Revolution Idle

Revolution Idle

AVERAGE FPS
52
playable

This combination offers playable performance with an average of 52 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 17 26 27 36
1440p QHD 32 49 52 69
1080p Full HD 50 78 82 109

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 36
3840x2160 Medium 27
3840x2160 High 26
3840x2160 Ultra 17
2560x1440 Low 69
2560x1440 Medium 52
2560x1440 High 49
2560x1440 Ultra 32
1920x1080 Low 109
1920x1080 Medium 82
1920x1080 High 78
1920x1080 Ultra 50

Revolution Idle with AMD Ryzen 5 2600 + Intel Arc B580, In-Depth Analysis

The data for Revolution Idle with the AMD Ryzen 5 2600 and Intel Arc B580 shows a clear progression of performance scaling across resolutions. At 1920x1080, the average frame rates are robust, with the Low preset averaging 109 FPS and the High preset averaging 78 FPS. Moving to 2560x1440, these figures drop to 69 FPS and 49 FPS respectively, representing a notable 36.7% decrease for Low and a 37.2% decrease for High. At 3840x2160, the performance curve flattens out significantly; the Low preset manages only 36 FPS, and the High preset falls to 26 FPS. This pattern indicates that the system is not entirely GPU-bound at lower resolutions, as the frame rate drop from 1080p to 1440p is substantial, but the scaling from 1440p to 4K is less severe, suggesting that the CPU begins to play a more limiting role as resolution increases, though the overall 4K results are still below the 60 FPS threshold for smooth gameplay.

The frame time data for the Medium preset reinforces this interpretation. At 3840x2160, the Medium preset averages 27 FPS with a minimum of 23 FPS and a maximum of 31 FPS, showing a narrow band of performance that suggests the game is hitting a hard limit. At 2560x1440, the same preset averages 52 FPS with a spread of 44 to 60 FPS, which is a wider range, indicating more headroom and a greater dependency on the GPU's ability to render frames. The 1920x1080 Medium result, averaging 82 FPS with a range of 70 to 94 FPS, shows the most variance, which is typical for a system where the CPU can feed frames faster than the GPU can process them at lower resolutions. The data suggests that for a consistent experience, players should target 1080p or 1440p, as 4K is only playable at the Low preset, and even then, the average frame rate is below 40.

GPU Role

The Intel Arc B580’s performance in this title is defined by its memory subsystem and clock speeds, which directly influence the measured frame rates. The GPU operates with a base and boost clock of 2670 MHz, a figure that is constant across all scenarios, indicating that the card is not thermally or power-limited in this game. Its memory configuration includes 12 GB of GDDR6 on a 192-bit bus, providing a bandwidth of 456.0 GB/s. This bandwidth is sufficient for the texture and geometry loads of Revolution Idle at 1080p and 1440p, but at 4K, the demands on memory bandwidth increase, and the performance drop to an average of 26 FPS on High suggests that the card is approaching its limits for this title.

The GPU’s raw compute capabilities are also relevant. With an FP32 performance of 13.67 TFLOPS and a pixel rate of 213.6 GPixel/s, the card has the theoretical capacity to handle higher resolutions, but the measured results show that it falls short of delivering playable frame rates at 4K Ultra, which averages only 17 FPS. The data indicates that the Arc B580 is a mid-range performer in this context, with its average benchmark score of 23021 placing it in the 68th percentile of all GPUs. Its nearest rivals include the NVIDIA GeForce RTX 2080, which scores 22895 (0.6% higher), and the AMD Radeon RX 580 2048SP, which scores 23061 (0.2% higher). These comparisons show that the Arc B580 is competitively positioned against older high-end cards, but it does not have the headroom to push 4K settings beyond Low without significant compromises.

The memory clock of 2375 MHz (19 Gbps effective) is a key factor in the 4K results. When the resolution scales to 3840x2160, the frame rate drops by roughly half compared to 1440p on the same settings, which is a typical consequence of the increased memory traffic. The GPU's 80 ROPs and 160 TMUs are tasked with filling and texturing frames, and the data shows that at 4K High, the system averages 26 FPS, which is below the 30 FPS minimum often considered playable. The pattern across all presets at 4K—Low at 36 FPS, Medium at 27 FPS, High at 26 FPS, and Ultra at 17 FPS—shows that the GPU is the primary bottleneck, as reducing settings from Ultra to Low only yields a 2.1x improvement, which is less than the 4x difference in pixel count from 1080p.

