Pc Building Simulator
This combination provides smooth gameplay with an average of 84 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 30 | 32 | 45 | 63 |
| 1440p QHD | 58 | 61 | 86 | 121 |
| 1080p Full HD | 91 | 96 | 136 | 192 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Pc Building Simulator with AMD Ryzen 5 7400F + Intel Arc B570, In-Depth Analysis
# PC Building Simulator: AMD Ryzen 5 7400F + Intel Arc B570 — Benchmark Analysis
The AMD Ryzen 5 7400F paired with the Intel Arc B570 delivers a playable but uneven experience in PC Building Simulator, with the combo ranking 2402nd out of 3002 tested configurations. The data shows a system that excels at lower resolutions and settings but struggles to maintain fluid frame rates at 4K, particularly on higher presets. The 6-core, 12-thread Zen 4 processor with a 3.70 GHz base and 4.70 GHz boost clock provides ample CPU headroom for this simulation title, while the Arc B570's 10 GB of GDDR6 memory and 380.0 GB/s bandwidth become the limiting factor as resolution scales. This analysis breaks down exactly where this configuration excels, where it falls short, and what the measured frame rates indicate about the underlying hardware balance.
CPU Role — cores, clocks, and how they relate to this game's results
The AMD Ryzen 5 7400F is a 6-core, 12-thread processor built on the Zen 4 Raphael architecture, manufactured on a 5 nm process by TSMC. With a base clock of 3.70 GHz and a boost clock of 4.70 GHz, this CPU offers strong single-threaded performance that matters for simulation titles like PC Building Simulator, which typically rely on consistent frame pacing rather than massive multi-threaded workloads. The processor's 32 MB of shared L3 cache and 1 MB L2 cache per core provide low-latency access to frequently used data, which is crucial for the rapid state changes that occur when players manipulate components in the simulated PC assembly environment.
Benchmark results show the Ryzen 5 7400F achieving a Cinebench R23 multi-core score of 21,765 and a single-core score of 3,072, placing it at the 83rd percentile among all CPUs. Its PassMark multi-thread score of 25,645 and single-thread score of 3,689 further confirm a balanced performance profile. The nearest rivals in synthetic benchmarks include the Intel Core i5-14600T with an average score of 32,707 (0.1% ahead), the Intel Core Ultra 7 155H at 32,697 (0.2% ahead), and the AMD Ryzen 7 PRO 6850H at 32,812 (0.2% behind). This tight clustering indicates that the Ryzen 5 7400F sits right at the expected performance tier for its class, with no significant outlier behavior.
In PC Building Simulator specifically, the CPU's role appears secondary to the GPU at higher resolutions but becomes more relevant at 1080p. At 1920x1080 with Low settings, the system achieves 192 FPS average, suggesting the CPU can feed frames well beyond typical display refresh rates. The 4.70 GHz boost clock ensures that single-threaded game logic — such as tracking which components are installed, calculating compatibility, and rendering the 3D workspace — executes without becoming a bottleneck. The 65 W TDP and DDR5 memory support with dual-channel 83.2 GB/s bandwidth provide sufficient headroom for the game's data streaming needs.
However, the data reveals that CPU performance is not the limiting factor in this configuration. When comparing 1080p Low to 4K Low, the frame rate drops from 192 FPS to 63 FPS — a 67% reduction that cannot be attributed to CPU limitations. This indicates that even at the lowest settings, the GPU becomes the primary constraint as pixel count increases. The processor's benchmark percentile of 83 suggests it outperforms the majority of CPUs in the database, yet the overall combo rank of 2402 out of 3002 shows that pairing it with the Arc B570 creates a significant imbalance.
