Red Dead Redemption 2
This combination offers playable performance with an average of 42 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 18 | 24 | 29 | 39 |
| 1440p QHD | 27 | 37 | 44 | 59 |
| 1080p Full HD | 36 | 49 | 59 | 79 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Red Dead Redemption 2 with AMD Ryzen 7 7700 + Intel Arc B570, In-Depth Analysis
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 7 7700 is an 8-core, 16-thread processor based on the Zen 4 Raphael architecture, built on TSMC's 5 nm process. Its base clock is 3.80 GHz with a boost clock of 5.30 GHz, and it carries a 65 W TDP. The CPU features 64 KB of L1 cache per core, 1 MB of L2 per core, and a shared 32 MB L3 cache. This configuration places it in the 87th percentile among all CPUs tested in the database, with an average benchmark score of 40081.
In synthetic benchmarks, the Ryzen 7 7700 shows strong scaling from 2 threads (2043 in 3DMark) to 8 threads (6933) and then to max threads (8479), indicating that the eight physical cores are fully utilized and the additional threads provide modest gains. The Cinebench R23 multicore score of 18760 versus a single-core score of 1930 suggests a roughly 9.7x scaling factor across 16 threads, which is typical for a well-balanced desktop processor. For Red Dead Redemption 2, this means the CPU is unlikely to be the primary constraint at most settings, as the game's workload—especially at lower resolutions—leans heavily on single-thread performance and a handful of cores. The 3DMark single-thread score of 1049 and the Geekbench single-core score of 2525 are strong indicators that this processor can feed frames quickly.
The nearest rivals in the database are the AMD Ryzen AI 9 365 (avg score 40048, delta +0.1%), the Intel Core 5 221E (40144, delta -0.2%), the AMD Ryzen 9 270 (40246, delta -0.4%), and the Intel Core i9-13905H (40313, delta -0.6%). All of these are within a fraction of a percent of the Ryzen 7 7700, meaning that in CPU-bound scenarios, the 7700 should perform essentially identically to these alternatives. The 8-core, 16-thread design is more than adequate for Red Dead Redemption 2, which is known to scale well up to about 8 threads, but rarely shows meaningful gains beyond that. The data in this combo's measured FPS suggests that at 1080p Low, where the CPU has the most headroom to matter, the system reaches 79 FPS average—a figure that is respectable but not exceptional, hinting that the GPU is still the limiting factor even at the lowest settings.
FAQ
Q: What is the average FPS at 1080p with High settings in Red Dead Redemption 2?
A: The measured average FPS at 1920x1080 with High settings is 49 FPS. This is notably lower than the 79 FPS at Low settings, indicating that the quality preset has a substantial impact on performance at this resolution.
Q: How does the Ryzen 7 7700 compare to its nearest rival, the AMD Ryzen AI 9 365?
A: The Ryzen 7 7700 has an average benchmark score of 40081, while the Ryzen AI 9 365 scores 40048. The delta is +0.1%, meaning the 7700 is essentially tied with its closest competitor, with a negligible performance advantage.
Q: What is the minimum FPS recorded at 1440p Medium settings?
A: At 2560x1440 with Medium settings, the measured minimum FPS is 38, with an average of 44 and a maximum of 51. This shows that while the average is playable, there are frame dips that could be noticeable in demanding scenes.
Q: Does the combo rank in the top half of tested configurations for this game?
A: The comboRankInGame is 2335 out of 2902 total combos, placing it in the 80.5th percentile of all tested combinations for Red Dead Redemption 2. This is below the median, suggesting that this specific CPU-GPU pairing is not among the strongest performers in the database for this title.
Q: What is the boost clock of the Ryzen 7 7700?
A: The boost clock is 5.30 GHz, while the base clock is 3.80 GHz. This 1.5 GHz boost headroom allows the processor to respond quickly to demanding single-threaded workloads, which is relevant for older games like Red Dead Redemption 2 that may not fully utilize all 16 threads.
