Pc Building Simulator
This combination delivers exceptional performance with an average of 149 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 54 | 55 | 79 | 112 |
| 1440p QHD | 104 | 110 | 153 | 213 |
| 1080p Full HD | 161 | 168 | 240 | 339 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Pc Building Simulator with Intel Core i7-14700KF + AMD Radeon RX 6800 XT, In-Depth Analysis
Pc Building Simulator is a simulation title that tasks players with assembling and configuring systems, and the measured performance of the Intel Core i7-14700KF paired with the AMD Radeon RX 6800 XT reveals a component pairing that scales predictably across resolutions and presets. The data shows a configuration capable of high refresh rates at standard resolutions, with the GPU becoming the primary bottleneck as resolution increases. This analysis walks through the measured FPS rows to determine optimal settings, the specific roles of the CPU and GPU, and the scaling behavior from 1080p to 4K.
Settings Recommendations
The measured FPS data provides a clear picture of how the Intel Core i7-14700KF and AMD Radeon RX 6800 XT combo handles Pc Building Simulator across its four settings presets. At 1920x1080, the Low preset delivers an average of 338.5 FPS, while Medium drops to 239.6 FPS, High to 167.5 FPS, and Ultra to 160.7 FPS. These numbers indicate that even at the highest preset, the system maintains a frame rate far above the typical 60 FPS target, suggesting that players with 1080p displays can prioritize visual fidelity without sacrificing smoothness.
Moving to 2560x1440, the pattern remains consistent but the margins tighten. The Low preset averages 213.4 FPS, Medium hits 152.5 FPS, High reaches 109.5 FPS, and Ultra settles at 104.1 FPS. The drop from High to Ultra at 1440p is only 5.4 FPS, a negligible difference that makes the Ultra preset a sensible choice for users seeking maximum detail. At 3840x2160, the situation changes significantly: High averages 55.4 FPS, Ultra averages 54.3 FPS, Medium hits 79.4 FPS, and Low jumps to 112.3 FPS. The gap between High and Ultra at 4K is just 1.1 FPS, meaning the Ultra preset is essentially free in performance terms.
Given these measurements, the best experience per the data is the Ultra preset at 1080p and 1440p, as it provides the highest visual quality with average frame rates of 160.7 FPS and 104.1 FPS respectively. For 4K users, the Ultra preset at 54.3 FPS is playable but close to the 54.3 FPS threshold; the High preset at 55.4 FPS offers virtually identical performance. The data suggests that the Ultra preset is the optimal choice across all resolutions, as the performance penalty relative to High is minimal—never exceeding 5.4 FPS—while the visual upgrade is presumably significant for a simulation game focused on hardware details.
CPU Role
The Intel Core i7-14700KF is a 20-core, 28-thread processor from the Core 14th Gen series, built on the Raptor Lake architecture with a 10 nm process node. Its base clock is 3.40 GHz, boosting to 5.60 GHz, and it carries a 33 MB shared L3 cache. In Pc Building Simulator, the CPU's role is evident from the frame rate scaling at lower resolutions. At 1920x1080 with Low settings, the average FPS reaches 338.5, which is 2.02 times higher than the 167.5 FPS at High settings. This massive jump indicates that the CPU is not the limiting factor at 1080p; rather, the GPU is handling the rendering workload, and the CPU's 20 cores and high boost clock are more than sufficient to feed frames.
Benchmark results for the i7-14700KF reinforce its capability: it scores 44,557 in Cinebench R23 multi-core and 6,290 in single-core, with a PassMark multi-thread score of 52,425. Its percentile versus all CPUs is 96, placing it in the top 4% of processors. Compared to its nearest rivals, the i7-14700KF sits nearly identical to the Intel Core i7-14700K (deltaPct 0), while it is 0.3% ahead of the AMD EPYC 9115 and 0.4% behind the AMD Ryzen 9 9950X. This level of performance means the CPU can handle the simulation's logic and any background tasks without creating a bottleneck, even when the GPU is pushed to 4K.
