Pc Building Simulator
This combination delivers exceptional performance with an average of 159 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 57 | 60 | 85 | 119 |
| 1440p QHD | 109 | 114 | 162 | 228 |
| 1080p Full HD | 172 | 181 | 256 | 362 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Pc Building Simulator with AMD Ryzen AI Max+ 395 + NVIDIA GeForce RTX 5080 Mobile, In-Depth Analysis
The pairing of AMD's Ryzen AI Max+ 395 with NVIDIA's GeForce RTX 5080 Mobile is, on paper, an unusual one: a 16-core Zen 5 mobile processor built on TSMC's 4 nm process, mated to a Blackwell 2.0 discrete GPU with 16 GB of GDDR7. Against PC Building Simulator — a Simulation title released in early 2019 — the measured data shows this combination delivering frame rates that are far in excess of what the game demands, ranking 943rd out of 3,723 tested combinations in this specific title. The following analysis breaks down where the performance comes from, how it scales across resolutions and settings, and which components are actually doing the work.
FAQ
Q: How many FPS does the Ryzen AI Max+ 395 + RTX 5080 Mobile combo achieve in PC Building Simulator at 1080p?
A: At 1920x1080 the measured averages are 362 FPS on Low, 256 FPS on Medium, 181 FPS on High, and 172 FPS on Ultra. The Medium run also recorded a minimum of 218 FPS and a maximum of 295 FPS.
Q: Is this combination good enough for 4K gaming in PC Building Simulator?
A: Yes. At 3840x2160 the combo averages 119 FPS on Low, 85 FPS on Medium (with a minimum of 72 and a maximum of 97), 60 FPS on High, and 57 FPS on Ultra. Even the most demanding preset stays above 55 FPS at native 4K.
Q: Where does this combo rank among tested combinations for PC Building Simulator?
A: It ranks 943 out of 3,723 tested combinations — roughly the top quarter of the database for this game.
Q: How strong is the CPU in this pairing relative to other processors?
A: The Ryzen AI Max+ 395 sits in the 95th percentile versus all CPUs, with an average benchmark score of 77,740. Its nearest rivals include the Intel Core i9-14900K (average score 79,097, about 1.7% ahead) and the AMD Ryzen 9 8945HX (average score 76,212, about 2% behind).
Q: How much VRAM does the GPU have, and does it matter for this game?
A: The RTX 5080 Mobile carries 16 GB of GDDR7 on a 256-bit bus, delivering 896.0 GB/s of bandwidth. For a 2019 simulation title, this is generous headroom; the measured 4K results indicate no memory-related constraint at any preset.
Q: What architecture are these parts based on?
A: The CPU uses AMD's Zen 5 architecture under the "Strix Halo" codename on a 4 nm TSMC process, while the GPU uses NVIDIA's Blackwell 2.0 architecture on TSMC's 5 nm node with the GB203 chip.
How This Combo Ranks
A rank of 943 out of 3,723 combinations places this pairing comfortably in the upper tier for PC Building Simulator, but not at the very top. That positioning is consistent with the raw capability of each component rather than any game-specific weakness. The Ryzen AI Max+ 395 sits in the 95th percentile of all CPUs in the database with an average benchmark score of 77,740, and the RTX 5080 Mobile sits in the 81st percentile of all GPUs with an average score of 38,349. In other words, the processor is the stronger half of this pairing by percentile, and the ranking in this game reflects a very strong CPU paired with a very good — but not flagship-desktop-class — mobile GPU.
The rival data contextualizes both halves. On the CPU side, the Ryzen AI Max+ 395 trades blows with serious silicon: it is essentially dead even with the AMD Ryzen Threadripper PRO 9945WX (average score 76,513, a delta of just 1.6%) and the AMD EPYC Embedded 8224P (76,492, also 1.6%), sits 2% ahead of the AMD Ryzen 9 8945HX, and trails the Intel Core i9-14900K by only 1.7%. On the GPU side, the nearest rivals by average score are a mixed bag — the NVIDIA GeForce MX570 (0.1% behind), the RTX 4080 Mobile (0.6% behind), the MX570 A (0.9% ahead), and the AMD Radeon Pro 580X (0.9% ahead) — indicating the RTX 5080 Mobile clusters tightly with the previous-generation 4080 Mobile in aggregate score terms.
For a game like PC Building Simulator, which released in 2019 and belongs to the Simulation genre, this combination is overqualified. The rank of 943 is less a reflection of the combo's limits and more a reflection of the enormous pool of combinations tested against a title that scales readily with hardware.
Resolution Scaling
The measured data shows a clean, near-linear falloff as resolution rises, which is the signature of a GPU-limited workload rather than a CPU-limited one. At the Medium preset, average frame rates go from 256 FPS at 1920x1080 to 162 FPS at 2560x1440 to 85 FPS at 3840x2160. That is a drop of roughly 37% moving from 1080p to 1440p, and roughly 47% further moving from 1440p to 4K.
