Pc Building Simulator

Pc Building Simulator

AVERAGE FPS
90
good

This combination provides smooth gameplay with an average of 90 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 32 34 48 68
1440p QHD 62 65 92 130
1080p Full HD 98 103 146 206

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 68
3840x2160 Medium 48
3840x2160 High 34
3840x2160 Ultra 32
2560x1440 Low 130
2560x1440 Medium 92
2560x1440 High 65
2560x1440 Ultra 62
1920x1080 Low 206
1920x1080 Medium 146
1920x1080 High 103
1920x1080 Ultra 98

Pc Building Simulator with Intel Core Ultra 5 245 + AMD Radeon RX 6600, In-Depth Analysis

Pc Building Simulator is a simulation title that tasks the system with managing a wide array of 3D-rendered components, shop tools, and diagnostic software, and the measured performance of the Intel Core Ultra 5 245 paired with the AMD Radeon RX 6600 shows a predictable pattern of scaling across resolutions and presets. The data indicates this combination lands at rank 2327 out of 3002 tested combos for this game, placing the pairing in the 63rd percentile for the GPU and the 90th percentile for the CPU. The measured frames per second (FPS) reveal that the GPU is the primary limiting factor at higher resolutions, while the CPU has ample headroom to keep up with the workload at lower settings.

FAQ

Q: What is the best resolution to play Pc Building Simulator with this hardware for a smooth experience?

A: Based on the measured FPS data, 1920x1080 offers the most comfortable margin. At High settings, the average FPS is 103, and at Medium it is 146. Even at Ultra, the average stays at 98 FPS, which is well above the 60 FPS threshold. At 2560x1440, the High preset drops to 65 FPS, and at 3840x2160 it falls to 34 FPS, so 1080p is the safest choice for consistent smoothness.

Q: How does the Intel Core Ultra 5 245 compare to its nearest rivals in synthetic benchmarks?

A: The CPU's average benchmark score is 48995, which puts it 0.4% behind the AMD Ryzen 7 PRO 5755G (49196) and 0.5% behind the AMD Ryzen 9 7900 (49228). It is 0.6% ahead of the Intel Xeon Gold 5318H (48698) and 0.8% ahead of the Intel Core i5-14600K (48618). This places the Ultra 5 245 in the 90th percentile of all CPUs, indicating strong overall processing capability.

Q: Is the RX 6600's 8 GB VRAM sufficient for Pc Building Simulator at 4K?

A: The measured data shows the RX 6600 with 8 GB of GDDR6 memory on a 128-bit bus achieving 34 FPS at 4K High and 32 FPS at 4K Ultra. While the VRAM size is not directly measured in the FPS rows, the performance drop from 68 FPS at Low to 32 FPS at Ultra at 4K suggests that the GPU's memory bandwidth (224.0 GB/s) and compute resources are strained at higher settings, making 4K playable only at Low settings.

Q: What is the FPS difference between Low and Ultra settings at 1440p?

A: At 2560x1440, the Low preset delivers an average of 130 FPS, while the Ultra preset drops to 62 FPS. The Medium preset sits at 92 FPS with a minimum of 78 and maximum of 106. This represents a 68 FPS difference between Low and Ultra, showing that the graphical settings have a significant impact on performance at this resolution.

Q: How does the RX 6600's benchmark score compare to its nearest GPU rivals?

A: The RX 6600's average benchmark score is 19036, which is essentially tied with the NVIDIA Quadro K6000 at 19030 (0% delta) and the NVIDIA GeForce RTX 4050 Mobile at 19049 (-0.1% delta). It is 0.3% behind the NVIDIA Tesla K20m (19089) and 0.4% ahead of the NVIDIA RTX 2000 Ada Generation (18954). The GPU sits in the 63rd percentile of all GPUs.

Q: Does the CPU bottleneck the GPU in Pc Building Simulator at any resolution?

A: The data suggests no CPU bottleneck. At 1080p Low, the system reaches 206 FPS average, which is a demanding scenario for CPU-bound workloads, and the Core Ultra 5 245 with 14 cores and 14 threads handles it. The CPU's Cinebench R23 multi-core score of 32924 and single-core score of 4648 indicate strong performance, and the FPS scaling from Low to Ultra at each resolution follows a GPU-limiting pattern rather than a CPU plateau.

