Palworld
This combination provides smooth gameplay with an average of 63 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 22 | 30 | 38 | 47 |
| 1440p QHD | 40 | 53 | 69 | 85 |
| 1080p Full HD | 61 | 81 | 105 | 130 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Palworld with AMD Ryzen 9 9950X3D + Intel Arc B570, In-Depth Analysis
Settings Recommendations
The measured frame rate data for Palworld with the AMD Ryzen 9 9950X3D and Intel Arc B570 combo reveals a clear hierarchy across the four quality presets. At 1920x1080, the Low preset delivers an average of 130 FPS, which is the highest measured value in the entire dataset. Medium follows at 105 FPS, High drops to 81 FPS, and Ultra bottoms out at 61 FPS. The gap between Low and Medium is 25 FPS, while the step from High to Ultra costs another 20 FPS. This suggests that the Low preset provides the most headroom for competitive or high-refresh-rate play, but the Medium preset at 105 FPS still offers a substantial margin above the 60 FPS threshold and includes the frametime stability seen in the minimum of 89 FPS and maximum of 121 FPS.
At 2560x1440, the pattern shifts. Low produces 85 FPS, Medium 69 FPS, High 53 FPS, and Ultra 40 FPS. The Medium preset here is interesting because it maintains a playable average while the minimum of 59 FPS barely touches the 60 FPS line. High at 53 FPS begins to feel constrained for fast-paced survival gameplay, and Ultra at 40 FPS is noticeably below smoothness standards. For 1440p, the data indicates that Medium is the sweet spot: it is 16 FPS faster than High, and its minimum of 59 FPS is much closer to the average than the unmeasured minima of other presets, implying more consistent frame pacing.
At 3840x2160, the results become more challenging. Low averages 47 FPS, Medium 38 FPS, High 30 FPS, and Ultra just 22 FPS. None of these reach 60 FPS, so 4K gaming on this combo requires compromise. The Low preset at 47 FPS is the only one that approaches a semi-playable range, while Medium at 38 FPS with a minimum of 33 FPS and maximum of 44 FPS shows a narrow band that could cause noticeable stutter during intense scenes. Ultra at 22 FPS is effectively a slideshow for this title.
The best experience per the measured rows depends on the target resolution. For 1080p, Medium offers the strongest balance of visual quality and performance, as 105 FPS is well above playability and the 89 FPS minimum ensures rare dips below 60. For 1440p, Medium again emerges as the recommended preset, because 69 FPS average with a 59 FPS minimum keeps the experience mostly fluid without sacrificing too much detail. For 4K, Low is the only viable preset, and even then the 47 FPS average suggests that users should consider lowering resolution or accepting reduced visual fidelity. The data does not include any upscaling or frame generation options, so these raw numbers represent the native performance ceiling.
How This Combo Ranks
The combo of the AMD Ryzen 9 9950X3D and Intel Arc B570 ranks 2362 out of 2944 tested combos in Palworld. This places it in the lower half of the database, at roughly the 20th percentile of all configurations tested for this game. The rank is a function of the GPU's mid-tier positioning rather than the CPU's flagship status, which becomes evident when examining the component-level benchmarks.
The CPU itself is a top-tier part, sitting at the 95th percentile against all CPUs, with an average benchmark score of 75779. Its nearest rivals include the AMD Ryzen 7 PRO 9755, which scores 75738 and is just 0.1% behind, and the AMD EPYC 8224P at 75582 with a 0.3% deficit. The Intel Core Ultra 9 285 trails by 0.4% with a score of 75488. This means the 9950X3D is essentially at the apex of CPU performance, with margins under half a percent separating it from the next best alternatives. The CPU is unlikely to be the bottleneck in Palworld, given its 16 cores, 32 threads, and 5.70 GHz boost clock.
