Pc Building Simulator

Pc Building Simulator

AVERAGE FPS
84
good

This combination provides smooth gameplay with an average of 84 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 30 32 45 63
1440p QHD 58 61 86 121
1080p Full HD 91 96 136 192

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 63
3840x2160 Medium 45
3840x2160 High 32
3840x2160 Ultra 30
2560x1440 Low 121
2560x1440 Medium 86
2560x1440 High 61
2560x1440 Ultra 58
1920x1080 Low 192
1920x1080 Medium 136
1920x1080 High 96
1920x1080 Ultra 91

Pc Building Simulator with Intel Core i5-14400F + Intel Arc B570, In-Depth Analysis

# Pc Building Simulator: Intel Core i5-14400F + Intel Arc B570 — Benchmark Analysis

The Intel Core i5-14400F paired with the Intel Arc B570 delivers a playable but resolution-sensitive experience in Pc Building Simulator, with the combo ranking in the 2402nd position out of 3002 tested combinations. The data shows a clear pattern: this system excels at 1080p, remains competent at 1440p, but struggles to maintain smooth frame rates at 4K, particularly at higher quality settings. The CPU's 10 cores and 16 threads provide ample headroom for this simulation title, while the GPU's 10 GB of VRAM and 380.0 GB/s bandwidth become the primary bottlenecks as resolution increases. This analysis breaks down the measured performance across all resolutions and settings, interprets the scaling behavior, and places the combo within the broader context of tested hardware pairings.

Resolution Scaling

The frame rate progression from 1080p to 4K reveals a GPU-bound system at higher resolutions, but with unusual scaling characteristics that suggest the Arc B570's architecture responds differently to settings changes than typical discrete graphics cards. At Low settings, the average FPS drops from 192 at 1920x1080 to 121 at 2560x1440, a 37% reduction, and then to 63 at 3840x2160, another 48% drop from the 1440p figure. This steep decline indicates that even at the lowest quality preset, the GPU's rendering throughput becomes increasingly taxed as pixel count quadruples from 1080p to 4K. The 1080p Low result of 192 FPS demonstrates that the CPU and GPU combination has substantial headroom at lower resolution, likely limited more by the simulation's engine logic than by graphics processing.

Moving to High settings, the scaling pattern shifts. At 1920x1080, the average is 96 FPS; at 2560x1440, it drops to 61 FPS (a 36% reduction); and at 3840x2160, it falls to 32 FPS (a 48% drop from 1440p). This consistent percentage reduction across Low and High settings suggests that the Arc B570's fill rate and memory bandwidth are scaling predictably with pixel count, rather than hitting an architectural wall. However, the absolute numbers tell a more concerning story: at 4K High, the 32 FPS average falls below the 30 FPS minimum threshold that many users consider the floor for playable performance, and it is only 2 FPS above the Ultra preset's 30 FPS average at the same resolution.

The Medium settings data provides the only complete min/max frame time information in the measured results. At 1920x1080 Medium, the average is 136 FPS with a minimum of 115 FPS and maximum of 156 FPS, showing tight frame pacing. At 2560x1440 Medium, the average drops to 86 FPS with a range of 73 to 99 FPS, still maintaining a healthy margin above 60 FPS. At 3840x2160 Medium, the average falls to 45 FPS with a minimum of 38 FPS and maximum of 52 FPS, creating a situation where frame drops could become noticeable during complex simulation scenes. The 4K Medium minimum of 38 FPS is particularly telling — it indicates that even mid-range settings cannot prevent occasional stutters at this resolution.

The Ultra preset shows the most dramatic resolution sensitivity. At 1080p Ultra, the average is 91 FPS, which drops to 58 FPS at 1440p (a 36% reduction) and then to 30 FPS at 4K (a 48% reduction from 1440p). This consistent scaling pattern across all four quality presets — roughly 36% reduction from 1080p to 1440p and 48% reduction from 1440p to 4K — points to the GPU's 160-bit memory bus and 380.0 GB/s bandwidth as the limiting factor. The 10 GB VRAM capacity is not the constraint, as Pc Building Simulator's relatively modest texture requirements are unlikely to exceed that allocation even at 4K Ultra. Instead, the data suggests that the Arc B570's pixel fill rate of 200.0 GPixel/s and texture rate of 360.0 GTexel/s are being saturated at higher resolutions, particularly when combined with the simulation's CPU-driven game logic.

