Archeage

Archeage

AVERAGE FPS
55
playable

This combination offers playable performance with an average of 55 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 17 26 38 42
1440p QHD 31 45 66 74
1080p Full HD 45 66 98 110

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 42
3840x2160 Medium 38
3840x2160 High 26
3840x2160 Ultra 17
2560x1440 Low 74
2560x1440 Medium 66
2560x1440 High 45
2560x1440 Ultra 31
1920x1080 Low 110
1920x1080 Medium 98
1920x1080 High 66
1920x1080 Ultra 45

Archeage with Intel Core Ultra 9 290K Plus + Intel Arc B570, In-Depth Analysis

How This Combo Ranks

The Intel Core Ultra 9 290K Plus paired with the Intel Arc B570 lands at rank 2222 out of 2761 tested combos in ArcheAge. That places this configuration in the bottom fifth of all measured systems, a surprising outcome given the pedigree of both components. The CPU alone sits in the 96th percentile of all processors ever benchmarked, while the GPU holds the 65th percentile spot among graphics cards. This massive gap between component-level standing and game-level performance suggests ArcheAge's engine is not scaling with the hardware in a typical fashion.

Looking at the combo's position, roughly 80% of tested configurations outperform it in this specific MMORPG. The data implies that raw computational muscle matters less here than other factors—likely thread scheduling, single-core responsiveness, or driver overhead. The Intel Arc B570's nearest rivals include the NVIDIA GeForce RTX 3070 Mobile (0.1% ahead), the Intel Arc A750 (0.1% behind), and the AMD Radeon R9 M390X (0.5% behind), yet the FPS results in ArcheAge do not reflect the GPU's overall benchmark standing. This disconnect is the first clue that the game's workload profile favors different hardware characteristics than synthetic benchmarks capture.

The rank of 2222 out of 2761 combos is particularly telling when you consider the CPU's Cinebench R23 multi-core score of 51731 and single-core score of 7303. This processor can crush rendering tasks and heavy compute workloads, but ArcheAge appears to bottleneck elsewhere. The combination of a top-tier CPU with a mid-range GPU creates an imbalance that the game's engine seems unable to exploit. Players expecting flagship-level performance from this pairing will find the measured FPS data sobering, with the best case scenario at 1080p Low reaching 110 FPS but Ultra settings dropping to 45 FPS.

CPU Role

The Intel Core Ultra 9 290K Plus brings substantial compute resources to this pairing: 24 cores and 24 threads running at a 3.70 GHz base clock with a 5.80 GHz boost. The chip uses the Arrow Lake Refresh architecture on a 3 nm TSMC process, packing 17,800 million transistors across a 243 mm² die. Its 36 MB of shared L3 cache and 3 MB L2 per core provide ample capacity for game data, while DDR5 memory support with 115.2 GB/s bandwidth keeps data flowing.

In ArcheAge, the CPU's contribution seems muted relative to its capabilities. The PassMark multi-thread score of 60860 and single-thread score of 4823 place it among the fastest desktop processors available, yet the game's measured FPS shows this advantage doesn't translate. The Cinebench R20 results—21727 multi-core and 3067 single-core—reinforce the pattern: this CPU excels at both parallel and single-threaded workloads, but ArcheAge appears to leave that potential untapped.

The nearest CPU rivals paint an interesting picture. The Intel Core Ultra 9 285K scores 83807 average (0.2% behind), the AMD EPYC 4584PX scores 83090 (1.1% behind), and the AMD EPYC 9135 scores 82980 (1.2% behind). Meanwhile, the AMD EPYC 7F72 scores 85072 (1.3% ahead). These deltas are minimal, meaning the 290K Plus is competitive with the best CPUs available. Yet in ArcheAge, the combo rank suggests the CPU's massive thread count and high clock speeds do not overcome whatever bottleneck the game presents—likely a combination of engine limitations and GPU constraints at higher resolutions.

The 24 threads might actually be a liability in an older MMORPG. ArcheAge released in 2014, and its engine likely predates modern many-core optimization. The data shows the CPU is not the limiting factor at 1080p Low where FPS reaches 110, but at 4K Ultra the 17 FPS result indicates the GPU becomes the primary constraint. Between those extremes, the CPU's role shifts depending on resolution and settings, but the overall picture is that this processor far exceeds what ArcheAge demands.

GPU Role

The Intel Arc B570 uses the Xe2-HPG architecture on TSMC's 5 nm process, featuring 19,600 million transistors across a 272 mm² die. Its 10 GB of GDDR6 memory on a 160-bit bus provides 380.0 GB/s bandwidth, while the 2500 MHz base and boost clocks drive 2304 shading units, 144 texture mapping units, and 80 render output units. The card supports 18 ray tracing cores and delivers 11.52 TFLOPS of FP32 compute, with a 150 W TDP and dual-slot design.

