Pc Building Simulator

Pc Building Simulator

AVERAGE FPS
103
good

This combination provides smooth gameplay with an average of 103 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 37 39 55 77
1440p QHD 70 74 104 147
1080p Full HD 111 117 165 234

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 77
3840x2160 Medium 55
3840x2160 High 39
3840x2160 Ultra 37
2560x1440 Low 147
2560x1440 Medium 104
2560x1440 High 74
2560x1440 Ultra 70
1920x1080 Low 234
1920x1080 Medium 165
1920x1080 High 117
1920x1080 Ultra 111

Pc Building Simulator with AMD Ryzen 5 7400F + AMD Radeon RX 6650 XT, In-Depth Analysis

# Pc Building Simulator — AMD Ryzen 5 7400F + AMD Radeon RX 6650 XT

Pc Building Simulator, the 2019 simulation title, presents an unusual workload for the AMD Ryzen 5 7400F and Radeon RX 6650 XT combination. The measured data shows a system that scales predictably across resolutions, with the 1080p results revealing a CPU-bound scenario at low settings while the 4K Ultra figures expose the GPU's limitations. This pairing ranks 1944th out of 3002 tested combinations for this game, placing it in the lower-middle tier of the database. The 6-core Zen 4 processor and the RDNA 2 graphics card deliver playable framerates throughout most of the tested spectrum, but the extremes—4K Ultra at 37 FPS and 1080p Low at 234 FPS—define the boundaries of what this hardware can achieve.

Resolution Scaling

The resolution scaling behavior of this system in Pc Building Simulator follows a predictable pattern, but the magnitude of the drops varies significantly depending on the quality preset. Moving from 1080p to 1440p at Low settings, the average framerate falls from 234 FPS to 147 FPS, a reduction of 87 FPS or approximately 37%. The same resolution step at High settings sees a smaller absolute drop, from 117 FPS to 74 FPS, which translates to a 43 FPS decrease. This suggests that at lower quality settings, the GPU is working harder relative to the CPU, making resolution changes more impactful.

The jump from 1440p to 4K produces even steeper declines. At Low settings, the framerate drops from 147 FPS to 77 FPS, a 70 FPS reduction that represents nearly half the 1440p performance. At High settings, 74 FPS falls to 39 FPS, which is a 35 FPS drop. The Medium preset shows the most consistent scaling across all three resolutions: 165 FPS at 1080p, 104 FPS at 1440p, and 55 FPS at 4K. These figures indicate a roughly 37% reduction for each resolution step up, which is characteristic of a GPU-limited scenario where pixel count dominates the workload.

The data reveals an interesting crossover point. At 1080p Low, the system achieves 234 FPS, which is so high that the CPU likely becomes the limiting factor. The Ryzen 5 7400F, with its 6 cores and 12 threads, appears to cap performance at this level. By contrast, at 4K Ultra, the framerate bottoms out at 37 FPS, a figure that clearly reflects the RX 6650 XT's 8 GB of GDDR6 memory and 128-bit bus struggling with the pixel throughput required at 3840x2160. The Ultra preset at 4K is the only configuration tested that falls below the 40 FPS threshold, making it the sole unusable setting in the measured matrix.

The scaling from Medium to Ultra at each resolution provides additional insight. At 1080p, Medium (165 FPS) to Ultra (111 FPS) represents a 33% reduction, while at 1440p the same preset jump costs 34 FPS (104 to 70). At 4K, the drop from Medium (55 FPS) to Ultra (37 FPS) is 18 FPS, or roughly 33%. This consistent percentage reduction across resolutions indicates that the quality presets impose a uniform computational cost, independent of pixel count. The GPU's 64 ROPs and 128 texture mapping units are likely the bottleneck when moving from Medium to Ultra, as shadow quality and post-processing effects scale with those hardware units.

Settings Recommendations

For the best experience in Pc Building Simulator, the Medium preset at 1440p emerges as the sweet spot in the measured data. The 104 FPS average with a minimum of 89 FPS and maximum of 120 FPS provides a smooth, responsive experience that stays well above the 60 FPS threshold. The minimum framerate of 89 FPS is particularly noteworthy, as it indicates consistent performance without significant dips. At 1440p High, the average falls to 74 FPS, which is still playable but offers less headroom for demanding scenes. The Ultra preset at 1440p, at 70 FPS, provides diminishing returns for the additional visual fidelity.

