Palworld

Palworld

AVERAGE FPS
94
good

This combination provides smooth gameplay with an average of 94 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 33 44 57 70
1440p QHD 60 79 102 126
1080p Full HD 91 120 156 192

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 70
3840x2160 Medium 57
3840x2160 High 44
3840x2160 Ultra 33
2560x1440 Low 126
2560x1440 Medium 102
2560x1440 High 79
2560x1440 Ultra 60
1920x1080 Low 192
1920x1080 Medium 156
1920x1080 High 120
1920x1080 Ultra 91

Palworld with Intel Core Ultra 5 245 + NVIDIA GeForce RTX 5060, In-Depth Analysis

Palworld on the Intel Core Ultra 5 245 + NVIDIA GeForce RTX 5060 combination shows a clear performance hierarchy where resolution dictates playability, with the GPU becoming the definitive bottleneck at higher settings. The measured data indicates that this pairing is best suited for high-refresh 1080p gaming, remains capable at 1440p with adjustments, and struggles to maintain 60 FPS at 4K. This analysis breaks down the FPS scaling, component roles, and optimal settings based strictly on the measured results.

Resolution Scaling

The transition from 1080p to 4K reveals a steep performance cliff that points directly at the GPU as the limiting factor. At Low settings, the average FPS drops from 192 at 1920x1080 to 126 at 2560x1440, then further down to 70 at 3840x2160. This represents a 34% decrease from 1080p to 1440p and a 44% further decrease from 1440p to 4K. The scaling is not linear—the gap between 1440p and 4K is proportionally larger than the 1080p-to-1440p gap, which is typical when pixel count increases by 2.25x from 1440p to 4K versus only 1.78x from 1080p to 1440p.

At High settings, the pattern intensifies. The average FPS falls from 120 at 1080p to 79 at 1440p (a 34% drop) and then plummets to 44 at 4K (a 44% drop from 1440p). The 4K High result of 44 FPS is below the 60 FPS threshold that most users consider smooth, indicating that this resolution/settings combo is not viable for competitive or fast-paced play.

The Ultra preset tells an even more dramatic story. At 1080p, Ultra averages 91 FPS, which is playable but significantly lower than the 192 FPS seen at Low settings—a 53% reduction. At 1440p, Ultra drops to 60 FPS exactly, which is borderline. At 4K, Ultra averages just 33 FPS, making it effectively unplayable for any action-oriented gameplay. This Ultra scaling shows that the RTX 5060's 8 GB frame buffer and compute resources are overwhelmed by the combination of high resolution and maximum graphical effects.

The most telling comparison comes from the Medium settings, which is the only preset where min/max FPS data was recorded. At 1080p Medium, the average is 156 FPS with a min of 132 and max of 179. At 1440p Medium, the average drops to 102 FPS with a min of 87 and max of 118. At 4K Medium, the average falls to 57 FPS with a min of 48 and max of 65. The min FPS at 4K Medium (48) is below the 60 FPS target, suggesting frame pacing issues during intense scenes.

The data indicates that from 1080p to 4K, the FPS drops by roughly 63-64% across all settings. This consistent percentage suggests that the scaling is primarily driven by pixel throughput rather than any CPU limitation. If the CPU were the bottleneck, we would expect to see smaller FPS differences between resolutions at lower settings, but even at Low settings, the 4K result (70 FPS) is only 36% of the 1080p result (192 FPS), confirming the GPU is the primary constraint.

GPU Role

The NVIDIA GeForce RTX 5060's specifications explain why it becomes the limiting factor at higher resolutions. The GPU features 8 GB of GDDR7 memory on a 128-bit bus, providing 448.0 GB/s of bandwidth. This memory configuration is adequate for 1080p and 1440p gaming but strains at 4K, where texture data and frame buffers require more capacity than 8 GB can comfortably hold. The benchmark results support this: at 4K Ultra, the average FPS collapses to 33, which is less than half of the 4K Low result of 70 FPS, indicating that the GPU is running out of memory and compute resources simultaneously.