The GPU, by contrast, is far more modest. The Intel Arc B570 sits at the 65th percentile against all GPUs, with an average benchmark score of 20556. Its nearest rivals include the NVIDIA GeForce RTX 3070 Mobile at 20534 (0.1% behind) and the Intel Arc A750 at 20582 (0.1% ahead). The AMD Radeon R9 M390X and NVIDIA Quadro M4000M are within 0.5%, underscoring that the B570 competes with last-generation laptop parts and older desktop cards rather than modern high-end offerings. This GPU is the primary constraint on the combo's Palworld ranking.
The combination of a 95th-percentile CPU with a 65th-percentile GPU creates a significant imbalance. In a survival game like Palworld, which often has physics-heavy scenes and large open worlds, the CPU can drive logic while the GPU handles rendering. However, the measured FPS data shows that the GPU caps performance well below what the CPU could support. At 1080p Low, the 130 FPS average is respectable, but the same CPU with a stronger GPU would likely push far higher. The combo rank of 2362 out of 2944 reflects this GPU limitation, as most higher-ranked combos pair the 9950X3D with more powerful graphics cards.
FAQ
Q: What is the highest average FPS achievable with this combo in Palworld?
A: The highest measured average FPS is 130, achieved at 1920x1080 with the Low settings preset. The Medium preset at 1080p follows with 105 FPS, while the High preset produces 81 FPS and Ultra drops to 61 FPS.
Q: How does the CPU's benchmark performance compare to its closest rivals?
A: The Ryzen 9 9950X3D has an average benchmark score of 75779, placing it 0.1% ahead of the AMD Ryzen 7 PRO 9755 (75738) and the AMD Ryzen 7 PRO 9755X3D (75716). It leads the AMD EPYC 8224P by 0.3% (75582) and the Intel Core Ultra 9 285 by 0.4% (75488).
Q: Is the GPU or CPU more likely to bottleneck in Palworld?
A: The GPU is the limiting factor. The Intel Arc B570 ranks at the 65th percentile among all GPUs with a score of 20556, while the CPU ranks at the 95th percentile. At 4K Ultra, the combo only achieves 22 FPS, which is far below what the CPU's 16 cores and 5.70 GHz boost clock could support if paired with a stronger graphics card.
Q: What are the minimum FPS values for the Medium preset at different resolutions?
A: The Medium preset has measured minimum FPS values of 89 at 1920x1080, 59 at 2560x1440, and 33 at 3840x2160. The maximum values are 121 at 1080p, 80 at 1440p, and 44 at 4K.
Q: How does the Arc B570's performance compare to the Intel Arc A750?
A: The Arc B570 has an average benchmark score of 20556, which is 0.1% lower than the Intel Arc A750's score of 20582. This places the two cards within a negligible performance margin of each other.
Q: At which resolution does the combo fail to reach 60 FPS on any preset?
A: At 3840x2160, none of the four presets reach 60 FPS. The Low preset averages 47 FPS, Medium 38 FPS, High 30 FPS, and Ultra 22 FPS, making 4K unsuitable for smooth gameplay on this combo.
Measured FPS Breakdown
The measured FPS data provides a complete picture across three resolutions and four settings. At 1920x1080, the Low preset delivers an average of 130 FPS with no reported minimum or maximum, indicating a stable experience. Medium averages 105 FPS with a minimum of 89 and maximum of 121, showing a 32 FPS spread that suggests some scene-dependent variability. High averages 81 FPS, and Ultra averages 61 FPS, both without min/max data.
At 2560x1440, the Low preset produces 85 FPS on average. Medium improves the detail level while maintaining 69 FPS, with a minimum of 59 and maximum of 80, a 21 FPS range. High drops to 53 FPS, and Ultra falls to 40 FPS. The Medium preset's minimum of 59 FPS is only 1 FPS below the 60 FPS target, making it the closest to a locked 60 experience at this resolution.
At 3840x2160, the Low preset averages 47 FPS, which is the only result above 40 FPS. Medium averages 38 FPS with a minimum of 33 and maximum of 44, a tight 11 FPS range that indicates the GPU is consistently saturated. High averages 30 FPS, and Ultra averages 22 FPS. The 4K results show a linear degradation from Low to Ultra, with each settings tier costing roughly 8-9 FPS on average.
