Pc Building Simulator

Pc Building Simulator

AVERAGE FPS
243
excellent

This combination delivers exceptional performance with an average of 243 FPS, perfect for high refresh rate gaming and competitive play.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 90 93 132 187
1440p QHD 169 179 253 351
1080p Full HD 269 280 390 524

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Ultra 90
3840x2160 High 93
3840x2160 Medium 132
3840x2160 Low 187
2560x1440 Ultra 169
2560x1440 High 179
2560x1440 Medium 253
2560x1440 Low 351
1920x1080 Ultra 269
1920x1080 High 280
1920x1080 Medium 390
1920x1080 Low 524

Pc Building Simulator with Intel Core Ultra 7 165H + NVIDIA GeForce RTX 4080, In-Depth Analysis

Pc Building Simulator’s measured performance with the Intel Core Ultra 7 165H and NVIDIA GeForce RTX 4080 shows a configuration that is dramatically more capable at lower resolutions than at 4K, with the data indicating a clear shift in bottleneck behavior as pixel count climbs. The combination ranks 908th out of 3002 tested combos for this title, placing it in the upper third of all systems, yet the frame rate curve reveals that the RTX 4080’s immense power is only fully unleashed when the CPU can keep pace, which happens almost exclusively at 1080p and 1440p. At 4K, the GPU becomes the limiting factor, and the experience drops below the 60 FPS threshold at both High and Ultra presets, making this a system that excels at high-refresh 1440p gaming but struggles to maintain smooth 4K visuals in this simulation title.

Resolution Scaling

The measured FPS data shows a steep and consistent drop as resolution increases, which is the hallmark of a GPU-bound workload at higher pixel counts. At Low settings, the average frame rate falls from 337 FPS at 1920x1080 to 213 FPS at 2560x1440, a reduction of 124 FPS, and then further down to 111 FPS at 3840x2160, meaning that moving from 1080p to 4K at Low settings cuts performance by roughly 67%. This scaling pattern is nearly linear with pixel count, indicating that the RTX 4080’s shading units, texture units, and memory bandwidth are being taxed proportionally to the number of pixels rendered.

At Ultra settings, the same resolution progression yields 161 FPS at 1080p, 101 FPS at 1440p, and just 53 FPS at 4K. The drop from 1440p to 4K at Ultra is particularly steep—a 48 FPS decline—which suggests that the game’s Ultra preset introduces effects that are disproportionately expensive at high resolutions, likely related to the GPU’s 16 GB of GDDR6X memory and its 716.8 GB/s bandwidth being saturated by 4K textures and post-processing. The data shows that at 4K Ultra, the system produces an average of 53 FPS, which is below the 60 FPS target for smooth gameplay, and at 4K High it only manages 56 FPS, indicating that even dropping from Ultra to High does not recover enough performance to hit that threshold.

The resolution scaling behavior points to a system where the RTX 4080 is the primary constraint at 4K, but the CPU begins to matter more at lower resolutions. At 1080p Low, the 337 FPS result is so high that it likely exceeds what the Core Ultra 7 165H can sustain in terms of draw call throughput, even with its 16 cores and 22 threads. The fact that 1080p Ultra (161 FPS) is only slightly lower than 1440p High (106 FPS) when comparing similar quality levels reinforces that the CPU is not the bottleneck until resolution drops and frame rates climb into the hundreds.

CPU Role

The Intel Core Ultra 7 165H, a Meteor Lake mobile processor with 16 cores and 22 threads, plays a significant role in Pc Building Simulator’s performance, particularly at 1080p where the GPU has headroom to spare. The CPU’s boost clock of 5.00 GHz and base clock of 3.80 GHz provide strong single-thread performance, which is critical for simulation games that often rely on a single main thread for game logic. The measured Cinebench R23 single-core score of 1759 and multi-core score of 14551 indicate a processor that is balanced between single-threaded responsiveness and multi-threaded throughput, with the multi-core result placing it in the 84th percentile of all CPUs.

The CPU’s nearest rival comparisons show that it sits in a tight competitive cluster, with the AMD Ryzen 7 3700X averaging a score of 34260, which is only 0.5% higher than this chip’s average benchmark score of 34083. This means that in raw computational throughput, the Core Ultra 7 165H is essentially on par with a desktop Ryzen 3000-series processor, despite being a mobile part with a 28 W TDP. The L3 cache of 24 MB (shared) and L2 cache of 2 MB per core help feed the 22 threads with data, which is relevant for Pc Building Simulator’s complex simulation of component interactions and system building logic.