For users prioritizing maximum visual quality, 1080p Ultra at 111 FPS is the best choice. This configuration delivers the full Ultra experience while maintaining a framerate that exceeds the refresh rate of most standard 60 Hz and 144 Hz monitors. The 1080p High setting at 117 FPS offers nearly identical performance with slightly reduced visual effects, making it a viable alternative if the user prefers higher shadow quality or texture filtering. The 1080p Medium preset, at 165 FPS with a 141 FPS minimum, is ideal for competitive play or for users with high-refresh-rate displays, as it pushes well beyond the 144 Hz mark.

At 4K, the recommendations become more constrained. The Medium preset at 55 FPS is the only 4K configuration that approaches playability, with a minimum of 46 FPS that may cause noticeable stutter in busy scenes. The High preset at 39 FPS and Ultra at 37 FPS are both below the 40 FPS threshold, making them difficult to recommend for sustained gameplay. Users with 4K displays should consider running at 1440p Medium or High instead, as the visual difference is often minimal in a simulation title where the interface and menus dominate the screen. The Low preset at 4K, at 77 FPS, is playable but sacrifices too much visual quality to be worthwhile given the Medium preset's 55 FPS result.

FAQ

Q: What is the best resolution and preset combination for a 60 Hz display?

A: The 1440p Medium preset at 104 FPS average and 89 FPS minimum is the safest choice, providing consistent performance above the 60 FPS threshold. The 4K Medium preset at 55 FPS is borderline, with a 46 FPS minimum that may dip below the display's refresh rate.

Q: Can this system handle 4K gaming in Pc Building Simulator?

A: At 4K, only the Medium preset (55 FPS) reaches a playable framerate. High settings (39 FPS) and Ultra (37 FPS) fall below the 40 FPS mark, making them unsuitable for smooth gameplay. The Low preset at 77 FPS is playable but visually compromised.

Q: How does the RX 6650 XT's 8 GB VRAM affect performance at high resolutions?

A: The 8 GB GDDR6 memory with a 280.3 GB/s bandwidth appears sufficient for Medium settings at 4K, but the 37 FPS result at Ultra suggests that higher presets may exceed the memory capacity or bandwidth, causing the framerate to collapse.

Q: Is the Ryzen 5 7400F a bottleneck at 1080p?

A: The 234 FPS result at 1080p Low is unusually high and suggests the CPU may be the limiting factor at this resolution and preset. The 6-core, 12-thread processor with a 4.70 GHz boost clock appears to cap framerates around 234 FPS in this title.

Q: What is the performance difference between Low and Ultra presets at 1080p?

A: The average framerate drops from 234 FPS at Low to 111 FPS at Ultra, a reduction of 123 FPS or approximately 53%. This indicates that the Ultra preset imposes a significant computational load on the GPU, halving the performance.

Q: How does the system's ranking of 1944th out of 3002 combinations reflect its overall capability?

A: The ranking places this pairing in the 35th percentile, meaning roughly two-thirds of tested combinations perform better in Pc Building Simulator. This is consistent with the RX 6650 XT's 65th percentile ranking among all GPUs and the CPU's 83rd percentile, indicating the GPU is the weaker component in this pairing.

Measured FPS Breakdown

At 1920x1080, the system demonstrates its highest performance ceiling. The Low preset achieves an average of 234 FPS, which is the single highest measurement in the entire dataset. Medium settings produce 165 FPS average with a minimum of 141 FPS and maximum of 190 FPS, showing a tight performance envelope. High settings deliver 117 FPS average, while Ultra drops to 111 FPS. The gap between High and Ultra is a mere 6 FPS, suggesting that the Ultra preset's additional effects do not heavily tax the GPU at this resolution.

Moving to 2560x1440, the framerates scale down proportionally. Low settings yield 147 FPS average, which is 87 FPS lower than the 1080p Low result. Medium produces 104 FPS with a minimum of 89 FPS and maximum of 120 FPS, maintaining the narrow performance band seen at 1080p. High settings average 74 FPS, while Ultra reaches 70 FPS. The High-to-Ultra gap shrinks to 4 FPS at this resolution, indicating that both presets are hitting similar GPU bottlenecks.

At 3840x2160, the system's limitations become apparent. Low settings drop to 77 FPS average, a 70 FPS reduction from the 1440p Low result. Medium settings produce 55 FPS with a minimum of 46 FPS and maximum of 63 FPS, showing a wider variance than at lower resolutions. High settings fall to 39 FPS, while Ultra bottoms out at 37 FPS. The difference between High and Ultra at 4K is only 2 FPS, confirming that the GPU is fully saturated at these settings. The Medium preset's 46 FPS minimum is the most concerning figure in this dataset, as it represents the lowest single-frame performance recorded.