Q: How much VRAM does the Intel Arc B570 have, and what is its memory bandwidth?
A: The Intel Arc B570 has 10 GB of GDDR6 memory on a 160-bit bus, with a memory bandwidth of 380.0 GB/s. The memory clock is 2375 MHz (19 Gbps effective). This capacity is sufficient for 1080p and 1440p gaming, but the 4K data suggests it may struggle with ultra-high resolutions.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The measured FPS data shows a clear and consistent pattern of performance degradation as resolution increases. At Low settings, the average FPS drops from 79 at 1080p to 59 at 1440p (a 25.3% reduction) and then to 39 at 4K (a further 33.9% reduction from 1440p). At High settings, the progression is from 49 FPS at 1080p to 37 FPS at 1440p (a 24.5% drop) and then to 24 FPS at 4K (a 35.1% drop). Medium settings follow a similar trajectory: 59 FPS at 1080p, 44 FPS at 1440p (a 25.4% drop), and 29 FPS at 4K (a 34.1% drop). Ultra settings are the most punishing, with 36 FPS at 1080p, 27 FPS at 1440p (a 25.0% drop), and 18 FPS at 4K (a 33.3% drop).
The consistency of these percentage drops—roughly 25% from 1080p to 1440p and another 33-35% from 1440p to 4K—is a strong indicator that the GPU is the primary limiting component across all settings. If the CPU were the bottleneck, we would expect to see diminishing FPS differences as resolution increases, because the GPU would be doing more work per frame while the CPU workload stays roughly constant. Instead, the linear scaling with pixel count suggests that the Intel Arc B570's rendering throughput is the constraint. The 4K results, where even Low settings only yield 39 FPS, reinforce this interpretation: the GPU's 11.52 TFLOPS FP32 compute and 200.0 GPixel/s pixel rate are simply not sufficient for 4K in this demanding title.
Another way to read the data is to look at the settings scaling at a fixed resolution. At 1080p, going from Low to Ultra costs 43 FPS (from 79 to 36), a 54.4% reduction. At 1440p, the same settings change costs 32 FPS (from 59 to 27), a 54.2% reduction. At 4K, it costs 21 FPS (from 39 to 18), a 53.8% reduction. The near-identical percentage drops across resolutions indicate that the quality presets scale GPU workload proportionally, and the GPU is equally stressed at every resolution. This is classic GPU-bound behavior. The CPU's 8 cores and 16 threads are not the limiting factor here; even at 1080p Low, where CPU load is highest relative to GPU, the system only reaches 79 FPS, which is well below what the Ryzen 7 7700 is capable of in other titles.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
1920x1080 (1080p):
- Low: average 79 FPS
- Medium: average 59 FPS, minimum 50, maximum 68
- High: average 49 FPS
- Ultra: average 36 FPS
At 1080p, the system is fully playable at Low and Medium, with the Medium preset providing a 59 FPS average and a minimum of 50 FPS that keeps frame times relatively consistent. High drops to 49 FPS, which is still smooth for many players, but Ultra at 36 FPS is below the 60 FPS threshold and may feel stuttery in busy scenes. The jump from Low to Medium costs 20 FPS (a 25.3% reduction), while the jump from Medium to High costs 10 FPS (a 16.9% reduction), and High to Ultra costs 13 FPS (a 26.5% reduction). This non-linear scaling suggests that the Medium preset offers the best balance of visual quality and performance at 1080p.
2560x1440 (1440p):
- Low: average 59 FPS
- Medium: average 44 FPS, minimum 38, maximum 51
- High: average 37 FPS
- Ultra: average 27 FPS
At 1440p, Low settings just barely maintain a 60 FPS average (59 FPS), while Medium drops to 44 FPS with a minimum of 38 FPS—still playable but with noticeable dips. High at 37 FPS and Ultra at 27 FPS are both below the smooth threshold, making them less desirable for competitive or fast-paced play. The percentage reductions from Low to Medium (25.4%) and Medium to High (15.9%) are similar to 1080p, but the absolute numbers are lower, reinforcing the GPU-bound nature of the workload.