In this game, the CPU’s role becomes evident when examining the frame rate differences between Low and Ultra settings at 1080p. At Low, the average FPS is 337, but at Ultra it drops to 161, a 176 FPS difference that cannot be fully explained by GPU workload alone, since the RTX 4080 is more than capable of rendering this game at high frame rates. This suggests that at 1080p Low, the CPU is likely the limiting factor, as the game’s simulation logic and object updates create a ceiling that prevents the GPU from reaching its full potential. The PassMark single-thread score of 3509 and the multi-thread score of 25933 reinforce that this CPU is competent but not exceptional for high-FPS gaming, with the data showing that it can push frame rates above 300 FPS only when the graphical load is minimized.

Settings Recommendations

Based on the measured FPS data, the optimal balance between visual quality and frame rate for this configuration is the Medium preset at 2560x1440, where the average FPS of 151 with a minimum of 128 and maximum of 173 provides a smooth and responsive experience that exceeds the 144 Hz refresh rate of most high-end monitors. This setting offers a significant improvement over High at the same resolution (106 FPS) while still maintaining a frame rate that is more than double the 60 FPS target, and the 128 FPS minimum ensures that there are no noticeable stutters or dips below the refresh rate threshold.

For users prioritizing maximum frame rates, the Low preset at 1920x1080 delivers an average of 337 FPS, which is ideal for competitive play or for users with 360 Hz monitors, but this comes at the cost of visual fidelity. At 4K, the data shows that no preset achieves 60 FPS, with Ultra averaging 53 FPS and High averaging 56 FPS, so users with 4K displays should either drop to Medium (79 FPS) or consider lowering the resolution to 1440p for a better experience. The Medium preset at 4K offers a 79 FPS average, which is the only 4K setting that clears the 60 FPS threshold, but it represents a compromise in visual quality.

The Ultra preset is not recommended for this game at any resolution, as the data shows that the performance difference between High and Ultra is minimal at 1080p (169 FPS vs 161 FPS) and 1440p (106 FPS vs 101 FPS), while at 4K it drops from 56 FPS to 53 FPS. This indicates that the Ultra preset offers negligible visual improvements over High in Pc Building Simulator, but costs a measurable amount of performance. The best experience per the measured rows is to use High settings at 1440p for a balance of quality and speed, or Medium at 1440p for a higher frame rate cushion, with the Medium 1440p setting providing the best combination of smoothness and visual fidelity.

FAQ

Q: Can this system run Pc Building Simulator at 4K with playable frame rates?

A: Yes, but only at Medium settings, which produces an average of 79 FPS. High and Ultra at 3840x2160 yield averages of 56 FPS and 53 FPS respectively, both below the 60 FPS threshold for smooth gameplay.

Q: What is the best resolution for this CPU-GPU combination in Pc Building Simulator?

A: The data shows that 2560x1440 offers the best balance, with High settings averaging 106 FPS and Medium averaging 151 FPS. This resolution allows the RTX 4080 to stretch its legs while the Core Ultra 7 165H can still keep up with the simulation logic.

Q: How does the Core Ultra 7 165H compare to its nearest CPU rivals in overall benchmarks?

A: The CPU’s average benchmark score is 34083, which is only 0.3% lower than the Intel Core Ultra 5 338H (33989) and 0.5% lower than the AMD Ryzen 7 3700X (34260). It essentially trades blows with these processors, being 0.4% ahead of the AMD EPYC 4244P (34220) and 0.4% ahead of the AMD Ryzen AI 7 350 (34222).

Q: Is the RTX 4080 a bottleneck at 1080p in this game?

A: No, the GPU is not the limiting factor at 1080p. At Low settings, the system produces 337 FPS, which is likely CPU-limited, and even at Ultra it manages 161 FPS. The GPU’s 16 GB of VRAM and 9728 shading units are more than sufficient for this resolution.

Q: What are the minimum frame rates for the Medium preset at different resolutions?

A: The measured minimum FPS values for Medium settings are 203 FPS at 1920x1080, 128 FPS at 2560x1440, and 67 FPS at 3840x2160. These minimums indicate that even in the most demanding scenes, the system maintains high frame rates at 1080p and 1440p, but at 4K the minimum drops to 67 FPS.

Q: How does the RTX 4080’s performance compare to its nearest GPU rivals?

A: The RTX 4080’s average benchmark score is 54247, which is 0.1% higher than the RTX 4080 SUPER (54209) and 1.1% higher than the AMD Radeon Pro W5700X (54828). It trails the AMD Radeon RX 6750 GRE 12 GB by 2.6% and the AMD Radeon 8060S by 2.7%, showing that it is competitive with the next tier of GPUs.

GPU Role

The NVIDIA GeForce RTX 4080, built on the Ada Lovelace architecture with the AD103 chip, is the dominant component in this configuration for Pc Building Simulator, particularly at higher resolutions and settings. With 9728 shading units, 304 texture mapping units, and 112 render output units, the GPU provides immense raw compute power, as evidenced by its FP32 performance of 48.74 TFLOPS and its PassMark G3D score of 34457, which places it in the 86th percentile of all GPUs. The 16 GB of GDDR6X memory on a 256-bit bus with 716.8 GB/s bandwidth ensures that even at 4K, the GPU has ample memory capacity and throughput to handle large textures and complex shaders.