The data indicates that the CPU's role becomes more pronounced at higher frame rates. At 1080p Low, the 338.5 FPS average suggests the system is approaching the CPU's practical frame delivery limit, but since the game is a simulation—likely with light physics and logic compared to action titles—the 20 cores and 28 threads provide ample headroom. The 5.60 GHz boost clock also ensures single-threaded tasks, common in simulation games, are executed swiftly. Overall, the CPU is a strong partner for the GPU, and the measured FPS at 1080p confirms it does not hinder performance.
GPU Role
The AMD Radeon RX 6800 XT is built on the RDNA 2.0 architecture with a 7 nm process node, featuring 16 GB of GDDR6 memory on a 256-bit bus, delivering 512.0 GB/s of bandwidth. Its base clock is 1825 MHz, with a boost clock of 2250 MHz, and it has 4608 shading units. The GPU's role in Pc Building Simulator is clearly dominant, as evidenced by the FPS scaling with resolution. At 1080p, the Ultra preset averages 160.7 FPS, but at 1440p Ultra this drops to 104.1 FPS (a 35.2% reduction), and at 4K Ultra it falls to 54.3 FPS (a 47.8% reduction from 1440p). This pattern shows that the GPU is the limiting component as resolution increases.
The GPU's benchmark scores reinforce its capability: it achieves a PassMark G3D score of 24,980 and a 3DMark Steel Nomad DX12 score of 3,689. Its percentile versus all GPUs is 87, and its average benchmark score of 49,982 places it near the Intel Arc A550M (deltaPct 0.5) and ahead of the NVIDIA RTX 4070 Ti SUPER (deltaPct 2.6). The 16 GB VRAM is ample for Pc Building Simulator, which likely uses moderate textures, and the 512.0 GB/s bandwidth ensures smooth data transfer. The 2250 MHz boost clock provides the raw compute needed for high frame rates.
The GPU's performance at 4K is the key limiting factor. At 4K High, the average FPS is 55.4, which is close to the 60 FPS target but not quite there. The Ultra preset at 4K averages 54.3 FPS, meaning players must accept a sub-60 FPS experience at maximum detail. The GPU's 20.74 TFLOPS FP32 performance is substantial, but the demands of 4K rendering in a simulation with detailed hardware models push it to its limits. The data shows that the GPU is the primary driver of performance differences across settings, with the CPU having minimal impact at higher resolutions.
FAQ
Q: What is the best preset for a 1440p monitor based on the data?
A: The Ultra preset at 2560x1440 delivers an average of 104.1 FPS, which is only 5.4 FPS lower than High (109.5 FPS), making Ultra the recommended choice for maximum visual quality without a significant frame rate penalty.
Q: How does the CPU compare to its closest rival in multi-threaded performance?
A: The Intel Core i7-14700KF has an average benchmark score of 70,104, which is nearly identical to the Intel Core i7-14700K (70,074, deltaPct 0), and it is 0.3% ahead of the AMD EPYC 9115 (69,887).
Q: Does the GPU outperform the NVIDIA RTX 4070 Ti SUPER in synthetic benchmarks?
A: Yes, the AMD Radeon RX 6800 XT has an average benchmark score of 49,982, which is 2.6% higher than the NVIDIA GeForce RTX 4070 Ti SUPER (48,704, deltaPct 2.6).
Q: What is the frame rate difference between High and Ultra at 4K?
A: At 3840x2160, the High preset averages 55.4 FPS, while Ultra averages 54.3 FPS, a difference of only 1.1 FPS, indicating that Ultra is essentially free in performance terms.
Q: Is the CPU a bottleneck at 1080p Low settings?
A: The data shows 338.5 FPS at 1080p Low, which is 2.02 times higher than High (167.5 FPS), suggesting the CPU is not a bottleneck; the GPU is still the limiting factor even at low settings.
Q: How does the GPU's memory bandwidth compare to its bus width?
A: The GPU has a 256-bit memory bus and delivers 512.0 GB/s of bandwidth, which supports its 16 GB GDDR6 memory, ensuring sufficient throughput for the simulation's textures.
