Red Dead Redemption 2
This combination provides smooth gameplay with an average of 77 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 32 | 45 | 54 | 72 |
| 1440p QHD | 49 | 68 | 81 | 108 |
| 1080p Full HD | 65 | 91 | 109 | 145 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Red Dead Redemption 2 with Intel Core i5-14400F + NVIDIA GeForce RTX 3080, In-Depth Analysis
The Intel Core i5-14400F paired with the NVIDIA GeForce RTX 3080 delivers a highly capable Red Dead Redemption 2 experience, but the data indicates that the optimal settings depend heavily on your target resolution and refresh rate. At 1080p, the High preset provides an excellent balance with an average of 91 FPS, while the Medium preset at 1440p offers a strong 81 FPS average for higher fidelity. For 4K gaming, the Low preset is the only viable option for smooth gameplay, yielding 72 FPS, as the High and Ultra presets drop to 45 and 32 FPS respectively, which are below the threshold for a fluid experience on most displays.
Settings Recommendations
The measured FPS data reveals a clear hierarchy in performance across the four presets tested. At 1920x1080, the Ultra preset achieves an average of 65 FPS, while High jumps to 91 FPS, Medium to 109 FPS, and Low to 145 FPS. The most significant performance leap occurs between High and Medium, where the average FPS increases by 18 points, suggesting that the High preset is demanding on the GPU but still delivers a playable frame rate. For the best balance of visual quality and performance at 1080p, the High preset is the recommended choice, as it maintains an average above 90 FPS, which is smooth for most monitors, while avoiding the substantial visual downgrade of the Low preset.
Moving to 2560x1440, the performance scaling shifts. The Ultra preset averages 49 FPS, which is borderline for fast-paced action, while High reaches 68 FPS. The Medium preset provides a more comfortable 81 FPS average, and Low hits 108 FPS. Here, the Medium preset is the optimal selection for 1440p gaming. It offers a significant improvement over High (13 FPS higher average) and maintains a frame rate that is well-suited for the increased pixel density, ensuring that the game remains responsive without compromising too much on environmental detail. The data shows a 32 FPS difference between Medium and Low, which indicates that Low sacrifices considerable visual fidelity for a performance gain that is less necessary at this resolution.
At 3840x2160, the situation becomes more constrained. The Ultra preset struggles with an average of just 32 FPS, and High is not much better at 45 FPS. Medium improves to 54 FPS, but the Low preset is the only configuration that achieves a consistently playable frame rate, averaging 72 FPS. This represents a 27 FPS improvement over Medium, which is critical for 4K displays where the higher resolution demands significantly more from the GPU. While the Low preset will reduce graphical richness, the data suggests that it is the only way to get a smooth experience at this resolution, making it the recommended setting for 4K users.
FAQ
Q: What is the best preset for a 1440p monitor?
A: The Medium preset is recommended for 2560x1440, as it delivers an average of 81 FPS. This is 13 FPS higher than the High preset's 68 FPS and 27 FPS lower than Low's 108 FPS, but it provides the best compromise between visual quality and smooth gameplay for this resolution.
Q: Can the combo handle 4K gaming?
A: Yes, but only with significant settings adjustments. At 3840x2160, the Low preset achieves an average of 72 FPS, making it playable. However, the High and Ultra presets drop to 45 and 32 FPS respectively, which are not suitable for a consistently smooth experience.
Q: How does the RTX 3080's VRAM affect performance?
A: The GPU is equipped with 10 GB of GDDR6X memory on a 320-bit bus, providing 760.3 GB/s of bandwidth. This is sufficient for the game's High preset at 1080p and 1440p, as evidenced by the 91 and 68 FPS averages, but the 4K Ultra preset's 32 FPS average suggests the memory capacity may be a limiting factor at the highest settings and resolution.
Q: What is the performance difference between Medium and High at 1080p?
A: The Medium preset averages 109 FPS, which is 18 FPS higher than the High preset's 91 FPS. This indicates that dropping from High to Medium provides a substantial performance boost, making Medium a good option for higher refresh rate displays at 1080p.
Q: Is the CPU a bottleneck in this game?
A: The Intel Core i5-14400F has 10 cores and 16 threads, with a boost clock of 4.70 GHz. Given that the FPS scales consistently with resolution (e.g., 91 FPS at 1080p High vs 45 FPS at 4K High), the data suggests the GPU is the primary limiting factor, rather than the CPU.