GPU Role

The Intel Arc B570, built on the Xe2-HPG architecture and fabricated on TSMC's 5 nm process, brings 2304 shading units, 144 texture mapping units, and 80 raster operations pipelines to bear on Pc Building Simulator. The GPU's base and boost clocks are both 2500 MHz, which is notable for a card with a 150 W TDP, indicating that Intel has chosen to run this chip at a fixed clock rather than allowing boost variance. The memory subsystem consists of 10 GB of GDDR6 on a 160-bit bus, delivering 380.0 GB/s of bandwidth — a configuration that the benchmark data shows becomes increasingly inadequate as resolution scales upward.

In the context of Pc Building Simulator, the GPU's role is reflected in the frame rate gaps between settings at each resolution. At 1080p, the spread between Low (192 FPS) and Ultra (91 FPS) is 101 FPS, demonstrating that the GPU has significant headroom to handle increased graphical fidelity. At 1440p, the spread narrows to 63 FPS (121 to 58 FPS), and at 4K it narrows further to 33 FPS (63 to 30 FPS). This compression of the settings range at higher resolutions is the classic signature of a GPU that is approaching its rendering limits — when the card is struggling to fill pixels at 4K, the incremental cost of higher quality settings becomes proportionally more expensive, eating into the frame rate budget.

The Arc B570's benchmark scores provide context for its performance in this title. Its Passmark G3D score of 14195 and 3DMark Steel Nomad DX12 score of 2649 place it in the 65th percentile among all GPUs, with nearest rivals including the NVIDIA GeForce RTX 3070 Mobile (0.1% faster) and Intel Arc A750 (0.1% slower). The Geekbench Vulkan score of 96844 and OpenCL score of 83514 indicate that the card's compute capabilities are solid, but Pc Building Simulator is not a compute-heavy title — it relies more on traditional rasterization and memory bandwidth. The GPU's DirectX 12 support (12 Ultimate, 12_2) and 18 ray tracing cores are present but largely unused in this simulation game, which focuses on menu-driven PC assembly rather than real-time 3D rendering.

The 10 GB VRAM capacity is sufficient for Pc Building Simulator at all tested settings, as evidenced by the fact that frame rates do not show signs of texture thrashing or sudden drops that would indicate memory overflow. However, the 160-bit memory bus is the structural weakness. At 4K, the GPU must move significantly more pixel data across this narrower bus, and the 380.0 GB/s bandwidth becomes the ceiling that prevents the card from maintaining higher frame rates. The data supports this interpretation: at 4K, even the Low preset (63 FPS) cannot reach the 60 FPS threshold that would indicate comfortable playability, suggesting that the memory subsystem, not the shader array, is the limiting factor.

CPU Role

The Intel Core i5-14400F provides the computational foundation for this combo, with 10 cores and 16 threads operating at a base clock of 2.50 GHz and boost clock of 4.70 GHz. This Raptor Lake-R architecture chip, fabricated on Intel's 10 nm process, includes an 80 KB L1 cache per core, 1.25 MB L2 cache per core, and 20 MB of shared L3 cache. The CPU's benchmark results are strong: a Cinebench R23 multi-core score of 21645 and single-core score of 3055, with a Geekbench multi-core score of 11268 and single-core score of 2058. Its Passmark multithread score of 25470 places it in the 83rd percentile among all CPUs, with nearest rivals including the AMD Ryzen 7 PRO 8840U (0.1% faster) and Intel Core i9-11900 (0.2% faster).

In Pc Building Simulator, the CPU's role is primarily to handle the simulation's game logic, which includes tracking component compatibility, managing the virtual workshop environment, and processing the various building and testing interactions. The data suggests that the i5-14400F is more than adequate for this task, as evidenced by the high frame rates achieved at 1080p Low (192 FPS) and 1080p Medium (136 FPS). At these settings, the GPU is not the bottleneck, yet the CPU still manages to feed the render pipeline sufficiently to achieve triple-digit frame rates. The 10-core/16-thread configuration provides ample parallel processing headroom for the simulation's background tasks, while the 4.70 GHz boost clock ensures responsive single-threaded performance for menu interactions and component selection.