3840x2160 (4K):
- Low: average 39 FPS
- Medium: average 29 FPS, minimum 25, maximum 34
- High: average 24 FPS
- Ultra: average 18 FPS
At 4K, even Low settings only achieve 39 FPS, and Medium drops to 29 FPS with a minimum of 25 FPS. High at 24 FPS and Ultra at 18 FPS are essentially unplayable for a smooth experience. The data shows that 4K is not a viable resolution for this combo in Red Dead Redemption 2, regardless of settings. The minimum FPS at 4K Medium (25 FPS) is particularly telling—it indicates that the game can dip below 30 FPS even on moderate settings, which would cause visible judder.
How This Combo Ranks
The combo of AMD Ryzen 7 7700 and Intel Arc B570 ranks 2335 out of 2902 tested combinations for Red Dead Redemption 2. This places it in the 80.5th percentile of all combos, meaning it performs worse than roughly 80% of the other CPU-GPU pairings in the database for this specific game. The rank is heavily influenced by the GPU, as the Ryzen 7 7700 is a high-end desktop processor (87th percentile among CPUs), while the Arc B570 sits at the 65th percentile among GPUs. The mismatch between CPU and GPU performance is evident: the processor has ample headroom, but the graphics card cannot translate that into high frame rates.
To contextualize the GPU's contribution, the Intel Arc B570's nearest rivals include the NVIDIA GeForce RTX 3070 Mobile (avg score 20534, delta +0.1%), the Intel Arc A750 (20582, delta -0.1%), the NVIDIA Quadro M4000M (20480, delta +0.4%), and the AMD Radeon R9 M390X (20662, delta -0.5%). All of these are within 0.5% of the Arc B570's average benchmark score of 20556. This means that the B570 is essentially equivalent to a mid-range mobile GPU from the previous generation, which is not well-suited to the heavy graphical demands of Red Dead Redemption 2 at high resolutions and settings.
The combo rank of 2335 out of 2902 is below the median (which would be around 1451), indicating that this pairing is in the lower third of all tested systems. Given that the CPU is not the bottleneck, upgrading the GPU would likely yield significant improvements in this game. For example, moving to a GPU that ranks in the 90th percentile would likely push the combo rank well into the top half, as the Ryzen 7 7700 has the compute headroom to support a faster graphics card. The data suggests that this combo is best suited for 1080p gaming at Low to Medium settings, where it can achieve playable frame rates.
Settings Recommendations
Based on the measured FPS data, the optimal settings for this combo depend heavily on the target resolution and the user's frame rate preferences.
At 1080p: The Medium preset is the recommended choice. It delivers a 59 FPS average with a minimum of 50 FPS, which is smooth enough for most players. Low settings offer 79 FPS, which is better for competitive play, but the visual quality trade-off is significant. High (49 FPS) and Ultra (36 FPS) are not recommended, as they dip below the 60 FPS threshold and may cause noticeable stutter. The Medium preset provides a 59 FPS average that is close to the 60 FPS target, and the 50 FPS minimum ensures that frame dips are not jarring.
At 1440p: Low settings are the only preset that approaches playable frame rates, with a 59 FPS average. Medium drops to 44 FPS (minimum 38 FPS), which is borderline acceptable but may feel inconsistent. High (37 FPS) and Ultra (27 FPS) are not recommended for a smooth experience. If the user prioritizes visual quality over frame rate, Medium is the highest preset that stays above 40 FPS, but Low is the safest option for maintaining near-60 FPS performance.
At 4K: No preset is truly playable. Low settings at 39 FPS are the best case, but this is still below 40 FPS and will feel sluggish. Medium (29 FPS) and above are not viable. The recommendation is to avoid 4K entirely with this combo and instead run the game at 1440p or 1080p with higher settings for a better overall experience.
