Pc Building Simulator

Pc Building Simulator

AVERAGE FPS
215
excellent

This combination delivers exceptional performance with an average of 215 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 78 83 117 167
1440p QHD 150 157 225 313
1080p Full HD 240 252 355 449

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 167
3840x2160 Medium 117
3840x2160 High 83
3840x2160 Ultra 78
2560x1440 Low 313
2560x1440 Medium 225
2560x1440 High 157
2560x1440 Ultra 150
1920x1080 Low 449
1920x1080 Medium 355
1920x1080 High 252
1920x1080 Ultra 240

Pc Building Simulator with Intel Core i7-14700KF + NVIDIA GeForce RTX 5080, In-Depth Analysis

Pc Building Simulator presents an interesting case for the Intel Core i7-14700KF and NVIDIA GeForce RTX 5080 combination. This pairing, ranked 35th out of 1769 tested configurations, demonstrates a profound reliance on resolution and settings, with the data showing a massive performance envelope that ranges from highly playable at 4K to exceptionally fast at 1080p. The measured frames per second reveal a system that is rarely constrained by its components at lower resolutions, but begins to show its limits as pixel count and graphical fidelity increase.

Resolution Scaling

The performance curve across resolutions is steep and telling. At 1080p with Low settings, the system achieves 448.9 frames per second, a figure that drops by roughly 30% to 312.8 frames per second when moving to 1440p, and then nearly halves again to 167.1 frames per second at 4K. This pattern indicates that at 1080p, the bottleneck is not the GPU but rather the game's engine and CPU, as the RTX 5080 is far from saturated. The sheer headroom at 1080p suggests that the Core i7-14700KF's single-thread performance is the limiting factor, though it is clearly more than adequate for this simulation title.

The scaling from High settings tells a similar story but with less extreme deltas. At 1080p High, the system produces 252.1 frames per second, which falls to 156.8 frames per second at 1440p and then to 83.3 frames per second at 4K. The transition from 1440p to 4K represents a 46.9% drop in performance, which is a significant penalty. This drop is characteristic of a GPU-bound scenario, where the RTX 5080's 16 GB of GDDR7 memory and 960.0 GB/s bandwidth are being taxed by the higher pixel count. The data shows that 4K High is still very playable, but the frame rate is substantially lower than what the hardware can deliver at lower resolutions.

Ultra settings amplify this effect. The system manages 240.2 frames per second at 1080p, 150 frames per second at 1440p, and 78 frames per second at 4K. The 4K Ultra result is the only configuration tested that dips below the 80 frames per second mark, indicating that this is where the RTX 5080 truly begins to feel the pressure of Pc Building Simulator's most demanding preset. Benchmarks show the GPU's raw compute capabilities, with a Passmark G3D score of 36565 and a Geekbench OpenCL score of 264461, yet even this horsepower is not enough to maintain high frame rates at 4K Ultra without compromise.

The resolution scaling data points to a system that is overwhelmingly GPU-limited at 4K, but CPU-limited at 1080p. The 448.9 frames per second at 1080p Low versus the 167.1 frames per second at 4K Low represents a 62.8% reduction, which is a massive gap that cannot be explained by pixel count alone. This suggests that the game's simulation logic, which relies on CPU threads, becomes more prominent at lower resolutions where the GPU can render frames faster than the CPU can compute game state.

CPU Role

The Intel Core i7-14700KF is a formidable processor with 20 cores and 28 threads, built on the Raptor Lake architecture. Its base clock of 3.40 GHz and boost clock of 5.60 GHz provide the kind of single-threaded speed that simulation games often crave. The CPU's benchmark scores reinforce this: a Cinebench R23 single-core score of 6290 and a Passmark single-thread score of 4480 place it in the 96th percentile of all CPUs, indicating exceptional per-core performance.

In Pc Building Simulator, the CPU's role is most evident at 1080p. The jump from 252.1 frames per second at High to 448.9 frames per second at Low suggests that the game's logic, which tracks component compatibility, temperatures, and system stability, is heavily threaded. The CPU's multi-threaded capabilities, demonstrated by a Cinebench R23 multi-core score of 44557 and a Passmark multithread score of 52425, allow it to handle these background simulations without becoming a bottleneck. However, the fact that performance nearly doubles when moving from High to Low settings at 1080p indicates that the GPU is not the primary constraint at this resolution.

The CPU's 33 MB of shared L3 cache is also relevant, as simulation games often store large amounts of state data. The cache hierarchy, with 2 MB per core for L2, helps reduce memory latency, which is crucial for maintaining consistent frame times. The data shows that the Core i7-14700KF is more than capable of feeding the RTX 5080 at 1080p, as the system reaches frame rates that far exceed typical monitor refresh rates. The nearest rival, the Intel Core i7-14700K, scores nearly identically with a 0% delta, while the AMD Ryzen 9 9950X is only 0.4% ahead, suggesting that the 14700KF is well-positioned for this workload.

Settings Recommendations

The measured data provides clear guidance on which settings to use at each resolution. At 1080p, even Ultra settings deliver 240.2 frames per second, which is exceptionally smooth. There is no compelling reason to lower settings at this resolution, as the system has ample headroom. The difference between Low and Ultra at 1080p is 208.7 frames per second, but both are far beyond the threshold for competitive or casual play. For users with high refresh rate monitors, Medium settings at 1080p offer a 354.5 frames per second experience, but High at 252.1 frames per second is a better balance of visual quality and performance.

