Ready Or Not

Ready Or Not

AVERAGE FPS
124
excellent

This combination delivers exceptional performance with an average of 124 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 43 62 68 78
1440p QHD 83 118 130 149
1080p Full HD 132 187 206 236

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 78
3840x2160 Medium 68
3840x2160 High 62
3840x2160 Ultra 43
2560x1440 Low 149
2560x1440 Medium 130
2560x1440 High 118
2560x1440 Ultra 83
1920x1080 Low 236
1920x1080 Medium 206
1920x1080 High 187
1920x1080 Ultra 132

Ready Or Not with AMD Ryzen 5 5600F + NVIDIA GeForce RTX 5050, In-Depth Analysis

Ready Or Not is a tactical shooter that demands careful attention to both CPU and GPU, and the measured data for the AMD Ryzen 5 5600F paired with the NVIDIA GeForce RTX 5050 reveals a system that is highly capable at mainstream resolutions but begins to show its limits as the graphical load intensifies. The benchmark results indicate a clear hierarchy of performance across the four tested settings presets and three resolutions, providing a detailed picture of where this combination excels and where it struggles. The data suggests a system well-suited for high-refresh-rate 1080p and smooth 1440p gameplay, while 4K Ultra remains a challenging target.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The performance scaling from 1920x1080 to 3840x2160 is dramatic and tells a compelling story about the bottleneck in this system. At the High preset, the average frame rate drops from 187 FPS at 1080p to 118 FPS at 1440p, a reduction of 69 FPS. Moving from 1440p to 4K High, the frame rate falls further to 62 FPS, a drop of 56 FPS. This represents a total decline of 125 FPS, or roughly 67%, when moving from the lowest to the highest tested resolution. This steep curve is a classic indicator that the NVIDIA GeForce RTX 5050 becomes the primary limiting factor as pixel count increases.

The pattern is consistent across all settings. At the Low preset, the system delivers 236 FPS at 1080p, which reduces to 149 FPS at 1440p, and finally to 78 FPS at 4K. The scaling factor from 1080p to 4K is approximately 3.03x, meaning the frame rate is cut to about one-third. This is more severe than the 2.25x increase in pixel count from 1080p to 4K, which implies that the GPU is not only dealing with more pixels but also suffering from inefficiencies at higher resolutions, likely related to memory bandwidth and fill rate. The RTX 5050's 128-bit memory bus and 8 GB of VRAM are being pushed to their limits.

At the Medium preset, the only one with complete min/max data, the frame rates are 206 FPS at 1080p, 130 FPS at 1440p, and 68 FPS at 4K. The minimum frame rates at this preset also show a proportional decline, from 175 FPS at 1080p to 111 FPS at 1440p and 58 FPS at 4K. The fact that the minimum FPS at 4K Medium is 58, very close to the average of 68, indicates that the frame pacing is relatively stable even under heavy load, but the overall performance ceiling is low. The data strongly suggests that the CPU, with its 6 cores and 12 threads, is more than capable of feeding the GPU at lower resolutions, but the GPU's raw throughput becomes the wall as resolution scales.

GPU Role — VRAM, clocks, and how they relate to this game's results

The NVIDIA GeForce RTX 5050 is a Blackwell 2.0 architecture GPU built on a 5 nm process, featuring a boost clock of 2572 MHz and a base clock of 2317 MHz. It comes equipped with 8 GB of GDDR6 memory on a 128-bit bus, providing a memory bandwidth of 320.0 GB/s. These specifications are central to understanding the measured FPS figures. The 8 GB VRAM capacity is the most likely culprit for the severe performance drop at 4K Ultra. When the texture and geometry demands exceed the available video memory, the system is forced to use slower system memory, causing stutters and frame rate collapses.

The 43 FPS average at 4K Ultra is a clear sign that the GPU is overwhelmed. This is a 31% reduction compared to the 62 FPS at 4K High, which is a much larger drop than the 10% reduction seen when moving from 4K Medium (68 FPS) to 4K High (62 FPS). This non-linear scaling indicates that the Ultra preset likely introduces settings that either exceed the 8 GB VRAM buffer or require shader complexity that the 2560 shading units cannot handle efficiently. The GPU's 32 ROPs and 80 TMUs are also relatively limited, which constrains pixel fill rate and texture filtering at high resolutions.

The GPU's compute power, rated at 13.17 TFLOPS for FP32, is sufficient for 1080p and 1440p gaming, as evidenced by the high frame rates at those resolutions. The 3DMark Steel Nomad DX12 score of 2502 and the Passmark G3D score of 17326 place it in the 66th percentile of all GPUs. However, the nearest rivals in the data include the AMD Radeon RX 5600 XT, which has a 1.6% higher average benchmark score. This suggests that the RTX 5050 is positioned in the mid-range tier, and its performance in Ready Or Not at higher resolutions aligns with that classification. The GPU's memory clock of 2500 MHz (20 Gbps effective) is fast, but the narrow 128-bit bus cannot deliver the bandwidth needed for 4K Ultra settings, making the resolution scaling curve steeper than it would be with a wider bus.

