Palworld
This combination delivers exceptional performance with an average of 132 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 47 | 62 | 80 | 101 |
| 1440p QHD | 83 | 111 | 145 | 178 |
| 1080p Full HD | 128 | 165 | 218 | 267 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Palworld with AMD Ryzen 5 5600 + NVIDIA GeForce RTX 5070, In-Depth Analysis
Palworld’s measured performance with the AMD Ryzen 5 5600 and NVIDIA GeForce RTX 5070 shows a combination that scales predictably across resolutions and settings. The Ryzen 5 5600, a 6-core, 12-thread Zen 3 part running on AMD Socket AM4, delivers a strong baseline with a boost clock of 4.40 GHz and 32 MB of shared L3 cache. Its benchmark profile places it in the 79th percentile among all CPUs, with an average benchmark score of 21765, sitting within 0.9% of rivals like the Intel Core i7-11700F. The RTX 5070, built on the Blackwell 2.0 architecture with 12 GB of GDDR7 memory on a 192-bit bus, provides 672.0 GB/s of bandwidth and a boost clock of 2512 MHz. This GPU’s average benchmark score of 41687 puts it in the 83rd percentile, with a deltaPct of just 0.6% against the GeForce RTX 3090. The data indicates a well-matched pair where the CPU can feed the GPU at lower resolutions, but the GPU becomes the limiting factor as resolution and settings rise.
CPU Role — cores, clocks, and how they relate to this game's results
The Ryzen 5 5600’s 6 cores and 12 threads are the foundation of its contribution to Palworld’s frame rates. With a base clock of 3.50 GHz and a boost clock of 4.40 GHz, this processor relies on single-thread speed for the game’s primary simulation and physics work, while its 32 MB shared L3 cache helps keep frequently accessed data close to the cores. In synthetic workloads, the CPU posts a 3DMark single-thread score of 882 and a 2-thread score of 1737, which suggests modest per-core strength that is sufficient for maintaining high frame rates in a survival game like Palworld. However, the measured FPS data shows that the CPU is not the bottleneck at 1080p; the Low preset at 1920x1080 reaches 267 FPS, which is far beyond typical display refresh rates and indicates that the processor has headroom to spare. The multi-threaded scores, including a Cinebench R23 multi-core result of 18309 and a PassMark multi-thread score of 21541, show that the 12 threads can handle background tasks and game logic without dragging down the average frame rate.
The average benchmark score of 21765 places the Ryzen 5 5600 at the 79th percentile, meaning it outperforms most CPUs in the database. Its nearest rivals illustrate the performance envelope: the Intel Xeon D-1746TER is 0.6% slower, while the AMD EPYC 9554P is 0.6% faster, and the Intel Core i7-11700F is 0.9% faster. These deltas are small, indicating that the Ryzen 5 5600’s gaming performance in Palworld is not dictated by raw CPU throughput but by how well the game utilizes its 6 cores. The 3DMark 16-thread score of 5641 and max-thread score of 5659 show that scaling beyond 12 threads is negligible, which aligns with the game’s behavior: Palworld is not heavily multi-threaded, so the Ryzen 5 5600’s single-core and light multi-core performance are what matter for sustaining frame rates. At 4K Ultra, where the average FPS drops to 47, the CPU is not the limiting factor; the GPU is clearly struggling, which is confirmed by the resolution scaling data.
Settings Recommendations — which preset gives the best experience per the measured rows
The measured FPS rows provide a clear picture of how each settings preset performs at each resolution. At 1920x1080, the Low preset delivers 267 FPS, Medium drops to 217.7 FPS, High to 165.1 FPS, and Ultra to 128.3 FPS. For a smooth experience on a high-refresh-rate monitor, the High preset at 1080p offers a balance: 165.1 FPS is well above 144 Hz, and the visual upgrade from Medium to High is typically noticeable in texture and shadow quality. The Ultra preset at 1080p still provides 128.3 FPS, which is acceptable for most displays, but the 36.8 FPS gap between High and Ultra suggests diminishing returns for the extra graphical load. At 2560x1440, the High preset yields 111.1 FPS, which is suitable for 100 Hz monitors, while Medium provides 144.5 FPS for those with 144 Hz panels. The Low preset at 1440p reaches 177.8 FPS, but this sacrifices too much visual fidelity for a small practical gain over High.
