Allods Online

Allods Online

AVERAGE FPS
46
playable

This combination offers playable performance with an average of 46 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 11 18 28 36
1440p QHD 21 34 53 68
1080p Full HD 34 53 85 108

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 36
3840x2160 Medium 28
3840x2160 High 18
3840x2160 Ultra 11
2560x1440 Low 68
2560x1440 Medium 53
2560x1440 High 34
2560x1440 Ultra 21
1920x1080 Low 108
1920x1080 Medium 85
1920x1080 High 53
1920x1080 Ultra 34

Allods Online with AMD Ryzen 5 5500 + Intel Arc B370, In-Depth Analysis

How This Combo Ranks

The AMD Ryzen 5 5500 paired with the Intel Arc B370 lands at rank 2559 out of 2775 tested combos in Allods Online. That places this configuration in the bottom 8% of all tested systems, a position that signals a fundamentally constrained experience for a title that has been live since 2010. The ranking is not a reflection of the CPU, which sits in the 73rd percentile against all processors, but rather the GPU dragging the overall package down.

The Intel Arc B370 is an integrated graphics solution, and its percentile rank of 5 against all GPUs tells the story clearly. This is a component that scores 1184 in the 3DMark Steel Nomad DX12 test, which places it within 1.4% of the AMD FirePro M2000 and within 0.7% of the AMD Radeon HD 7650M. These are not modern discrete graphics cards; they are legacy or entry-level mobile parts. The data suggests that in a game like Allods Online, which has modest graphical demands by 2010 standards, the combo still struggles to maintain playable framerates at higher settings.

What is remarkable is the delta between CPU and GPU capability. The Ryzen 5 5500 shows an average benchmark score of 19593, sitting within 0.7% of the Intel Core i5-11600KF and within 0.5% of the Intel Core i7-10700F. Yet the GPU's nearest rivals are all ATI and AMD parts from a bygone era. This mismatch creates a bottleneck scenario where the processor is effectively idle waiting for the integrated graphics to catch up, a conclusion supported by the measured FPS data across resolutions.

CPU Role

The AMD Ryzen 5 5500 brings six physical cores and twelve threads to the table, operating at a base clock of 3.60 GHz and a boost clock of 4.20 GHz. This Zen 3 architecture, built on the Cezanne codename and TSMC's 7 nm process, provides a solid foundation for an MMORPG that relies on sustained single-thread performance for game logic and network handling. The single-thread benchmark scores are respectable: 836 in 3DMark single-thread, 233 in Cinebench R15 single-core, 973 in Cinebench R20 single-core, and 2319 in Cinebench R23 single-core.

In Allods Online, the CPU's role is to maintain consistent frametimes during large-scale player encounters and world events. The multi-threaded results are equally strong, with Cinebench R23 multicore hitting 16429 and Geekbench multicore at 7976. The PassMark multithread score of 19330 further confirms that the processor is not the limiting factor here. When examining the measured FPS data, the CPU is never the component that prevents higher framerates; the GPU is.

The 16 MB L3 cache and 51.2 GB/s memory bandwidth are adequate for this workload, and the processor's 65 W TDP means it will not thermally throttle in a typical desktop environment. The 3DMark 16-thread score of 5386 and max-thread score of 5411 indicate that scaling is nearly linear beyond eight threads, which benefits an MMORPG that may spawn background processes for asset streaming and UI updates. However, none of this CPU headroom translates into playable framerates at 4K Ultra, where the combo delivers only 11 FPS, proving the GPU is the sole bottleneck.

GPU Role

The Intel Arc B370 is an integrated graphics processor based on the Panther Lake chip and Xe3-LPG architecture, manufactured on Intel's 3 nm process. It operates with a base clock of 300 MHz and a boost clock of 2400 MHz, which is a wide dynamic range suggesting aggressive power management rather than sustained performance. The GPU has 1280 shading units, 40 texture mapping units, and 20 raster output units, along with 10 ray tracing cores. Its FP32 throughput is 6.144 TFLOPS, with FP16 at 12.29 TFLOPS using a 2:1 ratio.

The memory configuration is "System Shared," meaning it draws from the main system RAM rather than dedicated VRAM. This is a critical limitation for a game like Allods Online, which may require frequent texture streaming and asset loading. The bandwidth is listed as "System Dependent," which in this case means it is constrained by the Ryzen 5 5500's dual-channel DDR4 configuration at 51.2 GB/s. The pixel rate of 48.00 GPixel/s and texture rate of 96.00 GTexel/s sound competitive on paper, but the shared memory architecture and 25 W TDP severely limit sustained performance.

