Palworld

Palworld

AVERAGE FPS
94
good

This combination provides smooth gameplay with an average of 94 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 33 44 57 70
1440p QHD 60 79 102 126
1080p Full HD 91 120 156 192

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 70
3840x2160 Medium 57
3840x2160 High 44
3840x2160 Ultra 33
2560x1440 Low 126
2560x1440 Medium 102
2560x1440 High 79
2560x1440 Ultra 60
1920x1080 Low 192
1920x1080 Medium 156
1920x1080 High 120
1920x1080 Ultra 91

Palworld with Intel Core i7-14700F + NVIDIA GeForce RTX 5060, In-Depth Analysis

Palworld with the Intel Core i7-14700F and NVIDIA GeForce RTX 5060 presents a clear picture of a system where the GPU becomes the decisive factor as resolution climbs. The measured frames per second (FPS) data shows a consistent and predictable scaling pattern from 1080p to 4K, with the gap between settings narrowing at higher resolutions, indicating that pixel throughput, rather than CPU logic, is the limiting constraint at 4K. This analysis walks through the measured results, ranking, and component roles to provide a methodical breakdown of this combination's performance in Palworld.

Resolution Scaling

The FPS progression across resolutions reveals a classic GPU-bound scenario at higher settings. At 1920x1080 with Low settings, the combo achieves 192 FPS average; this drops to 126 FPS at 2560x1440, a 34% reduction, and then to 70 FPS at 3840x2160, a further 44% reduction from the 1440p figure. This steep decline as pixel count increases demonstrates that the RTX 5060's fill rate and memory bandwidth are being fully taxed at 4K, even on the lowest settings.

At High settings, the scaling is similar but with lower absolute numbers: 120 FPS at 1080p, 79 FPS at 1440p (a 34% drop), and 44 FPS at 4K (a 44% drop from 1440p). The consistency of these percentage drops—roughly one-third from 1080p to 1440p and another one-third to one-half from 1440p to 4K—points to a linear relationship between resolution and frame time, which is characteristic of a GPU that is saturated by the rendering workload. The CPU, with its 20 cores and 28 threads, is not the bottleneck here; if it were, the FPS would plateau at lower resolutions rather than scaling so dramatically.

The Medium settings data includes minimum and maximum FPS values, offering additional insight into frame pacing. At 4K Medium, the average is 57 FPS with a minimum of 48 and maximum of 65, a spread of 17 FPS. At 1440p Medium, the average is 102 FPS with a minimum of 87 and maximum of 118, a spread of 31 FPS. At 1080p Medium, the average is 156 FPS with a minimum of 132 and maximum of 179, a spread of 47 FPS. This widening range at lower resolutions indicates that frame times become more variable when the GPU is less constrained, allowing the CPU to push frames faster but with less consistent pacing, likely due to game logic or physics updates.

Ultra settings show the most severe resolution penalty. At 1080p Ultra, the average is 91 FPS; at 1440p Ultra, it drops to 60 FPS (a 34% reduction); and at 4K Ultra, it falls to 33 FPS (a 45% reduction from 1440p). The 4K Ultra result of 33 FPS is below the 30 FPS threshold that many consider the minimum for playability, highlighting that this setting is not viable at that resolution. The data suggests that the RTX 5060's 8 GB of GDDR7 memory and 128-bit bus width are insufficient for the combined demands of 4K resolution and Ultra effects, which likely include heavy shadows, textures, and post-processing.

Interestingly, the difference between Low and Ultra at 1080p is 101 FPS (192 vs 91), but at 4K, the difference narrows to 37 FPS (70 vs 33). This compression of performance spread at higher resolutions is a hallmark of GPU limitation—when the GPU is fully occupied with pixel shading and memory access, the impact of reducing settings diminishes because the core workload is still dominated by resolution. Conversely, at 1080p, the GPU has more headroom, so reducing settings from Ultra to Low yields a larger relative gain, as the bottleneck shifts partially toward the CPU.

How This Combo Ranks

In the database of tested combinations for Palworld, this pairing of the Intel Core i7-14700F and NVIDIA GeForce RTX 5060 sits at rank 1646 out of 3711 combos. This places it in the 44th percentile of all tested systems, meaning roughly 56% of combinations perform better in this game. The rank reflects the aggregate performance across all measured resolutions and settings, weighting the RTX 5060's strengths and weaknesses.