Settings Recommendations — which preset gives the best experience per the measured rows
Based on the measured FPS data, the Medium preset at 1080p offers the best balance of visual quality and performance for this combination. At 1920x1080 Medium, the system delivers 136 FPS average with a minimum of 115 FPS and maximum of 156 FPS, providing smooth gameplay with some headroom for frame drops. The Low preset at the same resolution achieves 192 FPS average, which may be excessive for most displays, while High drops to 96 FPS and Ultra to 91 FPS — both still playable but with diminishing returns in visual fidelity relative to the frame rate cost.
At 1440p, the Medium preset again emerges as the sweet spot, delivering 86 FPS average with a minimum of 73 FPS and maximum of 99 FPS. This remains above the 60 FPS threshold for smooth gameplay, though the minimum frame rate suggests occasional dips that could be noticeable in busy scenes. The High preset at 1440p drops to 61 FPS average, which is borderline for players with high-refresh-rate monitors, while Low achieves 121 FPS and Ultra falls to 58 FPS. For players prioritizing consistent frame rates, Medium at 1440p provides the most stable experience without sacrificing too much visual detail.
The 4K results tell a different story. At 3840x2160, even the Low preset only manages 63 FPS average, while Medium drops to 45 FPS with a minimum of 38 FPS — below the threshold for comfortable gameplay. High at 4K yields 32 FPS and Ultra just 30 FPS, both of which are borderline unplayable for a game that requires precise mouse control for component placement. Given these measurements, 4K gameplay should only be attempted with the Low preset, and even then, players should expect inconsistent frame pacing.
The data clearly indicates that Medium is the optimal preset across all resolutions for this hardware combination. At 1080p, it delivers 136 FPS (42% higher than High's 96 FPS), at 1440p it provides 86 FPS (41% higher than High's 61 FPS), and at 4K it offers 45 FPS (41% higher than High's 32 FPS). The consistency of this 40% improvement across resolutions suggests that the Medium preset strikes the right balance between GPU workload and visual quality for the Arc B570's capabilities.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The resolution scaling data reveals a classic GPU-bound scenario, with frame rates dropping dramatically as pixel count increases. At Low settings, the average FPS falls from 192 at 1080p to 121 at 1440p (a 37% reduction) and further to 63 at 4K (a 67% reduction from 1080p). This scaling pattern is characteristic of a GPU that becomes increasingly saturated with pixel fill work, while the CPU maintains ample headroom even at the highest resolution tested.
At Medium settings, the progression shows 136 FPS at 1080p, 86 FPS at 1440p, and 45 FPS at 4K. The percentage drops are 37% from 1080p to 1440p and 67% from 1080p to 4K — nearly identical to the Low preset scaling. This consistency across presets strongly indicates that the GPU is the limiting component, as the CPU would show different scaling behavior if it were the bottleneck. The Arc B570's pixel rate of 200.0 GPixel/s and texture rate of 360.0 GTexel/s provide the theoretical throughput, but the 160-bit memory bus and 380.0 GB/s bandwidth appear insufficient for 4K workloads.
High settings show a similar pattern: 96 FPS at 1080p, 61 FPS at 1440p, and 32 FPS at 4K. The 1080p to 4K drop of 67% mirrors the other presets, reinforcing that resolution scaling affects this configuration uniformly regardless of quality level. Ultra settings follow suit with 91 FPS at 1080p, 58 FPS at 1440p, and 30 FPS at 4K — a 67% reduction from 1080p to 4K.
The fact that all four presets exhibit the same 67% FPS reduction from 1080p to 4K is telling. If the CPU were the limiting factor, we would expect the percentage drop to decrease at higher settings where GPU load increases. Instead, the uniform scaling indicates that the GPU's rendering pipeline, particularly its memory bandwidth and ROP throughput, caps performance at 4K regardless of quality settings. The 10 GB frame buffer at 4K is sufficient for capacity, but the 380.0 GB/s bandwidth becomes the constraint when pushing 8.3 million pixels per frame.
Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers
At 1920x1080, the system delivers its strongest performance across all presets. Low settings achieve 192 FPS average, making this the only configuration that approaches high-refresh-rate territory. Medium settings produce 136 FPS average with a minimum of 115 FPS and maximum of 156 FPS, providing a comfortable margin above 60 FPS even during demanding scenes. High settings drop to 96 FPS average, while Ultra settings yield 91 FPS. The gap between High and Ultra is minimal at just 5 FPS, suggesting that Ultra's additional visual features come at a relatively low cost at this resolution.
At 2560x1440, the performance curve shifts downward but remains playable on most presets. Low settings deliver 121 FPS average, maintaining fluid motion for players who prioritize frame rate over visuals. Medium settings produce 86 FPS average with a minimum of 73 FPS and maximum of 99 FPS — the minimum frame rate stays above 70 FPS, indicating consistent performance even in complex scenes. High settings drop to 61 FPS average, which is exactly at the 60 FPS threshold for standard displays, while Ultra settings fall to 58 FPS, suggesting occasional dips below 60 FPS during intense gameplay.
At 3840x2160, the system struggles to maintain playable frame rates on higher presets. Low settings achieve 63 FPS average, which is technically playable but leaves little headroom for frame drops. Medium settings produce 45 FPS average with a minimum of 38 FPS and maximum of 52 FPS — the minimum frame rate falls well below 60 FPS, making this preset unsuitable for smooth gameplay. High settings yield 32 FPS average, while Ultra settings produce 30 FPS, both of which are below the threshold for comfortable interaction in a game that requires precise cursor control for component placement.
The measured data shows that the Arc B570's performance degrades predictably with resolution, with the most significant drop occurring between 1440p and 4K. At Medium settings, the 4K average of 45 FPS is 48% lower than the 1440p average of 86 FPS, while the 1440p to 1080p drop is just 37%. This suggests that 4K places the GPU in a performance regime where memory bandwidth limitations become acute.
How This Combo Ranks — use comboRankInGame vs other tested combos
The AMD Ryzen 5 7400F + Intel Arc B570 combination ranks 2402nd out of 3002 tested configurations in PC Building Simulator, placing it in the bottom 20% of all tested combos. This ranking is surprisingly low given the individual components' benchmark positions — the CPU sits at the 83rd percentile among all CPUs, and the GPU at the 65th percentile among all GPUs. The discrepancy between component-level rankings and the in-game combo ranking indicates that this pairing is not well optimized for PC Building Simulator's specific workload characteristics.
The GPU's nearest rivals in synthetic benchmarks provide context for its performance tier. The Intel Arc B570's average benchmark score of 20,556 places it just ahead of the NVIDIA GeForce RTX 3070 Mobile (20,534, 0.1% behind) and slightly behind the Intel Arc A750 (20,582, 0.1% ahead). The AMD Radeon R9 M390X trails at 20,480 (0.4% behind the B570). These close margins suggest that the B570 performs at a level comparable to mid-range GPUs from previous generations, which may explain its difficulty in a game that appears to favor higher-end graphics hardware.
The CPU's nearest rivals show even tighter clustering, with the Ryzen 5 7400F's average benchmark score of 32,750 sitting between the Intel Core i5-14600T (32,707, 0.1% behind) and the AMD Ryzen 7 PRO 6850H (32,812, 0.2% ahead). This indicates that the CPU is well within its expected performance envelope, and the low combo rank cannot be attributed to CPU deficiencies.
The data suggests that PC Building Simulator may be more sensitive to GPU performance than synthetic benchmarks indicate. While the Arc B570's PassMark G3D score of 14,195 and 3DMark Steel Nomad DX12 score of 2,649 show respectable absolute performance, the game's 4K results (30-63 FPS across presets) suggest that the GPU's memory subsystem — 10 GB GDDR6 on a 160-bit bus with 380.0 GB/s bandwidth — is insufficient for simulated environments with complex geometry and texture loads. The combo rank of 2402 out of 3002 indicates that many other configurations, even those with lower individual component rankings, achieve better in-game performance.