Q: What are the minimum FPS figures for the Medium preset?
A: For the Medium preset, the minimum FPS recorded are 92 at 1920x1080, 69 at 2560x1440, and 46 at 3840x2160. These figures show that even at the lowest points, the frame rate remains stable enough for playable sessions at 1080p and 1440p.
GPU Role
The NVIDIA GeForce RTX 3080 is the dominant component in this configuration for Red Dead Redemption 2, with its performance characteristics directly dictating the FPS across different settings. The GPU's core specifications include a base clock of 1440 MHz and a boost clock of 1710 MHz, which are the drivers for its compute capabilities. The card features 8704 shading units and 272 texture mapping units, allowing it to process the complex geometry and textures of the game world efficiently. Its 96 ROPs are crucial for the final pixel output, and the data shows this translates to a strong 91 FPS average at 1080p High.
The memory subsystem is a critical factor in the game's performance, particularly at higher resolutions. The RTX 3080 has 10 GB of GDDR6X memory, which operates at 19 Gbps effective and delivers a bandwidth of 760.3 GB/s over a 320-bit bus. This high bandwidth is essential for streaming textures in Red Dead Redemption 2's expansive environments. At 1440p High, the average FPS drops to 68, and at 4K High, it falls to 45, showing a clear correlation between resolution, memory pressure, and frame rate. The 4K Ultra preset, which demands the most memory, yields only 32 FPS, indicating that the 10 GB capacity may be insufficient for the highest fidelity settings at that resolution, leading to a performance cliff.
The GPU's architectural features also contribute to its performance. Being based on the Ampere architecture, it supports DirectX 12 Ultimate, which the game can leverage for improved rendering efficiency. The RTX 3080's 68 RT cores and 272 tensor cores are present, though the game's traditional rasterization workload primarily utilizes the CUDA cores. The GPU's 29.77 TFLOPS of FP32 performance provides ample compute power for the game's physics and AI calculations, ensuring that the frame rate is not limited by these aspects. The data confirms that the GPU is the primary bottleneck, as the FPS scales inversely with resolution for each preset, a classic sign of GPU-bound performance.
How This Combo Ranks
In the broader context of tested hardware combinations, this specific pairing of the Intel Core i5-14400F and NVIDIA GeForce RTX 3080 holds a rank of 1066 out of 3714 combos for Red Dead Redemption 2. This places it in the top 28.7% of all tested systems, indicating a solidly above-average performance tier. The percentile rank for the CPU is 83, meaning it outperforms 83% of all CPUs in the database on average, and the GPU's percentile is 68, showing it is better than 68% of all GPUs. The combination of a high-tier CPU with a mid-to-high-tier GPU results in a system that is well-suited for this game, though not at the absolute top echelon of performance.
Looking at the CPU's nearest rivals, the data shows it is closely matched with AMD and Intel counterparts. The Core i5-14400F has an average benchmark score of 32279, which is nearly identical to the AMD Ryzen 7 PRO 8840U (32233, 0.1% slower), the Intel Core i9-11900 (32226, 0.2% slower), and the Intel Core i7-12800H (32121, 0.5% slower). It is slightly faster than the AMD Ryzen 7 6800HS (32354, -0.2% faster). This suggests that the CPU is not a differentiator in this game, as its performance is on par with several other mid-to-high range processors, and the GPU will likely determine the final FPS.
The GPU's nearest rivals are somewhat surprising, as the RTX 3080's average score of 23172 is closely aligned with much older or lower-tier cards like the NVIDIA P106-100 (23249, -0.3% faster), AMD Radeon Pro Vega 16 (23250, -0.3% faster), and AMD Radeon RX 6600M (23273, -0.4% faster). This indicates that in the aggregate benchmark, the RTX 3080's raw compute is comparable to these cards, but for the specific workload of Red Dead Redemption 2, its 10 GB of GDDR6X memory and higher bandwidth provide a clear advantage, as seen in the measured FPS figures. The combo's rank of 1066 out of 3714 confirms that while the components are individually solid, there are many other combinations that achieve higher frame rates in this game, likely featuring more powerful GPUs.
