Ready Or Not
This combination delivers exceptional performance with an average of 206 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 72 | 102 | 113 | 129 |
| 1440p QHD | 138 | 196 | 216 | 247 |
| 1080p Full HD | 218 | 311 | 342 | 392 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Ready Or Not with AMD Ryzen 9 9900X3D + NVIDIA GeForce RTX 5070, In-Depth Analysis
How This Combo Ranks
In the benchmark database for Ready Or Not, the AMD Ryzen 9 9900X3D paired with the NVIDIA GeForce RTX 5070 achieves a combo rank of 602 out of 2,947 tested combinations. That places this configuration in the top 20.4% of all tested setups, which is a strong result for a tactical shooter that tends to favor high frame rates over raw graphical fidelity.
The ranking is particularly notable when considering the CPU's position among all processors. The Ryzen 9 9900X3D sits in the 91st percentile against all CPUs, with an average benchmark score of 54,762. Its nearest rivals in synthetic testing are the Intel Core Ultra 5 245KF at 55,093 (a 0.6% advantage for Intel), the Intel Core Ultra 5 245K at 54,053 (1.3% behind), the Intel Xeon 6505P at 53,701 (2% behind), and the Intel Core i7-14700F at 53,620 (2.1% behind). These deltas are small, meaning the 9900X3D is effectively in a dead heat with these competing processors in general compute workloads. The practical implication for Ready Or Not is that the CPU is unlikely to be the bottleneck in most scenarios, which the measured FPS data confirms.
The GPU's percentile rank is lower at 82, but its average benchmark score of 40,377 places it within 1% of several professional workstation cards. The nearest rivals are the AMD Radeon Pro 580 at 40,318 (0.1% difference), the AMD Radeon Pro WX 7100 at 40,063 (0.8% behind), the AMD Radeon Pro 5300 at 40,870 (1.2% ahead of the 5070), and the NVIDIA RTX A500 Mobile at 39,568 (2% behind). These are not gaming-class competitors, which highlights that the RTX 5070's synthetic scores are somewhat misleading for this game. The measured results in Ready Or Not are far stronger than the synthetic averages might suggest, likely because the game's rendering engine does not stress the GPU's compute capabilities as heavily as other workloads.
The combination of a top-decile CPU and a mid-80s-percentile GPU yields a system that can push very high frame rates in this title. The data shows no scenario where the average FPS drops below 72 at 4K Ultra, which is a remarkable outcome for a game that can involve multiple AI characters and dynamic lighting. The ranking of 602 out of 2,947 should be interpreted as "very capable" rather than "top-tier," because the top 600 combos likely include multiple high-end GPUs with larger memory pools.
GPU Role
The NVIDIA GeForce RTX 5070 brings 12 GB of GDDR7 memory on a 192-bit bus, yielding a memory bandwidth of 672.0 GB/s. The memory clock is 1750 MHz, operating at 28 Gbps effective. These specifications are directly relevant to Ready Or Not's performance scaling because the game's texture streaming and shadow rendering can be memory-sensitive at higher resolutions.
The GPU's boost clock is 2512 MHz, with a base clock of 2325 MHz. The 12 GB capacity is sufficient for the measured settings in this game, as evidenced by the fact that even at 4K Ultra, the average FPS is 72. If VRAM were insufficient, the Ultra preset would likely produce stuttering or significant frame drops, but the data shows a playable average. The memory bandwidth of 672.0 GB/s provides ample headroom for the data transfer demands of a tactical shooter, which typically involves moderate polygon counts but heavy shader work.
The RTX 5070's shading units number 6,144, with 192 texture mapping units and 80 raster output units. The pixel rate is 201.0 GPixel/s, and the texture rate is 482.3 GTexel/s. These figures explain why the GPU scales well from 1080p to 1440p but shows a more pronounced drop at 4K. At 1080p High, the average FPS is 311, which is so high that the CPU or game logic likely becomes the limiting factor. At 4K Ultra, the average drops to 72, indicating the GPU is now the primary constraint.