The pattern repeats at every preset. Low settings fall from 362 FPS at 1080p to 228 FPS at 1440p to 119 FPS at 4K. High settings fall from 181 to 114 to 60. Ultra falls from 172 to 109 to 57. In each case, the ratio between adjacent resolutions is similar, and the frame rate never plateaus as pixel count rises — which is what you would expect if the CPU were the bottleneck. If the 16-core, 32-thread Ryzen AI Max+ 395 were capping performance, the 1080p and 1440p numbers would converge at some ceiling. They do not.
What this says is straightforward: in PC Building Simulator, this combo is GPU-bound at every tested resolution and preset. The CPU's strong single-thread results — a PassMark single-thread score of 4,147 and a Geekbench single-core score of 2,464 — provide far more per-frame throughput than this 2019 simulation title can consume, so the RTX 5080 Mobile's rendering throughput sets the frame rate throughout.
Measured FPS Breakdown
All figures below are measured average frame rates from the database; minimum and maximum values are only available for the Medium preset rows.
At 1920x1080:
- Low: 362 FPS average
- Medium: 256 FPS average (min 218, max 295)
- High: 181 FPS average
- Ultra: 172 FPS average
At 2560x1440:
- Low: 228 FPS average
- Medium: 162 FPS average (min 137, max 186)
- High: 114 FPS average
- Ultra: 109 FPS average
At 3840x2160:
- Low: 119 FPS average
- Medium: 85 FPS average (min 72, max 97)
- High: 60 FPS average
- Ultra: 57 FPS average
Two observations stand out. First, the spread between Low and Ultra is remarkably consistent across resolutions — 362 versus 172 at 1080p, 228 versus 109 at 1440p, 119 versus 57 at 4K. In every case, Ultra costs roughly half the Low-preset frame rate. That consistency indicates the game's preset ladder scales predictably and that no single preset introduces a pathological bottleneck.
Second, the Medium-preset frame-time data is notably tight. At 1080p Medium, the minimum of 218 FPS sits well above the averages recorded at High and Ultra, meaning Medium never dips into the territory of the more demanding presets. At 4K Medium, the minimum of 72 FPS is only about 15% below the 85 FPS average, and the maximum of 97 FPS is only modestly above it — a narrow band that points to smooth, consistent frame delivery rather than stuttery swings.
The High-to-Ultra step is small everywhere: 181 to 172 at 1080p, 114 to 109 at 1440p, 60 to 57 at 4K. The visually expensive settings in this game evidently live between Medium and High, and Ultra adds relatively little additional cost.
GPU Role
The GeForce RTX 5080 Mobile is built on NVIDIA's Blackwell 2.0 architecture, fabricated by TSMC on a 5 nm process, with the GB203 chip measuring 378 mm² and packing 45,600 million transistors at a density of 120.6 million transistors per mm². Its raw specifications include 7,680 shading units, 240 texture mapping units, 96 render output units, 60 RT cores, and 240 tensor cores. Theoretical throughput figures are a pixel rate of 144.0 GPixel/s, a texture rate of 360.0 GTexel/s, and FP32 compute of 23.04 TFLOPS (with FP16 running at the same 23.04 TFLOPS on a 1:1 ratio).
Clock behavior is conservative by desktop standards: a base clock of 975 MHz and a boost clock of 1,500 MHz, with memory running at 1,750 MHz — 28 Gbps effective — over a 256-bit GDDR7 bus for 896.0 GB/s of bandwidth. The board's TDP is 80 W, and it connects over PCIe 5.0 x16 with support for DirectX 12 Ultimate (feature level 12_2), OpenGL 4.6, and Vulkan 1.4.
Against PC Building Simulator, this is far more GPU than the 2019 Simulation title requires. The measured 4K Ultra result of 57 FPS is the only figure in the entire dataset below 60, and even that is within touching distance. The card's synthetic scores — 3DMark Steel Nomad (DX12) at 4,952, Geekbench OpenCL at 166,986, Geekbench Vulkan at 169,754, and a PassMark G3D score of 27,711 — place it in the 81st percentile of all GPUs, essentially even with the RTX 4080 Mobile in aggregate terms. Yet in this game it clears 100 FPS at 1440p on every preset except none — Low through Ultra all exceed 100 FPS at 2560x1440.
The 16 GB of VRAM is the most future-proofed element here. A 2019 title at 4K has no hope of saturating a 16 GB frame buffer backed by nearly 900 GB/s of bandwidth, and the absence of any resolution-scaling anomaly in the measured data confirms that memory is never the limiter in this pairing.
Settings Recommendations
The measured rows make the recommendation easy at every resolution.