Settings Recommendations

The measured FPS data provides a clear hierarchy for choosing a preset that balances visual quality with playability. For a 60 FPS target, the highest playable preset at each resolution is as follows: at 1920x1080, the Ultra preset averages 98 FPS, which is fully playable and offers the best visual fidelity. At 2560x1440, the High preset averages 65 FPS, which meets the 60 FPS threshold, while the Ultra preset drops to 62 FPS—still technically above 60 but with less headroom. At 3840x2160, the Medium preset averages 48 FPS, which is below 60, and the High preset at 34 FPS is not viable for smooth gameplay; the Low preset at 68 FPS is the only option for a 60+ FPS experience.

For the best experience per the measured rows, the Medium preset at 1080p is the strong recommendation. It delivers 146 FPS average with a minimum of 124 and maximum of 168, providing a large buffer above 60 FPS while retaining more visual detail than the Low preset. The High preset at 1080p (103 FPS) is also excellent if you prefer higher quality over raw frame rate, but the Medium preset's margin ensures no drops below 120 FPS in the measured range. At 1440p, the High preset (65 FPS) is the best balance—it avoids the 62 FPS floor of Ultra and gives you a smoother experience, though the Medium preset (92 FPS) is the safer choice if you prioritize consistency, as its minimum of 78 FPS is comfortably above 60.

At 4K, the situation is more constrained. The Low preset at 68 FPS is the only setting that achieves a playable frame rate above 60 FPS. The Medium preset at 48 FPS is borderline for a 60 Hz display but workable if you cap the frame rate, while High (34 FPS) and Ultra (32 FPS) are not recommended for smooth gameplay. For a single-monitor setup, the data strongly favors 1080p Medium or High as the sweet spot for this hardware, as it provides high frame rates without sacrificing too much visual quality. If you are willing to accept lower frame rates for higher fidelity, 1440p High is the ceiling for a 60 FPS experience, and 4K should be reserved for Low settings only.

Resolution Scaling

The measured FPS data shows a dramatic scaling pattern as resolution increases from 1920x1080 to 3840x2160. At High settings, the average FPS drops from 103 at 1080p to 65 at 1440p (a 37% reduction) and then to 34 at 4K (a 67% reduction from 1080p). This steep decline indicates that the AMD Radeon RX 6600 is the limiting component at higher resolutions, as its pixel throughput and memory bandwidth are insufficient to maintain frame rates as the pixel count quadruples from 1080p to 4K. The GPU's pixel rate of 159.4 GPixel/s and texture rate of 279.0 GTexel/s are modest figures for modern titles, and the 224.0 GB/s memory bandwidth on a 128-bit bus becomes a bottleneck at 4K.

The scaling across settings within each resolution reinforces this conclusion. At 1080p, the difference between Low (206 FPS) and Ultra (98 FPS) is 108 FPS, showing that the GPU has enough compute headroom to handle higher settings at this resolution. At 1440p, the gap shrinks to 68 FPS (130 FPS at Low vs. 62 FPS at Ultra), and at 4K, the gap narrows to 36 FPS (68 FPS at Low vs. 32 FPS at Ultra). This convergence suggests that the GPU is increasingly saturated at higher resolutions, leaving less room for settings-based performance scaling. The CPU, by contrast, is not the limiting factor—the Intel Core Ultra 5 245 has a boost clock of 5.10 GHz and a Cinebench R23 single-core score of 4648, which is more than sufficient to drive the GPU at 1080p Low where the frame rate peaks at 206 FPS.

The data also reveals that the 1440p to 4K transition is the most punishing. At Medium settings, 1440p averages 92 FPS, while 4K drops to 48 FPS—a 48% reduction. At Low settings, the drop is from 130 FPS to 68 FPS (48% reduction), and at High it is from 65 to 34 (48% reduction). This consistent percentage drop across all settings indicates that the resolution scaling is purely GPU-bound, with no CPU involvement. For a user targeting 60 FPS, this means that 1440p is the practical ceiling for this GPU in this game, and 4K is only viable at Low settings where the GPU can still push 68 FPS.