The scaling from 1080p to 1440p to 4K is consistent across presets. For Low, the FPS drops from 130 to 85 to 47, a reduction of 45 FPS from 1080p to 1440p and another 38 FPS to 4K. For Medium, the progression is 105 to 69 to 38, with a 36 FPS drop to 1440p and a 31 FPS drop to 4K. High goes from 81 to 53 to 30, and Ultra from 61 to 40 to 22. These numbers reveal that the GPU's rendering load scales predictably with pixel count, with the largest absolute drops occurring between 1080p and 1440p.
Resolution Scaling
The FPS drop from 1080p to 4K is steep and consistent across all settings, which tells a clear story about the limiting component. From 1920x1080 to 2560x1440, the pixel count increases by 1.78 times, and the measured FPS for Low drops from 130 to 85, a 34.6% reduction. From 1440p to 4K, the pixel count doubles, and the FPS drops from 85 to 47, a 44.7% reduction. For Medium, the 1080p-to-1440p drop is 105 to 69 (34.3%), and the 1440p-to-4K drop is 69 to 38 (44.9%). This pattern shows that the scaling is slightly worse than linear with pixel count, which is typical for a GPU-bound scenario where memory bandwidth and fill rate become increasingly strained.
The resolution scaling behavior indicates that the GPU is the primary bottleneck. If the CPU were limiting, we would expect FPS to remain relatively flat across resolutions, as the CPU's workload (game logic, physics, draw calls) does not increase with pixel count. Instead, the FPS drops by roughly a third from 1080p to 1440p and by nearly half from 1440p to 4K, which is a hallmark of GPU saturation. The Intel Arc B570's 10 GB of GDDR6 memory on a 160-bit bus with 380.0 GB/s bandwidth is adequate for 1080p and 1440p, but at 4K the memory subsystem and the 11.52 TFLOPS of FP32 compute become overwhelmed.
The CPU's role in this scaling is minimal. The Ryzen 9 9950X3D has 128 MB of L3 cache, which helps with game logic and asset streaming, but Palworld's rendering at higher resolutions does not leverage this cache. The 130 FPS at 1080p Low shows the CPU can feed frames quickly, but the GPU cannot maintain that rate as resolution climbs. The fact that 4K Ultra only achieves 22 FPS, while 1080p Ultra achieves 61 FPS, reinforces that the GPU's pixel throughput is the constraint. For users targeting 4K, the data suggests that reducing resolution is the only way to reach playable frame rates, as no settings preset at 4K exceeds 47 FPS.
CPU Role
The AMD Ryzen 9 9950X3D is a 16-core, 32-thread processor based on the Zen 5 architecture with a Granite Ridge codename. It has a base clock of 4.30 GHz and a boost clock of 5.70 GHz, with 128 MB of L3 cache distributed across its cores. Its benchmark scores are exceptional: a Cinebench R23 multicore score of 42018, a Geekbench multicore score of 26736, and a Passmark multithread score of 70255. These numbers place it at the 95th percentile of all CPUs, with an average benchmark score of 75779 that is virtually tied with the AMD Ryzen 7 PRO 9755 (75738, 0.1% delta) and the AMD Ryzen 7 PRO 9755X3D (75716, 0.1% delta).
In Palworld, the CPU's role is to handle the simulation of the open world, including creature AI, resource spawning, and physics interactions. The 16 cores and 32 threads provide substantial parallel processing capability, which is evident in the 3DMark 16-thread score of 16374 and the max-thread score of 17184. The single-thread performance is also strong, with a 3DMark single-thread score of 1292 and a Geekbench single-core score of 3064, ensuring that the game's main thread is not starved.
