Microsoft Flight Simulator

Microsoft Flight Simulator

AVERAGE FPS
95
good

This combination provides smooth gameplay with an average of 95 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 54 56 75 96
1440p QHD 73 76 102 131
1080p Full HD 90 95 126 162

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 96
3840x2160 Medium 75
3840x2160 High 56
3840x2160 Ultra 54
2560x1440 Low 131
2560x1440 Medium 102
2560x1440 High 76
2560x1440 Ultra 73
1920x1080 Low 162
1920x1080 Medium 126
1920x1080 High 95
1920x1080 Ultra 90

Microsoft Flight Simulator with AMD Ryzen AI Max+ 395 + NVIDIA GeForce RTX 5080 Mobile, In-Depth Analysis

Microsoft Flight Simulator is a notoriously demanding title, and the data for the AMD Ryzen AI Max+ 395 paired with the NVIDIA GeForce RTX 5080 Mobile shows a configuration that is capable of delivering a smooth experience, but requires careful settings management to hit high refresh rates. The benchmark results indicate a system that scales predictably with resolution and graphical presets, with the GPU acting as the primary bottleneck at higher settings. This analysis breaks down the measured FPS data to explain where this combo excels and where its limits lie, providing practical advice for tuning the game.

Resolution Scaling

The measured FPS data shows a clear and steep drop as resolution increases from 1920x1080 to 3840x2160, which is typical for a GPU-bound title at higher settings. At High settings, the average frame rate falls from 95 FPS at 1080p to 76 FPS at 1440p, a reduction of 19 FPS, and then further down to 56 FPS at 4K, marking a 20 FPS drop from 1440p. This scaling pattern indicates that the RTX 5080 Mobile is the limiting component at these settings, as the workload on the GPU increases exponentially with pixel count.

The trend is even more pronounced when looking at the lower presets. At Low settings, the system achieves 162 FPS at 1080p, which drops to 131 FPS at 1440p (a 31 FPS decrease) and then to 96 FPS at 4K (a 35 FPS decrease). The fact that the 4K Low result is still higher than the 1080p Ultra result (96 FPS vs. 90 FPS) underscores how much of a performance cost the Ultra preset carries at any resolution. The scaling from 1080p to 4K at Low settings represents a 41% reduction in average FPS, while at Ultra settings, the drop is 40% (from 90 FPS to 54 FPS), showing that the relative performance penalty of 4K is consistent regardless of preset.

These results suggest that for a target of 60 FPS, 4K is only viable on Medium settings (75 FPS average) or lower, while High and Ultra presets will fall short of that threshold. At 1440p, the system has more headroom, with High and Ultra settings averaging 76 FPS and 73 FPS respectively, making it the sweet spot for balancing visual fidelity and performance. The data indicates that the RTX 5080 Mobile's 16 GB of VRAM is sufficient for the high-resolution textures, as the frame rate drops are not sudden or catastrophic, but rather gradual, pointing to compute limitations rather than memory capacity issues. The gap between 1440p and 4K at every preset is substantial, meaning users with 4K displays will need to make significant compromises on visual quality to maintain playable frame rates.

GPU Role

The NVIDIA GeForce RTX 5080 Mobile is the clear performance driver in this configuration, and its specifications align perfectly with the observed benchmark results. With 7680 shading units and a boost clock of 1500 MHz, the GPU delivers 23.04 TFLOPS of FP32 compute, which is substantial for a mobile part. The data shows that the GPU's performance is heavily utilized, as evidenced by the significant FPS drops when moving from 1080p to 4K at the same settings. At Medium settings, the average FPS falls from 126 at 1080p to 102 at 1440p and then to 75 at 4K, a clear indication that the GPU's rendering pipeline is the limiting factor.

The memory subsystem is a key strength for this card. The 16 GB of GDDR7 memory on a 256-bit bus provides 896.0 GB/s of bandwidth, which is more than adequate for Microsoft Flight Simulator's large texture sets and draw distances. The benchmark data does not show any signs of stuttering or memory-related bottlenecks, as the minimum FPS values (where recorded) are reasonably close to the averages. For instance, at 1440p Medium, the min FPS is 86 against a 102 average, and at 4K Medium, it is 64 against a 75 average, indicating consistent frame pacing without sudden drops that would suggest VRAM swapping.

Compared to its nearest rivals in the benchmark database, the RTX 5080 Mobile sits in a peculiar position. Its average benchmark score of 38349 is nearly identical to the NVIDIA GeForce RTX 4080 Mobile, which scores 38135 with a deltaPct of 0.6%. This suggests that in synthetic tests, the two cards are virtually equivalent, but the newer architecture of the RTX 5080 Mobile (Blackwell 2.0 on a 5 nm process) may offer advantages in specific workloads. Interestingly, the data also shows a close match with the NVIDIA GeForce MX570 (0.1% delta), which is a much lower-tier card, highlighting that raw average scores do not always tell the full story for gaming performance. The RTX 5080 Mobile's percentile ranking of 81 among all GPUs puts it in the upper echelon of available hardware, but it is not at the absolute top tier.

