Red Dead Redemption 2
This combination may struggle with this title, averaging 25 FPS. Consider upgrading hardware or significantly lowering settings.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 10 | 14 | 17 | 23 |
| 1440p QHD | 16 | 22 | 26 | 35 |
| 1080p Full HD | 21 | 29 | 35 | 47 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Red Dead Redemption 2 with AMD Ryzen 7 5800XT + Intel Arc B370, In-Depth Analysis
# How This Combo Ranks
The AMD Ryzen 7 5800XT paired with the Intel Arc B370 ranks 2670th out of 2902 tested combos in Red Dead Redemption 2. That places this configuration in the bottom 8% of all tested combinations, a result driven almost entirely by the GPU's severe performance ceiling. The CPU itself is far from the bottleneck—it sits in the 81st percentile among all CPUs with an average benchmark score of 29879—but the Arc B370's integrated-class silicon drags the entire system down to near-unplayable frame rates in this title.
Benchmark results indicate a stark mismatch between processor capability and graphics output. The Ryzen 7 5800XT's multi-threaded scores are competitive with mobile workstation chips: it trails the AMD Ryzen 7 8845HS by just 0.3% and the AMD Ryzen 7 7840HS by the same margin, while edging out the AMD Ryzen 5 9600X by 0.6%. Yet the Arc B370's 3DMark Steel Nomad DX12 score of 1184 places it in the 5th percentile of all GPUs, with nearest rivals being the ATI Mobility Radeon HD 5570 (-0.2% delta), ATI Radeon HD 5770 (-0.5%), and AMD Radeon HD 7650M (-0.7%). The GPU's performance class is roughly a decade behind its CPU partner.
This combo ranks where it does because Red Dead Redemption 2 is a demanding title that scales heavily with graphics hardware. The data shows that even at the lowest settings and resolution, this system barely reaches playable territory, and at higher presets it falls into single-digit or low-teen frame rates. The rank of 2670 reflects a system that can run the game, but only under very specific conditions that we will detail in the settings recommendations.
GPU Role
The Intel Arc B370 is the decisive factor in every measured result. This is an integrated graphics processor based on the Xe3-LPG architecture (chip: Panther Lake), manufactured on Intel's 3 nm process. Its specifications reveal a part designed for power efficiency, not gaming performance: a 25 W TDP, 1280 shading units, 40 TMUs, and just 20 ROPs. The clock behavior is telling—a 300 MHz base clock that boosts to 2400 MHz—but the memory configuration is the true limitation.
The Arc B370 uses System Shared memory, meaning it has no dedicated VRAM. Memory type, bus width, and bandwidth are all listed as System Shared or System Dependent, which means the GPU borrows from the system's DDR4 memory pool via the Ryzen 7 5800XT's dual-channel 51.2 GB/s interface. This creates a fundamental bandwidth bottleneck in a game like Red Dead Redemption 2, which streams large textures and geometry. The pixel rate of 48.00 GPixel/s and texture rate of 96.00 GTexel/s sound adequate on paper, but the FP32 throughput of 6.144 TFLOPS is modest, and the shared memory path chokes when the game demands high-resolution assets.
In practice, this GPU's role is to be the limiting component at every resolution and setting tested. The CPU has 8 cores and 16 threads based on Zen 3 architecture with a 32 MB shared L3 cache, and its Cinebench R23 multi-core score of 23794 shows it can feed frames far faster than this GPU can render them. The measured FPS deltas across settings are consistent with a GPU-bound scenario: lowering graphics quality yields proportionally larger gains than would be expected if the CPU were the constraint. The Arc B370's percentile rank of 5 versus the CPU's 81 tells the entire story—this is a processor waiting on a graphics solution that cannot keep up.
Settings Recommendations
Given the measured data, the only viable path to acceptable performance is the Low preset at 1080p. This combination delivers an average of 47 FPS, which is the single highest frame rate recorded across all tested configurations. Every other setting at 1080p falls below the generally accepted playable threshold of 30 FPS: Medium averages 35 FPS, High drops to 29 FPS, and Ultra bottoms out at 21 FPS.
At 1440p, the Low preset yields 35 FPS, which is playable but marginal, and the frame pacing will suffer during busy scenes. Medium at 1440p drops to 26 FPS (with a minimum of 22 FPS and maximum of 30 FPS), which is below smooth gameplay. High and Ultra at 1440p are non-viable at 22 FPS and 16 FPS, respectively.
At 4K, no setting is playable. Low averages 23 FPS, Medium 17 FPS (min 15, max 20), High 14 FPS, and Ultra 10 FPS. The data is unambiguous: this combo should be configured at 1080p Low for any real gaming session. The 47 FPS average at this setting represents the only configuration where the game approaches fluid motion, and even then, users should expect dips during heavy action sequences given that the GPU has no dedicated VRAM.
For users who prioritize visual fidelity over frame rate, the 1080p Medium preset at 35 FPS is the highest quality setting that maintains playability, but the measured minimum of 30 FPS indicates it sits right at the edge. The recommendation is clear: 1080p Low is the sweet spot, with 1440p Low as a compromise for users with higher-resolution displays who can tolerate a 35 FPS average.
Measured FPS Breakdown
The measured data spans three resolutions and four quality presets, producing twelve distinct data points. The results form a consistent pattern of GPU-bound scaling.
1080p (1920x1080):
- Low: 47 FPS average
- Medium: 35 FPS average (min 30, max 40)
- High: 29 FPS average
- Ultra: 21 FPS average
The progression from Low to Ultra at 1080p shows a drop of 26 FPS (from 47 to 21), representing a 55% reduction in frame rate. The step from Low to Medium costs 12 FPS, Medium to High costs 6 FPS, and High to Ultra costs 8 FPS. The non-linear scaling suggests that the Medium preset hits a sweet spot where the GPU is still managing memory traffic effectively, while Ultra overwhelms the shared memory subsystem.
