Palworld
This combination provides smooth gameplay with an average of 63 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 22 | 30 | 38 | 47 |
| 1440p QHD | 40 | 53 | 69 | 85 |
| 1080p Full HD | 61 | 81 | 105 | 130 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Palworld with Intel Core Ultra 9 290K Plus + Intel Arc B570, In-Depth Analysis
The Intel Core Ultra 9 285K combined with the Intel Arc B580 emerges at rank 2,985 out of 3,711 tested combos in Palworld, a survival title that launched on January 18, 2024. That places this system in the bottom fifth of all measured pairings, a poor outcome that sits entirely on the graphics card. The CPU is a top‑tier part with a 96th percentile standing; the GPU is only midpoint-class, and Palworld's FPS curve in this dataset reflects that imbalance. The 10 GB GDDR6 frame buffer and the 150‑watt Arc become the scarce resource as resolution climbs, leaving even the fastest settings in the darkest performance tier. The full breakdown below shows exactly where this combo shines—and where it does not.
Settings Recommendations
Medium is the preset that yields the best combination of visual quality and playable frame rates. At 1920x1080 that setting produces 105 FPS average with a minimum of 89 and a maximum of 121, so overall smoothness is strong. High at 1080p drops to 81 FPS, which is still smooth but only 36% of the Medium number; 65 FPS is much more maintainable. Low at 1080p reaches 130 FPS but at a higher graphics cost that is likely to be unnecessary for a smooth experience. At 2560‑x‑1440, Medium gives 69 FPS with min 59 and max 80. With a minimum above 60, this stays within versus range for standard monitors, so Medium is solid recommendation at that resolution. High at 1440p falls to 53 FPS and becomes visibly noticeable, while Ultra yields 33 FPS with a min of 59 and max 80, so indeed the 33 is off-chart. Low 1440p hits 70 FPS, but that while 70 FPS is high, the lowered visual quality makes Medium stronger.
For 3840x2160, the picture is more constrained. Only the Low preset passes 40 FPS, running at 47 FPS average. Medium at 4K gives 38 FPS with min 33 and max 44, and High drops to 30, Ultra to 22. For acceptable fluidity on a 4K display, the only viable choice is Low, since even Medium stays below the 40 FPS threshold. In short, the data suggests that Medium is the correct area in 1080p, Medium in 1440p, and Low in 4K.
GPU Role
The Intel Arc B580 runs at a constant 2,500 MHz base and boost clock, with memory at 2,375 MHz (19 Gbps effective). It provides 10 GB of GDDR6 memory on a 160‑bit bus, which yields a measured memory bandwidth of 380.0 GB/s. The card’s GPU compute peak is 11.52 TFLOPS FP32, and it sits in the 65th percentile of all GPUs with a benchmark average score of 20,556. That percent tube places it mid‑field, which is little comforting given how much Palworld depends on shader complexity. In the GPU nearest rival list, the Intel Arc A750 has an average score 20,582 (0.1% lower) and the NVIDIA GeForce RTX 3070 Mobile lands 0.1% ahead at 20,534. Thus the B580 performs almost identically to an Arc A750 or a RTX 3070 Mobile, a clear position not a top‑tier card.
The effect of that position appears in the measured FPS numbers. At 4K Ultra the GPU delivers 22 FPS, which is a slideshow. Even at 4K High it only holds a 30 FPS threshold. The absence of any 4K preset over 50 FPS is a strong sign of the GPU being the primary constraint: 47 FPS on Low is the best 4K showing. Meanwhile the CPU sits at the 96th percentile, meaning the slow part of the system is the B580. The 10 GB VRAM and the 160‑bit wide access are not unique problems per se; in a game with a heavy base level of shader work, but the per-pixel cost grows quickly at 4K. The 55 FPS delta between Low and High at 4K ( 47 vs 30 ) illustrates how sensitive the engine is to the extra shader work.
How This Combo Ranks
The combo occupies position 2,985 out of 3,711. That is an 80th‑percentile rank among all tested systems. In plain terms, only 726 combinations performed worse. The percentile is a sharp contrast with the CPU’s individual percentile of 96. Because the CPU is excellent, the rank is dominated by the B580’s performance margins: this GPU sits at its 65th percentile, but its Palworld performance drops even below that. The combination of a 96th‑percentile CPU with a 65th `percentile GPU results in a system that effectively moves a around 20th percentile in game results. That gap is not due to idle GPU cards: the benchmark clearly see the B580 as a middle‑class card for ``survival'' title, with a G3D score of 14,195.
The nearest computational rivals for the CPU alone—the Intel Core Ultra 9 285K (average score 83,807, exactly 0.2% lower) and the AMD EPYC 9135 (82,980, 1.2% lower)—exhibit a similar average CPU output at first, yet these CPUs would show much better game position if paired with a stronger GPU. In this place the GBRU is at its near parity with a Arc A750 (0.1% higher) but it simply cannot match the same resolution requirements. Therefore this ranking position is entirely credible.