Settings Recommendations — which preset gives the best experience per the measured rows

Based solely on the measured FPS data, the optimal settings depend heavily on the target resolution and desired smoothness. For 1920x1080, the High preset delivers an average of 187 FPS, which is more than sufficient for any high-refresh-rate monitor. The Medium preset offers 206 FPS, and Low offers 236 FPS, but the marginal gain in smoothness is unlikely to be worth the visual downgrade. The Ultra preset at 1080p yields 132 FPS, which is still very playable, but the 55 FPS drop from High to Ultra suggests a heavy performance cost for what is likely a marginal visual improvement. For competitive play, High is the sweet spot, offering nearly 200 FPS with presumably good visual fidelity.

At 2560x1440, the High preset produces an average of 118 FPS, which is ideal for 120Hz displays. The Medium preset at 130 FPS is also excellent, and its minimum frame rate of 111 FPS ensures a smooth experience with minimal dips. The Ultra preset at 1440p drops to 83 FPS, which is still playable but introduces more variance and is less ideal for fast-paced tactical gameplay. The Low preset at 149 FPS is overkill for most monitors and sacrifices too much visual quality. The recommendation is to use Medium or High at 1440p; the data shows that High provides a 10% lower average FPS than Medium but likely offers significantly better visuals.

For 3840x2160, the situation is more constrained. The High preset averages 62 FPS, which is borderline for a smooth experience, while the Medium preset averages 68 FPS with a minimum of 58 FPS. The Ultra preset at 43 FPS is not recommended for serious play, as it falls below the 60 FPS threshold. The Low preset at 78 FPS is the only one that clears 60 FPS comfortably. Therefore, for 4K, the data suggests that Low or Medium settings are required to maintain playable frame rates. The gap between Low and High at 4K is only 16 FPS (78 to 62), which indicates that the GPU is already so bottlenecked that reducing settings has diminishing returns. A user with a 60Hz 4K monitor could use Medium to get a playable experience, but those seeking 60+ FPS consistently should stick to Low.

FAQ — 4-6 Q&A pairs answerable from FACT PACK data

Q: What is the average frame rate at 1920x1080 with Ultra settings?

A: The measured average FPS at 1920x1080 with Ultra settings is 132 FPS.

Q: How much faster is the Low preset compared to the Ultra preset at 2560x1440?

A: The Low preset at 2560x1440 averages 149 FPS, while the Ultra preset averages 83 FPS. This represents a performance advantage of 66 FPS, or approximately 79.5% higher frame rate for the Low preset.

Q: Does the RTX 5050 with 8 GB of VRAM perform adequately at 4K resolution?

A: At 3840x2160, the average FPS ranges from 78 on Low to 43 on Ultra. The data shows that the GPU struggles to maintain high frame rates at 4K, with only the Low preset exceeding 60 FPS, suggesting the 8 GB VRAM and memory bandwidth are limiting factors.

Q: What is the minimum frame rate recorded at the Medium preset in 1440p?

A: The minimum FPS recorded at 2560x1440 with Medium settings is 111 FPS, with a maximum of 150 FPS and an average of 130 FPS.

Q: How does the Ryzen 5 5600F's Passmark single-thread score relate to its gaming performance?

A: The Ryzen 5 5600F has a Passmark single-thread score of 2872 and a multithread score of 19236. The high single-thread performance is crucial for gaming, and the data shows that at 1080p, the system achieves 236 FPS on Low, indicating the CPU is not a bottleneck at that resolution.

Q: What is the resolution scaling cost from 1440p High to 4K High?

A: At High settings, the average FPS drops from 118 at 2560x1440 to 62 at 3840x2160. This is a reduction of 56 FPS, or a 47.5% decrease in performance when moving to the higher resolution.

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 5 5600F is a 6-core, 12-thread processor based on the Zen 3 architecture, codenamed Vermeer, with a base clock of 3.00 GHz and a boost clock of 4.00 GHz. It has a 32 MB shared L3 cache and supports DDR4 memory with a dual-channel bus. The benchmark results show that this CPU is not the limiting factor in most of the measured scenarios. At 1080p, where the GPU has less work to do, the frame rates are exceptionally high, reaching 236 FPS on Low and 187 FPS on High. This indicates that the CPU can feed the GPU with enough data to maintain these high frame rates.

The CPU's Passmark multithread score of 19236 and single-thread score of 2872 place it in the 85th percentile of all CPUs, which is a strong showing for a mid-range part. Its nearest rival, the Intel Core Ultra 5 225, has a nearly identical average benchmark score of 36938 with a deltaPct of 0, meaning the performance is essentially a tie. The data suggests that the 6 cores and 12 threads are sufficient for Ready Or Not's threading model, as the frame rate scaling from 1080p to 1440p and 4K is consistent with GPU-bound behavior. If the CPU were the bottleneck, we would expect to see a plateau in frame rates at lower resolutions, which is not the case.

