Pc Building Simulator

Pc Building Simulator

AVERAGE FPS
104
good

This combination provides smooth gameplay with an average of 104 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 37 39 55 78
1440p QHD 71 75 106 149
1080p Full HD 113 118 168 237

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 78
3840x2160 Medium 55
3840x2160 High 39
3840x2160 Ultra 37
2560x1440 Low 149
2560x1440 Medium 106
2560x1440 High 75
2560x1440 Ultra 71
1920x1080 Low 237
1920x1080 Medium 168
1920x1080 High 118
1920x1080 Ultra 113

Pc Building Simulator with Intel Core i3-12100F + NVIDIA GeForce RTX 5050, In-Depth Analysis

FAQ

Q: Is the Intel Core i3-12100F a bottleneck for the NVIDIA GeForce RTX 5050 in Pc Building Simulator?

A: No, the data does not indicate a CPU bottleneck. The combo ranks 1814 out of 3002 tested configurations, and the CPU's 4 cores and 8 threads, with a boost clock of 4.30 GHz, are sufficient to feed the GPU. The performance scaling across resolutions follows a GPU-bound pattern, where lowering resolution from 2560x1440 to 1920x1080 at High settings increases FPS from 75 to 118, indicating the GPU is the limiting factor.

Q: What is the best settings preset for 1080p gaming with this combo?

A: For 1920x1080, the Medium preset delivers a strong balance, with an average of 168 FPS and a minimum of 142 FPS. While Low hits 237 FPS average, Medium provides 30 more FPS than High (118 FPS) and 55 more FPS than Ultra (113 FPS), making it the sweet spot for smooth, high-refresh-rate gameplay without sacrificing visual quality.

Q: Can this combo handle 4K gaming?

A: Yes, but only at lower settings. At 3840x2160, the Low preset achieves a playable 78 FPS average, while Medium dips to 55 FPS (with a minimum of 47 FPS), and High and Ultra fall to 39 and 37 FPS respectively. For a consistent 60+ FPS experience at 4K, Low is the only viable option based on the measured data.

Q: How does the RTX 5050's 8 GB VRAM affect performance in this game?

A: The 8 GB of GDDR6 memory on a 128-bit bus with 320.0 GB/s bandwidth is adequate for Pc Building Simulator. The performance drop from 2560x1440 High (75 FPS) to 3840x2160 High (39 FPS) is a 48% decrease, which is more consistent with the massive pixel count increase (2.25x) than a VRAM capacity limit, suggesting the memory size is not the primary constraint at these settings.

Q: What is the CPU's single-threaded performance relative to its multi-threaded score?

A: The Core i3-12100F shows strong single-thread capability, scoring 1674 in Cinebench R23 single-core and 11860 in multi-core. This 7.1x ratio between multi and single-thread scores is typical for a 4-core/8-thread part and indicates that the CPU's single-thread strength is sufficient for simulation games that often rely on one or two heavily loaded threads.

Q: Is there a significant difference between the Low and Ultra presets at 1440p?

A: Yes, the difference is substantial. At 2560x1440, Low averages 149 FPS, while Ultra averages 71 FPS — a 78 FPS gap. Medium sits at 106 FPS with a minimum of 90 FPS, and High is at 75 FPS. Ultra offers slightly better visuals but cuts performance by more than half compared to Low, making it less desirable for high-refresh-rate monitors.

GPU Role

The NVIDIA GeForce RTX 5050, built on the Blackwell 2.0 architecture with a 5 nm process, is the primary driver of frame rates in Pc Building Simulator. Its 2560 shading units, 80 texture mapping units, and 32 ROPs, combined with a base clock of 2317 MHz and a boost clock of 2572 MHz, provide the raw compute power needed for this simulation title. The GPU's 13.17 TFLOPS of FP32 performance and 205.8 GTexel/s texture rate are directly reflected in the measured FPS scaling.

The 8 GB of GDDR6 memory on a 128-bit bus, delivering 320.0 GB/s of bandwidth, proves sufficient for the game's asset streaming and rendering requirements. The data shows that at 1920x1080, the GPU is far from saturated — the Low preset achieves 237 FPS average, and even Ultra hits 113 FPS. This headroom indicates that the RTX 5050's memory subsystem and compute cores are not the limiting factor at this resolution.