Measured FPS Breakdown
The table below lists every recorded resolution and preset from the measurement set.
| Resolution | Setting | Average² | Min | Max |
|------------|---------|----------|-----|-----|
| 1920x1080 | Low | 130 | – | – |
| 1920x1080 | Medium | 105 | 89 | 121|
| 1920x1080 | High | 81 | – | – |
| 1920x1080 | Ultra | 61 | – | – |
| 2560x1440 | Low | 85 | – | – |
| 2560x1440 | Medium | 69 | 59 | 80 |
| 2560x1440 | High | 53 | – | – |
| 2560x1440 | Ultra | 40 | – | – |
| 3840x2160 | Low | 47 | – | – |
| 3840x2160 | Medium | 38 | 33 | 44 |
| 3840x2160 | High | 30 | – | – |
| 3840x2160 | Ultra | 22 | – | – |
Full comparison shows two distinct patterns. At 1080p resolution, even the `Ultra` preset achieves 61 FPS, which is a solid result. At 1440p, Ultra drops up 40 FPS but only medium keeps above 60. The 1440p Gap between Medium and Ultra is 29 FPS (69 vs 40), so 42% of the spectrum cost. At 4K, every preset falls below 50 with final ringer. It is also informative to see the `Medium` is the only setting that has min/max data in the pack: at 1080p that’s 89–121, at 1440p 59‑80, at 4K 33–44. The change in the minimum is a wall of about 30 FPS per resolution step, which again leads to the GPU.
Resolution Scaling
The highest number of measurements occur when using the Medium preset, and the way that scales from 1080p to 4K is dramatic. Medium at 1080p averages 105 FPS; at 1440p that number falls to 69, a return of approximately 34% fewer frames. The further step from 1440p to 4K brings the average down to 38 FPS, another 45% reduction. High preset shows a similar arc: an 81 → 53 → 30 progression (34% then 43% of loss). Low stretches for 130 → 85 → 47, losing exactly 34.6% and then 44.7% of remaining frames. This can be summarized as: every 2x in resolution costs about a third of the remaining FPS. Strong CPU performance is visible in the low‑resolution numbers—the CPU can push 130 frames at 1080p, which is more than double the 4K result. But 4K demands 4 times the pixel count to be filled, and the B580 simply cannot keep pace.
The fact that the biggest frame‑drop slope exactly matches the scaling from 1440p to 4K, not just the first step, suggests that the GPU’s shading resources are saturated. Pixel load grows linearly with area, and the 70% loss from 1080 to 4K is a nearly pure function of the graphics unit’s fill‑rate. If the CPU were the limiting actor, the FPS would remain flat across resolution. Thus the measurement data demonstrates a very rare `GPU‑bottleneck` pattern: raising the resolution removes the bottleneck completely ignoring that CPU is idle.
CPU Role
The Intel Core Ultra 9 285K Plus is a 24‑core, 24‑thread processor at a base clock 3.70 GHz and a boost of 5.80 GHz. It has a on a 3nm TSMC node with 17,800 million transistors. The CPU is far from the limit in Palworld. Benchmarks show it sits in the 99th percentile of all CPUs and its Cinebench R23 multi‑core score of 51,731, single‑core score of 7,303, and PassMark multi‑thread score of 60,860. Its closest rival, the Core Ultra 9 285K, has an average score of 83,807, which is 0.2% lower, while the EPYC 9135 is 1.2% lower and the EPYC 4584PX 1.2% higher. Profile that looks strong on paper, but the GPU output in Palworld does not benefit from the CPU's top‑tier numbers.
The measured frame‑rate at 1080p Low (130 FPS) indicates the CPU has enough headroom to push 130 FPS without that being the cap. At 1080p Medium, the engine still runs at 105 FPS, which is an indication that the graph does not require extreme CPU markup. Even in Ultra at 1080p, the 61 FPS figure is easily within the reach of a 285K, meaning the GPU is the hard wall. For this specific game, the Core Ultra 9 285K Plus is over‑qualified for the workload: it could even accommodate a far more powerful GPU at those settings. However, without a strong GPU, the total experience is constrained by the B580. The pairing of a 96th‑percentile CPU with a 65th‑percentile GPU is wildly unbalanced, and results in a championship ticket once the pixel count increases.
Hardware Specifications
Intel Core Ultra 9 290K Plus
Intel Arc B570
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 9 290K Plus + Intel Arc B570 in Palworld
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 47.0 |
| 3840x2160 | Medium | 38.0 |
| 3840x2160 | High | 30.0 |
| 3840x2160 | Ultra | 22.0 |
| 2560x1440 | Low | 85.0 |
| 2560x1440 | Medium | 69.0 |
| 2560x1440 | High | 53.0 |
| 2560x1440 | Ultra | 40.0 |
| 1920x1080 | Low | 130.0 |
| 1920x1080 | Medium | 105.0 |
| 1920x1080 | High | 81.0 |
| 1920x1080 | Ultra | 61.0 |
Palworld with iUltra 9 290K Plus + Other GPUs
See how Palworld performs with the same CPU but different graphics cards.
Palworld with Arc B570 + Other CPUs
See how Palworld performs with the same GPU but different processors.
Other Games with iUltra 9 290K Plus + Arc B570
Explore FPS benchmarks for other games using this same hardware combination.