Measured FPS Breakdown

The measured FPS data for Pc Building Simulator with the Intel Core Ultra 5 245 and AMD Radeon RX 6600 provides a complete picture across three resolutions and four settings presets. At 1920x1080, the Low preset delivers the highest average FPS at 206, with no minimum or maximum recorded. The Medium preset averages 146 FPS with a minimum of 124 and a maximum of 168, offering the widest measured range. The High preset averages 103 FPS, and the Ultra preset averages 98 FPS. This shows that at 1080p, the system can easily exceed 60 FPS even at the highest settings, with a 108 FPS difference between Low and Ultra.

Moving to 2560x1440, the performance drops noticeably. The Low preset averages 130 FPS, which is still very high. The Medium preset averages 92 FPS with a minimum of 78 and a maximum of 106. The High preset averages 65 FPS, and the Ultra preset averages 62 FPS. The gap between Low and Ultra narrows to 68 FPS, indicating that the GPU is starting to become a constraint. At this resolution, the Medium preset is the only one with recorded minimum and maximum values, showing a 28 FPS spread, which suggests some frame time variance but still within playable territory.

At 3840x2160, the performance drops below 60 FPS for most settings. The Low preset averages 68 FPS, which is the only setting above 60 FPS. The Medium preset averages 48 FPS with a minimum of 41 and a maximum of 55, making it the only 4K setting with recorded variance data. The High preset averages 34 FPS, and the Ultra preset averages 32 FPS. The scaling from 1080p to 4K is severe: at High settings, the FPS drops from 103 to 34 (a 67% reduction), and at Ultra, it drops from 98 to 32 (a 67% reduction). This confirms that the RX 6600 is not designed for 4K gaming in this title, and users should stick to 1080p or 1440p for a smooth experience.

The measured data also shows consistent scaling percentages across settings. At 1080p, Medium is 41% faster than High (146 vs. 103), and Low is 41% faster than Medium (206 vs. 146). At 1440p, Medium is 42% faster than High (92 vs. 65), and Low is 41% faster than Medium (130 vs. 92). At 4K, Medium is 41% faster than High (48 vs. 34), and Low is 42% faster than Medium (68 vs. 48). This uniformity suggests that the game's settings have a consistent impact on GPU load, regardless of resolution, further pointing to the GPU as the sole bottleneck at higher resolutions.

GPU Role

The AMD Radeon RX 6600 plays the dominant role in determining Pc Building Simulator's frame rates, as evidenced by the measured FPS scaling across resolutions. The GPU features 8 GB of GDDR6 memory on a 128-bit bus, providing a bandwidth of 224.0 GB/s. Its memory clock is 1750 MHz (14 Gbps effective), and it has a base clock of 1626 MHz, a game clock of 2044 MHz, and a boost clock of 2491 MHz. These specifications place the GPU in the 63rd percentile of all GPUs, with an average benchmark score of 19036. The nearest rivals—the NVIDIA Quadro K6000 (19030, 0% delta), NVIDIA GeForce RTX 4050 Mobile (19049, -0.1% delta), NVIDIA Tesla K20m (19089, -0.3% delta), and NVIDIA RTX 2000 Ada Generation (18954, 0.4% delta)—show that the RX 6600 sits in a tightly contested performance bracket.

The 8 GB VRAM capacity is sufficient for 1080p and 1440p in this simulation game, as the measured FPS at those resolutions remains high even at Ultra settings (98 FPS at 1080p, 62 FPS at 1440p). However, at 4K, the GPU's memory bandwidth and compute resources are stretched thin. The 34 FPS at High and 32 FPS at Ultra are well below playable thresholds, and the Low preset at 68 FPS is the only viable option. The GPU's RDNA 2.0 architecture, with 1792 shading units, 112 TMUs, and 64 ROPs, delivers an FP32 performance of 8.928 TFLOPS. This level of compute is adequate for the game's moderate graphical demands at lower resolutions but falls short at 4K.

