Minecraft

Minecraft

AVERAGE FPS
288
excellent

This combination delivers exceptional performance with an average of 288 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 81 130 164 207
1440p QHD 155 249 313 396
1080p Full HD 246 394 496 627

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 207
3840x2160 Medium 164
3840x2160 High 130
3840x2160 Ultra 81
2560x1440 Low 396
2560x1440 Medium 313
2560x1440 High 249
2560x1440 Ultra 155
1920x1080 Low 627
1920x1080 Medium 496
1920x1080 High 394
1920x1080 Ultra 246

Minecraft with AMD Ryzen AI Max+ 395 + NVIDIA GeForce RTX 5080 Mobile, In-Depth Analysis

Minecraft is a sandbox game released on 2011-11-17. The tested combination is an AMD Ryzen AI Max+ 395 paired with an NVIDIA GeForce RTX 5080 Mobile. The CPU is a 16-core, 32-thread Zen 5 part on TSMC 4 nm with a 3.00 GHz base clock, 5.10 GHz boost clock, and 64 MB of shared L3 cache. The GPU is a Blackwell 2.0 mobile part with 16 GB GDDR7 on a 256-bit bus and 896.0 GB/s of memory bandwidth. The measured FPS data covers rows at 1920x1080, 2560x1440, and 3840x2160 under Low, Medium, High, and Ultra settings.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

Across every settings level, moving from 1920x1080 to 2560x1440 and then to 3840x2160 reduces the measured average FPS. At Low settings, average FPS falls from 627 at 1920x1080 to 396 at 2560x1440 and 207 at 3840x2160. At Medium settings, it falls from 496 to 313 and then 164. At High settings, it falls from 394 to 249 and then 130. At Ultra settings, it falls from 246 to 155 and then 81.

The resolution step has a very large impact. 3840x2160 Low delivers 207 FPS, which is below 1920x1080 Ultra’s 246 FPS. This means the additional rendering cost of moving to 3840x2160 outweighs the cost of moving from Low to Ultra at the same resolution in the measured rows. Resolution scaling is therefore a dominant factor in this dataset.

The CPU sits in the 95th percentile among all CPUs, while the GPU sits in the 81st percentile among all GPUs. Because FPS drops sharply as resolution climbs, the component with the lower percentile rank — the GPU — is the more probable limiting component at higher resolutions. The 1920x1080 rows, especially Low at 627 FPS, suggest that the platform is capable of very high frame delivery when resolution is low. The 3840x2160 rows, including Ultra at 81 FPS, show the GPU taking on a much heavier rendering load.

GPU Role — VRAM, clocks, and how they relate to this game's results

The RTX 5080 Mobile uses the GB203 chip on TSMC 5 nm with 45,600 million transistors on a 378 mm² die. The GPU has a base clock of 975 MHz, a boost clock of 1500 MHz, and a memory clock of 1750 MHz at 28 Gbps effective. Memory consists of 16 GB GDDR7 on a 256-bit bus with 896.0 GB/s of bandwidth. The shader array contains 7680 shading units, 240 TMUs, 96 ROPs, 60 RT cores, and 240 tensor cores. Pixel rate is 144.0 GPixel/s, texture rate is 360.0 GTexel/s, and FP32 throughput is 23.04 TFLOPS. The GPU TDP is 80 W.

These specifications line up with the measured FPS structure. At 3840x2160, the GPU produces 207 FPS on Low, 164 FPS on Medium, 130 FPS on High, and 81 FPS on Ultra. The 16 GB frame buffer is substantial for the measured rows, and no row in the dataset shows a sharp capacity-related collapse. The GPU’s average benchmark score is 38349, and its percentile vs all GPUs is 81.

Relative to its nearest rivals by average benchmark score, the RTX 5080 Mobile is 0.1% above the NVIDIA GeForce MX570, which has an average score of 38299. It is 0.6% above the NVIDIA GeForce RTX 4080 Mobile, which averages 38135. It sits 0.9% below the NVIDIA GeForce MX570 A, which averages 38691, and 0.9% below the AMD Radeon Pro 580X, which averages 38706. The deltaPct values are small in all four cases, indicating that the GPU’s average benchmark position is tightly clustered with these rivals despite the very different memory and clock specifications.