Resolution Scaling
The measured FPS data reveals a clear pattern of performance degradation as resolution increases, which is indicative of a GPU-bound scenario. At the High preset, the average FPS drops from 91 at 1920x1080 to 68 at 2560x1440 and further to 45 at 3840x2160. This represents a 25.3% decrease from 1080p to 1440p, and a 33.8% decrease from 1440p to 4K. The scaling is consistent, suggesting that the RTX 3080 is the limiting factor, as the CPU's processing load does not increase significantly with resolution.
Looking at the Low preset, the FPS scales from 145 at 1080p to 108 at 1440p and 72 at 4K, showing a similar proportional drop. The Medium preset follows the same trend, with averages of 109, 81, and 54 FPS across the three resolutions. The Ultra preset, which is the most demanding, shows the steepest decline, falling from 65 FPS at 1080p to 49 FPS at 1440p and 32 FPS at 4K. This indicates that the GPU's processing power and memory bandwidth are being saturated at higher resolutions, particularly with the more complex presets.
The implications for the limiting component are clear. If the CPU were the bottleneck, the FPS would remain relatively flat across resolutions, as the CPU's workload is independent of pixel count. Instead, the FPS drops significantly at each step up in resolution, which is the classic signature of a GPU limitation. The data also shows that the gap between Low and Ultra presets widens at higher resolutions (80 FPS difference at 1080p, 59 FPS at 1440p, and 40 FPS at 4K), further confirming that the GPU's rendering capabilities are the primary constraint. For users aiming for higher resolutions, the analysis suggests that reducing settings is more effective than trying to upgrade the CPU, as the GPU will remain the bottleneck.
Measured FPS Breakdown
At 1920x1080, the results show a wide range of performance depending on the preset. The Low preset delivers the highest average FPS at 145, providing an extremely smooth experience ideal for high-refresh-rate monitors. The Medium preset averages 109 FPS, with a minimum of 92 FPS and a maximum of 125 FPS, indicating consistent frame pacing. The High preset averages 91 FPS, which is still very playable. The Ultra preset drops to an average of 65 FPS, which is the lowest at this resolution but remains acceptable for most gamers.
At 2560x1440, the performance scales down as expected. The Low preset averages 108 FPS, maintaining a high level of fluidity. The Medium preset averages 81 FPS, with a minimum of 69 FPS and a maximum of 93 FPS, showing a slightly wider variance than at 1080p. The High preset averages 68 FPS, which is a noticeable drop from the 1080p figure. The Ultra preset averages 49 FPS, which is below the standard 60 FPS threshold and may result in noticeable stuttering in demanding scenes.
For 3840x2160, the data highlights the GPU's limitations at 4K. The Low preset is the only one to achieve a playable average, at 72 FPS. The Medium preset averages 54 FPS, with a minimum of 46 FPS and a maximum of 62 FPS, which is borderline for smooth gameplay. The High preset averages 45 FPS, and the Ultra preset averages 32 FPS, both of which are too low for a satisfying experience. This breakdown confirms that the RTX 3080 can handle 4K only with significant settings reductions, while 1080p and 1440p offer more flexibility for higher quality presets.
Hardware Specifications
Intel Core i5-14400F
NVIDIA GeForce RTX 3080
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i5-14400F + NVIDIA GeForce RTX 3080 in Red Dead Redemption 2
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 72.0 |
| 3840x2160 | Medium | 54.0 |
| 3840x2160 | High | 45.0 |
| 3840x2160 | Ultra | 32.0 |
| 2560x1440 | Low | 108.0 |
| 2560x1440 | Medium | 81.0 |
| 2560x1440 | High | 68.0 |
| 2560x1440 | Ultra | 49.0 |
| 1920x1080 | Low | 145.0 |
| 1920x1080 | Medium | 109.0 |
| 1920x1080 | High | 91.0 |
| 1920x1080 | Ultra | 65.0 |
Red Dead Redemption 2 with ii5-14400F + Other GPUs
See how Red Dead Redemption 2 performs with the same CPU but different graphics cards.
Red Dead Redemption 2 with RTX 3080 + Other CPUs
See how Red Dead Redemption 2 performs with the same GPU but different processors.
Other Games with ii5-14400F + RTX 3080
Explore FPS benchmarks for other games using this same hardware combination.