The ranking is heavily influenced by the GPU's position in the broader hardware landscape. The RTX 5060 has a percentile rank of 72 among all GPUs, but its nearest rivals in synthetic benchmarks include the AMD Radeon 860M (with a deltaPct of -0.3) and the AMD Radeon RX 6750 XT (with a deltaPct of 1.2). These rivals are not necessarily faster in Palworld; the deltaPct indicates that the RTX 5060's average benchmark score is within 1.2% of the RX 6750 XT, suggesting similar raw compute power. However, the combo rank of 1646 implies that in Palworld specifically, the system's performance is middling, not exceptional.

The CPU's ranking provides context. The Core i7-14700F has a percentile rank of 91 among all CPUs, with an average benchmark score of 53620. Its nearest rivals include the AMD Ryzen 9 7900X (deltaPct of 0.6) and the AMD EPYC 7313P (deltaPct of 0.8), meaning the i7-14700F is essentially on par with these high-end processors in synthetic tests. This high CPU percentile contrasts with the combo's 44th percentile rank in Palworld, confirming that the GPU is the limiting factor in this specific game. If the CPU were the constraint, the combo rank would be closer to the CPU's 91st percentile.

The data indicates that this combo is not optimized for Palworld's specific engine demands. While the CPU is a top-tier performer, the RTX 5060's mid-range positioning in the GPU hierarchy drags down the overall result. The rank of 1646 out of 3711 suggests that users with higher-tier GPUs (e.g., those with more VRAM or wider memory buses) will achieve better frame rates, even if their CPUs are slower. This is a case where the GPU's 8 GB memory capacity and 128-bit bus are likely the primary detriments, as Palworld's open-world environments can be memory-intensive.

GPU Role

The NVIDIA GeForce RTX 5060 is built on the Blackwell 2.0 architecture with the GB206 chip, fabricated on a 5 nm process by TSMC. It features 3840 shading units, 120 texture mapping units, and 48 raster output units, along with 30 ray tracing cores and 120 tensor cores. The GPU's base clock is 2280 MHz with a boost clock of 2497 MHz, and it has a TDP of 145 W. The memory configuration is 8 GB of GDDR7 on a 128-bit bus, yielding a bandwidth of 448.0 GB/s.

In Palworld, the measured FPS data shows that the GPU's memory subsystem is a critical factor. The 448.0 GB/s bandwidth is sufficient for 1080p and 1440p gaming, as evidenced by the playable frame rates at those resolutions (e.g., 120 FPS at 1080p High, 79 FPS at 1440p High). However, at 4K, the bandwidth becomes a bottleneck, particularly at Ultra settings where the average FPS drops to 33. The 8 GB VRAM capacity is also likely exceeded at 4K Ultra, forcing texture streaming from system memory, which would explain the severe performance degradation.

The GPU's FP32 performance of 19.18 TFLOPS is moderate for a 50-series card, but it is not the limiting factor in Palworld. The game's rendering load appears to be more dependent on memory bandwidth and fill rate, as indicated by the pixel rate of 119.9 GPixel/s and texture rate of 299.6 GTexel/s. At 4K, the pixel rate becomes insufficient to maintain high frame rates, especially with Ultra settings that increase overdraw and post-processing effects.

The GPU's benchmark scores provide additional context. In 3DMark Steel Nomad DX12, it scores 3628, and in Geekbench Vulkan, it scores 113321. These numbers are not directly indicative of Palworld performance, but they show that the GPU is capable of handling modern APIs. The PassMark G3D score of 20891 places it in the 72nd percentile of all GPUs, which aligns with its mid-range positioning. The nearest rival data shows that the RTX 5060 is nearly identical in average score to the AMD Radeon 860M (deltaPct -0.3) and the NVIDIA GeForce MX550 (deltaPct -0.3), but these rivals are not relevant to desktop gaming performance, suggesting the RTX 5060 may be overperforming its class in some benchmarks.

In practice, the data shows that the RTX 5060 is best suited for 1080p and 1440p gaming in Palworld. At 1080p, even Ultra settings yield 91 FPS, which is smooth. At 1440p, High settings (79 FPS) provide a good balance, while Ultra (60 FPS) is playable but on the edge. At 4K, only Low settings (70 FPS) achieve acceptable frame rates; Medium (57 FPS) is borderline, and High (44 FPS) or Ultra (33 FPS) are not recommended for competitive play.

