Pc Building Simulator

Pc Building Simulator

AVERAGE FPS
109
good

This combination provides smooth gameplay with an average of 109 FPS, suitable for most gaming scenarios.

Estimated performance. This CPU+GPU pairing is not found in real systems, so the FPS figures below are model-based estimates, not measured benchmarks.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 39 41 58 82
1440p QHD 74 78 111 156
1080p Full HD 118 124 175 247

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 82
3840x2160 Medium 58
3840x2160 High 41
3840x2160 Ultra 39
2560x1440 Low 156
2560x1440 Medium 111
2560x1440 High 78
2560x1440 Ultra 74
1920x1080 Low 247
1920x1080 Medium 175
1920x1080 High 124
1920x1080 Ultra 118

Pc Building Simulator with Intel Core Ultra 7 165H + AMD Radeon 8060S, In-Depth Analysis

Pc Building Simulator is a simulation title where the primary workload is assembling and managing PC components, which translates into a unique performance profile that is less about raw GPU particle effects and more about consistent CPU and memory throughput. The benchmark data for the Intel Core Ultra 7 165H paired with the AMD Radeon 8060S reveals a system that is exceptionally capable at lower resolutions but begins to show its limits as pixel count rises. This analysis will break down the measured results, contextualize them against rival components, and identify the optimal settings for this specific configuration.

CPU Role — cores, clocks, and how they relate to this game's results

The Intel Core Ultra 7 165H is a 16-core, 22-thread mobile processor based on the Meteor Lake architecture. It operates with a base clock of 3.80 GHz and can boost up to 5.00 GHz, figures that are relevant when considering the game's logic and component simulation. In Pc Building Simulator, the CPU is the primary engine; it handles the physics of case fans, the verification of power draw, and the complex state tracking of every installed part. The data shows this processor has a strong multi-threaded foundation, scoring 14,551 in Cinebench R23 multi-core and 9,233 in Cinebench R20 multi-core. This suggests that the CPU is not the bottleneck in most scenarios, as the game's simulation tasks can be distributed across its many threads.

The benchmark results for this CPU place it in the 84th percentile of all processors, indicating strong overall performance. When comparing to its nearest rivals, the data shows a tight cluster at the top. The Core Ultra 7 165H is nearly identical to the Intel Core Ultra 5 338H, with a negligible 0.3% difference in average score. It also edges out the AMD EPYC 4244P and AMD Ryzen AI 7 350 by 0.4%, and the AMD Ryzen 7 3700X by 0.5%. This indicates that in synthetic compute, the processor is well-matched with these alternatives, and any FPS differences in game are more likely attributable to the GPU or memory subsystem rather than the CPU's raw compute power.

The CPU's role in the game's performance becomes clearer when examining the frame rates across different settings. At 1080p Low, the system achieves 247 FPS, which is a very high number. This suggests that at low graphical settings, where GPU load is minimal, the CPU is capable of feeding frames at a rate that far exceeds standard monitor refresh rates. The L3 cache is 24 MB shared, which is ample for holding the game's state data and frequently accessed instructions. The 22 threads provide significant headroom for background processes and the game's simulation threads, ensuring that the primary game logic does not starve for resources. While the processor's memory bandwidth is listed as 89.6 GB/s, the actual system performance will depend on the configured RAM, which is listed as "Depends on motherboard."

GPU Role — VRAM, clocks, and how they relate to this game's results

The AMD Radeon 8060S is an integrated GPU based on the RDNA 3.5 architecture, built on a 4 nm process. It has a boost clock of 2900 MHz and features 2560 shading units. A critical detail from the data is that its memory is "System Shared," meaning it uses the system's main RAM rather than dedicated VRAM. This directly impacts performance in Pc Building Simulator, which renders a 3D workshop environment and detailed component models. The GPU's performance is heavily tied to the speed and bandwidth of the system memory, which is listed as "System Dependent."

In terms of raw graphics compute, the Radeon 8060S posts a 3DMark Steel Nomad DX12 score of 2,162. This places it in the 87th percentile of all GPUs, which is a strong showing for an integrated part. Its nearest rivals are interesting: it is statistically tied with the AMD Radeon RX 6750 GRE 12 GB (0.1% difference) and the NVIDIA GeForce RTX 5080 (0.6% difference). It leads the AMD Radeon Pro W5700X by 1.7% and the NVIDIA GeForce RTX 4080 by 2.8%. This implies that in synthetic tests, the 8060S competes with dedicated desktop graphics cards, which reflects its architecture and clock speed.