The GPU's clock speeds are relatively modest for a high-end part, with a base clock of 975 MHz and a boost of 1500 MHz. This is likely a thermal or power constraint consideration for a mobile form factor, as the card has a TDP of 80 W. The fact that the card is rated for "IGP" slot width and has no power connectors suggests it is designed to be soldered onto the motherboard, which limits its cooling potential. Despite this, the measured FPS results show that the card can sustain high performance in a demanding simulation title, though the Ultra preset clearly pushes it to its limits, resulting in sub-60 FPS at 4K.

CPU Role

The AMD Ryzen AI Max+ 395 is a formidable mobile processor, and its specifications suggest it should provide ample headroom for Microsoft Flight Simulator's simulation and physics calculations. With 16 cores and 32 threads based on the Zen 5 architecture, the CPU has a base clock of 3.00 GHz and a boost clock of 5.10 GHz. The 64 MB of shared L3 cache is a significant advantage for gaming, as it reduces memory latency and improves data access patterns for complex game logic.

The CPU's benchmark scores are impressive, with a Cinebench R23 multicore score of 35314 and a Geekbench multicore score of 20992. In the database, it ranks in the 95th percentile among all CPUs, indicating it is faster than the vast majority of processors on the market. Its nearest rival, the Intel Core i9-14900K, scores 79097 on average, which is 1.7% higher (deltaPct of -1.7% for the AMD chip), making them extremely close in overall performance. However, the AMD chip is a mobile part with a 55 W TDP, whereas the i9-14900K is a desktop part, so the AMD chip's efficiency is a major win.

In the context of this game, the CPU does not appear to be the bottleneck at any resolution. The evidence for this is the consistent FPS scaling with resolution changes. If the CPU were limiting, we would expect to see similar FPS numbers at 1080p and 4K, as the CPU workload (simulation, AI, physics) does not change much with resolution. Instead, we see a clear 40-50% drop in FPS from 1080p to 4K across all settings, which is a classic GPU-bound signature. At 1080p Low, the system hits 162 FPS, which is likely near the CPU's maximum frame generation capability in this title, but it is still a very playable number.

The CPU's memory bandwidth of 256.0 GB/s via quad-channel LPDDR5X is another point in its favor. Microsoft Flight Simulator is known for streaming large amounts of terrain and scenery data, and this high bandwidth helps ensure that data can be fed to the GPU without stuttering. The benchmark data does not show any CPU-related frame drops, as the minimum FPS values are consistently above 60 at Medium settings across all resolutions. For users who want to push frame rates beyond 144 Hz at 1080p, the CPU may become a limiting factor, but for standard 60-120 Hz gaming, it provides more than enough performance.

Settings Recommendations

Based on the measured FPS data, the optimal settings depend entirely on the user's target resolution and refresh rate. The data provides a clear hierarchy of performance, and the recommendations below are derived directly from the average FPS values.

For 4K (3840x2160) displays, the only viable option for a smooth experience is the Medium preset, which yields an average of 75 FPS. This is comfortably above the 60 FPS threshold and provides a good balance of visual quality and performance. The High preset at 56 FPS is borderline, but the risk of drops below 60 FPS makes it less desirable. The Ultra preset at 54 FPS is not recommended for 4K, as it fails to maintain a consistent 60 FPS. The Low preset at 96 FPS is playable but sacrifices too much visual fidelity for the high resolution.

At 1440p (2560x1440), the Medium preset is the best choice for high refresh rate displays, delivering 102 FPS on average. For users with 60 Hz monitors, the High preset at 76 FPS offers a significant visual upgrade over Medium while still maintaining a smooth experience. The Ultra preset at 73 FPS is also viable for 60 Hz displays, providing the highest visual quality possible at this resolution without dropping below the refresh rate threshold. The Low preset at 131 FPS is overkill for most displays but would be ideal for competitive play, though this is not a typical use case for a flight simulator.

For 1080p (1920x1080), the system has substantial headroom. The Ultra preset at 90 FPS is the recommended choice for users with 60 Hz monitors, as it provides the best visual experience at a perfectly smooth frame rate. For users with 144 Hz displays, the High preset at 95 FPS (or even Ultra) will not fully saturate the refresh rate, but the Medium preset at 126 FPS gets closer to that target. The Low preset at 162 FPS is the only option that can fully utilize a 144 Hz display, but the visual compromises are significant. For most users, the High preset at 95 FPS offers the best combination of image quality and performance at 1080p.

In summary, the Medium preset is the "sweet spot" for this hardware across all resolutions, as it provides the most balanced experience. The Ultra preset should be reserved for 1080p or 1440p gaming where the user prioritizes visuals over frame rate and is willing to accept a 70-90 FPS range.

FAQ

Q: Can this laptop run Microsoft Flight Simulator at 4K 60 FPS?