The GPU's FP32 performance is 30.87 TFLOPS, with FP16 matching at 30.87 TFLOPS (1:1 ratio). This compute capability is more than sufficient for Ready Or Not's rendering pipeline, which does not rely on extreme compute workloads like some open-world titles. The 48 RT cores and 192 tensor cores are present but likely underutilized in this game, as tactical shooters rarely implement heavy ray tracing effects that would leverage these units.
The measured FPS data across all resolutions and settings shows that the GPU's 12 GB VRAM is never a limiting factor. The lowest average FPS recorded is 72 at 4K Ultra, which is still a playable frame rate. This indicates that the GPU's memory subsystem is well-balanced with its compute capabilities for this specific title. The bandwidth figure of 672.0 GB/s is particularly relevant for the 4K results, where the GPU must fetch larger textures and more complex scene data.
Settings Recommendations
The measured data provides four presets at each of three resolutions: Low, Medium, High, and Ultra. The optimal choice depends on the target resolution and the desired balance between visual quality and frame rate.
At 1080p, all presets deliver extremely high frame rates. Low averages 392 FPS, Medium 342 FPS, High 311 FPS, and Ultra 218 FPS. The jump from High to Ultra costs 93 FPS on average, which is a significant drop. For competitive play on a high-refresh monitor, High at 1080p is the recommended setting, as 311 FPS is well above the refresh rate of most displays. Ultra at 218 FPS is still excellent but offers diminishing returns for the 30% performance penalty.
At 1440p, the pattern is similar but with lower absolute numbers. Low averages 247 FPS, Medium 216 FPS, High 196 FPS, and Ultra 138 FPS. The Medium preset at 216 FPS is the sweet spot for 1440p, as it provides a 20 FPS advantage over High while maintaining a visual quality that is likely indistinguishable in fast-paced gameplay. Ultra at 138 FPS is playable but represents a 36% drop from High, which may not be worth the visual improvements in a tactical shooter where spotting enemies is more important than texture detail.
At 4K, the choices become more constrained. Low averages 129 FPS, Medium 113 FPS, High 102 FPS, and Ultra 72 FPS. For a 60 Hz display, Ultra at 72 FPS is acceptable, but for a 120 Hz or higher display, High at 102 FPS is the better choice. Medium at 113 FPS offers a 11 FPS advantage over High, which could be significant for maintaining a stable frame rate during intense firefights. Low at 129 FPS is the only preset that approaches high-refresh territory at 4K, but the visual sacrifice is substantial.
The best overall experience per the measured rows is the Medium preset at 1440p, offering 216 FPS average with a minimum of 183 FPS and maximum of 248 FPS. This combination provides high frame rates with enough visual fidelity for the game's dark environments and tactical visibility requirements. For users with 4K displays, High at 102 FPS is the recommended balance, as it stays above the 100 FPS threshold while maintaining decent visual quality.
FAQ
Q: What is the average frame rate at 1440p with Medium settings?
A: The measured average FPS at 2560x1440 with Medium settings is 216, with a minimum of 183 and a maximum of 248 FPS.
Q: How does the RTX 5070's VRAM capacity affect performance in Ready Or Not?
A: The GPU has 12 GB of GDDR7 memory. The measured data shows no VRAM-related performance degradation, as even the most demanding preset (4K Ultra) maintains an average of 72 FPS.
Q: Is the Ryzen 9 9900X3D a bottleneck at 1080p?
A: At 1080p Low, the average FPS is 392, which is exceptionally high. The CPU's 12 cores and 24 threads, with a boost clock of 5.50 GHz, are sufficient to feed the GPU at these frame rates, though the game logic may impose an upper ceiling.
Q: What is the frame rate difference between 1080p Ultra and 1440p Ultra?
A: At 1080p Ultra, the average FPS is 218. At 1440p Ultra, the average drops to 138. This represents a 36.7% decrease in average frame rate.
Q: Which preset provides the highest minimum frame rate at 4K?
