Red Dead Redemption 2
This combination offers playable performance with an average of 52 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 22 | 30 | 36 | 48 |
| 1440p QHD | 33 | 46 | 55 | 73 |
| 1080p Full HD | 44 | 61 | 73 | 98 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Red Dead Redemption 2 with Intel Core i5-14400F + NVIDIA GeForce RTX 5050, In-Depth Analysis
The Intel Core i5-14400F and NVIDIA GeForce RTX 5050 pairing in Red Dead Redemption 2 presents a study in balance and limitation. The data shows a system that can deliver smooth 1080p gameplay but struggles to maintain playable frame rates at higher resolutions, revealing a clear hierarchy between the CPU's capabilities and the GPU's workload.
CPU Role — cores, clocks, and how they relate to this game's results
The Intel Core i5-14400F is a 10-core, 16-thread processor based on the Raptor Lake architecture, built on Intel's 10 nm process node. It operates with a base clock of 2.50 GHz and can boost up to 4.70 GHz, characteristics that position it as a solid modern desktop part. The processor includes 20 MB of shared L3 cache, with per-core L1 and L2 caches of 80 KB and 1.25 MB respectively. This configuration, while not a top-tier enthusiast chip, provides substantial multi-threaded headroom for a game like Red Dead Redemption 2, which is known for its demanding simulation of AI, physics, and world interactions.
The CPU's benchmark results reinforce its capability. In Cinebench R23, it scores 21,645 in multi-core and 3,055 in single-core tests. Geekbench results show 11,268 multi-core and 2,058 single-core scores. These numbers indicate a processor that excels at handling numerous concurrent tasks, which is crucial for the open-world nature of Red Dead Redemption 2. The game's engine frequently needs to stream assets, manage NPC schedules, and process environmental changes, all of which benefit from a robust thread count. The i5-14400F's percentile ranking of 83 among all CPUs suggests it outperforms the vast majority of processors on the market, placing it comfortably in the upper echelon of gaming hardware.
Comparing the i5-14400F to its nearest rivals in the CPU benchmark database, the data shows a near-tie. It sits just 0.1% ahead of the AMD Ryzen 7 PRO 8840U and 0.2% ahead of the Intel Core i9-11900. Against the AMD Ryzen 7 6800HS, it is 0.2% behind, and it is 0.5% ahead of the Intel Core i7-12800H. These deltas are minuscule, indicating that in terms of raw processing power, the i5-14400F performs essentially identically to these mobile and older desktop parts. For gaming, this means the CPU is unlikely to be the primary bottleneck at lower resolutions, as its processing power is more than sufficient to feed frames to the GPU.
In the context of Red Dead Redemption 2's measured performance, the CPU's role appears to be one of enabler rather than constraint. At 1080p with Low settings, the combo achieves 98 FPS, a figure that suggests the CPU is capable of handling the game's logic at high frame rates. The fact that the FPS drops dramatically as resolution and settings increase points to the GPU becoming the limiting factor, not the processor.
How This Combo Ranks — use comboRankInGame vs other tested combos
The combined performance of the Intel Core i5-14400F and NVIDIA GeForce RTX 5050 ranks 1,760 out of 2,902 tested combos for this game. This position, while not at the top, places the system in the upper half of all tested configurations. The percentile interpretation of this rank is that this combo is faster than approximately 60% of all other CPU-GPU pairings tested in Red Dead Redemption 2. However, it also means that a significant portion of the tested combos, around 40%, deliver better performance.
This rank of 1,760 is a holistic measure, but the granular FPS data reveals why it sits where it does. The system is capable of excellent performance at 1080p, but its scores at 4K pull the overall ranking down. Many other combos likely feature more powerful GPUs that can maintain higher frame rates at 4K Ultra settings, which this system cannot. The combo's rank suggests it is a mainstream performer, well-suited for 1080p and 1440p gaming, but not designed for the extreme demands of 4K ultra-high settings. The data implies that the RTX 5050, while a new generation part, is positioned as an entry-level to mid-range GPU, and its performance ceiling is reached much sooner than higher-tier cards in this demanding title.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The performance scaling across resolutions is the most revealing aspect of this data. At 1080p with High settings, the combo achieves 61 FPS. Moving to 2560x1440, the average FPS drops to 46, a 25% decrease. At 3840x2160, the average FPS falls to 30, a further 35% decrease from the 1440p figure and a 51% drop from the 1080p baseline. This steep decline is a classic indicator of a GPU-limited scenario. As the resolution increases, the number of pixels the GPU must render grows exponentially, placing a much heavier load on the graphics card while the CPU's workload remains relatively constant.