However, the "System Shared" memory is the defining factor for this game. At 1080p High, the system achieves 124 FPS. This shows the GPU is capable of handling the game's visuals, but the shared memory architecture creates a potential bottleneck when resolution and texture loads increase. The GPU's 14.85 TFLOPS of FP32 performance is substantial, but it can be held back by memory latency and bandwidth available from the system RAM. For a simulation game like this, where the view is often static or slowly panning, the GPU must consistently render the entire scene, and the lack of dedicated VRAM could lead to stuttering or frame drops if the system memory is also being heavily used by the CPU.

Settings Recommendations — which preset gives the best experience per the measured rows

Analyzing the measured FPS data, the optimal balance between visual quality and smooth performance appears to be the Medium preset at 1440p. This setting yields an average of 111 FPS, which is well above the 60 FPS threshold for smooth gameplay. This is a significant jump from the High preset at the same resolution, which averages 78 FPS. The data suggests that the Medium preset at 1440p provides a substantial performance buffer, ensuring the game remains fluid during complex simulation events.

For users with 1080p displays, the High preset is the clear recommendation. It produces an average of 124 FPS, which is excellent for a smooth experience. While the Ultra preset at 1080p achieves 118 FPS, the difference of only 6 FPS does not justify the potential strain on the system. The High preset offers a more comfortable margin above the 100 FPS mark, ensuring that any minor simulation spikes won't cause noticeable hitches. The Low preset at 1080p is unnecessary, as the 247 FPS average far exceeds what any standard display can show, and the visual compromise is not worth the extra headroom.

At 4K resolution, the system struggles to maintain high frame rates. The High preset averages just 41 FPS, which is playable but not ideal. The Medium preset at 4K averages 58 FPS, which is the only 4K option that approaches a playable standard. The Ultra preset at 4K drops to 39 FPS, which is below the threshold for a consistently smooth experience. Therefore, the best experience for 4K users is the Medium preset, sacrificing some visual fidelity to achieve a stable frame rate. The performance scaling suggests that the system's shared memory architecture is the primary limiter at this high resolution.

How This Combo Ranks — use comboRankInGame vs other tested combos

The combination of the Intel Core Ultra 7 165H and the AMD Radeon 8060S is ranked 1,710 out of 3,002 tested combos in Pc Building Simulator. This places the system in the middle of the pack, which is a surprising result given the high individual percentiles of the CPU (84th) and GPU (87th). This discrepancy suggests that the "System Shared" memory configuration is a significant handicap in this specific game, acting as a bottleneck that prevents the components from reaching their full potential.

The rank indicates that while the individual parts are powerful, their pairing does not translate to top-tier gaming performance. Many other combinations, likely with dedicated GPUs that have their own VRAM, will outperform this setup. The 1710th rank out of 3002 combos means that roughly 57% of tested configurations achieve better performance in this game. This is a crucial insight for anyone considering this hardware, as the high synthetic benchmark scores do not directly correlate to a high ranking in this particular title.

The data suggests that the system's performance is more comparable to a mid-range desktop setup rather than a high-end one, despite the powerful CPU and GPU. The bottleneck is not the compute capability of the components, but rather the memory bandwidth and latency. This is a clear example of how a system's architecture can be more important than its raw specifications for a given workload. The ranking implies that for Pc Building Simulator, the method of memory access is more critical than the processing power of the individual chips.

FAQ — 4-6 Q&A pairs answerable from FACT PACK data

Q: Is the AMD Radeon 8060S better than a dedicated GPU like the RTX 4080?

A: Based on the average benchmark score, the Radeon 8060S is 2.8% ahead of the NVIDIA GeForce RTX 4080. However, this is a synthetic comparison; in Pc Building Simulator, the 8060S's performance is limited by its "System Shared" memory, which may not reflect the same advantage in real-world gaming.

Q: What is the best resolution and settings combo for a smooth experience?

A: The data shows that the Medium preset at 2560x1440 provides an average of 111 FPS, which is the highest frame rate above 100 FPS at a resolution higher than 1080p. This is the best balance of visual quality and performance.

Q: How does the Intel Core Ultra 7 165H compare to the AMD Ryzen 7 3700X?

A: The Intel Core Ultra 7 165H has an average benchmark score that is 0.5% higher than the AMD Ryzen 7 3700X, with a deltaPct of -0.5% for the latter. This indicates they have nearly identical compute performance.

Q: Can this system handle 4K gaming?