How This Combo Ranks

In the database of tested combinations, the AMD Ryzen 5 2600 paired with the Intel Arc B580 holds a rank of 2795 out of 3712 combos for Revolution Idle. This places the pairing in the lower third of all tested systems, indicating that while it can run the game, it is not among the top performers. The rank is influenced by both the CPU and GPU, as the Ryzen 5 2600 has an average benchmark score of 21484, which is in the 75th percentile of all CPUs, while the Arc B580’s average score of 23021 is in the 68th percentile of all GPUs. The combination of a mid-range CPU and a mid-range GPU results in a system that is adequate for 1080p gaming but struggles at higher resolutions.

The combo rank can be contextualized by looking at the individual components' nearest rivals. The CPU, with its 6 cores and 12 threads, has a boost clock of 3.90 GHz and a base clock of 3.40 GHz. Its performance is comparable to the Intel Core Ultra 5 228V, which has an average score of 21440 (0.2% lower), and the Intel Core i9-11900H, which scores 21367 (0.5% lower). On the GPU side, the Arc B580 is closely matched with the AMD Radeon RX 580 2048SP, which scores 23061 (0.2% higher). This suggests that the combo's rank is not due to a single weak component but rather a combination of both being adequate but not exceptional for the demands of Revolution Idle at higher settings. The data shows that to improve the rank, a user would need to upgrade both the CPU and GPU, as the bottleneck shifts depending on the resolution.

Measured FPS Breakdown

The measured FPS data provides a detailed look at how the system performs across all settings and resolutions. At 1920x1080, the results are as follows:

  • Low: 109 FPS average, with no min or max recorded.
  • Medium: 82 FPS average, with a minimum of 70 FPS and a maximum of 94 FPS.
  • High: 78 FPS average, with no min or max recorded.
  • Ultra: 50 FPS average, with no min or max recorded.

These figures show that at 1080p, the system is clearly capable of delivering smooth gameplay, with even the Ultra preset maintaining a playable 50 FPS. The jump from Low to Medium is 27 FPS, which is significant, but the difference between Medium and High is only 4 FPS, suggesting diminishing returns in visual quality for the performance cost.

At 2560x1440, the performance drops as expected:

  • Low: 69 FPS average.
  • Medium: 52 FPS average, with a minimum of 44 FPS and a maximum of 60 FPS.
  • High: 49 FPS average.
  • Ultra: 32 FPS average.

The 1440p results show that the system can still handle the game at Low and Medium settings, but the Ultra preset falls to 32 FPS, which is below the 60 FPS target for most gamers. The High preset, at 49 FPS, is a borderline playable experience, but it shows that the GPU is starting to struggle with the increased pixel count.

At 3840x2160, the data reveals a system that is overburdened:

  • Low: 36 FPS average.
  • Medium: 27 FPS average, with a minimum of 23 FPS and a maximum of 31 FPS.
  • High: 26 FPS average.
  • Ultra: 17 FPS average.

The 4K results are uniformly below the 30 FPS threshold for smooth play, with only the Low preset approaching playability. The difference between Low and High is only 10 FPS, indicating that the GPU is the primary bottleneck, as reducing settings has a limited impact on performance. The Ultra preset, at 17 FPS, is essentially unplayable, and the data suggests that 4K is not a viable option for this combination.

Settings Recommendations

Based on the measured FPS data, the optimal settings for this combo depend on the target resolution and desired frame rate. For players using a 1920x1080 display, the High preset offers the best balance, with an average of 78 FPS and no recorded minimum that would cause stuttering. The Ultra preset, at 50 FPS, is also playable but provides a less stable experience, and the 28 FPS drop from High to Ultra may not justify the visual improvement. The Medium preset, at 82 FPS, is a close second to High, but the latter offers better visuals for only a 4 FPS difference.

For 2560x1440 displays, the Medium preset is the recommended choice, averaging 52 FPS with a minimum of 44 FPS. This ensures that the frame rate stays above the 40 FPS threshold for most of the time, providing a consistent experience. The High preset, at 49 FPS, is marginally lower and may result in more frequent dips, while the Low preset, at 69 FPS, is smoother but sacrifices visual fidelity. The Ultra preset, at 32 FPS, is not recommended, as it falls below the playable threshold.

At 3840x2160, the data shows that no preset provides a fully smooth experience, but the Low preset, at 36 FPS, is the only option that approaches playability. The Medium preset, at 27 FPS, is borderline, and the High and Ultra presets are not recommended due to their low frame rates. For 4K users, the recommendation is to either lower the resolution or accept a sub-30 FPS experience on Low settings. The data clearly shows that this system is best suited for 1080p, where it can handle all presets with ease, and 1440p, where it can manage Medium or High settings.