At 1920x1080, High is the clear pick. It delivers 181 FPS average — more than any conventional high-refresh display can fully exploit — while Ultra only adds a modest visual layer at 172 FPS. The gap between the two presets is just 9 FPS. Anyone sensitive to frame rate stability should feel equally comfortable on Ultra, however, since even the most demanding 1080p row stays far above refresh-rate thresholds.
At 2560x1440, High again edges out Ultra as the balanced choice: 114 FPS versus 109 FPS, a negligible difference for what Ultra adds. Medium at 162 FPS (min 137, max 186) is the option for very high refresh rate panels.
At 3840x2160, Medium is the sweet spot. It averages 85 FPS with a minimum of 72 and a maximum of 97 — the only 4K row with a recorded minimum above 70 — which makes it the smoothest experience at native resolution. High at 60 FPS average is playable and suitable for standard 60 Hz 4K displays, while Ultra at 57 FPS sits just under that line. Players who insist on Ultra at 4K will want a higher-refresh tolerance for sub-60 frame rates; the data suggests dropping one preset tier to Medium nearly buys a 50% frame rate improvement at 4K (85 versus 57).
Across all resolutions, the data shows the largest single performance jump comes from dropping Ultra to Medium: at 4K, that step recovers 28 FPS. The High-to-Ultra and Medium-to-High steps are smaller and represent progressively better visual returns per frame spent.
CPU Role
The Ryzen AI Max+ 395 is a 16-core, 32-thread processor built on AMD's Zen 5 architecture under the Strix Halo codename, manufactured by TSMC on a 4 nm process with a die configuration of 2x 70.6 mm². It runs a 3.00 GHz base clock with a 5.10 GHz boost, inside a 55 W TDP envelope, on the AMD Socket FP11 platform. Cache provisions are substantial: 80 KB of L1 and 1 MB of L2 per core, plus a shared 64 MB L3. Memory support is LPDDR5X over a quad-channel bus delivering 256.0 GB/s of bandwidth, with ECC support. The chip also integrates Radeon 8060S graphics, though the discrete RTX 5080 Mobile handles rendering in this combination. PCIe support is Gen 4 with 16 lanes from the CPU.
Its benchmark scores describe a processor that is demonstrably not the limiting factor in this game. Multi-core results include Cinebench R15 at 5,463 and R23 at 35,314, Geekbench multi-core at 20,992, and PassMark multithread at 54,934. Single-core results — Cinebench R15 at 316, R23 at 2,044, Geekbench at 2,464, and PassMark single-thread at 4,147 — show strong per-thread capability, which matters more than core count for a 2019 simulation title. The PassMark suite also records 3,481 in physics and 200,665 in integer math.
Against its nearest rivals, the CPU holds elite company: within 2% of the Intel Core i9-14900K (which is 1.7% ahead), 1.6% ahead of the AMD Ryzen Threadripper PRO 9945WX, 1.6% ahead of the AMD EPYC Embedded 8224P, and 2% ahead of the AMD Ryzen 9 8945HX. At the 95th percentile of all CPUs, it outranks the overwhelming majority of the database.
The practical takeaway from the measured FPS data is that all of this CPU capability is surplus in PC Building Simulator. The consistent, proportional frame-rate decline from 1080p to 4K — with no plateau at the lower resolutions — shows the game never saturates the processor's per-frame throughput. Even the 362 FPS average at 1080p Low reflects GPU and engine limits rather than a CPU ceiling, and the quad-channel LPDDR5X subsystem with 256.0 GB/s of bandwidth removes memory latency as a concern for a title of this vintage. For this game, the Ryzen AI Max+ 395's role is simply to stay out of the way — and the data indicates it does exactly that at every resolution and preset tested.
Hardware Specifications
AMD Ryzen AI Max+ 395
NVIDIA GeForce RTX 5080 Mobile
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen AI Max+ 395 + NVIDIA GeForce RTX 5080 Mobile in Pc Building Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 119.0 |
| 3840x2160 | Medium | 85.0 |
| 3840x2160 | High | 60.0 |
| 3840x2160 | Ultra | 57.0 |
| 2560x1440 | Low | 228.0 |
| 2560x1440 | Medium | 162.0 |
| 2560x1440 | High | 114.0 |
| 2560x1440 | Ultra | 109.0 |
| 1920x1080 | Low | 362.0 |
| 1920x1080 | Medium | 256.0 |
| 1920x1080 | High | 181.0 |
| 1920x1080 | Ultra | 172.0 |
Pc Building Simulator with Ryzen AI Max+ 395 + Other GPUs
See how Pc Building Simulator performs with the same CPU but different graphics cards.
Pc Building Simulator with RTX 5080 Mobile + Other CPUs
See how Pc Building Simulator performs with the same GPU but different processors.
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