The GPU's clock speeds—2280 MHz base and 2497 MHz boost—are relatively modest for a 50-series card, but the architecture's efficiency is demonstrated by the 3DMark Steel Nomad DX12 score of 3628. This score places the RTX 5060 in the 72nd percentile of all GPUs, with an average benchmark score of 26331. The nearest rival comparisons show that the RTX 5060 is nearly identical in performance to the AMD Radeon 860M (-0.3% delta) and NVIDIA GeForce MX550 (-0.3% delta), while being 1.2% faster than the AMD Radeon RX 6750 XT and 0.8% slower than the AMD Radeon RX 5700 XT 50th Anniversary.

In Palworld specifically, the GPU's 8 GB VRAM is likely the critical constraint at 4K. The measured FPS at 4K Medium (57 FPS) versus 4K High (44 FPS) versus 4K Ultra (33 FPS) shows a degradation of about 23% per preset step up. This steep drop suggests that each higher preset increases memory pressure and shader complexity beyond what the GPU can efficiently handle. The 48 ROPs and 120 TMUs on the RTX 5060 provide a pixel rate of 119.9 GPixel/s and texture rate of 299.6 GTexel/s, which are sufficient for 1080p but insufficient for the 8.3 million pixels at 4K.

The PassMark G3D score of 20891 and Geekbench OpenCL score of 112787 further quantify the GPU's raw compute capability. These scores indicate that the RTX 5060 is a mid-range performer that excels in scenarios where the workload is balanced between pixel shading and compute, but Palworld's open-world survival setting with many dynamic objects and effects appears to push the GPU into its limits at higher resolutions. The 19.18 TFLOPS FP32 performance is respectable, but it is not enough to maintain high frame rates at 4K with Ultra settings.

FAQ

Q: Can this system run Palworld at 4K with playable frame rates?

A: At 4K, the maximum average FPS achieved is 70 on Low settings. Medium settings drop to 57 FPS, High to 44 FPS, and Ultra to 33 FPS. Only the Low preset exceeds the 60 FPS threshold, and even then with a slim margin. For consistent 60+ FPS at 4K, this combination is not suitable except on the lowest settings.

Q: What is the best resolution for this CPU/GPU combo in Palworld?

A: The data shows that 1920x1080 provides the most headroom, with average FPS ranging from 91 (Ultra) to 192 (Low). At 2560x1440, the range is 60 (Ultra) to 126 (Low). For a balance of visual quality and performance, 1080p Medium at 156 FPS or 1440p Medium at 102 FPS are the most sensible options.

Q: How does the RTX 5060 compare to its nearest rivals in synthetic benchmarks?

A: The RTX 5060 has an average benchmark score of 26331. It is nearly tied with the AMD Radeon 860M (26401, -0.3% delta) and NVIDIA GeForce MX550 (26421, -0.3% delta). It is 1.2% faster than the AMD Radeon RX 6750 XT and 0.8% slower than the AMD Radeon RX 5700 XT 50th Anniversary.

Q: Is the CPU or GPU the bottleneck in Palworld at 1080p?

A: At 1080p, the GPU is still the primary limiter, as evidenced by the 53% FPS drop from Low (192 FPS) to Ultra (91 FPS) settings. If the CPU were the bottleneck, we would expect smaller differences between settings at the same resolution. The CPU's performance is sufficient to push high frame rates, but the GPU's rendering load increases proportionally with settings.

Q: What is the impact of the 8 GB VRAM on Palworld performance?

A: The 8 GB GDDR7 memory on a 128-bit bus with 448.0 GB/s bandwidth appears to constrain performance at 4K, where the average FPS at Ultra settings drops to 33. The consistent steep decline from Medium to High to Ultra at 4K suggests that memory capacity and bandwidth become limiting factors as texture sizes increase.