The 3DMark Steel Nomad DX12 score of 1184 is the only GPU benchmark available, and it places the Arc B370 in the 5th percentile of all GPUs. The nearest rivals—ATI Mobility Radeon HD 5570, ATI Radeon HD 5770, and AMD Radeon HD 7650M—are all parts from roughly 2010 to 2012, which aligns with the game's release period. This means the GPU is functionally equivalent to a mid-range discrete card from the game's launch era, but with the added penalty of sharing system memory bandwidth. The result is that even at 1080p Low settings, the combo achieves 108 FPS, which is playable, but the drop-off is steep as settings increase.

Measured FPS Breakdown

The measured FPS data reveals a consistent pattern of GPU-bound performance across all resolutions. At 1920x1080, the combo achieves 108 FPS on Low, 85 FPS on Medium (with a minimum of 72 and maximum of 97), 53 FPS on High, and drops to 34 FPS on Ultra. This is a usable range for an MMORPG at 1080p, particularly on Low and Medium settings, where the framerate remains above the 60 FPS threshold considered smooth for most players.

Moving to 2560x1440, the performance degrades predictably. Low settings produce 68 FPS, Medium drops to 53 FPS (minimum 45, maximum 61), High falls to 34 FPS, and Ultra bottoms out at 21 FPS. The 1440p Medium result is interesting because it matches the 1080p High result at 53 FPS, suggesting that the resolution increase is roughly equivalent to a one-tier settings increase in terms of GPU load. The minimum FPS of 45 at 1440p Medium indicates occasional stutters that could be problematic in crowded areas.

At 3840x2160, the picture becomes grim. Low settings yield 36 FPS, Medium drops to 28 FPS (minimum 24, maximum 32), High falls to 18 FPS, and Ultra is unplayable at 11 FPS. The 4K results are consistently below the 30 FPS threshold that many players consider the absolute minimum for playability, and even the Low setting at 36 FPS is borderline. The Medium setting at 4K shows a minimum of 24 FPS, which would be noticeable as a slideshow in fast-paced combat or during large-scale raids.

FAQ

Q: Is the AMD Ryzen 5 5500 strong enough for Allods Online?

A: Yes. The CPU ranks in the 73rd percentile against all processors, with a Cinebench R23 multicore score of 16429 and single-core score of 2319. The bottleneck is entirely on the GPU side, as evidenced by the 108 FPS at 1080p Low versus 11 FPS at 4K Ultra.

Q: Can this combo run Allods Online at 60 FPS?

A: Only at 1080p with Low or Medium settings, where it achieves 108 FPS and 85 FPS respectively. At 1440p, only Low settings reach 68 FPS, and at 4K, no setting achieves 60 FPS—the highest is 36 FPS on Low.

Q: How does the Intel Arc B370 compare to other GPUs?

A: The Arc B370 scores 1184 in 3DMark Steel Nomad DX12, placing it within 0.7% of the AMD Radeon HD 7650M and within 0.5% of the ATI Radeon HD 5770. It ranks in the 5th percentile of all GPUs, meaning it performs like a mid-range card from the early 2010s.

Q: What is the best settings preset for 1440p?

A: Low settings at 68 FPS is the only preset that exceeds 60 FPS. Medium drops to 53 FPS, which may be acceptable for slower gameplay, but the minimum of 45 FPS suggests potential stuttering in demanding scenes.

Q: Is the 4K experience viable with this combo?

A: No. The highest 4K result is 36 FPS on Low settings, with Medium at 28 FPS and High at 18 FPS. Ultra is effectively unplayable at 11 FPS. The GPU's shared memory architecture and 25 W TDP cannot sustain 4K rendering in this title.

Q: Why does the combo rank so low (2559 out of 2775) despite having a capable CPU?

A: The ranking is a combined metric, and the GPU's 5th percentile position drags the overall rank down. The CPU's 73rd percentile performance is effectively wasted because the integrated GPU cannot keep up, creating a severe imbalance in the system.