The CPU's 65 W TDP and support for DDR4 and DDR5 memory (dual-channel) make it a flexible partner for the Arc B570, though the benchmark data does not isolate memory speed effects. The CPU's Passmark single-thread score of 3701 and Cinebench R20 single-core score of 1283 indicate strong per-core performance, which is important for a simulation game that may have a primary game thread. The fact that frame rates at 1080p scale almost linearly with quality settings (192 to 136 to 96 to 91 FPS from Low to Ultra) suggests that the CPU is not introducing a bottleneck at this resolution — the GPU is able to express its full range of performance as settings change.

At higher resolutions, the CPU's contribution becomes less visible in the frame rate data, but this is a sign of health rather than weakness. The consistent scaling percentages across resolutions (approximately 36% drop from 1080p to 1440p and 48% from 1440p to 4K at all settings) indicate that the CPU maintains a stable frame delivery pipeline regardless of GPU load. If the CPU were struggling, we would expect to see frame rate plateaus or inconsistent scaling between settings at a given resolution. Instead, the data shows a clean, predictable progression that points to a well-matched system where the CPU comfortably feeds the GPU with simulation data, leaving the GPU's rendering limits as the sole determinant of final performance.

How This Combo Ranks

The combo rank of 2402 out of 3002 tested combinations places this system in the 80th percentile of all tested pairings in Pc Building Simulator — a solid but not exceptional position. This rank is somewhat surprising given the individual components' percentiles (CPU at 83rd, GPU at 65th), and it reflects the game's specific demands. The simulation genre typically places more emphasis on CPU performance than pure 3D rendering, yet the Arc B570's limitations at 4K drag the overall rank down from what the CPU alone might achieve. The data suggests that in a game like Pc Building Simulator, which can be played at lower resolutions without losing its essential character, this combo would rank higher if the test suite weighted 1080p performance more heavily.

Comparing the two components' nearest rivals provides context for the combo's position. The CPU's nearest rival, the AMD Ryzen 7 PRO 8840U, scores 0.1% higher on average, while the GPU's nearest rival, the NVIDIA GeForce RTX 3070 Mobile, scores 0.1% higher. These marginal differences suggest that neither component is a performance outlier in its class — they are both near the center of their respective performance bands. The combo rank of 2402, with 600 combinations ranking below it, indicates that there are many weaker pairings, but also that a substantial number of systems outperform this one in Pc Building Simulator.

The rank's placement becomes more meaningful when considering that Pc Building Simulator's benchmark methodology likely includes 4K testing, where this combo's weaknesses are most apparent. At 1080p, the system's performance would likely rank much higher, possibly in the top half of tested combinations. The 4K results (30-32 FPS at High and Ultra) are below the 60 FPS threshold that many users consider the baseline for smooth gameplay, and this drags the overall rank down. The data indicates that users who primarily play at 1080p or 1440p would find this combo more than adequate, while those targeting 4K gaming would need to consider a more powerful GPU.

Measured FPS Breakdown

At 1920x1080, the system delivers consistently playable frame rates across all settings. The Low preset averages 192 FPS, which is well above any practical refresh rate ceiling. Medium averages 136 FPS with a minimum of 115 FPS and maximum of 156 FPS, providing a smooth experience even on high-refresh-rate monitors. High averages 96 FPS, still comfortably above 60 FPS, while Ultra averages 91 FPS — only 5 FPS below the High preset, suggesting diminishing returns from the highest quality settings at this resolution.

At 2560x1440, performance remains respectable but begins to show the GPU's limitations. Low averages 121 FPS, which is still excellent for 1440p gaming. Medium averages 86 FPS with a range of 73 to 99 FPS, maintaining smooth gameplay with occasional dips. High averages 61 FPS, just above the 60 FPS threshold, while Ultra averages 58 FPS — a marginal drop below the 60 FPS mark that could be noticeable to sensitive users. The spread between Low and Ultra at 1440p is 63 FPS, indicating that the GPU has less headroom to absorb the cost of higher settings.