1440p (2560x1440):
- Low: 35 FPS average
- Medium: 26 FPS average (min 22, max 30)
- High: 22 FPS average
- Ultra: 16 FPS average
At 1440p, the Low preset loses 12 FPS compared to 1080p Low, a 26% drop. The Medium preset loses 9 FPS (26%), High loses 7 FPS (24%), and Ultra loses 5 FPS (24%). The consistent percentage drop across presets indicates that resolution scaling is uniform regardless of quality level, pointing to a pure fill-rate and bandwidth limitation rather than a shading or texture bottleneck.
4K (3840x2160):
- Low: 23 FPS average
- Medium: 17 FPS average (min 15, max 20)
- High: 14 FPS average
- Ultra: 10 FPS average
At 4K, the Low preset delivers 23 FPS, which is a 51% drop from 1080p Low. Medium drops 18 FPS from 1080p Medium (51%), High drops 15 FPS (52%), and Ultra drops 11 FPS (52%). The near-identical percentage drops across all presets at each resolution step confirm that the GPU is the sole limiting factor—the CPU's performance headroom is never exposed because the Arc B370 cannot render frames fast enough at any resolution.
Resolution Scaling
The FPS data reveals a textbook GPU-bound scaling curve. Moving from 1080p to 1440p reduces frame rates by roughly 24-26% across all presets, and moving from 1440p to 4K reduces them by another 34-38%. The cumulative 1080p-to-4K drop ranges from 51% (Low) to 52% (Ultra), meaning the resolution transition costs roughly half the frame rate regardless of quality settings.
This uniform scaling pattern is the clearest evidence that the limiting component is the Intel Arc B370. If the CPU were the bottleneck, we would expect to see smaller percentage drops at higher resolutions (as the CPU would have more time to prepare frames), or larger drops at lower resolutions (where CPU overhead dominates). Instead, the data shows that every additional pixel costs the same proportional performance, which is the signature of a GPU running out of fill rate and memory bandwidth.
The System Shared memory configuration amplifies this effect. At 1080p, the GPU can fit more of the scene in the shared memory pool, but at 4K the working set grows, forcing more frequent accesses to system memory over the 51.2 GB/s dual-channel interface. This is why 4K performance collapses to 10-23 FPS—the memory subsystem cannot feed the GPU's pixel and texture units at the required rate.
The CPU's role in this scaling is negligible. The Ryzen 7 5800XT's 4.80 GHz boost clock and 8 cores provide ample headroom even at 1080p Low where the system achieves its best 47 FPS. Benchmark results indicate that this CPU could drive far higher frame rates with a more capable discrete GPU, but with the Arc B370, the processor's potential is entirely masked by graphics limitations.
FAQ
Q: Is this combo capable of running Red Dead Redemption 2 at 60 FPS?
A: No. The highest measured average frame rate across all tests is 47 FPS at 1080p Low. No configuration in the measured data reaches 60 FPS.
Q: What is the best resolution for this system?
A: 1920x1080 is the only resolution that delivers a playable experience. At 1080p Low, the system averages 47 FPS, while 1440p Low drops to 35 FPS and 4K Low falls to 23 FPS.
Q: How does the Arc B370 compare to its closest GPU rivals?
A: The Arc B370's 3DMark Steel Nomad score of 1184 places it within 1.4% of the AMD FirePro M2000 (1168), 0.2% behind the ATI Mobility Radeon HD 5570 (1186), 0.5% behind the ATI Radeon HD 5770 (1190), and 0.7% behind the AMD Radeon HD 7650M (1192).
Q: Is the Ryzen 7 5800XT the bottleneck in this system?
A: No. The CPU ranks in the 81st percentile among all CPUs with an average benchmark score of 29879, while the GPU ranks in the 5th percentile. The measured FPS scaling across resolutions confirms the GPU is the limiting component.
Q: What settings should I use for the best experience?
A: 1080p Low is the only configuration that exceeds 40 FPS on average (47 FPS). If you require higher visual quality, 1080p Medium at 35 FPS is the highest preset that maintains an average above 30 FPS.
Q: Does the Arc B370 have dedicated VRAM?
A: No. The GPU uses System Shared memory for size, type, bus width, and bandwidth. Memory bandwidth is listed as System Dependent, meaning it relies on the system's DDR4 memory and dual-channel 51.2 GB/s interface.
Hardware Specifications
AMD Ryzen 7 5800XT
Intel Arc B370
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 7 5800XT + Intel Arc B370 in Red Dead Redemption 2
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 23.0 |
| 3840x2160 | Medium | 17.0 |
| 3840x2160 | High | 14.0 |
| 3840x2160 | Ultra | 10.0 |
| 2560x1440 | Low | 35.0 |
| 2560x1440 | Medium | 26.0 |
| 2560x1440 | High | 22.0 |
| 2560x1440 | Ultra | 16.0 |
| 1920x1080 | Low | 47.0 |
| 1920x1080 | Medium | 35.0 |
| 1920x1080 | High | 29.0 |
| 1920x1080 | Ultra | 21.0 |
Red Dead Redemption 2 with Ryzen 7 5800XT + Other GPUs
See how Red Dead Redemption 2 performs with the same CPU but different graphics cards.
Red Dead Redemption 2 with Arc B370 + Other CPUs
See how Red Dead Redemption 2 performs with the same GPU but different processors.
Other Games with Ryzen 7 5800XT + Arc B370
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