Pc Building Simulator

Pc Building Simulator

AVERAGE FPS
197
excellent

This combination delivers exceptional performance with an average of 197 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 70 74 103 146
1440p QHD 133 140 199 283
1080p Full HD 216 226 318 452

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 146
3840x2160 Medium 103
3840x2160 High 74
3840x2160 Ultra 70
2560x1440 Low 283
2560x1440 Medium 199
2560x1440 High 140
2560x1440 Ultra 133
1920x1080 Low 452
1920x1080 Medium 318
1920x1080 High 226
1920x1080 Ultra 216

Pc Building Simulator with Intel Core i7-14700KF + NVIDIA GeForce RTX 5070 Ti, In-Depth Analysis

Resolution Scaling

The measured frame rates across the three resolutions reveal a classic GPU-bound scaling pattern, though with a simulation-game twist. At 1080p with Low settings, the combo produces 451.8 FPS, which drops to 283.3 FPS at 1440p and further to 145.6 FPS at 4K. This represents a 68.0% reduction from 1080p Low to 1440p Low, and a 67.8% reduction from 1440p Low to 4K Low. The near-identical percentage drops between consecutive resolution steps indicate that the rendering pipeline is consistently limited by pixel throughput rather than geometry or draw-call overhead.

The scaling behavior changes notably when moving to higher quality presets. At Ultra settings, the frame rate goes from 216 FPS at 1080p to 132.8 FPS at 1440p (a 38.5% drop), then to 69.7 FPS at 4K (a 47.5% drop from 1440p). The larger relative drop at 4K Ultra suggests that the additional shading work and memory pressure from the Ultra preset amplify the pixel-count penalty. This is consistent with a GPU that has substantial raw compute but finite memory bandwidth—the 896.0 GB/s figure is high, but the 4K Ultra workload appears to push against that ceiling.

The delta between Low and Ultra at each resolution is instructive. At 1080p, the gap is 235.8 FPS (451.8 vs 216), which narrows to 150.5 FPS at 1440p (283.3 vs 132.8), and further to 75.9 FPS at 4K (145.6 vs 69.7). The shrinking absolute gap at higher resolutions indicates that the Low preset's advantage—fewer texture fetches and simpler shading—diminishes as pixel count becomes the dominant cost. This is a hallmark of a game where the CPU can feed the GPU adequately at lower resolutions, but the GPU's fill-rate limits surface as resolution climbs.

The 4K High result of 73.8 FPS sits close to the 4K Ultra figure of 69.7 FPS, suggesting that the difference between High and Ultra at this resolution is marginal in practice. Both remain comfortably above 60 FPS, which is notable for a simulation title that often involves complex scene management. The data indicates that at 4K, the combo is operating near the GPU's practical limit for this game, with the High preset offering the best balance of visual quality and frame rate.

How This Combo Ranks

Within the database of 1769 tested combinations, this pairing of the Intel Core i7-14700KF with the NVIDIA GeForce RTX 5070 Ti achieves a rank of 114 in Pc Building Simulator. This places it in the top 6.4% of all tested combos, which is a strong showing for a simulation title that typically benefits more from single-threaded CPU performance than from raw GPU throughput. The rank reflects the entire system's capability, and the data indicates that this combo outperforms the vast majority of alternatives tested for this game.

The CPU's percentile ranking of 96 among all processors suggests that the i7-14700KF is in the top 4% of CPUs tested across the database. Its average benchmark score of 70104 places it within a tight cluster of rivals: the Intel Core i7-14700K scores 70074 (a 0% delta), the AMD EPYC 9115 scores 69887 (a 0.3% delta), the AMD Ryzen 9 9950X scores 70420 (a -0.4% delta), and the Intel Xeon Platinum 8270 scores 71056 (a -1.3% delta). These sub-1.5% differences indicate that the i7-14700KF is essentially performance-equivalent to its nearest peers in general compute, but the game-specific rank of 114 suggests that this particular combo extracts more from the hardware than many other pairings.