The GPU's pixel rate of 159.4 GPixel/s and texture rate of 279.0 GTexel/s are key metrics for understanding its 4K limitations. At 3840x2160, the pixel count is over 8.3 million, and the GPU's pixel fill rate becomes a bottleneck, especially at higher settings where additional effects and shading increase the per-pixel workload. The measured FPS drop from 68 at Low to 48 at Medium to 34 at High to 32 at Ultra at 4K illustrates this progressive saturation. The GPU's end-of-life production status and its 132 W TDP also suggest that it is a mid-range part from the Radeon RX 6000 series, positioned for 1080p gaming rather than high-resolution or high-refresh-rate workloads. The data confirms that for Pc Building Simulator, the RX 6600 is best paired with a 1080p or 1440p monitor, where it can deliver smooth frame rates across all settings.

CPU Role

The Intel Core Ultra 5 245 plays a supporting but crucial role in Pc Building Simulator, ensuring that the GPU is not starved of data. The CPU features 14 cores and 14 threads, with a base clock of 3.50 GHz and a boost clock of 5.10 GHz. It is built on a 3 nm process with an Arrow Lake-S architecture and supports DDR5 memory in a dual-channel configuration, providing a memory bandwidth of 102.4 GB/s. The CPU's L3 cache is 24 MB shared, and it has a TDP of 65 W. In synthetic benchmarks, the Ultra 5 245 achieves a Cinebench R23 multi-core score of 32924 and a single-core score of 4648, placing it in the 90th percentile of all CPUs with an average benchmark score of 48995.

The CPU's nearest rivals in the benchmark database are the AMD Ryzen 7 PRO 5755G (49196, -0.4% delta), AMD Ryzen 9 7900 (49228, -0.5% delta), Intel Xeon Gold 5318H (48698, 0.6% delta), and Intel Core i5-14600K (48618, 0.8% delta). These tight deltas indicate that the Ultra 5 245 is competitive with mid-range and high-end desktop processors, providing ample single-thread performance for game logic and physics calculations. In Pc Building Simulator, the CPU's role is less about raw multi-core throughput and more about maintaining high frame rates at low resolutions and settings, where the GPU is not the bottleneck.

The measured FPS at 1080p Low (206 FPS) is a strong indicator of CPU headroom. At this setting, the GPU is relatively idle, and the frame rate is likely limited by the CPU's ability to process game state updates and draw calls. The Ultra 5 245's boost clock of 5.10 GHz and single-core score of 4648 ensure that this is not a constraint. Even at 1080p Ultra (98 FPS), the CPU has plenty of capacity, as the frame rate is clearly GPU-limited given the drop to 62 FPS at 1440p Ultra. The CPU's 14 cores and 14 threads are more than sufficient for a simulation game that may use multiple threads for background tasks like component rendering and shop physics, but the lack of hyperthreading (14 threads for 14 cores) is not a measurable issue in this data.

The CPU's memory support for DDR5 with a bandwidth of 102.4 GB/s also contributes to overall system responsiveness, though the measured FPS data does not isolate memory performance. The PassMark multi-thread score of 38706 and single-thread score of 4394 further confirm that the CPU is a high-performing part, ranking in the 90th percentile. In Pc Building Simulator, the CPU's role is to feed the GPU efficiently, and the data shows that it does so without causing any frame rate plateaus. The Intel Core Ultra 5 245 is not the limiting factor in any of the measured configurations, making it a solid match for the RX 6600 in this game.

Hardware Specifications

Intel Core Ultra 5 245

Cores / Threads 14 / 14
Base Clock 3500 MHz
Boost Clock 5100 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

AMD Radeon RX 6600

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2491 MHz MHz
TDP 132 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 245 + AMD Radeon RX 6600 in Pc Building Simulator

Resolution Settings Avg FPS
3840x2160 Low 68.0
3840x2160 Medium 48.0
3840x2160 High 34.0
3840x2160 Ultra 32.0
2560x1440 Low 130.0
2560x1440 Medium 92.0
2560x1440 High 65.0
2560x1440 Ultra 62.0
1920x1080 Low 206.0
1920x1080 Medium 146.0
1920x1080 High 103.0
1920x1080 Ultra 98.0

Pc Building Simulator with iUltra 5 245 + Other GPUs

See how Pc Building Simulator performs with the same CPU but different graphics cards.

Pc Building Simulator with RX 6600 + Other CPUs

See how Pc Building Simulator performs with the same GPU but different processors.

Other Games with iUltra 5 245 + RX 6600

Explore FPS benchmarks for other games using this same hardware combination.