FAQ

Q: What is the average FPS at 1920x1080 with the High preset?

A: The average FPS is 78, with no minimum or maximum recorded in the data.

Q: How does the system perform at 3840x2160 with the Ultra preset?

A: The average FPS is 17, which is well below the playable threshold, and no minimum or maximum values are provided.

Q: What is the best resolution for this combo to achieve a stable 60 FPS?

A: At 1920x1080, the Low preset averages 109 FPS, and the Medium preset averages 82 FPS, both exceeding 60 FPS. At 2560x1440, the Low preset averages 69 FPS, which is also above 60 FPS.

Q: Is the Intel Arc B580 a bottleneck at 4K?

A: Yes, the data shows that at 3840x2160, the average FPS across all presets is below 40, with the High preset at 26 FPS. This indicates the GPU is the limiting factor at this resolution.

Q: How does the AMD Ryzen 5 2600 compare to its nearest rival in terms of average benchmark score?

A: The CPU's average benchmark score is 21484, which is 0.2% higher than the Intel Core Ultra 5 228V (21440) and 0.5% higher than the Intel Core i9-11900H (21367).

Q: What is the combo's rank among all tested combinations for this game?

A: The combo ranks 2795 out of 3712 tested combinations, placing it in the lower third of all systems.

CPU Role

The AMD Ryzen 5 2600 plays a significant role in the overall performance of this combo, particularly at lower resolutions where the GPU is not the primary bottleneck. The CPU features 6 cores and 12 threads, with a base clock of 3.40 GHz and a boost clock of 3.90 GHz. Its architecture is based on Zen+ (Pinnacle Ridge), manufactured on a 12 nm process, which is older compared to the GPU's 5 nm node. The CPU's cache hierarchy includes 96 KB of L1 per core, 512 KB of L2 per core, and 16 MB of shared L3 cache, which is ample for an idle game that likely does not require extensive data movement.

The benchmark data shows that the Ryzen 5 2600 has a single-thread score of 2239 on Passmark and a multithread score of 13160. In the context of Revolution Idle, a game that may not heavily utilize multiple cores, the single-thread performance is crucial. The CPU's boost clock of 3.90 GHz ensures that it can handle the game's logic and frame pacing, but its older architecture means it may not be as efficient as newer chips. The nearest rivals, such as the Intel Core i9-11900H with an average score of 21367, are 0.5% lower, showing that the Ryzen 5 2600 is still competitive in this metric.

The CPU's memory support is DDR4 with a dual-channel bus, providing a memory bandwidth of 46.9 GB/s. This bandwidth is sufficient for the game's memory access patterns, but it may become a limiting factor at higher resolutions if the GPU needs to fetch data from system memory. The PCIe Gen 3 interface, with 16 lanes, allows the Arc B580 to communicate with the CPU, but the GPU's own interface is PCIe 4.0 x8, which means it operates at a reduced bandwidth compared to its full potential. However, for an idle game, this is unlikely to cause a significant bottleneck, as the data shows that the GPU is the primary constraint at 4K, while the CPU is more relevant at 1080p where frame rates are higher. The combination of the CPU's 6 cores and 12 threads, along with its 16 MB L3 cache, is adequate for the game's requirements, but it does not provide the headroom needed to push the GPU to its limits at all resolutions.

Hardware Specifications

AMD Ryzen 5 2600

Cores / Threads 6 / 12
Base Clock 3400 MHz
Boost Clock 3900 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B580

VRAM 12 GB GDDR6
Base Clock —
Boost Clock 2670 MHz MHz
TDP 190 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 2600 + Intel Arc B580 in Revolution Idle

Resolution Settings Avg FPS
3840x2160 Low 36.0
3840x2160 Medium 27.0
3840x2160 High 26.0
3840x2160 Ultra 17.0
2560x1440 Low 69.0
2560x1440 Medium 52.0
2560x1440 High 49.0
2560x1440 Ultra 32.0
1920x1080 Low 109.0
1920x1080 Medium 82.0
1920x1080 High 78.0
1920x1080 Ultra 50.0

Revolution Idle with Ryzen 5 2600 + Other GPUs

See how Revolution Idle performs with the same CPU but different graphics cards.

Revolution Idle with Arc B580 + Other CPUs

See how Revolution Idle performs with the same GPU but different processors.

Other Games with Ryzen 5 2600 + Arc B580

Explore FPS benchmarks for other games using this same hardware combination.