Pc Building Simulator
This combination delivers exceptional performance with an average of 154 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 55 | 58 | 82 | 116 |
| 1440p QHD | 106 | 111 | 157 | 222 |
| 1080p Full HD | 168 | 176 | 249 | 352 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Pc Building Simulator with AMD Ryzen 5 7500X3D + NVIDIA GeForce RTX 3080, In-Depth Analysis
Resolution Scaling
The measured frame rates across the three tested resolutions show a clear pattern of GPU-bound scaling. At 1920x1080 with Low settings, the combination of the AMD Ryzen 5 7500X3D and NVIDIA GeForce RTX 3080 delivers 352 FPS on average. Moving to 2560x1440 at the same Low preset drops that figure to 222 FPS, a reduction of approximately 37 percent. At 3840x2160 Low, the average falls further to 116 FPS, which is roughly 48 percent lower than the 1440p result and about 67 percent lower than the 1080p result.
These scaling factors are consistent with a configuration where the graphics card becomes the limiting component as pixel count rises. The RTX 3080 has 10 GB of GDDR6X memory on a 320-bit bus, with a bandwidth of 760.3 GB/s, so the memory subsystem is not the bottleneck at these settings. Instead, the rendering load from 8.3 million pixels at 4K versus 2.1 million at 1080p drives the FPS down proportionally.
The High preset shows a similar trajectory. At 1080p High, the average is 176 FPS. At 1440p High, it drops to 111 FPS, a 37 percent decrease. At 4K High, the average is 58 FPS, a 48 percent drop from 1440p and a 67 percent drop from 1080p. The consistency of these percentages across Low and High suggests that the game's rendering pipeline scales almost linearly with resolution, with no sudden cliff or memory-related stutter appearing at 4K.
Ultra settings confirm the trend. The 1080p Ultra average is 168 FPS, 1440p Ultra yields 106 FPS, and 4K Ultra produces 55 FPS. The drop from 1080p to 1440p is 37 percent, and from 1440p to 4K it is 48 percent. The Medium preset, which is the only one with recorded minimum and maximum values, shows 249 FPS at 1080p, 157 FPS at 1440p, and 82 FPS at 4K. The min-to-max ranges are 212 to 287 at 1080p, 134 to 181 at 1440p, and 70 to 95 at 4K.
The key observation is that the CPU, a 6-core, 12-thread part with a boost clock of 4.50 GHz, has ample headroom at all resolutions. Even at 1080p Low, where the frame rate exceeds 350 FPS, the recorded average does not indicate a CPU ceiling, as the scaling from 1080p to 1440p remains consistent with GPU-bound behavior. The Ryzen 5 7500X3D's PassMark single-thread score of 3494 and multithread score of 25047 place it in the 89th percentile among all CPUs, so it is not the limiting factor in this title.
FAQ
Q: What is the maximum average FPS recorded for this CPU and GPU combination in Pc Building Simulator?
A: The highest average FPS in the measured data is 352 FPS, achieved at 1920x1080 with Low settings. The next highest is 249 FPS at 1080p Medium, followed by 222 FPS at 1440p Low.
Q: Does the RTX 3080's 10 GB VRAM cause any issues at 4K in this game?
A: No, the measured data shows no frame rate collapse or stutter at 3840x2160. The 4K High preset averages 58 FPS, 4K Medium averages 82 FPS with a minimum of 70 FPS, and 4K Ultra averages 55 FPS. The 760.3 GB/s memory bandwidth appears sufficient for this simulation's asset streaming.
Q: How does the Ryzen 5 7500X3D compare to its nearest rivals in synthetic benchmarks?
A: The Ryzen 5 7500X3D has an average benchmark score of 44573, which is 0.2 percent above the Intel Core Ultra X9 388H (44466), 0.5 percent above the Intel Core i9-13950HX (44342), and 0.6 percent above the AMD Ryzen AI Max 385 (44309). It sits 0.7 percent below the Intel Core i5-14600 (44889).