At 3840x2160, the situation changes dramatically. The High preset averages 62 FPS, which is playable but not ideal for fast-paced action, while Medium drops to 79.7 FPS, offering a better balance for 4K displays with a 60 Hz refresh cap. The Low preset at 4K hits 100.6 FPS, which is the only way to exceed 100 FPS at this resolution, but it comes with severe visual compromises. The Ultra preset at 4K averages 47 FPS, which is below the 60 FPS threshold and not recommended for a smooth experience. The data shows that the optimal preset depends on the target resolution: for 1080p, High is the sweet spot; for 1440p, Medium or High depending on refresh rate; for 4K, Medium is the best compromise between visual quality and playable frame rates, as it provides 79.7 FPS while keeping the experience above the 60 FPS line.
Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component
The FPS scaling from 1080p to 4K reveals a classic GPU-bound pattern, but with some nuances. At the High preset, the average FPS falls from 165.1 at 1920x1080 to 111.1 at 2560x1440, a 32.7% reduction, and then to 62 at 3840x2160, a 62.4% reduction from 1080p. This steep drop at 4K indicates that the RTX 5070’s 12 GB of GDDR7 memory and 672.0 GB/s bandwidth are being saturated by the higher pixel count, and the GPU’s compute resources are the primary bottleneck. The Low preset follows a similar trend: 267 FPS at 1080p drops to 177.8 at 1440p (33.4% reduction) and then to 100.6 at 4K (62.3% reduction). The consistency of these percentage drops across settings suggests that the limiting factor is resolution-dependent pixel throughput, not settings complexity.
The Medium preset shows a more moderate scaling: 217.7 FPS at 1080p, 144.5 at 1440p (33.6% reduction), and 79.7 at 4K (63.4% reduction). The Ultra preset, which is the most demanding, sees the largest relative drop: 128.3 FPS at 1080p drops to 83.4 at 1440p (35% reduction) and then to 47 at 4K (63.4% reduction). These numbers indicate that the RTX 5070’s performance is scaling roughly linearly with the number of pixels, which is typical for a GPU-bound scenario. The fact that the CPU does not become a bottleneck at lower resolutions is confirmed by the 1080p Low result of 267 FPS, which is far above the CPU’s single-thread limit. If the CPU were the limiting factor, we would see smaller FPS differences between 1080p and 1440p, but the data shows a consistent 33-35% drop, pointing squarely at the GPU as the constraining component.
FAQ
Q: What is the best preset for 4K gaming with this CPU/GPU combo?
A: The Medium preset at 3840x2160 provides the best balance, with an average of 79.7 FPS. The High preset drops to 62 FPS, and Ultra falls to 47 FPS, so Medium is the only preset that keeps the experience above the 60 FPS threshold while maintaining reasonable visual quality.
Q: How does the Ryzen 5 5600 compare to its nearest CPU rivals?
A: The Ryzen 5 5600 has an average benchmark score of 21765, which is 0.6% higher than the Intel Xeon D-1746TER and 0.6% lower than the AMD EPYC 9554P. It is also 0.9% slower than the Intel Core i7-11700F, indicating that these CPUs are all within a tight performance band.
Q: Is the RTX 5070 a good match for the Ryzen 5 5600 in Palworld?
A: The benchmark data shows that the combination is well-balanced, with the GPU becoming the limiting factor at 4K. At 1080p, the CPU can push frame rates up to 267 FPS on Low, so the pairing works well across all resolutions, with the GPU dragging performance down only at the highest settings.