At 3840x2160, the system struggles to maintain playable frame rates at higher settings. Low averages 63 FPS, which is playable but not smooth by modern standards. Medium averages 45 FPS with a minimum of 38 FPS and maximum of 52 FPS, creating a situation where frame drops during complex scenes could cause stuttering. High averages 32 FPS, falling below the 30-60 FPS range that most users consider acceptable, while Ultra averages 30 FPS — the bare minimum for playability. The 4K results clearly indicate that this combo is not suitable for 4K gaming at high quality settings, and even the Low preset's 63 FPS average is borderline.

The complete dataset shows a system that is well-balanced for 1080p gaming, capable at 1440p with settings adjustments, and inadequate for 4K at anything above Low settings. The Medium preset at 1440p (86 FPS average) represents the sweet spot for this combination, offering good visual quality with a comfortable frame rate margin. Users who prioritize frame rate over visual fidelity could push to 1440p Low for 121 FPS or even 1080p Ultra for 91 FPS, depending on their monitor's native resolution and refresh rate.

FAQ

Q: Can this combo handle 4K gaming in Pc Building Simulator?

A: The data shows 4K performance is marginal. At Low settings, the average FPS is 63, which is playable but not smooth. At Medium, the average drops to 45 FPS with a minimum of 38 FPS. High and Ultra settings produce 32 FPS and 30 FPS averages, respectively, which fall below the 60 FPS threshold most users prefer for comfortable gameplay.

Q: What is the best resolution and settings combination for this system?

A: The 2560x1440 Medium preset offers the best balance, with an average FPS of 86 and a range of 73 to 99 FPS. This provides good visual quality while maintaining a comfortable frame rate margin. For users prioritizing maximum smoothness, 1920x1080 Low delivers 192 FPS, while 1920x1080 Ultra still achieves 91 FPS.

Q: How does the Intel Arc B570 compare to its nearest GPU rivals?

A: The Arc B570's average benchmark score of 20556 places it 0.1% behind the NVIDIA GeForce RTX 3070 Mobile and 0.1% ahead of the Intel Arc A750. Its Passmark G3D score is 14195, and it sits in the 65th percentile among all GPUs, indicating it is a mid-range performer.

Q: Is the Intel Core i5-14400F a bottleneck for the Arc B570 in this game?

A: The data suggests the CPU is not a bottleneck. At 1080p Low, the system achieves 192 FPS, showing the CPU can feed the GPU well beyond typical refresh rates. The consistent frame rate scaling across settings and resolutions indicates the GPU, not the CPU, limits performance at higher resolutions.

Q: What makes the 4K performance drop so significantly from 1440p?

A: The GPU's 160-bit memory bus and 380.0 GB/s bandwidth become saturated at 4K. The consistent 48% frame rate reduction from 1440p to 4K across all settings points to memory bandwidth as the limiting factor, rather than VRAM capacity, which is sufficient at 10 GB for this game.

Q: How does this combo rank among all tested systems?

A: This pairing ranks 2402nd out of 3002 tested combinations in Pc Building Simulator. The CPU is in the 83rd percentile among all CPUs, while the GPU is in the 65th percentile among all GPUs, and the combined rank reflects the GPU's limitations at higher resolutions dragging down an otherwise strong CPU performance.

Hardware Specifications

Intel Core i5-14400F

Cores / Threads 10 / 16
Base Clock 2500 MHz
Boost Clock 4700 MHz
TDP 65W
Socket Intel Socket 1700
View Full CPU Details →

Intel Arc B570

VRAM 10 GB GDDR6
Base Clock
Boost Clock 2500 MHz MHz
TDP 150 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-14400F + Intel Arc B570 in Pc Building Simulator

Resolution Settings Avg FPS
3840x2160 Low 63.0
3840x2160 Medium 45.0
3840x2160 High 32.0
3840x2160 Ultra 30.0
2560x1440 Low 121.0
2560x1440 Medium 86.0
2560x1440 High 61.0
2560x1440 Ultra 58.0
1920x1080 Low 192.0
1920x1080 Medium 136.0
1920x1080 High 96.0
1920x1080 Ultra 91.0

Pc Building Simulator with ii5-14400F + Other GPUs

See how Pc Building Simulator performs with the same CPU but different graphics cards.

Pc Building Simulator with Arc B570 + Other CPUs

See how Pc Building Simulator performs with the same GPU but different processors.

Other Games with ii5-14400F + Arc B570

Explore FPS benchmarks for other games using this same hardware combination.