Q: What is the frame rate difference between Low and Ultra settings at 1440p?
A: At 2560x1440, Low settings produce 222 FPS on average, while Ultra settings produce 106 FPS. That is a 116 FPS difference, with Ultra delivering roughly 48 percent of the Low preset's frame rate.
Q: Is the RTX 3080's performance in this game consistent with its overall benchmark standing?
A: The RTX 3080 has an average benchmark score of 23172 across all tests, placing it in the 68th percentile of all GPUs. Its nearest rival, the NVIDIA P106-100, scores 23249, which is 0.3 percent higher. The AMD Radeon Pro Vega 16 is 0.3 percent higher, and the AMD Radeon RX 6600M is 0.4 percent higher. The Radeon R9 M290X is 0.4 percent higher. These differences are within a single percentage point.
Q: What are the minimum FPS values recorded for this configuration?
A: The only preset with recorded minimum FPS values is Medium. At 1080p Medium, the minimum is 212 FPS. At 1440p Medium, it is 134 FPS. At 4K Medium, it is 70 FPS. No minimum values are listed for Low, High, or Ultra presets.
Settings Recommendations
The measured data indicates that the Medium preset provides the best balance of frame rate and visual quality for this game. At 1920x1080 Medium, the average is 249 FPS, with a minimum of 212 FPS, which keeps the experience far above any display refresh rate commonly found on gaming monitors. At 2560x1440 Medium, the average is 157 FPS, with a minimum of 134 FPS, still comfortably above 120 FPS. At 3840x2160 Medium, the average is 82 FPS, with a minimum of 70 FPS, which is playable on a 60 Hz or 75 Hz display.
The High preset offers a modest visual upgrade over Medium, but the frame rate cost is substantial. At 1080p High, the average drops to 176 FPS, which is 29 percent lower than Medium. At 1440p High, the average is 111 FPS, a 29 percent reduction. At 4K High, the average is 58 FPS, a 29 percent reduction from Medium's 82 FPS. The consistent 29 percent penalty across all resolutions suggests that High enables a set of effects that are uniformly expensive, likely related to shadow resolution or post-processing.
Ultra settings are the most demanding. At 1080p Ultra, the average is 168 FPS, which is 33 percent lower than Medium. At 1440p Ultra, it is 106 FPS, 32 percent lower. At 4K Ultra, it is 55 FPS, 33 percent lower. The gap between High and Ultra is smaller: at 1080p, High is 176 FPS and Ultra is 168 FPS, a 5 percent difference. At 1440p, the difference is 5 percent (111 versus 106). At 4K, the difference is 5 percent (58 versus 55). This indicates that Ultra adds a relatively small extra load over High, so players with a high refresh rate monitor at 1080p or 1440p might still consider Ultra if they can tolerate frame rates near 100 FPS.
Low settings are only useful for maximizing frame rate. At 1080p Low, the average is 352 FPS, which is 41 percent higher than Medium. At 1440p Low, it is 222 FPS, 41 percent higher. At 4K Low, it is 116 FPS, 41 percent higher. For a game like Pc Building Simulator, where the primary activity involves assembling components and navigating menus rather than fast-paced action, the visual fidelity from Medium or High is likely more valuable than the extra frame rate from Low.
The recorded data suggests that Medium is the default choice for most users. It holds a minimum of 70 FPS even at 4K, which avoids any perceptible stutter. For players with 144 Hz monitors at 1440p, Medium's 157 FPS average and 134 FPS minimum are sufficient. For 4K displays with 60 Hz refresh, Medium's 82 FPS average provides headroom, and High's 58 FPS is still within VRR range on many monitors.
Measured FPS Breakdown
The complete set of measured frame rates covers three resolutions and four quality presets, for a total of 12 data points. The following breakdown organizes the results by resolution and settings.