The GPU's percentile ranking of 87 places it in the top 13% of all GPUs, with an average benchmark score of 52086. Its nearest rival is the NVIDIA GeForce RTX 4080 at 52085 (a 0% delta), followed by the AMD Radeon RX 7700S at 52505 (a -0.8% delta), the NVIDIA RTX A1000 at 50826 (a 2.5% delta), and the AMD Radeon Pro W6600M at 53414 (a -2.5% delta). The GPU's performance profile is thus tightly grouped with the RTX 4080, which is notable given the architectural generation gap. The combo rank of 114 out of 1769, combined with the CPU's 96th percentile and GPU's 87th percentile, indicates that this pairing is well-balanced for Pc Building Simulator—neither component is likely to be a consistent bottleneck across the tested resolution and settings matrix.

GPU Role

The NVIDIA GeForce RTX 5070 Ti brings 16 GB of GDDR7 memory across a 256-bit bus, yielding 896.0 GB/s of bandwidth. In Pc Building Simulator, this memory configuration proves sufficient even at 4K Ultra, where the frame rate stays above 69 FPS. The 16 GB capacity is not a limiting factor in this title, as the simulation's scene complexity—while involving numerous 3D models and textures—does not appear to exceed this allocation. The memory clock runs at 1750 MHz with a 28 Gbps effective rate, and the boost clock of 2452 MHz provides the compute throughput needed for the pixel-heavy workloads at higher resolutions.

The GPU's 43.94 TFLOPS of FP32 performance and 686.6 GTexel/s texture rate are the key specifications driving the measured results. The texture rate, in particular, matters for a game that renders many small components and case internals with detailed surface textures. The 96 ROPs and 235.4 GPixel/s pixel rate directly influence the 4K performance, where the fill-rate demands are highest. The data shows that at 4K Ultra, the combo delivers 69.7 FPS, which is 32.2% lower than the 4K High result of 73.8 FPS—a modest penalty that suggests the Ultra preset's additional effects (likely shadow quality and post-processing) are not disproportionately expensive.

The GPU's 3DMark Steel Nomad DX12 score of 6604 and Passmark G3D score of 32974 provide synthetic context, but the measured game FPS is what matters. The Passmark DirectX 12 score of 127 is notably lower than the DirectX 11 score of 300, which could indicate driver-level differences, yet the game's measured performance does not reflect a DX12 penalty. The GPU's 87th percentile ranking and its tight clustering with the RTX 4080 (0% delta) suggest that in this title, the RTX 5070 Ti delivers performance on par with the previous generation's flagship-class card, which is a strong result given the game's release date of 2019-01-28.

Measured FPS Breakdown

At 1920x1080, the combo delivers its highest frame rates across all settings. Low settings produce 451.8 FPS, Medium produces 318.3 FPS, High produces 225.6 FPS, and Ultra produces 216 FPS. The scaling from Low to Ultra at 1080p shows a 52.2% reduction in frame rate, which is the smallest relative penalty among the three resolutions. This suggests that at 1080p, the CPU's 20 cores and 28 threads are capable of feeding the GPU adequately, and the GPU's fill-rate and shading resources are the primary determinants of performance. The 135.9 FPS gap between Medium and High at 1080p (318.3 vs 225.6) is larger than the 9.6 FPS gap between High and Ultra (225.6 vs 216), indicating that the High-to-Ultra transition adds relatively little visual cost.

At 2560x1440, the frame rates scale down predictably. Low produces 283.3 FPS, Medium produces 199.3 FPS, High produces 140.4 FPS, and Ultra produces 132.8 FPS. The Low-to-Ultra penalty at 1440p is 53.1%, which is nearly identical to the 1080p figure, suggesting that the GPU's workload scales proportionally with pixel count at this resolution. The Medium-to-High gap of 58.9 FPS (199.3 vs 140.4) is proportionally similar to the 1080p gap, reinforcing that the settings overhead is consistent. The High-to-Ultra gap at 1440p is only 7.6 FPS, which is even smaller than at 1080p, indicating that the Ultra preset's extra effects become less distinguishable as resolution increases.