A: Yes, but with compromises. At 3840x2160, the Medium preset averages 58 FPS, which is playable. The High and Ultra presets average 41 and 39 FPS respectively, which are less smooth.

Q: What is the frame rate at 1080p with High settings?

A: The measured average frame rate for the 1920x1080 High preset is 124 FPS. This provides a very smooth experience for most users.

Q: Is the CPU or GPU the bottleneck in this system?

A: The data suggests the "System Shared" memory architecture is the limiting factor. The GPU's performance is highly dependent on system memory bandwidth, which becomes a bottleneck at higher resolutions and settings.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The following is a complete breakdown of the measured average FPS for each resolution and settings preset.

At 1920x1080, the system demonstrates its peak performance. The Low preset achieves an average of 247 FPS. The Medium preset averages 175 FPS, with a minimum of 149 FPS and a maximum of 201 FPS. The High preset averages 124 FPS, and the Ultra preset averages 118 FPS. The difference between High and Ultra is minimal, suggesting a diminishing return on visual investment at this resolution.

Moving to 2560x1440, the frame rates drop significantly but remain high. The Low preset averages 156 FPS. The Medium preset averages 111 FPS, with a minimum of 94 FPS and a maximum of 127 FPS. The High preset averages 78 FPS, and the Ultra preset averages 74 FPS. The gap between Medium and High is 33 FPS, which is a substantial jump that could affect perceived smoothness.

At 3840x2160, the system's limitations become apparent. The Low preset averages 82 FPS. The Medium preset averages 58 FPS, with a minimum of 49 FPS and a maximum of 66 FPS. The High preset averages 41 FPS, and the Ultra preset averages 39 FPS. None of the 4K presets achieve a consistent 60 FPS average, with only Medium coming close. The data shows a clear performance cliff as resolution increases, highlighting the memory bandwidth constraint.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The performance scaling from 1080p to 4K is telling. At High settings, the average FPS drops from 124 at 1080p to 78 at 1440p, a decrease of 46 FPS (37%). From 1440p to 4K, it drops further to 41 FPS, another decrease of 37 FPS (47%). This is a steep drop that indicates the rendering pipeline is being heavily stressed. The percentage drop from 1080p to 4K is a 67% reduction in frame rate (from 124 to 41 FPS).

This scaling pattern is characteristic of a system that is limited by memory bandwidth rather than raw compute power. The GPU's shading units and the CPU's cores are capable of handling the workload, but the "System Shared" memory cannot provide data fast enough as the pixel count increases. The amount of data needed to fill a 4K frame is four times that of a 1080p frame, and the shared memory bus becomes the bottleneck. The data supports this, as the frame rate does not just halve but drops by more than two-thirds at High settings.

The difference between the Low and Medium presets at 4K also highlights this. The Low preset averages 82 FPS, while Medium averages 58 FPS. This 24 FPS gap suggests that the extra texture detail and effects at Medium require significantly more memory bandwidth, which the system cannot provide. The system is not compute-bound; it is data-bound. The conclusion is that for this specific game, the AMD Radeon 8060S's integrated design, while powerful, is ultimately constrained by its reliance on system memory, making it less suitable for high-resolution gaming than its synthetic scores would suggest.

Hardware Specifications

Intel Core Ultra 7 165H

Cores / Threads 16 / 22
Base Clock 3800 MHz
Boost Clock 5000 MHz
TDP 28W
Socket Intel BGA 2049
View Full CPU Details →

AMD Radeon 8060S

VRAM System Shared System Shared
Base Clock —
Boost Clock 2900 MHz MHz
TDP 55 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 7 165H + AMD Radeon 8060S in Pc Building Simulator

Resolution Settings Avg FPS
3840x2160 Low 82.0
3840x2160 Medium 58.0
3840x2160 High 41.0
3840x2160 Ultra 39.0
2560x1440 Low 156.0
2560x1440 Medium 111.0
2560x1440 High 78.0
2560x1440 Ultra 74.0
1920x1080 Low 247.0
1920x1080 Medium 175.0
1920x1080 High 124.0
1920x1080 Ultra 118.0

Pc Building Simulator with iUltra 7 165H + Other GPUs

See how Pc Building Simulator performs with the same CPU but different graphics cards.

Pc Building Simulator with 8060S + Other CPUs

See how Pc Building Simulator performs with the same GPU but different processors.

Other Games with iUltra 7 165H + 8060S

Explore FPS benchmarks for other games using this same hardware combination.