Settings Recommendations

Based on the measured FPS data, the optimal settings for this combo depend on the target resolution and desired frame rate. At 1920x1080, the Medium preset offers the best balance of visual quality and performance, with an average FPS of 156 and a minimum of 132. This ensures that frame drops are unlikely to dip below 120 FPS, providing a smooth experience. The High preset (120 FPS average) is also viable, but Medium provides a 30% higher frame rate with only a modest visual compromise. Ultra at 1080p (91 FPS) is playable but leaves less headroom for demanding scenes, and Low (192 FPS) is only for competitive play where maximum frame rate is paramount.

At 2560x1440, the High preset (79 FPS average) is the recommended choice for most users. It offers a good balance between visual fidelity and performance, staying above the 60 FPS threshold. The Medium preset (102 FPS) is also strong for those who prioritize frame rate over visuals, providing a 29% improvement over High. Ultra at 1440p (60 FPS) is exactly at the 60 FPS target, but the lack of minimum FPS data suggests it may drop below that in intense moments, making it a riskier choice. Low at 1440p (126 FPS) is overkill for most displays and sacrifices too much visual quality.

At 3840x2160, the data strongly suggests using Low settings (70 FPS average) for a playable experience. Medium settings (57 FPS average, 48 FPS minimum) are borderline playable, but the minimum FPS of 48 indicates stuttering in some scenes. High (44 FPS) and Ultra (33 FPS) are not recommended, as they fall below the 60 FPS target and approach unplayable territory. Users with 4K displays should consider lowering resolution to 1440p for better visual quality, as the RTX 5060 is not capable of delivering both high settings and high frame rates at 4K.

For the best overall experience, the data points to 1440p Medium as the sweet spot, offering 102 FPS average with a minimum of 87 FPS. This provides a smooth, high-refresh-rate experience while retaining enough visual detail to enjoy the game's world. At 1080p, Medium is the safest choice, while at 4K, Low is the only viable option for consistent frame rates above 60 FPS.

FAQ

Q: What is the best resolution for this combo in Palworld?

A: The data shows 2560x1440 at Medium settings provides 102 FPS average with a minimum of 87 FPS, making it the most balanced choice. At 1080p, Medium yields 156 FPS average, while at 4K, even Low settings only achieve 70 FPS average.

Q: Can this system handle 4K gaming in Palworld?

A: Yes, but only at Low settings, which produce 70 FPS average. Medium settings at 4K drop to 57 FPS average with a minimum of 48 FPS, while High and Ultra are not recommended at 33-44 FPS.

Q: Is the CPU or GPU the bottleneck in this game?

A: The GPU is the bottleneck. The Intel Core i7-14700F has a 91st percentile rank among CPUs, while the combo ranks 1646th out of 3711 in Palworld. The FPS scaling from 1080p to 4K shows a consistent GPU-bound pattern.

Q: How does the RTX 5060 compare to its nearest rivals?

A: The RTX 5060's average benchmark score is within 1.2% of the AMD Radeon RX 6750 XT (deltaPct 1.2) and 0.3% of the AMD Radeon 860M (deltaPct -0.3), indicating similar raw performance in synthetic tests.

Q: What settings should I use for a 60 FPS target at 1440p?

A: The High preset at 2560x1440 delivers 79 FPS average, which is above 60 FPS. Ultra also achieves 60 FPS average, but High is safer as it provides more headroom above the target.

Q: Does the 8 GB VRAM affect performance?

A: The data suggests it does at 4K, where Ultra settings (33 FPS) show severe degradation, likely due to memory capacity and bandwidth limits. At 1080p and 1440p, the 448.0 GB/s bandwidth appears sufficient for smooth gameplay.

CPU Role

The Intel Core i7-14700F is a 20-core, 28-thread processor based on the Raptor Lake architecture, specifically the Raptor Lake-R refresh. It has a base clock of 2.10 GHz and a boost clock of 5.40 GHz, with a TDP of 65 W. The cache hierarchy includes 80 KB of L1 per core, 2 MB of L2 per core, and 33 MB of shared L3 cache. It supports DDR4 and DDR5 memory in a dual-channel configuration, and it uses the Intel Socket 1700.

