Revolution Idle
This combination may struggle with this title, averaging 27 FPS. Consider upgrading hardware or significantly lowering settings.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 9 | 13 | 14 | 19 |
| 1440p QHD | 16 | 26 | 27 | 36 |
| 1080p Full HD | 26 | 41 | 43 | 56 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Revolution Idle with AMD Ryzen 5 5500 + Intel Arc B370, In-Depth Analysis
Revolution Idle is not a graphically demanding title, but the measured frame rates for this specific combination of an AMD Ryzen 5 5500 and Intel Arc B370 reveal a system that is heavily constrained by its graphics processor. The data shows a clear ceiling on performance that is directly tied to the GPU's capabilities, making it the primary bottleneck across all tested settings and resolutions. This analysis breaks down the measured FPS, the role of the processor, and what settings will provide the most playable experience.
GPU Role — VRAM, clocks, and how they relate to this game's results
The Intel Arc B370 is the decisive factor in this system's gaming performance. According to the benchmark data, this GPU sits at the 5th percentile of all GPUs, meaning it performs worse than roughly 95% of its peers. Its nearest rivals, such as the ATI Radeon HD 5770 and AMD Radeon HD 7650M, are decades old, which contextualizes its performance level. The GPU's architecture is Xe3-LPG, built on a 3 nm process, and it offers 1280 shading units, 40 texture mapping units, and 20 render output units. It also includes 10 ray tracing cores. Clock speeds are listed with a base of 300 MHz and a boost of 2400 MHz. The memory subsystem is entirely "System Shared," which means there is no dedicated VRAM on the card. This is a critical detail, as the GPU must rely on the system's main memory, and its bandwidth is listed as "System Dependent."
For a game like Revolution Idle, the GPU's role is primarily to render the game's interface and any visual elements. The measured FPS data shows that even at the lowest settings and resolution, the system only achieves an average of 56 frames per second. At 1080p with Low settings, the GPU is still the limiting factor, as the average FPS is far from the high refresh rates that a more powerful dedicated graphics card would provide. The data indicates that the GPU's raw compute power, rated at 6.144 TFLOPS for FP32, is insufficient to maintain high frame rates even in an undemanding title. The system shared memory, with no dedicated bandwidth figure, further hampers performance, as the GPU competes with the CPU for memory access. The benchmark score for the Arc B370 is a single 3DMark Steel Nomad DX12 result of 1184, which places it in the same performance tier as the ATI Mobility Radeon HD 5570, which scores 1186, and the AMD FirePro M2000, which scores 1168. This solidifies the GPU as the primary performance bottleneck in this configuration.
FAQ — 4-6 Q&A pairs answerable from FACT PACK data
Q: What is the best average FPS I can expect from this system in Revolution Idle?
A: The highest average FPS recorded is 56, achieved at 1920x1080 resolution with Low settings. This is the performance ceiling for this combination, as no other setting combination reaches this frame rate.
Q: How does the Intel Arc B370 compare to its nearest rival in performance?
A: The Arc B370 has an average benchmark score of 1184. Its closest rival, the ATI Radeon HD 5770, has an average score of 1190, which is 0.5% higher. The AMD FirePro M2000 is 1.4% slower with a score of 1168, while the ATI Mobility Radeon HD 5570 is nearly identical at 1186.
Q: Does the resolution affect the minimum FPS in this game?
A: Yes. At 1080p with Medium settings, the minimum FPS is 36. At 1440p with Medium settings, the minimum FPS drops to 23. At 4K with Medium settings, the minimum FPS is 12. This shows a significant performance penalty as resolution increases.
Q: What is the performance difference between Low and Ultra settings at 1440p?
A: At 2560x1440, the Low preset achieves an average FPS of 36, while the Ultra preset drops to an average of 16 FPS. This represents a 55% decrease in performance when moving from the lowest to the highest settings.
Q: Is the CPU a limiting factor in this game?