CPU Role — cores, clocks, and how they relate to this game's results

The Ryzen AI Max+ 395 has 16 cores and 32 threads. It runs at a base clock of 3.00 GHz and a boost clock of 5.10 GHz. The cache hierarchy includes 80 KB of L1 per core, 1 MB of L2 per core, and 64 MB of shared L3. The processor is built on the Zen 5 architecture with the Strix Halo codename, uses TSMC 4 nm, and has a TDP of 55 W. Memory support is LPDDR5X over a quad-channel bus with 256.0 GB/s of bandwidth.

Measured CPU benchmarks show strong multi-threaded and single-threaded results. Cinebench R23 multicore is 35314, while singlecore is 2044. Geekbench multicore is 20992, and singlecore is 2464. PassMark single-thread is 4147, and PassMark multithread is 54934. The CPU’s percentile vs all CPUs is 95.

The high-FPS rows in this game align with that CPU positioning. The top measured row in the dataset is 1920x1080 Low at 627 FPS. Even at 1920x1080 Ultra, the CPU feeds enough performance for 246 FPS. The single-thread scores and the high overall percentile are consistent with a processor that can sustain very high frame rates when resolution is low and the GPU is under less load.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

| Resolution | Settings | Avg FPS | Min FPS | Max FPS |

|---|---:|---:|---:|---:|

| 1920x1080 | Low | 627 | | |

| 1920x1080 | Medium | 496 | 422 | 571 |

| 1920x1080 | High | 394 | | |

| 1920x1080 | Ultra | 246 | | |

| 2560x1440 | Low | 396 | | |

| 2560x1440 | Medium | 313 | 266 | 360 |

| 2560x1440 | High | 249 | | |

| 2560x1440 | Ultra | 155 | | |

| 3840x2160 | Low | 207 | | |

| 3840x2160 | Medium | 164 | 139 | 188 |

| 3840x2160 | High | 130 | | |

| 3840x2160 | Ultra | 81 | | |

At 1920x1080, the average FPS values are 627 on Low, 496 on Medium, 394 on High, and 246 on Ultra. At 2560x1440, they are 396 on Low, 313 on Medium, 249 on High, and 155 on Ultra. At 3840x2160, they are 207 on Low, 164 on Medium, 130 on High, and 81 on Ultra.

The only rows with min and max values are the Medium presets. The 1920x1080 Medium row has a min of 422 and a max of 571. The 2560x1440 Medium row has a min of 266 and a max of 360. The 3840x2160 Medium row has a min of 139 and a max of 188. These min values give a useful floor for consistency, especially at higher resolutions.

How This Combo Ranks — use comboRankInGame vs other tested combos

The combo ranks 969th out of 3710 tested combinations in Minecraft. That places it in the upper portion of the tested field. The CPU is in the 95th percentile vs all CPUs, and the GPU is in the 81st percentile vs all GPUs, so the combo’s placement reflects a strong processor paired with a strong but lower-ranked GPU.

The CPU’s average benchmark score is 77740. Its nearest rivals by average score are the AMD Ryzen Threadripper PRO 9945WX, with an average score of 76513 and a deltaPct of 1.6; the AMD EPYC Embedded 8224P, with an average score of 76492 and a deltaPct of 1.6; the Intel Core i9-14900K, with an average score of 79097 and a deltaPct of -1.7; and the AMD Ryzen 9 8945HX, with an average score of 76212 and a deltaPct of 2. The positive deltaPct values place the Ryzen AI Max+ 395 above the Threadripper, the EPYC, and the Ryzen 9, while the negative deltaPct places it below the Core i9-14900K.