Q: What is the performance difference between the RTX 5070 and the RTX 3090?
A: The RTX 5070 has an average benchmark score of 41687, which is 0.6% higher than the RTX 3090’s score of 41441. This indicates that the RTX 5070 is marginally faster on average, despite having a different architecture and memory configuration.
Q: How does the CPU’s single-thread performance affect Palworld’s frame rates?
A: The Ryzen 5 5600 posts a 3DMark single-thread score of 882 and a PassMark single-thread score of 3256. These results support the high frame rates seen at 1080p Low (267 FPS), showing that the CPU’s per-core speed is sufficient to avoid limiting the GPU in lighter settings.
Q: What is the frame rate drop from 1440p to 4K at the High preset?
A: At the High preset, the average FPS drops from 111.1 at 2560x1440 to 62 at 3840x2160, a 44.2% reduction. This steep drop confirms that the RTX 5070’s rendering capabilities are the primary bottleneck at 4K.
GPU Role — VRAM, clocks, and how they relate to this game's results
The NVIDIA GeForce RTX 5070’s role in Palworld is defined by its 12 GB of GDDR7 memory, 192-bit memory bus, and 672.0 GB/s of bandwidth. These specifications are directly reflected in the measured FPS at higher resolutions, where the GPU’s memory subsystem is pushed to its limits. The boost clock of 2512 MHz and base clock of 2325 MHz provide the raw compute throughput, with 6144 shading units and 48 RT cores contributing to the rendering pipeline. The GPU’s average benchmark score of 41687 places it in the 83rd percentile, and its nearest rivals include the AMD Radeon Pro 5300 (0.2% slower) and the NVIDIA Tesla M40 (0.5% faster). This performance level is consistent with the measured results: at 1080p, the GPU is not the bottleneck, as evidenced by the 267 FPS on Low, but at 4K Ultra, the 47 FPS average shows that the GPU’s compute and memory resources are fully saturated.
The 12 GB VRAM capacity is sufficient for Palworld’s textures at all presets, as the game does not appear to exceed this limit based on the measured FPS. However, the bandwidth of 672.0 GB/s is critical for maintaining frame rates at 4K, where the pixel fill rate demands rapid memory access. The GPU’s pixel rate of 201.0 GPixel/s and texture rate of 482.3 GTexel/s are the physical limits that, when combined with the memory bandwidth, determine the frame rates seen in the data. The 4K Medium preset at 79.7 FPS and High at 62 FPS show that the GPU is able to handle the load, but the Ultra preset’s 47 FPS indicates that the 30.87 TFLOPS of FP32 compute is the limiting factor when all graphical features are enabled. The RTX 5070’s performance in this game is strong, but the data clearly shows that it is a 1440p-class GPU for Palworld, with 4K requiring settings compromises to stay above 60 FPS.
Hardware Specifications
AMD Ryzen 5 5600
NVIDIA GeForce RTX 5070
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5600 + NVIDIA GeForce RTX 5070 in Palworld
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 100.6 |
| 3840x2160 | Medium | 79.7 |
| 3840x2160 | High | 62.0 |
| 3840x2160 | Ultra | 47.0 |
| 2560x1440 | Low | 177.8 |
| 2560x1440 | Medium | 144.5 |
| 2560x1440 | High | 111.1 |
| 2560x1440 | Ultra | 83.4 |
| 1920x1080 | Low | 267.0 |
| 1920x1080 | Medium | 217.7 |
| 1920x1080 | High | 165.1 |
| 1920x1080 | Ultra | 128.3 |
Palworld with Ryzen 5 5600 + Other GPUs
See how Palworld performs with the same CPU but different graphics cards.
Palworld with RTX 5070 + Other CPUs
See how Palworld performs with the same GPU but different processors.
Other Games with Ryzen 5 5600 + RTX 5070
Explore FPS benchmarks for other games using this same hardware combination.