A: The data suggests the CPU is not the primary bottleneck. The AMD Ryzen 5 5500 has a passmark_multithread score of 19330 and a passmark_single_thread score of 3058. The FPS drops are more consistent with a GPU limitation, as scaling down resolution and settings yields large FPS gains.
Q: How does this system rank overall for Revolution Idle?
A: This specific combination of CPU and GPU ranks 2736 out of 2986 tested combos for this game. This places it in the bottom 10% of all tested systems, indicating a low-performance tier for this title.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured FPS data shows a clear and dramatic drop in performance as resolution increases, which is a textbook indicator of a GPU-bound scenario. Moving from 1920x1080 to 2560x1440, the average FPS on High settings falls from 41 to 26, a reduction of 15 FPS. The drop from 1440p to 4K (3840x2160) is even more severe, with the High preset falling from 26 FPS to 13 FPS. This halving of frame rates with each step up in resolution directly points to the GPU's fill rate and pixel throughput being insufficient for the increased workload.
This pattern holds across all settings. On Low settings, the average FPS goes from 56 at 1080p, to 36 at 1440p, and then to 19 at 4K. The scaling is not linear; the transition from 1440p to 4K represents a nearly 47% drop in performance, while the jump from 1080p to 1440p is a 36% drop. This non-linear degradation is typical of a GPU that is being overwhelmed by the number of pixels it must process. The Arc B370's pixel rate is listed as 48.00 GPixel/s, and this appears to be a hard limit. At 4K, the GPU is rendering four times the pixels of 1080p, and the frame rate reflects this strain.
If the system were CPU-bound, we would expect the FPS to remain relatively stable across resolutions, as the CPU's workload would not change significantly. Instead, the FPS scales inversely with the pixel count, confirming that the Intel Arc B370 is the limiting component. The system shared memory also plays a role here, as the bandwidth is "System Dependent," and higher resolutions likely require more memory bandwidth, which this configuration cannot provide. The data is unequivocal: this system's performance is dictated entirely by the GPU's ability to fill pixels.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The following data provides a complete breakdown of the measured average FPS for each resolution and settings preset.
1920x1080:
- Low: The average FPS is 56. This is the highest average recorded in the entire dataset, representing the best-case scenario for this system.
- Medium: The average FPS is 43, with a minimum of 36 and a maximum of 49. This is a 13 FPS drop from Low, showing the cost of enabling medium-quality effects.
- High: The average FPS drops to 41. This shows a smaller gap between Medium and High compared to the jump from Low to Medium.
- Ultra: The average FPS is 26. This is a substantial 30 FPS drop from the Low preset, making Ultra settings nearly unplayable.
2560x1440:
- Low: The average FPS is 36. This is a 20 FPS drop from the same settings at 1080p, showing the cost of the resolution increase.
- Medium: The average FPS is 27, with a minimum of 23 and a maximum of 31. The minimum FPS here is lower than the average FPS at 1080p Ultra.
- High: The average FPS is 26. This is nearly identical to the Medium preset, suggesting that the GPU is starting to hit a performance wall.
- Ultra: The average FPS is 16. This is the lowest average for this resolution, and the drop from Low is 20 FPS.
3840x2160:
- Low: The average FPS is 19. This is the only preset at 4K that breaks the 20 FPS barrier, though it is still below a playable threshold for most.
- Medium: The average FPS is 14, with a minimum of 12 and a maximum of 16. This is a tight band, indicating the GPU is fully saturated.
- High: The average FPS is 13. This is virtually identical to Medium, confirming the GPU is the sole limiting factor.
- Ultra: The average FPS is 9. This is the lowest recorded result, rendering the game at a slideshow pace.
Settings Recommendations — which preset gives the best experience per the measured rows
Based on the measured data, the only playable experience for Revolution Idle with this hardware is at 1920x1080 with the Low settings preset. The 56 FPS average at this setting is the only configuration that approaches a smooth frame rate. Moving to Medium settings at 1080p drops the average to 43 FPS, which is still playable but represents a significant 23% performance hit for what is likely a minor visual improvement in an idle game.