At 1920x1080, the Low preset averages 352 FPS. The Medium preset averages 249 FPS, with a minimum of 212 FPS and a maximum of 287 FPS. The High preset averages 176 FPS. The Ultra preset averages 168 FPS. The spread from Low to Ultra is 184 FPS, with Ultra delivering 48 percent of Low's frame rate.
At 2560x1440, the Low preset averages 222 FPS. The Medium preset averages 157 FPS, with a minimum of 134 FPS and a maximum of 181 FPS. The High preset averages 111 FPS. The Ultra preset averages 106 FPS. The spread from Low to Ultra is 116 FPS, with Ultra delivering 48 percent of Low's frame rate.
At 3840x2160, the Low preset averages 116 FPS. The Medium preset averages 82 FPS, with a minimum of 70 FPS and a maximum of 95 FPS. The High preset averages 58 FPS. The Ultra preset averages 55 FPS. The spread from Low to Ultra is 61 FPS, with Ultra delivering 47 percent of Low's frame rate.
The Medium preset is the only one with complete min and max data. Across all three resolutions, the min-to-max range is consistent at roughly 30 percent of the average value. At 1080p, the range spans 75 FPS (212 to 287). At 1440p, it spans 47 FPS (134 to 181). At 4K, it spans 25 FPS (70 to 95). This narrow range indicates stable frame pacing, with no severe dips or spikes.
The scaling from 1080p to 1440p is nearly identical across all presets. For Low, the drop is 130 FPS (352 to 222), a 37 percent reduction. For Medium, the drop is 92 FPS (249 to 157), a 37 percent reduction. For High, the drop is 65 FPS (176 to 111), a 37 percent reduction. For Ultra, the drop is 62 FPS (168 to 106), a 37 percent reduction.
The scaling from 1440p to 4K is also consistent. For Low, the drop is 106 FPS (222 to 116), a 48 percent reduction. For Medium, the drop is 75 FPS (157 to 82), a 48 percent reduction. For High, the drop is 53 FPS (111 to 58), a 48 percent reduction. For Ultra, the drop is 51 FPS (106 to 55), a 48 percent reduction.
The combination of this CPU and GPU has a combined rank of 1022 out of 3723 tested combinations in this game, placing it in the upper 27 percent of all configurations. The data is marked as measured, not estimated, which adds confidence to the frame rate figures.
GPU Role
The NVIDIA GeForce RTX 3080 is the primary driver of the frame rate differences between settings and resolutions in this game. Its specifications include 8704 shading units, 272 texture mapping units, and 96 ROPs. The core clock runs at 1440 MHz base and 1710 MHz boost, and the memory operates at 1188 MHz with 19 Gbps effective data rate. The 10 GB of GDDR6X memory is paired with a 320-bit bus, delivering 760.3 GB/s of bandwidth.
In the measured data, the GPU's role is evident in the way frame rates scale with pixel count. The consistent 37 percent drop from 1080p to 1440p and 48 percent drop from 1440p to 4K across all presets indicates that the rendering workload, not the CPU or memory bandwidth, is the limiting factor. The RTX 3080's FP32 performance is 29.77 TFLOPS, and its pixel rate is 164.2 GPixel/s, with a texture rate of 465.1 GTexel/s. These figures are sufficient to handle the simulation's relatively simple 3D scenes at high frame rates.
The GPU's benchmark results show a passmark G3D score of 25086, which is the most relevant test for gaming performance. The passmark GPU compute score is 14397, and the DirectX 11 score is 207. The DirectX 12 score is 100, which is notably lower than the DirectX 11 score, but this is a normalized value and does not reflect real-world gaming performance. The Geekbench OpenCL score is 152423, and the Vulkan score is 33620.
In terms of relative standing, the RTX 3080 sits in the 68th percentile of all GPUs. Its nearest rivals, as measured by average benchmark score, are all within 0.4 percent of its 23172 average. This clustering suggests that the synthetic benchmarks do not differentiate strongly between these cards, but the measured game data shows that the RTX 3080 is well matched to a simulation title like Pc Building Simulator.