Resolution Scaling
The measured FPS data reveals a consistent scaling pattern as resolution increases from 1920x1080 to 3840x2160. At the Ultra preset, the average FPS drops from 160.7 at 1080p to 104.1 at 1440p, a 35.2% reduction, and then to 54.3 at 4K, a 47.8% reduction from 1440p. This steep decline indicates that the GPU is the limiting component, as the rendering workload scales with pixel count. The CPU's role is negligible in this scaling, as its performance is sufficient across all resolutions.
For the High preset, the scaling is similar: 167.5 FPS at 1080p, 109.5 FPS at 1440p (a 34.6% drop), and 55.4 FPS at 4K (a 49.4% drop from 1440p). The Medium preset shows 239.6 FPS at 1080p, 152.5 FPS at 1440p (a 36.4% drop), and 79.4 FPS at 4K (a 47.9% drop). The Low preset, which is least demanding, scales from 338.5 FPS at 1080p to 213.4 FPS at 1440p (a 37.0% drop) and 112.3 FPS at 4K (a 47.4% drop). This uniform reduction across presets confirms that the GPU is the primary bottleneck, with the RX 6800 XT's 512.0 GB/s bandwidth and 20.74 TFLOPS compute being the deciding factors.
The data suggests that the transition from 1080p to 1440p costs approximately 35-37% of performance, while the transition from 1440p to 4K costs an additional 47-49%. This non-linear scaling is typical of GPU-bound scenarios, where the pixel count quadruples from 1080p to 4K but the frame rate does not drop proportionally due to other bottlenecks. The CPU's 20 cores and 5.60 GHz boost clock ensure it can keep up with the GPU's frame delivery, so the limiting component is unambiguously the GPU at higher resolutions.
Measured FPS Breakdown
The following table summarizes the average FPS for each resolution and settings preset, based on the measured data:
| Resolution | Settings | Avg FPS |
|------------|----------|---------|
| 1920x1080 | Low | 338.5 |
| 1920x1080 | Medium | 239.6 |
| 1920x1080 | High | 167.5 |
| 1920x1080 | Ultra | 160.7 |
| 2560x1440 | Low | 213.4 |
| 2560x1440 | Medium | 152.5 |
| 2560x1440 | High | 109.5 |
| 2560x1440 | Ultra | 104.1 |
| 3840x2160 | Low | 112.3 |
| 3840x2160 | Medium | 79.4 |
| 3840x2160 | High | 55.4 |
| 3840x2160 | Ultra | 54.3 |
At 1080p, the Low preset achieves 338.5 FPS, which is 2.11 times higher than Ultra (160.7 FPS), indicating that the GPU has significant headroom at this resolution. The Medium preset at 239.6 FPS is 1.43 times higher than High (167.5 FPS), showing that the step from Medium to High is more demanding than from Low to Medium. The Ultra preset at 160.7 FPS is only 4.2% lower than High, making it the best choice for visual quality.
At 1440p, the Low preset averages 213.4 FPS, which is 2.05 times higher than Ultra (104.1 FPS). The Medium preset at 152.5 FPS is 1.39 times higher than High (109.5 FPS), and the gap between High and Ultra narrows to 4.9%. At 4K, the Low preset at 112.3 FPS is 2.07 times higher than Ultra (54.3 FPS), while Medium at 79.4 FPS is 1.43 times higher than High (55.4 FPS). The data shows that the performance difference between High and Ultra at 4K is minimal, at just 1.1 FPS, making Ultra the recommended preset even at the highest resolution. The combo's rank in this game is 600 out of 1,769 combinations, placing it in the top third of tested systems.
Hardware Specifications
Intel Core i7-14700KF
AMD Radeon RX 6800 XT
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i7-14700KF + AMD Radeon RX 6800 XT in Pc Building Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 112.3 |
| 3840x2160 | Medium | 79.4 |
| 3840x2160 | High | 55.4 |
| 3840x2160 | Ultra | 54.3 |
| 2560x1440 | Low | 213.4 |
| 2560x1440 | Medium | 152.5 |
| 2560x1440 | High | 109.5 |
| 2560x1440 | Ultra | 104.1 |
| 1920x1080 | Low | 338.5 |
| 1920x1080 | Medium | 239.6 |
| 1920x1080 | High | 167.5 |
| 1920x1080 | Ultra | 160.7 |
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Pc Building Simulator with RX 6800 XT + Other CPUs
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