At 1440p, the Low preset provides an average of 36 FPS, which is borderline. The Medium preset at 1440p drops to 27 FPS, which is stuttery and less ideal. The High and Ultra presets at this resolution, at 26 and 16 FPS respectively, are not recommended. At 4K, all presets are unplayable, with the highest average being 19 FPS on Low.
The data strongly suggests that users should prioritize resolution and settings to maximize frame rate. The drop from Low to Medium at 1080p is 13 FPS, while the drop from Medium to High is only 2 FPS. This indicates that the Medium preset offers a poor performance-per-visual-quality trade-off, as it costs a lot of FPS for the first step up. The most sensible approach is to run the game at 1080p with Low settings to ensure a stable frame rate above 50 FPS. If a higher resolution is desired, 1440p Low is the only viable option, but users must accept a 36 FPS average. There is no scenario in the measured data where High or Ultra settings provide a good experience, as even the best-case High setting at 1080p only yields 41 FPS. For an idle game, where the interface is the primary focus, a consistent 56 FPS at 1080p Low is the optimal balance.
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 5 5500 is a 6-core, 12-thread processor based on the Zen 3 architecture, codenamed Cezanne, and built on a 7 nm process. It has a base clock of 3.60 GHz and a boost clock of 4.20 GHz. Its cache configuration includes a 16 MB L3 cache and 512 KB of L2 per core. The processor supports DDR4 memory via a dual-channel interface, providing a memory bandwidth of 51.2 GB/s. It connects to the rest of the system via PCIe Gen 3.
In the context of Revolution Idle, the CPU's role is to handle game logic, simulation, and the underlying calculations that drive the game's mechanics. The benchmark data shows that the Ryzen 5 5500 is a capable processor, with a passmark_multithread score of 19330 and a passmark_single_thread score of 3058. It sits at the 73rd percentile of all CPUs, indicating it is more powerful than the average processor. Its nearest rivals include the Intel Core i5-12500, which has an average score of 19668 (0.4% higher), and the Intel Core i7-10700F, which scores 19499 (0.5% lower).
However, the measured FPS data indicates that the CPU is not the bottleneck in this system. The dramatic FPS drops when increasing resolution and settings are classic signs of GPU limitation. If the CPU were the limiting factor, the FPS would remain relatively constant regardless of resolution. Instead, the FPS scales directly with the GPU's workload. The CPU's high single-thread score of 3058 is more than sufficient for an idle game, which typically does not require intensive multi-threaded processing. The 12 threads and 16 MB of L3 cache are also more than adequate. The data shows that the CPU is effectively waiting on the GPU, which is unable to keep up with the demands of higher resolutions. The system's overall rank of 2736 out of 2986 combos in this game is a direct consequence of the GPU's low performance, not the CPU's. The processor is a strong, capable component that is being held back by the Intel Arc B370.
Hardware Specifications
AMD Ryzen 5 5500
Intel Arc B370
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5500 + Intel Arc B370 in Revolution Idle
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 19.0 |
| 3840x2160 | Medium | 14.0 |
| 3840x2160 | High | 13.0 |
| 3840x2160 | Ultra | 9.0 |
| 2560x1440 | Low | 36.0 |
| 2560x1440 | Medium | 27.0 |
| 2560x1440 | High | 26.0 |
| 2560x1440 | Ultra | 16.0 |
| 1920x1080 | Low | 56.0 |
| 1920x1080 | Medium | 43.0 |
| 1920x1080 | High | 41.0 |
| 1920x1080 | Ultra | 26.0 |
Revolution Idle with Ryzen 5 5500 + Other GPUs
See how Revolution Idle performs with the same CPU but different graphics cards.
Revolution Idle with Arc B370 + Other CPUs
See how Revolution Idle performs with the same GPU but different processors.
Other Games with Ryzen 5 5500 + Arc B370
Explore FPS benchmarks for other games using this same hardware combination.