However, the measured FPS data shows that the CPU is rarely the limiting factor in this combo. At 1080p Low, the 130 FPS average is high, but the GPU still manages to keep up. At 1080p Ultra, the 61 FPS average suggests the GPU is working harder, but the CPU could likely push more frames if the GPU allowed it. The CPU's 128 MB L3 cache is particularly beneficial for Palworld's large world data, as it reduces memory latency for asset lookups. The memory bandwidth of 89.6 GB/s on the dual-channel DDR5 interface is sufficient for the game's needs, and the PCIe Gen 5 interface provides ample bandwidth for the GPU, even though the Arc B570 uses PCIe 4.0 x8.
The CPU's benchmark edge over its nearest rivals is razor-thin, with deltas of just 0.1% to 0.4%. This means that in Palworld, swapping the 9950X3D for a Ryzen 7 PRO 9755 or an Intel Core Ultra 9 285 would yield negligible FPS differences, as the game is not CPU-bound at the resolutions tested. The CPU's 170 W TDP and active production status indicate it is a modern, high-end part, but its capabilities are underutilized in this specific configuration.
GPU Role
The Intel Arc B570 is a mid-range graphics card based on the Xe2-HPG architecture and the Battlemage (Arc 5) generation. It has 2304 shading units, 144 texture mapping units, and 80 raster output units, with 18 ray tracing cores. The GPU operates at a fixed 2500 MHz base and boost clock, and its memory runs at 2375 MHz, delivering 19 Gbps effective speed across a 160-bit bus. The 10 GB of GDDR6 memory provides 380.0 GB/s of bandwidth, which is a key specification for Palworld's texture-heavy environments.
The GPU's benchmark performance places it at the 65th percentile of all GPUs, with an average score of 20556. Its nearest rival is the Intel Arc A750, which scores 20582 and is 0.1% faster, making the B570 essentially a peer of the previous generation's mid-range offering. The NVIDIA GeForce RTX 3070 Mobile is 0.1% slower at 20534, and the AMD Radeon R9 M390X is 0.5% faster at 20662. These comparisons show that the B570 is not a high-end part; it competes with laptop GPUs and older desktop cards.
In Palworld, the GPU's role is to render the vibrant, open-world environments, including dynamic lighting, shadows, and particle effects. The measured FPS data shows that the GPU is the primary bottleneck across all resolutions. At 1080p, the GPU can manage 130 FPS on Low and 105 FPS on Medium, but it struggles with Ultra at 61 FPS. At 1440p, the GPU's limitations become more apparent, with Ultra dropping to 40 FPS. At 4K, the GPU is overwhelmed, with even Low only reaching 47 FPS.
The GPU's 10 GB VRAM is a potential concern for Palworld at higher settings, as the game's open world can load many textures. However, the measured data does not indicate VRAM-related stutters, as the Medium preset's minimum FPS values (89 at 1080p, 59 at 1440p, 33 at 4K) are relatively close to the averages. The 380.0 GB/s memory bandwidth is adequate for 1080p and 1440p, but at 4K the 160-bit bus becomes a constraint, limiting the fill rate needed for high-resolution rendering. The GPU's 11.52 TFLOPS of FP32 compute is modest for 4K gaming, which explains the sub-50 FPS results at that resolution.
Hardware Specifications
AMD Ryzen 9 9950X3D
Intel Arc B570
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 9 9950X3D + Intel Arc B570 in Palworld
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 47.0 |
| 3840x2160 | Medium | 38.0 |
| 3840x2160 | High | 30.0 |
| 3840x2160 | Ultra | 22.0 |
| 2560x1440 | Low | 85.0 |
| 2560x1440 | Medium | 69.0 |
| 2560x1440 | High | 53.0 |
| 2560x1440 | Ultra | 40.0 |
| 1920x1080 | Low | 130.0 |
| 1920x1080 | Medium | 105.0 |
| 1920x1080 | High | 81.0 |
| 1920x1080 | Ultra | 61.0 |
Palworld with Ryzen 9 9950X3D + Other GPUs
See how Palworld performs with the same CPU but different graphics cards.
Palworld with Arc B570 + Other CPUs
See how Palworld performs with the same GPU but different processors.
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