The GPU's 10 GB VRAM is not a limiting factor in this game, as the 4K Medium preset maintains a minimum of 70 FPS. The memory bandwidth of 760.3 GB/s is ample for the asset streaming required in a component assembly simulation. The card's TDP is 320 W, and the recommended power supply is 700 W, but these figures do not directly affect the measured frame rates.
CPU Role
The AMD Ryzen 5 7500X3D is a 6-core, 12-thread processor from the 7000 series, codenamed Raphaël, built on TSMC's 5 nm process. It has a base clock of 4.00 GHz and a boost clock of 4.50 GHz, with a TDP of 65 W. The cache hierarchy includes 64 KB of L1 per core, 1 MB of L2 per core, and 96 MB of shared L3 cache. The processor supports DDR5 memory in dual-channel configuration, with a theoretical memory bandwidth of 83.2 GB/s.
In Pc Building Simulator, the CPU's role is secondary to the GPU, as evidenced by the frame rate scaling. At 1080p Low, the system produces 352 FPS, which is far above what most displays can show, but the fact that the frame rate drops proportionally with resolution indicates that the CPU is not the bottleneck. If the CPU were limiting, the frame rate would plateau at higher resolutions, but the data shows no such plateau.
The Ryzen 5 7500X3D's synthetic benchmarks provide context. Its PassMark multithread score is 25047, and its single-thread score is 3494. The floating point math score is 43594, integer math is 70774, and extended instructions score is 20455. The physics score is 2779, and the find prime numbers score is 221. The data compression score is 271649, and random string sorting is 32999. The data encryption score is 15797.
The processor's average benchmark score is 44573, placing it in the 89th percentile of all CPUs. Its nearest rivals are all within 0.7 percent of this score. The Intel Core Ultra X9 388H is 0.2 percent lower, the Intel Core i9-13950HX is 0.5 percent lower, and the AMD Ryzen AI Max 385 is 0.6 percent lower. The Intel Core i5-14600 is 0.7 percent higher.
The 6-core, 12-thread configuration is more than adequate for a game like Pc Building Simulator, which does not appear to be heavily multithreaded. The high single-thread score of 3494 suggests that the processor can handle the game's main thread without issue. The 96 MB of L3 cache is a distinctive feature of the X3D lineup, and while it does not show a direct impact in this game's frame rates, it does not hurt performance either.
The CPU's memory support for DDR5 and its dual-channel configuration provide 83.2 GB/s of bandwidth, which is sufficient for the game's data streaming needs. The processor's PCIe Gen 5 interface with 24 lanes ensures that the RTX 3080's PCIe 4.0 x16 connection is not a bottleneck. The integrated Radeon Graphics are present but not relevant when a discrete GPU is installed.
The measured data confirms that the Ryzen 5 7500X3D does not constrain the RTX 3080 in this title. The frame rate differences between presets are entirely attributable to GPU workload. The CPU's 65 W TDP and 5 nm process node indicate an efficient design that does not introduce thermal throttling in typical gaming scenarios, though the measured FPS data does not include temperature or power readings.
Hardware Specifications
AMD Ryzen 5 7500X3D
NVIDIA GeForce RTX 3080
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 7500X3D + NVIDIA GeForce RTX 3080 in Pc Building Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 116.0 |
| 3840x2160 | Medium | 82.0 |
| 3840x2160 | High | 58.0 |
| 3840x2160 | Ultra | 55.0 |
| 2560x1440 | Low | 222.0 |
| 2560x1440 | Medium | 157.0 |
| 2560x1440 | High | 111.0 |
| 2560x1440 | Ultra | 106.0 |
| 1920x1080 | Low | 352.0 |
| 1920x1080 | Medium | 249.0 |
| 1920x1080 | High | 176.0 |
| 1920x1080 | Ultra | 168.0 |
Pc Building Simulator with Ryzen 5 7500X3D + Other GPUs
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Pc Building Simulator with RTX 3080 + Other CPUs
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