At 1440p, the recommendation becomes more nuanced. Ultra settings produce 150 frames per second, which is still excellent, but High settings at 156.8 frames per second offer nearly identical performance with presumably better visual fidelity in other titles. The data shows only a 6.8 frames per second difference between High and Ultra at 1440p, making Ultra the clear choice for users who want the best visuals without sacrificing smoothness. Medium at 224.6 frames per second is overkill for most displays, and Low at 312.8 frames per second is unnecessary unless targeting extremely high refresh rates.

At 4K, the settings decision is critical. High settings deliver 83.3 frames per second, which is just above the 60 frames per second threshold for most displays, but Ultra drops to 78 frames per second. The 6.4% performance hit from High to Ultra is acceptable, but the data suggests that High is the sweet spot for 4K gaming, as it provides a comfortable margin above 60 frames per second. Medium at 116.8 frames per second is a strong alternative for users who prioritize frame rate over visual fidelity, while Low at 167.1 frames per second is reserved for competitive play or very high refresh rate 4K monitors. The optimal experience at 4K is High, as it balances the GPU's capabilities with the game's demands.

FAQ

Q: What is the best resolution for this CPU/GPU combo in Pc Building Simulator?

A: The data shows that 1440p provides the best balance, with 156.8 frames per second at High settings. At 1080p, the system exceeds 240 frames per second on Ultra, but 4K High at 83.3 frames per second is also playable.

Q: Does the RTX 5080 struggle at 4K Ultra in this game?

A: Yes, the measured 78 frames per second at 4K Ultra is the lowest result across all tested configurations. This is still playable, but it is substantially lower than the 150 frames per second achieved at 1440p Ultra.

Q: How does the Core i7-14700KF compare to its closest rivals for this game?

A: The Core i7-14700KF has an average benchmark score of 70104, which is nearly identical to the Intel Core i7-14700K at 70074 (0% delta) and slightly behind the AMD Ryzen 9 9950X at 70420 (-0.4% delta).

Q: Is the CPU or GPU the bottleneck at 1080p?

A: The data indicates the CPU is the limiting factor at 1080p, as the system reaches 448.9 frames per second on Low settings. This high frame rate suggests the GPU is not saturated, and the game's simulation logic is CPU-bound.

Q: What settings should I use for a 60 Hz 4K monitor?

A: High settings at 4K, which produce 83.3 frames per second, are recommended. Ultra settings at 78 frames per second also work, but High provides a more comfortable margin above 60 frames per second.

Q: How much faster is 1080p compared to 4K at High settings?

A: At High settings, 1080p achieves 252.1 frames per second, which is 202.5% faster than the 83.3 frames per second at 4K. This represents a massive performance gap driven by pixel count.

GPU Role

The NVIDIA GeForce RTX 5080 is the dominant component in this combination, particularly at higher resolutions. With 16 GB of GDDR7 memory on a 256-bit bus, the GPU has a memory bandwidth of 960.0 GB/s, which is critical for feeding the shading units at 4K. The GPU's 10752 shading units and 112 ROPs deliver a pixel rate of 293.1 GPixel/s, and the FP32 performance of 56.28 TFLOPS provides ample compute for the game's rendering tasks.

The GPU's benchmark results are strong, with a Passmark G3D score of 36565 and a 3DMark Steel Nomad DX12 score of 8637. These scores place the RTX 5080 in the 89th percentile of all GPUs, though its nearest rivals are notably different. The Intel Arc A570M is 1.6% behind, while the Intel Arc Pro A60 is 1.9% ahead. This indicates that the RTX 5080's performance in Pc Building Simulator is not strictly tied to its raw compute power, as the game's engine appears to favor certain GPU architectures.

The GPU's role becomes increasingly important as resolution increases. At 1080p, the RTX 5080 is often idle, waiting for the CPU to provide frames. However, at 4K, the GPU's fill rate and memory bandwidth become the primary constraints. The drop from 167.1 frames per second at 4K Low to 78 frames per second at 4K Ultra represents a 53.3% reduction, which is a direct result of the GPU working harder to render additional effects, shadows, and textures. The GPU's 84 RT cores and 336 tensor cores are not directly relevant to this simulation game, but they do contribute to the overall computational throughput.

The 16 GB of VRAM is more than sufficient for Pc Building Simulator, as the game's data shows no signs of memory pressure. The 960.0 GB/s bandwidth ensures that texture streaming and asset loading do not cause stuttering. The GPU's boost clock of 2617 MHz, combined with its 5 nm process node from TSMC, allows it to maintain high clock speeds under load. The data shows that the RTX 5080 is a capable 4K GPU for this title, provided that settings are kept at High rather than Ultra, where the performance drop becomes noticeable.

Hardware Specifications

Intel Core i7-14700KF

Cores / Threads 20 / 28
Base Clock 3400 MHz
Boost Clock 5600 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 5080

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 2617 MHz MHz
TDP 360 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-14700KF + NVIDIA GeForce RTX 5080 in Pc Building Simulator

Resolution Settings Avg FPS
3840x2160 Low 167.1
3840x2160 Medium 116.8
3840x2160 High 83.3
3840x2160 Ultra 78.0
2560x1440 Low 312.8
2560x1440 Medium 224.6
2560x1440 High 156.8
2560x1440 Ultra 150.0
1920x1080 Low 448.9
1920x1080 Medium 354.5
1920x1080 High 252.1
1920x1080 Ultra 240.2

Pc Building Simulator with ii7-14700KF + Other GPUs

See how Pc Building Simulator performs with the same CPU but different graphics cards.

Pc Building Simulator with RTX 5080 + Other CPUs

See how Pc Building Simulator performs with the same GPU but different processors.

Other Games with ii7-14700KF + RTX 5080

Explore FPS benchmarks for other games using this same hardware combination.