Q: How does this system rank among all tested combinations for Palworld?

A: This specific combination ranks 1258 out of 2944 total combinations tested for Palworld. This places it in the upper-middle tier of all possible CPU/GPU pairings, indicating that while it is not a top-tier setup, it is above average for this game's requirements.

Measured FPS Breakdown

The complete measured FPS dataset for Palworld with this hardware is as follows:

1920x1080 (1080p):

  • Low: 192 FPS average
  • Medium: 156 FPS average, with min 132 FPS and max 179 FPS
  • High: 120 FPS average
  • Ultra: 91 FPS average

2560x1440 (1440p):

  • Low: 126 FPS average
  • Medium: 102 FPS average, with min 87 FPS and max 118 FPS
  • High: 79 FPS average
  • Ultra: 60 FPS average

3840x2160 (4K):

  • Low: 70 FPS average
  • Medium: 57 FPS average, with min 48 FPS and max 65 FPS
  • High: 44 FPS average
  • Ultra: 33 FPS average

At 1080p, all settings deliver above 90 FPS, with Low and Medium exceeding 150 FPS. This makes the resolution ideal for high-refresh monitors. The jump from Medium to High at 1080p costs 36 FPS (23% reduction), while High to Ultra costs another 29 FPS (24% reduction). The min FPS at 1080p Medium (132 FPS) is still higher than the average FPS at 1080p Ultra (91 FPS), highlighting the significant performance cost of the Ultra preset.

At 1440p, the situation becomes more nuanced. Low (126 FPS) and Medium (102 FPS) remain highly playable, with the Medium min FPS of 87 still above the 60 FPS threshold. High (79 FPS) is acceptable for most users, but Ultra (60 FPS) sits right at the edge of playability. The min FPS at 1440p Medium (87 FPS) is higher than the 4K High average (44 FPS), demonstrating the exponential cost of resolution scaling.

At 4K, only Low (70 FPS) achieves a comfortable margin above 60 FPS. Medium (57 FPS) is playable but may experience noticeable dips, as the min FPS of 48 indicates. High (44 FPS) and Ultra (33 FPS) are below the playable threshold for most action games, with the Ultra result being less than half of the 1080p High result.

The data shows that the Medium preset consistently offers the best balance of visual fidelity and performance across all resolutions, with the 1080p Medium result (156 FPS) being 63% faster than 1440p Medium (102 FPS) and 174% faster than 4K Medium (57 FPS).

Settings Recommendations

For the best experience based on the measured data, the Medium preset is the recommended choice across all resolutions. At 1080p, Medium delivers 156 FPS average with a minimum of 132 FPS, which is more than sufficient for any competitive or casual gameplay. The gap between Medium and High at 1080p is 36 FPS, but the visual improvements may not justify the 23% performance loss for most users.

At 1440p, Medium is the clear winner with 102 FPS average and 87 FPS minimum. This provides a smooth experience while still maintaining high visual quality. While Low offers 126 FPS, the jump to Medium only costs 24 FPS (19% reduction) and likely provides significant visual improvements. High at 1440p (79 FPS) is acceptable, but Ultra (60 FPS) is too close to the 60 FPS line and could dip below during intense scenes.

For 4K gaming, the recommendations are more restrictive. Low settings (70 FPS) are the only option that maintains a comfortable frame rate above 60 FPS. Medium (57 FPS) is borderline and may be acceptable for slower-paced gameplay, but the min FPS of 48 indicates potential stuttering. High (44 FPS) and Ultra (33 FPS) are not recommended for any gameplay that requires responsiveness.

The Ultra preset is only viable at 1080p (91 FPS), and even then, it represents a 42% performance penalty compared to Medium. For users with high-refresh monitors (144Hz or above), the Medium preset at 1080p (156 FPS) is the best choice, as it exceeds the refresh rate of most displays. For 1440p users with 144Hz monitors, Medium (102 FPS) will not fully saturate the refresh rate, but the experience will still be smooth.