This pattern is consistent across all settings. With Low settings, the FPS drops from 98 at 1080p to 73 at 1440p (a 26% decrease) and then to 48 at 4K (a 34% decrease from 1440p). The relative percentage drops are very similar across different settings, which further confirms that the GPU's pixel-pushing capability is the primary factor determining performance at each resolution. If the CPU were the limiting factor, we would expect to see the FPS plateau or become less sensitive to resolution changes, especially at lower settings where the GPU load is lighter. Instead, the FPS continues to scale down proportionally with resolution, which is a clear sign that the RTX 5050 is the bottleneck.
The data implies that the i5-14400F has ample headroom to support the RTX 5050 at all tested resolutions. At 1080p Low, the CPU is able to feed the GPU enough data to achieve 98 FPS. The GPU's inability to maintain that pace at higher resolutions is due to its own raw compute and memory bandwidth limitations, not the CPU's processing power. This suggests that for this specific game, the RTX 5050 is a more significant constraint on overall performance than the i5-14400F.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
The measured FPS data provides a comprehensive look at the combo's performance envelope.
At 1920x1080, the system delivers its best results. On Low settings, it achieves a 98 FPS average. Medium settings see the average drop to 73 FPS, with a minimum of 62 FPS and a maximum of 84 FPS. High settings produce a 61 FPS average. Ultra settings are the most demanding, resulting in a 44 FPS average. These results show that the combo is highly capable at 1080p, with even Ultra settings hovering near the threshold of playability, although 44 FPS is not ideal for a smooth experience.
At 2560x1440, the performance begins to strain. Low settings yield a 73 FPS average, which is still very smooth. Medium settings average 55 FPS, with a minimum of 46 FPS and a maximum of 63 FPS. High settings drop to a 46 FPS average. Ultra settings fall to a 33 FPS average, which is below the standard for a consistently smooth experience. The jump from 1080p to 1440p costs the system roughly 25% of its performance at each settings level.
At 3840x2160, the RTX 5050 is clearly out of its depth. Low settings are the only playable option, with a 48 FPS average. Medium settings average 36 FPS, with a minimum of 31 FPS and a maximum of 41 FPS. High settings drop to a 30 FPS average, which is on the edge of playability for some. Ultra settings are essentially a slideshow, with a 22 FPS average. The 4K results confirm that this combo is not intended for high-resolution gaming, as even Low settings cannot maintain a solid 60 FPS. The minimum FPS data at 4K Medium (31 FPS) shows that the system can experience significant frame dips, which can impact the gaming experience.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 5050 is built on the Blackwell 2.0 architecture and manufactured on a 5 nm process by TSMC. It features 2,560 shading units, 80 texture mapping units, and 32 raster output units. The GPU operates at a base clock of 2317 MHz and a boost clock of 2572 MHz. It is equipped with 8 GB of GDDR6 memory on a 128-bit bus, providing a memory bandwidth of 320.0 GB/s. This memory configuration is a key factor in the GPU's performance ceiling, as 8 GB is becoming a baseline for modern games, and the bandwidth, while adequate, is not exceptional.
The GPU's benchmark scores reflect its mid-range positioning. It scores 2,502 in 3DMark Steel Nomad DX12 and has a Passmark G3D score of 17,326. Its percentile ranking among all GPUs is 66, meaning it outperforms roughly 66% of the graphics cards in the database. However, its nearest rivals are telling. The AMD Radeon RX Vega M GL is 0.6% faster, and the AMD Radeon HD 8970M is 1% faster. The AMD Radeon RX 5600 XT is 1.6% slower, and the NVIDIA RTX A4000 Mobile is 1.6% faster. This places the RTX 5050 in a performance bracket that is comparable to previous-generation mid-range parts, despite being a new generation product.
In Red Dead Redemption 2, the GPU's role is the defining factor in the measured FPS. The 8 GB VRAM buffer is likely a constraint at 4K with higher settings, as the game's detailed textures and large open world can easily consume more than 8 GB at that resolution. The 320.0 GB/s memory bandwidth also limits how quickly the GPU can access texture data, which becomes more critical at higher resolutions and settings. The 13.17 TFLOPS of FP32 compute power is modest for a modern GPU, which explains the significant FPS drops at 4K. The RTX 5050 is clearly designed for 1080p gaming, where its compute and memory resources are sufficient to provide a smooth experience, but it lacks the headroom for 4K.