Settings Recommendations

Based on the measured FPS data, the optimal experience for this combo depends heavily on the target resolution. At 1080p, the Medium preset offers the best balance of visual quality and performance, delivering 85 FPS with a minimum of 72 and maximum of 97. This keeps the framerate comfortably above 60 FPS while providing better texture detail and effects than Low. High settings at 53 FPS are playable but risk dropping below 60 FPS in crowded areas, and Ultra at 34 FPS is best avoided.

For 1440p users, the Low preset at 68 FPS is the only option that maintains a smooth experience. Medium at 53 FPS is acceptable for casual play but the 45 FPS minimum could be problematic during intense combat or large gatherings of players. High at 34 FPS and Ultra at 21 FPS are not recommended, as they fall below the threshold for comfortable MMORPG play.

At 4K, the data suggests that no preset provides a good experience. Low settings at 36 FPS is the most playable option, but even this will feel choppy. Medium at 28 FPS and High at 18 FPS are marginal at best, and Ultra at 11 FPS is effectively a screenshot generator. The recommendation is to avoid 4K entirely with this combo and stick to 1080p or 1440p, where the game is at least playable.

The measured data implies that the game engine is more sensitive to resolution scaling than to individual settings within a resolution. The difference between Low and Ultra at 1080p is 74 FPS (from 108 to 34), while the difference between 1080p Low and 4K Low is 72 FPS (from 108 to 36). This suggests that the GPU is equally stressed by resolution increases and settings increases, making the Medium preset at 1080p the sweet spot for overall responsiveness.

Resolution Scaling

The FPS drop from 1080p to 4K is dramatic and reveals the GPU-bound nature of this combo. At Low settings, the framerate goes from 108 FPS at 1080p to 68 FPS at 1440p (a 37% drop) and then to 36 FPS at 4K (a 47% drop from 1440p). The total reduction from 1080p to 4K at Low is 72 FPS, or a 67% decrease. This is a near-linear scaling with pixel count, which is typical of a GPU that is fully saturated.

At Medium settings, the pattern is similar: 85 FPS at 1080p, 53 FPS at 1440p (a 38% drop), and 28 FPS at 4K (a 47% drop from 1440p). The consistency of these percentage drops across settings indicates that the GPU is the limiting factor at all resolution points, with no CPU bottleneck emerging even at 1080p Low where the framerate is highest. If the CPU were the constraint, we would expect to see diminishing returns as resolution decreases, but the data shows continuous scaling.

The High settings curve is steeper in absolute terms: 53 FPS at 1080p, 34 FPS at 1440p, and 18 FPS at 4K. The percentage drops are 36% and 47%, which aligns with the other settings. Ultra shows the most severe degradation: 34 FPS at 1080p, 21 FPS at 1440p, and 11 FPS at 4K. The fact that the CPU's strong multi-threaded performance (Cinebench R23 multicore of 16429) does not mitigate these drops confirms that the Arc B370's 25 W TDP and shared memory architecture are the fundamental limitations.

The data implies that this combo is best suited for 1080p gaming, where it can achieve playable framerates on Medium settings. The 1440p results are borderline, and 4K is not viable. For users considering this combination, the resolution scaling pattern suggests that the GPU will need to be upgraded to a discrete solution to unlock the CPU's potential at higher resolutions. The integrated nature of the Arc B370, with its system-shared memory and portable-device-dependent display outputs, makes it a poor match for a desktop CPU like the Ryzen 5 5500 in a demanding scenario such as Allods Online.

Hardware Specifications

AMD Ryzen 5 5500

Cores / Threads 6 / 12
Base Clock 3600 MHz
Boost Clock 4200 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B370

VRAM System Shared System Shared
Base Clock —
Boost Clock 2400 MHz MHz
TDP 25 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5500 + Intel Arc B370 in Allods Online

Resolution Settings Avg FPS
3840x2160 Low 36.0
3840x2160 Medium 28.0
3840x2160 High 18.0
3840x2160 Ultra 11.0
2560x1440 Low 68.0
2560x1440 Medium 53.0
2560x1440 High 34.0
2560x1440 Ultra 21.0
1920x1080 Low 108.0
1920x1080 Medium 85.0
1920x1080 High 53.0
1920x1080 Ultra 34.0

Allods Online with Ryzen 5 5500 + Other GPUs

See how Allods Online performs with the same CPU but different graphics cards.

Allods Online with Arc B370 + Other CPUs

See how Allods Online performs with the same GPU but different processors.

Other Games with Ryzen 5 5500 + Arc B370

Explore FPS benchmarks for other games using this same hardware combination.