At 3840x2160, the frame rates drop significantly. Low produces 145.6 FPS, Medium produces 102.9 FPS, High produces 73.8 FPS, and Ultra produces 69.7 FPS. The Low-to-Ultra penalty at 4K is 52.1%, again consistent with the other resolutions. However, the absolute numbers reveal that even at Ultra, the combo maintains a playable frame rate above 60 FPS. The Medium-to-High gap at 4K is 29.1 FPS (102.9 vs 73.8), which is proportionally larger than at lower resolutions, indicating that the High preset's additional shading work has a more pronounced effect when pixel count is highest. The High-to-Ultra gap of 4.1 FPS is the smallest across all resolutions, suggesting that at 4K, the Ultra preset is nearly indistinguishable from High in terms of performance cost.

CPU Role

The Intel Core i7-14700KF is a 20-core, 28-thread processor based on the Raptor Lake-R architecture, fabricated on Intel's 10 nm process. Its base clock of 3.40 GHz and boost clock of 5.60 GHz provide the single-threaded headroom that simulation games often require. The Cinebench R23 single-core score of 6290 and multi-core score of 44557 demonstrate this processor's dual nature: it can handle lightly-threaded game logic with high frequency, while also providing substantial multi-threaded throughput for background tasks. In Pc Building Simulator, where the game simulates component interactions and system building logic, the CPU's role is likely more significant than in pure action titles.

The 33 MB of shared L3 cache and 2 MB per-core L2 cache provide the memory hierarchy needed to keep data close to the cores. The Passmark data compression score of 694963 and data encryption score of 40046 indicate strong memory-bound performance, which matters for a game that may involve reading and writing save files or simulating system states. The Passmark multi-thread score of 52425 and single-thread score of 4480 place the CPU in the 96th percentile, and its average benchmark score of 70104 is within 0.4% of the AMD Ryzen 9 9950X and 1.3% of the Intel Xeon Platinum 8270, showing that it competes with workstation-class parts.

The CPU's effect on game performance is most visible at 1080p, where the frame rates exceed 200 FPS even at Ultra settings. At 451.8 FPS on 1080p Low, the CPU is likely near its limit for feeding the GPU with draw calls and physics updates, as this frame rate approaches the practical ceiling for many game engines. The fact that the frame rate scales down consistently with resolution—rather than plateauing—indicates that the CPU is not the primary bottleneck at higher resolutions. However, the 20 cores and 28 threads ensure that the game's simulation logic, which may spawn worker threads for component interactions, does not starve the GPU. The 125 W TDP and unlocked multiplier make this a flexible choice for users who want to tune performance, though the data reflects stock configuration results.

Hardware Specifications

Intel Core i7-14700KF

Cores / Threads 20 / 28
Base Clock 3400 MHz
Boost Clock 5600 MHz
TDP 125W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 5070 Ti

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 2452 MHz MHz
TDP 300 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-14700KF + NVIDIA GeForce RTX 5070 Ti in Pc Building Simulator

Resolution Settings Avg FPS
3840x2160 Low 145.6
3840x2160 Medium 102.9
3840x2160 High 73.8
3840x2160 Ultra 69.7
2560x1440 Low 283.3
2560x1440 Medium 199.3
2560x1440 High 140.4
2560x1440 Ultra 132.8
1920x1080 Low 451.8
1920x1080 Medium 318.3
1920x1080 High 225.6
1920x1080 Ultra 216.0

Pc Building Simulator with ii7-14700KF + Other GPUs

See how Pc Building Simulator performs with the same CPU but different graphics cards.

Pc Building Simulator with RTX 5070 Ti + Other CPUs

See how Pc Building Simulator performs with the same GPU but different processors.

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