However, at 3840x2160, the GPU's limits become apparent. The jump from 2560x1440 to 3840x2160 represents a 2.25x increase in pixel count, and the measured FPS drops from 149 to 78 at Low settings (a 48% reduction) and from 106 to 55 at Medium (a 48% reduction). This scaling is consistent with a GPU that is becoming pixel-bound rather than compute-bound, and the 8 GB VRAM capacity does not appear to cause any anomalous behavior — the FPS drops are predictable and smooth across settings.

The RTX 5050's 20 RT cores and 80 tensor cores, while not specifically utilized in Pc Building Simulator's traditional rendering pipeline, contribute to the GPU's overall efficiency and feature set, including support for DirectX 12 Ultimate (12_2), Vulkan 1.4, and OpenGL 4.6. The data indicates that for this game, the GPU's rasterization performance is the dominant factor, with the measured scores showing a 66th percentile ranking among all GPUs and an average benchmark score of 21035.

How This Combo Ranks

The combination of the Intel Core i3-12100F and NVIDIA GeForce RTX 5050 achieves a rank of 1814 out of 3002 tested combos in Pc Building Simulator. This places the configuration in the 60th percentile of all tested combinations, meaning it outperforms roughly 60% of the systems in the database for this specific game. The ranking reflects a balanced pairing where neither component severely bottlenecks the other.

To contextualize this rank, consider the CPU's position among processors. The Core i3-12100F has a percentileVsAllCpus of 68, placing it above 68% of all CPUs tested. Its average benchmark score of 13494 is nearly identical to the Intel Core 3 N355 (13492, a 0% delta), and it sits slightly ahead of the Intel Core i5-9500 (13452, a 0.3% delta). The CPU's closest rivals are all within a 1.8% performance band, with the Intel Core 7 1250U being 1.1% slower and the Intel Core 5 120UL being 0.7% faster.

On the GPU side, the RTX 5050 holds a percentileVsAllGpus of 66, with an average benchmark score of 21035. Its nearest rivals include the AMD Radeon RX Vega M GL (21153, 0.6% faster), the AMD Radeon HD 8970M (21237, 1% faster), and the AMD Radeon RX 5600 XT (20713, 1.6% slower). The GPU's performance is tightly clustered with these rivals, indicating that the RTX 5050 delivers mid-range rasterization performance that is competitive with several previous-generation parts.

The combo's rank of 1814 suggests that while both components are individually above average (68th and 66th percentiles), the system as a whole sits slightly lower in the game-specific rankings. This is expected for a simulation title like Pc Building Simulator, which may favor certain architectural traits. The data shows that the combo is not among the top performers, but it is firmly in the upper-middle tier, capable of delivering smooth frame rates at 1080p and 1440p with appropriate settings.

Settings Recommendations

Based on the measured FPS rows, the optimal settings depend heavily on the target resolution and refresh rate. For 1920x1080 displays, the Medium preset is the clear recommendation for most users. It delivers an average of 168 FPS with a minimum of 142 FPS and a maximum of 193 FPS. This provides a substantial performance buffer above 144 Hz and maintains a minimum well above 60 FPS. High and Ultra presets both hover around 113-118 FPS, which is still acceptable for 60 Hz displays but falls short for 144 Hz monitors. Low, at 237 FPS, is only useful for extreme competitive scenarios where maximum frame rates are prioritized over visuals.

For 2560x1440, the Medium preset remains the best choice, offering 106 FPS average with a minimum of 90 FPS and a maximum of 122 FPS. This is sufficient for 100 Hz or 120 Hz displays and provides a smooth experience. Low hits 149 FPS, which is excellent for high-refresh monitors, but at a significant visual cost. High (75 FPS) and Ultra (71 FPS) are both viable for 60 Hz displays, but the 35 FPS difference between Medium and High makes Medium the better trade-off for most users.

At 3840x2160, the options are more constrained. Low is the only preset that achieves a consistently smooth experience, with an average of 78 FPS. Medium drops to 55 FPS with a minimum of 47 FPS, which is borderline for 60 Hz displays and may be noticeable during scene transitions. High (39 FPS) and Ultra (37 FPS) are below the threshold for smooth gameplay and should be avoided unless the user prioritizes visual fidelity over responsiveness. For 4K, the recommendation is to use Low settings to maintain a stable frame rate, or alternatively, to drop to 1440p and use Medium for a better balance.

Measured FPS Breakdown

At 1920x1080, the RTX 5050 and Core i3-12100F combination delivers strong performance across all presets. The Low preset achieves an average of 237 FPS, which is exceptional and indicates that the CPU is not a limiting factor. Medium provides 168 FPS on average, with a minimum of 142 FPS and a maximum of 193 FPS, showing consistent frame pacing. High reaches 118 FPS average, while Ultra sits at 113 FPS. The gap between High and Ultra is only 5 FPS, suggesting that Ultra's additional effects have a minimal impact at this resolution.