In the PassMark G3D benchmark, the Arc B570 scores 14195, placing it at the 65th percentile of all GPUs. Its nearest competitors include the RTX 3070 Mobile (0.1% ahead), the Arc A750 (0.1% behind), and the Quadro M4000M (0.4% ahead). The 3DMark Steel Nomad DX12 score of 2649 and Geekbench Vulkan score of 96844 show the card's modern API performance, yet ArcheAge's DirectX 11-era engine may not leverage these capabilities effectively.

The PassMark DirectX 11 score of 118 versus DirectX 9's 164 is particularly revealing. ArcheAge likely runs on an older DirectX path, and the Arc B570's driver overhead in legacy APIs could explain the underwhelming FPS. The GPU's 10 GB VRAM is more than sufficient for ArcheAge's textures, and the 380 GB/s bandwidth should handle any data streaming the game requires. The measured FPS at 4K High (26 FPS) and 4K Ultra (17 FPS) show the GPU struggling at high resolutions, but at 1080p Low (110 FPS) it demonstrates the card's raw capability when the workload is lighter.

The gap between the Arc B570's synthetic benchmark performance and its ArcheAge results suggests the game's optimization favors NVIDIA or AMD architectures. The R9 M390X, a much older and weaker GPU by any synthetic measure, sits only 0.5% behind in average benchmark score, yet the Arc B570's actual FPS in this game may not reflect that narrow margin. The GPU's role in this combo is clearly the limiting factor at higher resolutions and settings, but even at 1080p the results are modest for a card with this specification sheet.

Measured FPS Breakdown

The measured FPS data spans three resolutions and four settings presets, providing a clear picture of performance scaling. At 3840x2160, the results range from 17 FPS at Ultra to 42 FPS at Low, with High at 26 FPS and Medium at 38 FPS (minimum 32, maximum 43). These numbers indicate 4K gaming is not viable for this combo in ArcheAge, as even Low settings fail to reach 60 FPS.

Moving to 2560x1440, performance improves substantially. Ultra yields 31 FPS, High reaches 45 FPS, Medium achieves 66 FPS (minimum 56, maximum 76), and Low hits 74 FPS. The jump from 4K to 1440p nearly doubles performance at most settings, suggesting the GPU's pixel throughput is the primary bottleneck at higher resolutions. The Medium preset's minimum of 56 FPS shows playable performance with some headroom, while Low approaches the 60 FPS threshold.

At 1920x1080, the combo finally delivers smooth gameplay. Low settings produce 110 FPS, Medium reaches 98 FPS (minimum 83, maximum 112), High drops to 66 FPS, and Ultra falls to 45 FPS. The 1080p results show a clear progression: Low and Medium are well above playable thresholds, High is borderline, and Ultra struggles. The Medium preset at 1080p, with its minimum of 83 FPS and maximum of 112 FPS, represents the sweet spot for consistent frame times.

The FPS drop from Low to Ultra at each resolution is consistent: approximately 60% reduction at 1080p, 58% at 1440p, and 60% at 4K. This uniform scaling suggests the settings presets affect the GPU workload proportionally across resolutions. The gap between 1080p Medium (98 FPS) and 1440p Medium (66 FPS) represents a 33% performance loss, while 1440p to 4K Medium (38 FPS) loses another 42%. These deltas indicate the GPU becomes increasingly dominant as a bottleneck at higher pixel counts.

FAQ

Q: Is this combo capable of running ArcheAge at 60 FPS in any configuration?

A: Yes, at 1920x1080 with Low settings the combo achieves 110 FPS, and at Medium it reaches 98 FPS (minimum 83, maximum 112). At 2560x1440, no preset reaches 60 FPS—the best is Low at 74 FPS, which does exceed 60 FPS.

Q: How does the Intel Arc B570 compare to its closest GPU rivals based on benchmark scores?

A: The Arc B570's average benchmark score is 20556. It sits 0.1% above the NVIDIA GeForce RTX 3070 Mobile (20534), 0.1% below the Intel Arc A750 (20582), 0.4% above the NVIDIA Quadro M4000M (20480), and 0.5% below the AMD Radeon R9 M390X (20662).

Q: What is the best performance setting for 1440p gaming with this hardware?

A: At 2560x1440, the Medium preset provides 66 FPS average with a minimum of 56 FPS and maximum of 76 FPS. This is the only 1440p preset that stays close to 60 FPS, while Low hits 74 FPS but sacrifices visual quality.

Q: Does the CPU's high benchmark score translate to better ArcheAge performance?

A: No. The CPU ranks in the 96th percentile of all processors with an average benchmark score of 84003, yet the combo ranks 2222 out of 2761 in ArcheAge. The game does not appear to benefit proportionally from the CPU's 24 cores or 5.80 GHz boost clock.

Q: How does the 4K Ultra setting perform compared to 1080p Low?

A: 4K Ultra produces 17 FPS average, while 1080p Low reaches 110 FPS. This represents a 93 FPS difference, or roughly 6.5 times better performance at 1080p Low compared to 4K Ultra.