In Palworld, the CPU's role is to handle game logic, physics, and AI, which are not heavily threaded in most open-world survival games. The measured FPS data shows that at 1080p Low, the CPU is able to push 192 FPS, indicating that it is not a limiting factor at lower resolutions. The 5.40 GHz boost clock provides strong single-threaded performance, which is often more critical for game engines than raw core count. The CPU's Cinebench R23 multicore score of 35122 and single-core score of 4958 reflect its high performance, but these metrics do not directly translate to Palworld's frame rates.

The CPU's percentile rank of 91 among all CPUs, with an average benchmark score of 53620, places it in the top tier of processors. Its nearest rivals include the Intel Xeon 6505P (deltaPct -0.2) and the AMD Ryzen 9 7900X (deltaPct 0.6), showing that the i7-14700F is competitive with high-end desktop and server parts. However, in Palworld, the combo rank of 1646 out of 3711 indicates that the CPU's power is not fully utilized, as the GPU bottlenecks at higher resolutions.

The data suggests that the CPU is not the primary constraint in this game. At 1080p, the FPS difference between Low (192) and Ultra (91) is 101 FPS, which is a GPU-driven reduction. If the CPU were the bottleneck, the FPS would be similar across settings at the same resolution. The fact that Ultra settings reduce FPS by over half at 1080p confirms that the GPU is handling the additional rendering load, while the CPU has headroom to spare. The CPU's 28 threads are more than sufficient for Palworld's multithreading, which may use a handful of cores for background tasks but primarily relies on a few main threads.

Measured FPS Breakdown

At 3840x2160, the measured average FPS is 44 on High, 70 on Low, 57 on Medium (with a minimum of 48 and maximum of 65), and 33 on Ultra. This shows a clear progression where Lower settings yield higher frame rates, but even Low is below the 60 FPS ideal for many users. The Medium preset's minimum FPS of 48 indicates that the system can dip below the average, which may cause noticeable stutter.

At 2560x1440, the average FPS is 79 on High, 126 on Low, 102 on Medium (minimum 87, maximum 118), and 60 on Ultra. The Medium preset provides a robust 102 FPS with a minimum of 87, making it the most consistent option at this resolution. High is also playable at 79 FPS, while Ultra is exactly at the 60 FPS target but with no minimum FPS data to confirm stability.

At 1920x1080, the average FPS is 120 on High, 192 on Low, 156 on Medium (minimum 132, maximum 179), and 91 on Ultra. The Low preset achieves near-200 FPS, which is excellent for high-refresh-rate monitors. Medium at 156 FPS is a strong choice for most users, balancing visual quality and speed. High at 120 FPS is still smooth, and Ultra at 91 FPS is playable but requires a G-Sync or FreeSync display to mitigate potential tearing.

The data shows that the system's performance is heavily dependent on resolution and settings. At 1080p, all settings are playable, with even Ultra exceeding 90 FPS. At 1440p, Medium and High are the best options, while Ultra is borderline. At 4K, only Low settings are recommended, and even then, the frame rate is below what competitive players might prefer. This breakdown underscores the RTX 5060's positioning as a 1080p/1440p card rather than a 4K powerhouse.

Hardware Specifications

Intel Core i7-14700F

Cores / Threads 20 / 28
Base Clock 2100 MHz
Boost Clock 5400 MHz
TDP 65W
Socket Intel Socket 1700
View Full CPU Details →

NVIDIA GeForce RTX 5060

VRAM 8 GB GDDR7
Base Clock —
Boost Clock 2497 MHz MHz
TDP 145 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i7-14700F + NVIDIA GeForce RTX 5060 in Palworld

Resolution Settings Avg FPS
3840x2160 Low 70.0
3840x2160 Medium 57.0
3840x2160 High 44.0
3840x2160 Ultra 33.0
2560x1440 Low 126.0
2560x1440 Medium 102.0
2560x1440 High 79.0
2560x1440 Ultra 60.0
1920x1080 Low 192.0
1920x1080 Medium 156.0
1920x1080 High 120.0
1920x1080 Ultra 91.0

Palworld with ii7-14700F + Other GPUs

See how Palworld performs with the same CPU but different graphics cards.

Palworld with RTX 5060 + Other CPUs

See how Palworld performs with the same GPU but different processors.

Other Games with ii7-14700F + RTX 5060

Explore FPS benchmarks for other games using this same hardware combination.