GPU Role

The AMD Radeon RX 6650 XT, built on the RDNA 2.0 architecture with the Navi 23 chip, plays the dominant role in determining this system's performance in Pc Building Simulator. The GPU's 8 GB of GDDR6 memory on a 128-bit bus, providing 280.3 GB/s bandwidth, appears sufficient for the game's texture and geometry requirements up to Medium settings at 4K. The 2048 shading units and 64 ROPs handle the pixel throughput demands, but the 37 FPS result at 4K Ultra suggests the memory subsystem becomes a bottleneck at higher presets.

The GPU's clock behavior is notable: a base clock of 2055 MHz, a game clock of 2410 MHz, and a boost clock of 2635 MHz. These relatively high clocks help the card maintain competitive framerates at 1080p and 1440p, where the 10.79 TFLOPS of FP32 compute power is not fully taxed. The 337.3 GTexel/s texture rate and 168.6 GPixel/s pixel rate provide the raw throughput needed for the Medium preset at 1440p, which achieves 104 FPS. However, the 4K results show that the GPU's 176 W TDP and dual-slot cooler are not sufficient to sustain high framerates at that resolution.

Compared to its nearest rivals in the benchmark database, the RX 6650 XT shows a mixed position. Its average benchmark score of 19765 places it within 0.7% of the AMD FirePro D300 (19637) and 0.8% of the NVIDIA Quadro K5200 (19602). It trails the NVIDIA Tesla K40m (19885) by 0.6% and the AMD FirePro W7000 (19905) by 0.7%. These small deltas indicate that the GPU is positioned in a tightly competitive segment, where minor architectural differences determine the leader. The 65th percentile ranking among all GPUs confirms that this card sits in the upper-middle tier of the database, capable of handling most games at 1080p and 1440p but not designed for 4K Ultra workloads.

CPU Role

The AMD Ryzen 5 7400F, a 6-core, 12-thread processor from the Zen 4 Raphael family, provides the computational foundation for this system. With a base clock of 3.70 GHz and a boost clock of 4.70 GHz, the CPU delivers strong single-threaded performance that is crucial for simulation games like Pc Building Simulator, where game logic and physics calculations often run on a single core. The 32 MB of shared L3 cache and 1 MB per-core L2 cache help reduce memory latency, while the dual-channel DDR5 memory support with 83.2 GB/s bandwidth ensures the CPU is not starved for data.

The CPU's benchmark results indicate it is a solid performer. The Cinebench R23 multicore score of 21765 and single-core score of 3072 place it in the 83rd percentile among all CPUs. The PassMark multithread score of 25645 and single-thread score of 3689 further confirm its capabilities. Compared to its nearest rivals, the 7400F is essentially tied with the Intel Core i5-14600T (0.1% faster), Intel Core Ultra 7 155H (0.2% faster), and AMD Ryzen AI 7 PRO 360 (0.3% faster), while trailing the AMD Ryzen 7 PRO 6850H by 0.2%. These negligible deltas show that the CPU is not a differentiating factor in this performance bracket.

In Pc Building Simulator, the CPU's role becomes most apparent at 1080p Low, where the 234 FPS result likely represents a CPU-imposed ceiling. The Ryzen 5 7400F's 6 cores and 12 threads are sufficient for the game's simulation logic, but the 234 FPS cap suggests that the CPU cannot process frames faster than this rate, regardless of the GPU's headroom. At higher resolutions and presets, the GPU becomes the limiting factor, and the CPU's performance is more than adequate to avoid bottlenecking. The 65 W TDP and 5 nm process node from TSMC ensure efficient operation, with the 6,570 million transistors on a 71 mm² die allowing for high clocks without excessive power draw.

Hardware Specifications

AMD Ryzen 5 7400F

Cores / Threads 6 / 12
Base Clock 3700 MHz
Boost Clock 4700 MHz
TDP 65W
Socket AMD Socket AM5
View Full CPU Details →

AMD Radeon RX 6650 XT

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2635 MHz MHz
TDP 176 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 7400F + AMD Radeon RX 6650 XT in Pc Building Simulator

Resolution Settings Avg FPS
3840x2160 Low 77.0
3840x2160 Medium 55.0
3840x2160 High 39.0
3840x2160 Ultra 37.0
2560x1440 Low 147.0
2560x1440 Medium 104.0
2560x1440 High 74.0
2560x1440 Ultra 70.0
1920x1080 Low 234.0
1920x1080 Medium 165.0
1920x1080 High 117.0
1920x1080 Ultra 111.0

Pc Building Simulator with Ryzen 5 7400F + Other GPUs

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Pc Building Simulator with RX 6650 XT + Other CPUs

See how Pc Building Simulator performs with the same GPU but different processors.

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