Q: What is the rank of this combo among all tested systems in ArcheAge?

A: The combo ranks 2222 out of 2761 tested combinations, placing it in the bottom 20% of all systems measured for this game.

Settings Recommendations

The measured FPS data points to 1920x1080 with Medium settings as the optimal experience for this combo. The 98 FPS average with a minimum of 83 FPS and maximum of 112 FPS provides smooth gameplay without the visual degradation of Low settings. At 1080p Low, the 110 FPS average offers higher frame rates, but Medium's visual improvements come at a modest 12 FPS cost, which is acceptable given the 83 FPS floor.

For players willing to accept lower frame rates for better visuals, 1080p High at 66 FPS remains playable, though it drops below the 83 FPS minimum seen at Medium. The Ultra preset at 1080p (45 FPS) should be avoided, as it falls below the typical 60 FPS threshold and the visual uplift over High is unlikely to justify the 21 FPS penalty. At 1440p, Medium is the only reasonable choice at 66 FPS, but the 56 FPS minimum suggests occasional dips below 60 FPS in busy scenes.

The data indicates that 4K is not viable for this game with this hardware. Even at Low settings, the 42 FPS average falls short of smooth gameplay, and Ultra's 17 FPS is unplayable. The settings scaling from Low to Medium to High to Ultra shows diminishing returns at every resolution, with the largest FPS drops occurring between High and Ultra. The Medium preset appears to be the sweet spot across all resolutions, offering the best balance of visual quality and performance.

The recommendation is clear: 1080p Medium provides the best experience, with 1440p Medium as a viable alternative for users prioritizing resolution over absolute smoothness. The 110 FPS at 1080p Low serves as a competitive option for players who need maximum frame rates, but the Medium preset's additional visual fidelity at 98 FPS is the better trade-off for most gameplay scenarios.

Resolution Scaling

The FPS progression from 1080p to 4K reveals how this combo handles increasing pixel counts. At Medium settings, the average FPS drops from 98 at 1080p to 66 at 1440p (a 33% reduction), then to 38 at 4K (a further 42% reduction). At High settings, the progression is 66 to 45 to 26 FPS, representing 32% and 42% drops respectively. Low settings show 110 to 74 to 42 FPS, with 33% and 43% reductions.

This consistent scaling pattern—roughly one-third loss from 1080p to 1440p and another 40% loss from 1440p to 4K—indicates the GPU is the primary limiting component as resolution increases. The 380 GB/s memory bandwidth and 200.0 GPixel/s pixel rate of the Arc B570 are being saturated by the increasing pixel workload. The CPU's role diminishes at higher resolutions, as the game becomes increasingly fill-rate bound.

The data suggests that 1080p is the native resolution for this combo in ArcheAge. At 1440p, the GPU struggles to maintain 60 FPS at any preset, and at 4K, performance falls below playable thresholds across the board. The scaling from 1080p to 1440p costs roughly 33% of performance, which is typical for a GPU with this memory bus width (160-bit) and bandwidth (380 GB/s). The further drop to 4K compounds this limitation, as the pixel count quadruples from 1080p while the GPU's capabilities do not scale accordingly.

The limiting component shifts with resolution. At 1080p, the CPU's 24 cores and high clock speeds are sufficient to feed the GPU, and frame rates are respectable. At 1440p and above, the Arc B570 becomes the bottleneck, with its 10 GB VRAM and 160-bit bus unable to sustain high frame rates in ArcheAge's rendering pipeline. The measured data indicates that users seeking higher resolutions would need a more powerful GPU, while those staying at 1080p can enjoy smooth performance with this CPU-GPU pairing.

Hardware Specifications

Intel Core Ultra 9 290K Plus

Cores / Threads 24 / 24
Base Clock 3700 MHz
Boost Clock 5800 MHz
TDP 125W
Socket Intel Socket 1851
View Full CPU Details →

Intel Arc B570

VRAM 10 GB GDDR6
Base Clock —
Boost Clock 2500 MHz MHz
TDP 150 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 9 290K Plus + Intel Arc B570 in Archeage

Resolution Settings Avg FPS
3840x2160 Low 42.0
3840x2160 Medium 38.0
3840x2160 High 26.0
3840x2160 Ultra 17.0
2560x1440 Low 74.0
2560x1440 Medium 66.0
2560x1440 High 45.0
2560x1440 Ultra 31.0
1920x1080 Low 110.0
1920x1080 Medium 98.0
1920x1080 High 66.0
1920x1080 Ultra 45.0

Archeage with iUltra 9 290K Plus + Other GPUs

See how Archeage performs with the same CPU but different graphics cards.

Archeage with Arc B570 + Other CPUs

See how Archeage performs with the same GPU but different processors.

Other Games with iUltra 9 290K Plus + Arc B570

Explore FPS benchmarks for other games using this same hardware combination.