GPU Role — VRAM, clocks, and how they relate to this game's results
The Intel Arc B570 is built on the Xe2-HPG architecture (Battlemage generation) using a 5 nm TSMC process, with the BMG-G21 chip containing 19,600 million transistors on a 272 mm² die. The GPU operates at a fixed 2500 MHz clock for both base and boost, with memory running at 2375 MHz (19 Gbps effective). With 2,304 shading units, 144 texture mapping units, and 80 raster output pipelines, the B570 delivers 11.52 TFLOPS of FP32 compute and 23.04 TFLOPS of FP16 compute. The 10 GB GDDR6 memory on a 160-bit bus provides 380.0 GB/s of bandwidth, which is a key specification for understanding the 4K performance limitations.
The GPU's benchmark results show it at the 65th percentile among all GPUs, with an average benchmark score of 20,556. Its 3DMark Steel Nomad DX12 score of 2,649 and Geekbench Vulkan score of 96,844 indicate solid DirectX 12 and Vulkan performance. The PassMark DirectX 11 score of 118 and DirectX 12 score of 72 suggest that the GPU handles modern APIs well, though the older DirectX 9 score of 164 is notably higher, which may reflect driver optimizations for legacy titles.
In PC Building Simulator, the GPU's 10 GB VRAM is sufficient for all tested settings, as the game's simulation-focused visuals do not require massive texture pools. However, the 380.0 GB/s memory bandwidth becomes the limiting factor at 4K, where the pixel fill rate and texture fetch demands overwhelm the 160-bit bus. The pixel rate of 200.0 GPixel/s and texture rate of 360.0 GTexel/s provide theoretical maxima, but the measured 4K results (30-63 FPS) fall well short of what these specifications might suggest, indicating that memory bandwidth constraints prevent the GPU from reaching its compute potential in this scenario.
The GPU's 150 W TDP and suggested 450 W PSU are modest, but the dual-slot cooler and 1x 8-pin power connector suggest a card designed for mainstream systems rather than enthusiast builds. The PCIe 4.0 x8 interface provides adequate bandwidth for the GPU's memory subsystem, though the 19.6 billion transistor count on a 272 mm² die creates a dense design that may run hot under sustained load. The 18 ray tracing cores are present but likely underutilized in a simulation game that focuses on CPU-side logic and relatively simple 3D rendering.
The measured FPS data shows that the GPU's performance scales predictably with resolution, but the 4K results are consistently low across all presets. This pattern, combined with the uniform 67% FPS drop from 1080p to 4K across all quality settings, strongly suggests that the memory bandwidth is the primary bottleneck. The 160-bit bus and 380.0 GB/s bandwidth are simply insufficient for 4K rendering in this game, regardless of how much compute power the GPU can bring to bear. For players targeting 1080p or 1440p gaming, the Arc B570 provides acceptable performance, but 4K gaming should be avoided with this configuration.
Hardware Specifications
AMD Ryzen 5 7400F
Intel Arc B570
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 7400F + Intel Arc B570 in Pc Building Simulator
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 63.0 |
| 3840x2160 | Medium | 45.0 |
| 3840x2160 | High | 32.0 |
| 3840x2160 | Ultra | 30.0 |
| 2560x1440 | Low | 121.0 |
| 2560x1440 | Medium | 86.0 |
| 2560x1440 | High | 61.0 |
| 2560x1440 | Ultra | 58.0 |
| 1920x1080 | Low | 192.0 |
| 1920x1080 | Medium | 136.0 |
| 1920x1080 | High | 96.0 |
| 1920x1080 | Ultra | 91.0 |
Pc Building Simulator with Ryzen 5 7400F + Other GPUs
See how Pc Building Simulator performs with the same CPU but different graphics cards.
Pc Building Simulator with Arc B570 + Other CPUs
See how Pc Building Simulator performs with the same GPU but different processors.
Other Games with Ryzen 5 7400F + Arc B570
Explore FPS benchmarks for other games using this same hardware combination.