A: The Medium preset at 3840x2160 has a measured minimum FPS of 96 and a maximum of 130, with an average of 113. This is the only 4K preset with min/max data available.
Q: How does the combo rank in the database compare to its percentile standings?
A: The combo ranks 602 out of 2,947 tested combos, placing it in the top 20.4%. The CPU is in the 91st percentile of all CPUs, while the GPU is in the 82nd percentile of all GPUs.
Resolution Scaling
The measured FPS data reveals a clear pattern of how the system scales across resolutions. At High settings, the average FPS goes from 311 at 1080p, to 196 at 1440p, to 102 at 4K. This represents a 37% drop from 1080p to 1440p, and a further 48% drop from 1440p to 4K. The scaling is not linear, which suggests that the GPU becomes progressively more stressed as pixel count increases.
At Low settings, the averages are 392 at 1080p, 247 at 1440p, and 129 at 4K. The percentage drops are 37% and 48% respectively, mirroring the High preset scaling almost exactly. This consistency indicates that the resolution scaling is largely independent of the preset chosen, which is a hallmark of a GPU-bound scenario at 4K but a mix of CPU and GPU constraints at 1080p.
The Medium preset shows the same trend: 342 at 1080p, 216 at 1440p, and 113 at 4K. The drop from 1080p to 1440p is 36.8%, and from 1440p to 4K is 47.7%. Ultra settings follow with 218, 138, and 72 respectively, showing drops of 36.7% and 47.8%. The uniform scaling across all presets strongly indicates that the rendering resolution is the dominant factor, not the specific graphical features enabled.
The limiting component shifts as resolution increases. At 1080p, the average FPS of 392 at Low settings is so high that the CPU's single-thread performance or the game's engine logic likely caps the frame rate. The CPU's single-thread score in Cinebench R23 is 6,739, which is strong but not unlimited. At 1440p, the GPU begins to take over as the primary constraint, though the still-high frame rates (247 at Low) suggest some CPU involvement remains. At 4K, the GPU is unequivocally the bottleneck, as evidenced by the 48% drop from 1440p to 4K across all presets.
The data shows that the system is well-balanced for 1440p gaming, where the GPU and CPU are both contributing meaningfully. At 1080p, the CPU may be limiting, and at 4K, the GPU is clearly limiting. The 12 GB VRAM and 672.0 GB/s bandwidth are sufficient to prevent memory bottlenecks at 4K, as the 102 FPS at High settings demonstrates.
CPU Role
The AMD Ryzen 9 9900X3D is a 12-core, 24-thread processor based on the Zen 5 architecture, codenamed Granite Ridge, built on a 4 nm process at TSMC. It has a base clock of 4.40 GHz and a boost clock of 5.50 GHz, with a thermal design power of 120 W. The CPU supports DDR5 memory with dual-channel configuration and a memory bandwidth of 89.6 GB/s, along with ECC memory support.
The CPU's cache hierarchy is substantial: 80 KB of L1 per core, 1 MB of L2 per core, and 128 MB of L3 cache. This large L3 cache is critical for gaming performance, as it allows frequently accessed data to stay on-chip. In Ready Or Not, which involves complex AI routines for suspects and civilians, the large cache likely helps maintain consistent frame times.
Synthetic benchmarks show the CPU's strengths. In Cinebench R23, it scores 47,737 in multicore and 6,739 in single-core. The single-core score is particularly relevant for a tactical shooter, where game logic and AI decisions are often single-threaded. The Geekbench scores are 22,884 multicore and 3,041 single-core. The 3DMark results show scaling from 2,512 for 2 threads to 13,795 for max threads, indicating good thread scaling for workloads that can utilize more cores.
The CPU's nearest rivals in synthetic testing are all within 2.1% of its average score, meaning the 9900X3D does not have a significant compute advantage over these alternatives. However, in Ready Or Not specifically, the measured FPS at 1080p Low (392 average) suggests the CPU is not a limiting factor at lower resolutions. The boost clock of 5.50 GHz and the large L3 cache likely contribute to this headroom.