Settings Recommendations — which preset gives the best experience per the measured rows
Based on the measured FPS data, the optimal settings depend on the target resolution and desired frame rate. For a 60 FPS target at 1920x1080, the High preset is the best choice, delivering a 61 FPS average. The Medium preset also offers a solid experience at 73 FPS, which provides more headroom for demanding scenes. Ultra settings should be avoided, as the 44 FPS average is not smooth enough for a game that benefits from responsive controls.
At 2560x1440, the target should be 60 FPS. The Low preset achieves a 73 FPS average, but this comes at a significant visual cost. The Medium preset is the best balance, with a 55 FPS average that is close to the target and the minimum of 46 FPS indicates it will rarely dip into unplayable territory. The High preset, at 46 FPS, is playable but not ideal, and Ultra should be avoided.
At 3840x2160, the data suggests that a smooth 60 FPS experience is not possible with this hardware. The Low preset, at 48 FPS, is the only reasonable choice for a playable frame rate. The Medium preset at 36 FPS is borderline, and High and Ultra are not recommended. The 4K data is a clear indication that this combo is not suited for 4K gaming in this title. The best experience per the measured rows is to prioritize 1080p with High settings or 1440p with Medium settings, as these configurations offer the best trade-off between visual fidelity and smooth performance.
FAQ
Q: Can this system run Red Dead Redemption 2 smoothly at 1080p?
A: Yes. The measured data shows a 61 FPS average on High settings and a 73 FPS average on Medium settings at 1920x1080, both of which are considered smooth. Even Ultra settings, at 44 FPS, are playable, though not ideal.
Q: What is the best resolution for this combo to achieve a 60 FPS target?
A: The 1920x1080 resolution is the only one where a 60 FPS target is consistently met, with High settings averaging 61 FPS. At 2560x1440, the average FPS is 55 on Medium settings, which is close but not always at 60.
Q: Is the CPU or GPU the limiting factor for this game's performance?
A: The data indicates the GPU is the primary bottleneck. The FPS drops significantly as resolution increases, which is a sign of GPU limitation. The CPU's high benchmark scores and the fact that it can achieve 98 FPS at 1080p Low suggest it has plenty of headroom.
Q: How does the RTX 5050 compare to its nearest rivals in terms of raw GPU performance?
A: The RTX 5050 is essentially tied with its nearest rivals. It is 0.6% slower than the AMD Radeon RX Vega M GL and 1% slower than the AMD Radeon HD 8970M. It is 1.6% faster than the AMD Radeon RX 5600 XT and 1.6% slower than the NVIDIA RTX A4000 Mobile.
Q: Is 4K gaming viable with this setup?
A: Not for a smooth experience. The best 4K result is 48 FPS on Low settings. Medium settings average 36 FPS, and Ultra settings average only 22 FPS. The system is not suited for 4K in this game.
Q: What is the overall performance ranking of this CPU-GPU combo in the benchmark database?
A: This combo ranks 1,760 out of 2,902 tested combos for Red Dead Redemption 2. This places it in the upper half of all tested systems, indicating it is a capable mainstream performer but not a high-end one.
Hardware Specifications
Intel Core i5-14400F
NVIDIA GeForce RTX 5050
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-14400F + NVIDIA GeForce RTX 5050 in Red Dead Redemption 2
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 48.0 |
| 3840x2160 | Medium | 36.0 |
| 3840x2160 | High | 30.0 |
| 3840x2160 | Ultra | 22.0 |
| 2560x1440 | Low | 73.0 |
| 2560x1440 | Medium | 55.0 |
| 2560x1440 | High | 46.0 |
| 2560x1440 | Ultra | 33.0 |
| 1920x1080 | Low | 98.0 |
| 1920x1080 | Medium | 73.0 |
| 1920x1080 | High | 61.0 |
| 1920x1080 | Ultra | 44.0 |
Red Dead Redemption 2 with ii5-14400F + Other GPUs
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Red Dead Redemption 2 with RTX 5050 + Other CPUs
See how Red Dead Redemption 2 performs with the same GPU but different processors.
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