A: Yes, but only on the Medium preset, which achieves an average of 75 FPS at 3840x2160. The High and Ultra presets fall below 60 FPS (56 and 54 FPS respectively), so they are not recommended for a locked 60 FPS experience at 4K.

Q: What is the best preset for a 1440p 144 Hz monitor?

A: The Medium preset is the best option, delivering an average of 102 FPS. The High and Ultra presets (76 and 73 FPS) will not fully utilize a 144 Hz display, while the Low preset at 131 FPS is also below 144 FPS but offers less visual quality.

Q: Is the RTX 5080 Mobile significantly faster than the RTX 4080 Mobile?

A: According to the benchmark data, the two GPUs are virtually identical in average performance. The RTX 5080 Mobile scores 38349, while the RTX 4080 Mobile scores 38135, a delta of only 0.6%. In this game, the measured FPS suggests strong performance, but the synthetic scores indicate they are peers.

Q: Does the CPU bottleneck this GPU in Microsoft Flight Simulator?

A: No, the data suggests the GPU is the limiting factor. The FPS scales consistently with resolution changes (e.g., 126 FPS at 1080p Medium vs. 75 FPS at 4K Medium), which is a classic GPU-bound pattern. The CPU's high multicore score (35314 in Cinebench R23) ensures it can keep up with the GPU's demands.

Q: What is the highest FPS this system can achieve in this game?

A: The highest measured average FPS is 162, which occurs at 1920x1080 with the Low preset. This represents the ceiling for this configuration, likely limited by a combination of CPU and GPU at this low resolution and preset.

Q: How much of a performance hit does the Ultra preset take compared to High?

A: At 1080p, the drop from High to Ultra is 5 FPS (95 to 90). At 1440p, it is 3 FPS (76 to 73). At 4K, it is 2 FPS (56 to 54). The Ultra preset is surprisingly close to High in performance, but the visual benefits may not be worth the extra load on the GPU.

Measured FPS Breakdown

The following table provides a complete breakdown of the measured average frame rates for each resolution and settings preset. Minimum and maximum FPS are only available for the Medium preset.

| Resolution | Settings | Avg FPS | Min FPS | Max FPS |

|------------|----------|---------|---------|---------|

| 3840x2160 | Ultra | 54 | - | - |

| 3840x2160 | High | 56 | - | - |

| 3840x2160 | Medium | 75 | 64 | 86 |

| 3840x2160 | Low | 96 | - | - |

| 2560x1440 | Ultra | 73 | - | - |

| 2560x1440 | High | 76 | - | - |

| 2560x1440 | Medium | 102 | 86 | 117 |

| 2560x1440 | Low | 131 | - | - |

| 1920x1080 | Ultra | 90 | - | - |

| 1920x1080 | High | 95 | - | - |

| 1920x1080 | Medium | 126 | 107 | 145 |

| 1920x1080 | Low | 162 | - | - |

The data reveals a few key takeaways. First, the Ultra and High presets are very close in performance at every resolution, with a maximum difference of just 5 FPS. This suggests that the Ultra preset's additional effects (shadows, reflections, etc.) are not as taxing as one might expect. Second, the jump from Medium to High is substantial, costing 19-21 FPS at every resolution, while the jump from High to Ultra is minimal. This makes Medium the most efficient preset in terms of performance per visual quality.

The Medium preset also shows the most stable frame times, with the recorded min and max FPS values showing a spread of 22 FPS at 1080p (107-145), 31 FPS at 1440p (86-117), and 22 FPS at 4K (64-86). These ranges are typical for a flight simulator, where complex scenery and weather can cause temporary frame rate fluctuations. The minimum FPS values are all above 60, ensuring a smooth experience even in demanding scenarios. The overall combo rank of 984 out of 3714 tested combinations places this system in the top 27% of all tested configurations for this game, confirming its strong performance profile.

Hardware Specifications

AMD Ryzen AI Max+ 395

Cores / Threads 16 / 32
Base Clock 3000 MHz
Boost Clock 5100 MHz
TDP 55W
Socket AMD Socket FP11
View Full CPU Details →

NVIDIA GeForce RTX 5080 Mobile

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 1500 MHz MHz
TDP 80 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen AI Max+ 395 + NVIDIA GeForce RTX 5080 Mobile in Microsoft Flight Simulator

Resolution Settings Avg FPS
3840x2160 Low 96.0
3840x2160 Medium 75.0
3840x2160 High 56.0
3840x2160 Ultra 54.0
2560x1440 Low 131.0
2560x1440 Medium 102.0
2560x1440 High 76.0
2560x1440 Ultra 73.0
1920x1080 Low 162.0
1920x1080 Medium 126.0
1920x1080 High 95.0
1920x1080 Ultra 90.0

Microsoft Flight Simulator with Ryzen AI Max+ 395 + Other GPUs

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Microsoft Flight Simulator with RTX 5080 Mobile + Other CPUs

See how Microsoft Flight Simulator performs with the same GPU but different processors.

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