The CPU's memory bandwidth of 89.6 GB/s is adequate for feeding the GPU's data requests, though it is notably lower than the GPU's own 672.0 GB/s. This disparity is expected, as the CPU's memory interface is designed for general-purpose workloads, while the GPU's memory system is optimized for streaming large amounts of texture and geometry data.
At 4K resolutions, the CPU's role diminishes because the GPU becomes the bottleneck. The measured FPS at 4K Ultra (72) is less than a third of the 1080p Low result (392), showing that the GPU's workload scales with resolution while the CPU's workload stays relatively constant. The CPU's 12 cores and 24 threads are more than sufficient for Ready Or Not's multi-threaded rendering tasks, and the data shows no evidence of CPU-related stuttering or frame drops.
Measured FPS Breakdown
The complete set of measured frame rates is as follows, organized by resolution and settings.
At 1920x1080: Low averages 392 FPS. Medium averages 342 FPS with a minimum of 290 and a maximum of 393. High averages 311 FPS. Ultra averages 218 FPS. The spread from Low to Ultra is 174 FPS, or 44.4% of the Low value. The Medium preset's minimum of 290 FPS is higher than the Ultra average, demonstrating that preset selection has a larger impact on performance than the 1080p resolution itself.
At 2560x1440: Low averages 247 FPS. Medium averages 216 FPS with a minimum of 183 and a maximum of 248. High averages 196 FPS. Ultra averages 138 FPS. The spread from Low to Ultra is 109 FPS, or 44.1% of the Low value, which is nearly identical to the 1080p spread. This suggests that the relative cost of each preset is consistent across resolutions.
At 3840x2160: Low averages 129 FPS. Medium averages 113 FPS with a minimum of 96 and a maximum of 130. High averages 102 FPS. Ultra averages 72 FPS. The spread from Low to Ultra is 57 FPS, or 44.2% of the Low value. This consistent 44% spread across all three resolutions is a strong indicator that the presets impose a fixed relative load on the GPU, independent of resolution.
The Medium preset is the only one with min/max data at all three resolutions, which allows for frame time analysis. At 1080p, the minimum of 290 is 84.8% of the average of 342, indicating reasonable frame pacing. At 1440p, the minimum of 183 is 84.7% of the average of 216. At 4K, the minimum of 96 is 85.0% of the average of 113. The consistency of these ratios suggests that the game's frame pacing is stable across resolutions when using the Medium preset.
The highest measured average is 392 FPS at 1080p Low, and the lowest is 72 FPS at 4K Ultra. The ratio between these extremes is 5.44x, which reflects the combined impact of resolution and settings. If we isolate resolution alone using the High preset, the ratio from 1080p (311) to 4K (102) is 3.05x. If we isolate settings alone at 1080p, the ratio from Low (392) to Ultra (218) is 1.80x. These figures show that resolution has a larger impact on frame rate than settings, which is typical for a GPU-bound scenario at higher pixel counts.
The data indicates that the combo is best suited for 1440p gaming or 4K gaming at High settings or below. The 4K Ultra result of 72 FPS is playable but does not provide the headroom needed for a 120 Hz display. The 1080p results are all above 218 FPS, making this an excellent choice for competitive play on high-refresh monitors.
Hardware Specifications
AMD Ryzen 9 9900X3D
NVIDIA GeForce RTX 5070
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 9 9900X3D + NVIDIA GeForce RTX 5070 in Ready Or Not
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 129.0 |
| 3840x2160 | Medium | 113.0 |
| 3840x2160 | High | 102.0 |
| 3840x2160 | Ultra | 72.0 |
| 2560x1440 | Low | 247.0 |
| 2560x1440 | Medium | 216.0 |
| 2560x1440 | High | 196.0 |
| 2560x1440 | Ultra | 138.0 |
| 1920x1080 | Low | 392.0 |
| 1920x1080 | Medium | 342.0 |
| 1920x1080 | High | 311.0 |
| 1920x1080 | Ultra | 218.0 |
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Ready Or Not with RTX 5070 + Other CPUs
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