Moving to 2560x1440, the performance scales predictably. Low averages 149 FPS, which is 88 FPS lower than at 1080p Low, reflecting the increased pixel count. Medium delivers 106 FPS average with a minimum of 90 FPS and a maximum of 122 FPS, maintaining a smooth experience for most displays. High averages 75 FPS, and Ultra averages 71 FPS. The difference between High and Ultra at 1440p is 4 FPS, similar to the 1080p gap, indicating that Ultra's overhead is relatively constant regardless of resolution.

At 3840x2160, the GPU becomes the primary constraint. Low settings yield 78 FPS average, which is still playable. Medium drops to 55 FPS average, with a minimum of 47 FPS and a maximum of 64 FPS — the variance of 17 FPS between minimum and maximum is notable and could lead to occasional stutter. High averages 39 FPS, and Ultra averages 37 FPS. The difference between High and Ultra at 4K is only 2 FPS, suggesting that the GPU is hitting a hard performance ceiling at this resolution. The scaling from 1440p to 4K shows a roughly 50% reduction in FPS at Low and Medium settings, which aligns with the 2.25x pixel count increase, indicating that the GPU's fill rate is the limiting factor.

CPU Role

The Intel Core i3-12100F, with its 4 cores and 8 threads, plays a supporting role in Pc Building Simulator, but its performance characteristics are well-suited to this simulation genre. The CPU's base clock of 3.30 GHz and boost clock of 4.30 GHz, combined with 12 MB of shared L3 cache, provide solid single-threaded performance that is crucial for simulation games that often have one or two heavily utilized threads. The Cinebench R23 single-core score of 1674 and the 3DMark single-thread score of 893 confirm this strength.

The CPU's multi-threaded capabilities, while not exceptional due to the 4-core/8-thread configuration, are sufficient to avoid bottlenecking the GPU in this title. The Cinebench R23 multi-core score of 11860 and the Passmark multithread score of 14015 show that the CPU can handle background tasks and game logic simultaneously. The 3DMark 16-thread score of 4051 and 8-thread score of 4026 indicate that the CPU's scaling plateaus at 8 threads, which is expected for a 4-core part with hyper-threading.

In the context of Pc Building Simulator, the CPU's role is primarily to manage game state, physics calculations, and AI routines, none of which are particularly demanding. The measured FPS data confirms that the CPU is not a bottleneck — at 1080p Low, the system achieves 237 FPS, which is a GPU-limited scenario. Even at 4K Ultra, where the GPU is heavily loaded, the CPU's single-thread performance is sufficient to keep up. The CPU's 58 W TDP and support for DDR4 and DDR5 memory make it a flexible choice, and its 68th percentile ranking among all CPUs places it above average for this workload.

The nearest CPU rivals highlight the i3-12100F's position in the market. It is essentially tied with the Intel Core 3 N355 (0% delta), slightly faster than the Intel Core i5-9500 (0.3% delta), and 1.1% faster than the Intel Core 7 1250U. This tight clustering indicates that the i3-12100F delivers performance commensurate with its position in Intel's lineup, and for a simulation game like Pc Building Simulator, this level of CPU performance is more than adequate to support the RTX 5050 without introducing frame-time inconsistencies.

Hardware Specifications

Intel Core i3-12100F

Cores / Threads 4 / 8
Base Clock 3300 MHz
Boost Clock 4300 MHz
TDP 58W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 5050

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2572 MHz MHz
TDP 130 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i3-12100F + NVIDIA GeForce RTX 5050 in Pc Building Simulator

Resolution Settings Avg FPS
3840x2160 Low 78.0
3840x2160 Medium 55.0
3840x2160 High 39.0
3840x2160 Ultra 37.0
2560x1440 Low 149.0
2560x1440 Medium 106.0
2560x1440 High 75.0
2560x1440 Ultra 71.0
1920x1080 Low 237.0
1920x1080 Medium 168.0
1920x1080 High 118.0
1920x1080 Ultra 113.0

Pc Building Simulator with ii3-12100F + Other GPUs

See how Pc Building Simulator performs with the same CPU but different graphics cards.

Pc Building Simulator with RTX 5050 + Other CPUs

See how Pc Building Simulator performs with the same GPU but different processors.

Other Games with ii3-12100F + RTX 5050

Explore FPS benchmarks for other games using this same hardware combination.