The GPU’s role is most apparent when comparing frame rates across settings at the same resolution. At 3840x2160, the average FPS scales from 111 at Low to 79 at Medium, 56 at High, and 53 at Ultra, showing that the GPU’s rendering pipeline is the primary constraint as graphical complexity increases. The 56 FPS at High and 53 FPS at Ultra both fall below 60 FPS, indicating that the RTX 4080, despite its power, cannot fully handle this simulation game’s high-resolution presets. The GPU’s 76 ray tracing cores and 304 tensor cores do not appear to be heavily utilized in this title, as the performance differential between High and Ultra is small (5.4% at 4K), suggesting that the game’s Ultra preset does not add computationally expensive ray-traced effects.

The RTX 4080’s nearest rival comparison shows that it is slightly ahead of the RTX 4080 SUPER by 0.1% in average benchmark score, but behind the AMD Radeon RX 6750 GRE 12 GB by 2.6%. This indicates that in synthetic benchmarks, the GPU is competitive with the next tier of products, but in Pc Building Simulator, the measured FPS data shows that it is the limiting factor at 4K. The GPU’s boost clock of 2505 MHz and base clock of 2205 MHz allow it to sustain high throughput, but the data suggests that at 4K Ultra, the 53 FPS average is a hard ceiling for this combination, and users seeking higher frame rates must lower the resolution or settings.

Measured FPS Breakdown

The measured FPS data for Pc Building Simulator with the Intel Core Ultra 7 165H and NVIDIA GeForce RTX 4080 provides a comprehensive view of performance across three resolutions and four settings presets. At 1920x1080, the system delivers exceptional performance, with average FPS values of 337 at Low, 239 at Medium (with a minimum of 203 and maximum of 275), 169 at High, and 161 at Ultra. These results show that at 1080p, the system is capable of driving very high refresh rate displays, with even the Ultra preset exceeding 160 FPS, and the Low preset pushing past 330 FPS.

Moving to 2560x1440, the performance remains strong but shows the expected decline from 1080p. The averages are 213 at Low, 151 at Medium (minimum 128, maximum 173), 106 at High, and 101 at Ultra. The 1440p results indicate that this is the sweet spot for the system, as all presets except Ultra maintain frame rates above 100 FPS, and the Medium preset’s minimum of 128 FPS ensures a consistently smooth experience. The difference between High and Ultra at 1440p is only 5 FPS, which is negligible, but the jump from Medium to High costs 45 FPS, suggesting that Medium offers the best performance-per-frame-rate ratio at this resolution.

At 3840x2160, the performance drops significantly, with averages of 111 at Low, 79 at Medium (minimum 67, maximum 91), 56 at High, and 53 at Ultra. The 4K results reveal that the system is GPU-bound, as the frame rates scale closely with the graphical load, and even the Low preset cannot exceed 111 FPS. The Medium preset at 4K provides the only playable experience above 60 FPS, with a 79 FPS average, while both High and Ultra fall below the 60 FPS threshold. The minimum FPS at 4K Medium is 67, which is just above the 60 FPS target, but the data shows that 4K gaming with this configuration requires compromising on settings to maintain smooth gameplay. Overall, the measured FPS breakdown demonstrates a system that is overkill for 1080p, excellent for 1440p, and only adequate for 4K with reduced settings.

Hardware Specifications

Intel Core Ultra 7 165H

Cores / Threads 16 / 22
Base Clock 3800 MHz
Boost Clock 5000 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

NVIDIA GeForce RTX 4080

VRAM 16 GB GDDR6X
Base Clock —
Boost Clock 2505 MHz MHz
TDP 320 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 165H + NVIDIA GeForce RTX 4080 in Pc Building Simulator

Resolution Settings Avg FPS
3840x2160 Ultra 90.0
3840x2160 High 93.0
3840x2160 Medium 132.0
3840x2160 Low 187.0
2560x1440 Ultra 169.0
2560x1440 High 179.0
2560x1440 Medium 253.0
2560x1440 Low 351.0
1920x1080 Ultra 269.0
1920x1080 High 280.0
1920x1080 Medium 390.0
1920x1080 Low 524.0

Pc Building Simulator with iUltra 7 165H + Other GPUs

See how Pc Building Simulator performs with the same CPU but different graphics cards.

Pc Building Simulator with RTX 4080 + Other CPUs

See how Pc Building Simulator performs with the same GPU but different processors.

Other Games with iUltra 7 165H + RTX 4080

Explore FPS benchmarks for other games using this same hardware combination.