The CPU's 65W TDP and 7 nm process node make it an efficient part, but the gaming performance is what matters here. The fact that the FPS drops proportionally with resolution increases confirms that the GPU is the limiting component. Even at 4K Low, where the CPU has to manage fewer draw calls per frame due to lower settings, the frame rate is 78 FPS, which is still below the 1080p Low score of 236 FPS. This gap is entirely attributable to the GPU's rendering capacity. The CPU's boost clock of 4.00 GHz is modest by modern standards, but the Zen 3 architecture's IPC efficiency compensates, allowing it to keep pace with the RTX 5050 in this test.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

At 1920x1080, the data shows a full range of performance across the four presets. The Low preset delivers a maximum average of 236 FPS. The Medium preset averages 206 FPS, with a minimum of 175 FPS and a maximum of 237 FPS. The High preset averages 187 FPS, and the Ultra preset averages 132 FPS. This represents a spread of 104 FPS between the lowest and highest quality settings, demonstrating that the GPU has significant headroom at this resolution. The Medium preset's minimum of 175 FPS is particularly noteworthy, as it indicates that even during intense scenes, the frame rate rarely dips below the refresh rate of most 144Hz monitors.

At 2560x1440, the performance is still strong but shows more variation. The Low preset averages 149 FPS. The Medium preset averages 130 FPS, with a minimum of 111 FPS and a maximum of 150 FPS. The High preset averages 118 FPS, and the Ultra preset averages 83 FPS. The spread here is 66 FPS, which is narrower than at 1080p, indicating that the GPU is starting to become more of a factor. The Medium preset's minimum of 111 FPS is very close to the 120Hz refresh rate, which could lead to occasional dips below the display's refresh rate, but the average of 130 FPS provides a comfortable buffer.

At 3840x2160, the performance drops significantly. The Low preset averages 78 FPS. The Medium preset averages 68 FPS, with a minimum of 58 FPS and a maximum of 78 FPS. The High preset averages 62 FPS, and the Ultra preset averages 43 FPS. The spread is only 35 FPS between Low and Ultra, which is the smallest of all resolutions. This compression of frame rates indicates that the GPU is severely bottlenecked at 4K, and changing settings has a reduced impact on performance. The Medium preset's minimum of 58 FPS is below the 60 FPS target, suggesting that even at medium quality, there will be noticeable frame drops. The Ultra preset at 43 FPS is the only configuration that falls below the 60 FPS threshold for smooth gameplay, making it unsuitable for a consistent experience.

How This Combo Ranks — use comboRankInGame vs other tested combos

The AMD Ryzen 5 5600F and NVIDIA GeForce RTX 5050 combination ranks 1782 out of 2947 tested combos for Ready Or Not. This places it in the 60.5th percentile of all systems tested, meaning it outperforms roughly 60% of the combinations in the database. This is a respectable ranking for a mid-range CPU and GPU pairing, indicating that it is a balanced and effective system for this specific game. The rank suggests that while it is not a top-tier setup, it is far from being a low-end performer.

The ranking is particularly interesting given the GPU's individual percentile of 66 and the CPU's percentile of 85. The combo rank is lower than the CPU's percentile, which indicates that the GPU is the constraining factor in the overall system performance. This is consistent with the resolution scaling analysis, which showed that the GPU becomes the bottleneck at higher resolutions. The CPU's high percentile suggests that it could potentially drive a more powerful GPU to higher frame rates, but in this pairing, the RTX 5050 limits the system's overall ranking.

The combo's position in the middle of the pack is also reflected in the GPU's nearest rivals. The RTX 5050 has an average benchmark score of 21035, which is 1.6% lower than the AMD Radeon RX 5600 XT and 0.6% higher than the AMD Radeon RX Vega M GL. These are older or lower-tier GPUs, yet they are competitive with the RTX 5050 in synthetic benchmarks. This suggests that in Ready Or Not, the combo's rank of 1782 is driven by the GPU's mid-range capabilities. For a user seeking to improve this ranking, the data implies that upgrading the GPU would yield more significant gains than upgrading the CPU, as the CPU has more headroom relative to its peers.

Hardware Specifications

AMD Ryzen 5 5600F

Cores / Threads 6 / 12
Base Clock 3000 MHz
Boost Clock 4000 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 5050

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2572 MHz MHz
TDP 130 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600F + NVIDIA GeForce RTX 5050 in Ready Or Not

Resolution Settings Avg FPS
3840x2160 Low 78.0
3840x2160 Medium 68.0
3840x2160 High 62.0
3840x2160 Ultra 43.0
2560x1440 Low 149.0
2560x1440 Medium 130.0
2560x1440 High 118.0
2560x1440 Ultra 83.0
1920x1080 Low 236.0
1920x1080 Medium 206.0
1920x1080 High 187.0
1920x1080 Ultra 132.0

Ready Or Not with Ryzen 5 5600F + Other GPUs

See how Ready Or Not performs with the same CPU but different graphics cards.

Ready Or Not with RTX 5050 + Other CPUs

See how Ready Or Not performs with the same GPU but different processors.

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