predictably but remain playable. Low hits 85.9 FPS, Medium drops to 60.9 FPS, High falls to 54.1 FPS, and Ultra bottoms out at 49.5 FPS. The delta between Low and Ultra at 1440p is 36.4 FPS, smaller than at 1080p, which indicates the GPU is starting to feel the pixel load. The jump from Low to Medium costs 25.0 FPS, while the jump from Medium to High costs only 6.8 FPS, and High to Ultra costs 4.6 FPS. This is a classic diminishing returns curve.
At 3840x2160, the performance drops significantly. Low averages 55.5 FPS, Medium averages 39.3 FPS, High averages 34.6 FPS, and Ultra averages 34.1 FPS. The delta between Low and Ultra at 4K is just 21.4 FPS, showing that the GPU is now the dominant bottleneck. The difference between High and Ultra at 4K is only 0.5 FPS, which is within measurement noise, so there is no reason to choose Ultra over High at this resolution.
Resolution Scaling
The FPS scaling from 1080p to 4K reveals a GPU-bound system at higher resolutions. At Medium settings, the frame rate drops from 83.2 at 1080p to 60.9 at 1440p, a 26.8% decrease, and then to 39.3 at 4K, a 52.8% drop from 1440p. At Low settings, the drop from 1080p to 1440p is 28.5 FPS (114.4 to 85.9), and from 1440p to 4K is 30.4 FPS (85.9 to 55.5). This consistent scaling pattern indicates that the Arc B580's pixel throughput is the primary constraint.
The percentage drops are steeper at higher resolutions, which is expected for a card with 80 ROPs and a 192-bit memory bus. At 4K, the card is pushing 8.3 million pixels per frame, and the memory bandwidth of 456.0 GB/s becomes the limiting factor. The data shows that 1080p is the resolution where this combo shines, with all presets above 60 FPS. At 1440p, only Low and Medium clear 60 FPS. At 4K, no preset clears 60 FPS, and only Low comes close at 55.5 FPS. This scaling behavior points to the GPU as the limiting component; the CPU has more headroom than the graphics card can use.
CPU Role
The AMD Ryzen 5 7500F is a 6-core, 12-thread processor based on the Zen 4 architecture, with a base clock of 3.70 GHz and a boost clock of 5.00 GHz. It features 32 MB of shared L3 cache, 1 MB of L2 per core, and 64 KB of L1 per core. The CPU's benchmark results are strong: Cinebench R23 multicore score of 22799 and single-core score of 3218, with a Geekbench multicore score of 12686. The single-thread performance is particularly relevant for Control, which relies on a single main thread for game logic.
The CPU's percentileVsAllCpus of 82 indicates it outperforms 82% of all tested processors. In the context of this combo, the CPU is not the bottleneck. The measured FPS at 1080p Low of 114.4 FPS shows that the processor can feed the GPU well above the thresholds where most players would notice a difference. Even at 1080p Ultra, which drops to 63.9 FPS, the CPU is not holding back the GPU; the graphics card is the limiting factor.
The memory bandwidth of 83.2 GB/s from dual-channel DDR5 support is ample for this workload. The CPU's 3DMark scores show a clear scaling pattern: single-thread score of 974, 2-thread score of 1902, 4-thread score of 3621, 8-thread score of 5372, and max-threads score of 6379. This near-linear scaling up to 8 threads indicates that Control's engine, which typically uses fewer than 8 threads, will see full utilization of the available cores. The Ryzen 5 7500F's combination of high single-core boost and efficient multi-core scaling makes it a solid match for the Arc B580 in this title, even if the combo rank does not reflect the CPU's actual capability.
Hardware Specifications
AMD Ryzen 5 7500F
Intel Arc B580
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 7500F + Intel Arc B580 in Control
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 55.5 |
| 3840x2160 | Medium | 39.3 |
| 3840x2160 | High | 34.6 |
| 3840x2160 | Ultra | 34.1 |
| 2560x1440 | Low | 85.9 |
| 2560x1440 | Medium | 60.9 |
| 2560x1440 | High | 54.1 |
| 2560x1440 | Ultra | 49.5 |
| 1920x1080 | Low | 114.4 |
| 1920x1080 | Medium | 83.2 |
| 1920x1080 | High | 71.4 |
| 1920x1080 | Ultra | 63.9 |
Control with Ryzen 5 7500F + Other GPUs
See how Control performs with the same CPU but different graphics cards.
Control with Arc B580 + Other CPUs
See how Control performs with the same GPU but different processors.
Other Games with Ryzen 5 7500F + Arc B580
Explore FPS benchmarks for other games using this same hardware combination.