The data shows a clear pattern: the Medium preset at 1080p is the sweet spot for this combo, offering a balance of visual fidelity and performance. Lowering resolution to 1440p and using Low settings gives a similar FPS but with a higher pixel count, which may be preferable for users with 1440p monitors. However, the 1080p Medium experience is more consistent, with a narrower gap between average and minimum FPS (9 FPS) compared to 1440p Low (no minimum data, but the average is identical at 59 FPS).
GPU Role — VRAM, clocks, and how they relate to this game's results
The Intel Arc B570 is built on the Xe2-HPG architecture (Battlemage, Arc 5 generation) using TSMC's 5 nm process, with 19,600 million transistors on a 272 mm² die. It has 2304 shading units, 144 texture mapping units, and 80 raster output units, along with 18 ray tracing cores. The GPU operates at a base and boost clock of 2500 MHz, with a memory clock of 2375 MHz (19 Gbps effective). The 10 GB of GDDR6 memory on a 160-bit bus provides 380.0 GB/s of bandwidth, which is a critical specification for a game like Red Dead Redemption 2 that features large open-world textures.
The GPU's FP32 compute is 11.52 TFLOPS, and its pixel rate is 200.0 GPixel/s. These figures are moderate for a desktop GPU in 2025, and they directly explain the measured FPS results. At 1080p Low, the GPU can push 79 FPS, but as the resolution increases to 1440p and 4K, the pixel rate becomes the limiting factor. The 200.0 GPixel/s pixel rate is insufficient to maintain high frame rates at 4K, where even Low settings only achieve 39 FPS. The texture rate of 360.0 GTexel/s also plays a role—at higher settings, the game demands more texture filtering, which further reduces performance.
The GPU's memory bandwidth of 380.0 GB/s is another potential bottleneck. Red Dead Redemption 2 is known for large, detailed textures, and the 10 GB VRAM capacity is adequate for 1080p and 1440p, but at 4K, the memory bandwidth may be insufficient to feed the GPU quickly enough. The 160-bit bus is narrower than what higher-tier GPUs typically use, and the 380.0 GB/s bandwidth is modest compared to the 83.2 GB/s of the CPU's memory bandwidth—though the comparison is not direct, as the GPU has its own dedicated memory.
The Arc B570's nearest rival, the Intel Arc A750 (avg score 20582, delta -0.1%), shows nearly identical performance, which suggests that both are mid-range offerings with similar rasterization capabilities. The NVIDIA GeForce RTX 3070 Mobile (20534, delta +0.1%) is also within 0.1%, indicating that the B570 matches a previous-generation laptop GPU in raw compute. However, the B570's 10 GB VRAM is larger than what many mobile GPUs offer, which could help with texture-heavy scenes. The 65th percentile ranking among all GPUs confirms that this is a middle-of-the-pack graphics card, and the measured FPS data in Red Dead Redemption 2 aligns with that expectation—playable at 1080p, marginal at 1440p, and not viable at 4K.
Hardware Specifications
AMD Ryzen 7 7700
Intel Arc B570
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 7700 + Intel Arc B570 in Red Dead Redemption 2
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 39.0 |
| 3840x2160 | Medium | 29.0 |
| 3840x2160 | High | 24.0 |
| 3840x2160 | Ultra | 18.0 |
| 2560x1440 | Low | 59.0 |
| 2560x1440 | Medium | 44.0 |
| 2560x1440 | High | 37.0 |
| 2560x1440 | Ultra | 27.0 |
| 1920x1080 | Low | 79.0 |
| 1920x1080 | Medium | 59.0 |
| 1920x1080 | High | 49.0 |
| 1920x1080 | Ultra | 36.0 |
Red Dead Redemption 2 with Ryzen 7 7700 + Other GPUs
See how Red Dead Redemption 2 performs with the same CPU but different graphics cards.
Red Dead Redemption 2 with Arc B570 + Other CPUs
See how Red Dead Redemption 2 performs with the same GPU but different processors.
Other Games with Ryzen 7 7700 + Arc B570
Explore FPS benchmarks for other games using this same hardware combination.