Given the data, the optimal configuration is 1080p Medium for maximum frame rates, or 1440p Medium for a balance of resolution and performance. The 4K resolution is only recommended with Low settings and for users who prioritize resolution over frame rate.

CPU Role

The Intel Core Ultra 5 245 plays a supporting role in Palworld's performance, providing sufficient compute power to avoid bottlenecking the GPU in most scenarios. The CPU features 14 cores and 14 threads with a base clock of 3.50 GHz and boost clock of 5.10 GHz. This configuration, based on the Arrow Lake architecture on a 3 nm process, delivers strong single-threaded and multi-threaded performance that is adequate for a survival game like Palworld.

The CPU's benchmark scores demonstrate its capability. The Cinebench R23 multi-core score of 32924 and single-core score of 4648 indicate strong performance relative to other processors. The PassMark multi-thread score of 38706 and single-thread score of 4394 further confirm that the CPU can handle the game's logic and physics computations without becoming a bottleneck. The CPU ranks in the 90th percentile of all CPUs, with an average benchmark score of 48995.

Compared to its nearest rivals, the Ultra 5 245 is essentially on par with the AMD Ryzen 7 PRO 5755G (49196, -0.4% delta) and AMD Ryzen 9 7900 (49228, -0.5% delta). It is 0.6% faster than the Intel Xeon Gold 5318H and 0.8% faster than the Intel Core i5-14600K. This tight grouping indicates that the CPU is not a differentiator in Palworld performance—all four processors would likely deliver similar results.

The evidence that the CPU is not the bottleneck comes from the FPS scaling data. At 1080p, the FPS drops from 192 (Low) to 91 (Ultra), a 101 FPS difference driven entirely by GPU settings. If the CPU were limiting, we would expect the FPS to plateau at a certain level regardless of settings. Instead, the FPS scales smoothly with GPU load, indicating that the CPU has headroom to spare. The L3 cache of 24 MB and memory bandwidth of 102.4 GB/s support the CPU's ability to feed data to the GPU without delays.

The CPU's 14 cores and 14 threads (no hyperthreading) are sufficient for Palworld's workload, which typically utilizes 4-8 threads for game logic and rendering preparation. The boost clock of 5.10 GHz ensures high single-threaded performance, which is critical for games that rely on a main thread for simulation. The integrated Arc Xe-LPG Graphics 64EU is present but irrelevant for gaming with a discrete GPU.

In summary, the Ultra 5 245 provides a solid foundation for the RTX 5060, ensuring that the GPU is the primary determinant of frame rates in Palworld. The CPU's performance is more than adequate for this game, and users should focus on GPU settings and resolution to optimize their experience.

Hardware Specifications

Intel Core Ultra 5 245

Cores / Threads 14 / 14
Base Clock 3500 MHz
Boost Clock 5100 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 5060

VRAM 8 GB GDDR7
Base Clock —
Boost Clock 2497 MHz MHz
TDP 145 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 245 + NVIDIA GeForce RTX 5060 in Palworld

Resolution Settings Avg FPS
3840x2160 Low 70.0
3840x2160 Medium 57.0
3840x2160 High 44.0
3840x2160 Ultra 33.0
2560x1440 Low 126.0
2560x1440 Medium 102.0
2560x1440 High 79.0
2560x1440 Ultra 60.0
1920x1080 Low 192.0
1920x1080 Medium 156.0
1920x1080 High 120.0
1920x1080 Ultra 91.0

Palworld with iUltra 5 245 + Other GPUs

See how Palworld performs with the same CPU but different graphics cards.

Palworld with RTX 5060 + Other CPUs

See how Palworld performs with the same GPU but different processors.

Other Games with iUltra 5 245 + RTX 5060

Explore FPS benchmarks for other games using this same hardware combination.