The GPU’s average benchmark score is 38349. Its nearest rivals are the NVIDIA GeForce MX570, with an average score of 38299 and a deltaPct of 0.1; the NVIDIA GeForce RTX 4080 Mobile, with an average score of 38135 and a deltaPct of 0.6; the NVIDIA GeForce MX570 A, with an average score of 38691 and a deltaPct of -0.9; and the AMD Radeon Pro 580X, with an average score of 38706 and a deltaPct of -0.9. The GPU is slightly ahead of the MX570 and RTX 4080 Mobile, and slightly behind the MX570 A and Radeon Pro 580X in average score.

Settings Recommendations — which preset gives the best experience per the measured rows

The measured data supports Medium as the strongest general preset because it is the only setting level with complete min/max reporting at every resolution. At 1920x1080, Medium delivers 496 FPS average with a 422 FPS minimum and 571 FPS maximum. Low is higher at 627 FPS average, but no minimum is reported for Low. High is 394 FPS and Ultra is 246 FPS, so Medium provides a large average advantage over High while still reporting a floor above the High average itself.

At 2560x1440, Medium delivers 313 FPS average with a 266 FPS minimum and 360 FPS maximum. Low is 396 FPS average, High is 249 FPS, and Ultra is 155 FPS. Medium is the only preset in this resolution with documented min/max bounds, and its 266 FPS minimum is a strong floor for a high-refresh experience.

At 3840x2160, Medium delivers 164 FPS average with a 139 FPS minimum and 188 FPS maximum. Low is 207 FPS, High is 130 FPS, and Ultra is 81 FPS. Medium at 3840x2160 gives a measured minimum that remains above the High average of 130 FPS. For users who want the highest measured average FPS, Low at 1920x1080 is the top row at 627 FPS. For a preset that balances settings quality with a documented frame floor, Medium is the recommended choice across all three resolutions.

FAQ — 4-6 Q&A pairs answerable from FACT PACK data

Q: What is the highest measured average FPS in the dataset?

A: The highest measured average is 627 FPS, recorded at 1920x1080 with Low settings.

Q: What is the lowest measured average FPS in the dataset?

A: The lowest measured average is 81 FPS, recorded at 3840x2160 with Ultra settings.

Q: What is the combo’s rank among tested combinations in Minecraft?

A: The combo ranks 969th out of 3710 tested combinations.

Q: What are the memory specifications of the RTX 5080 Mobile?

A: The GPU has 16 GB GDDR7 on a 256-bit bus with 896.0 GB/s bandwidth and a memory clock of 1750 MHz at 28 Gbps effective.

Q: What are the CPU’s Cinebench R23 scores?

A: The Ryzen AI Max+ 395 scores 35314 in multicore and 2044 in singlecore.

Q: Which GPU rival has the closest average score to the RTX 5080 Mobile?

A: The NVIDIA GeForce MX570 has the closest listed average score at 38299, with a deltaPct of 0.1 relative to the RTX 5080 Mobile’s average score of 38349.

Hardware Specifications

AMD Ryzen AI Max+ 395

Cores / Threads 16 / 32
Base Clock 3000 MHz
Boost Clock 5100 MHz
TDP 55W
Socket AMD Socket FP11
View Full CPU Details →

NVIDIA GeForce RTX 5080 Mobile

VRAM 16 GB GDDR7
Base Clock —
Boost Clock 1500 MHz MHz
TDP 80 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen AI Max+ 395 + NVIDIA GeForce RTX 5080 Mobile in Minecraft

Resolution Settings Avg FPS
3840x2160 Low 207.0
3840x2160 Medium 164.0
3840x2160 High 130.0
3840x2160 Ultra 81.0
2560x1440 Low 396.0
2560x1440 Medium 313.0
2560x1440 High 249.0
2560x1440 Ultra 155.0
1920x1080 Low 627.0
1920x1080 Medium 496.0
1920x1080 High 394.0
1920x1080 Ultra 246.0

Minecraft with Ryzen AI Max+ 395 + Other GPUs

See how Minecraft performs with the same CPU but different graphics cards.

Minecraft with RTX 5080 Mobile + Other CPUs

See how Minecraft performs with the same GPU but different processors.

Other Games with Ryzen AI Max+ 395 + RTX 5080 Mobile

Explore FPS benchmarks for other games using this same hardware combination.