Palworld

Palworld

AVERAGE FPS
155
excellent

This combination delivers exceptional performance with an average of 155 FPS, perfect for high refresh rate gaming and competitive play.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 65 81 96 139
1440p QHD 108 135 161 231
1080p Full HD 157 196 227 261

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 139
3840x2160 Medium 96
3840x2160 High 81
3840x2160 Ultra 65
2560x1440 Low 231
2560x1440 Medium 161
2560x1440 High 135
2560x1440 Ultra 108
1920x1080 Low 261
1920x1080 Medium 227
1920x1080 High 196
1920x1080 Ultra 157

Palworld with AMD Ryzen 5 5600G + NVIDIA GeForce RTX 5070, In-Depth Analysis

Palworld with the AMD Ryzen 5 5600G and NVIDIA GeForce RTX 5070 delivers a highly playable experience across all tested resolutions, but the data reveals a clear shift in bottleneck behavior as resolution increases. At 1080p, the system is heavily CPU-limited, with frame rates scaling modestly between settings, while at 4K, the GPU becomes the dominant constraint, showing a much wider performance gap between quality presets. The combination ranks 338th out of 3711 tested combos in this game, placing it in the top 9% of all systems, which underscores its strong overall capability for Palworld.

Resolution Scaling

The measured FPS data shows that Palworld's performance scales predictably with resolution, but the magnitude of the drop tells a story about component balance. Moving from 1920x1080 to 2560x1440 at High settings, the average frame rate falls from 196 FPS to 135 FPS, a reduction of roughly 31%. This is a substantial hit, but the system remains well above playable thresholds. Scaling further to 3840x2160 at High settings drops the average to 81 FPS, which represents a 59% reduction from the 1080p baseline. This steep decline indicates that the GPU is being progressively more taxed as pixel count increases, which is expected for a title with Palworld's open-world rendering demands.

The pattern becomes more telling when examining the Low preset. At 1080p Low, the system achieves 261 FPS, but at 1440p Low it drops to 231 FPS, and at 4K Low it falls to 139 FPS. The relatively small gap between 1080p and 1440p Low (only 30 FPS) suggests that at these lower settings, the CPU is struggling to feed the GPU enough frames, creating a ceiling around the 230-260 FPS range. However, the jump from 1440p to 4K at Low (231 to 139 FPS) shows the GPU finally becoming the limiting factor even at minimal settings. This dual-bottleneck behavior is classic for a mid-range CPU paired with a high-end GPU.

At Ultra settings, the scaling is more aggressive: 157 FPS at 1080p, 108 FPS at 1440p, and 65 FPS at 4K. The 4K Ultra result is the only configuration that dips below the 70 FPS mark, indicating that this preset pushes the RTX 5070 to its limits. The percentage drop from 1080p to 4K at Ultra is 58.6%, nearly identical to the High preset's 58.7% drop. This consistency suggests that the GPU's workload scaling is uniform across these two quality levels, whereas the Low and Medium presets show slightly less severe 4K drops (46.7% and 55.5% respectively), likely because they are partially mitigated by CPU headroom at lower resolutions.

The most interesting data point is the Medium preset, which is the only one with recorded minimum and maximum FPS values. At 1080p Medium, the average is 227 FPS with a minimum of 193 and maximum of 261. At 1440p Medium, the average drops to 161 FPS with a minimum of 137 and maximum of 186. At 4K Medium, the average is 96 FPS with a minimum of 82 and maximum of 111. The consistency of the minimum-to-maximum spread (roughly 30-35 FPS range) across all three resolutions indicates that frame pacing remains stable, with no severe stutters or hitches even when the GPU is heavily loaded. This suggests the 12 GB VRAM and 672.0 GB/s bandwidth are sufficient for Palworld's texture and geometry demands at Medium settings.

FAQ

Q: What is the best resolution for this CPU-GPU combo in Palworld?

A: The data shows that 2560x1440 at Medium settings provides an excellent balance, achieving 161 FPS average with a minimum of 137 FPS. This resolution offers a 77% higher frame rate than 4K High (81 FPS) while still delivering significantly more detail than 1080p, making it the sweet spot for high-refresh-rate monitors.

Q: Is the RTX 5070 bottlenecked by the Ryzen 5 5600G?

A: Yes, particularly at 1080p. At 1080p Low, the system produces 261 FPS, but at 1440p Low it only drops to 231 FPS, a mere 11.5% reduction. This small gap indicates the CPU is limiting performance at the lower resolution, preventing the GPU from reaching its full potential. The bottleneck diminishes at 4K, where the GPU becomes the primary constraint.

Q: How does the Ryzen 5 5600G compare to its nearest rivals in synthetic benchmarks?

A: The 5600G has an average benchmark score of 21088, placing it in the 74th percentile of all CPUs. It is nearly identical to the Intel Core i3-1220P (21066, 0.1% faster), the Intel Core Ultra 7 256V (21112, 0.1% slower), and the AMD Ryzen 5 7530U (21133, 0.2% slower). These differences are within noise, making the 5600G effectively competitive with these mobile-oriented chips.

Q: What is the maximum frame rate achievable with this combo?

A: The highest recorded average is 261 FPS at 1920x1080 with Low settings. This is also the maximum FPS recorded for the 1080p Medium preset, indicating that the CPU caps performance around this level regardless of settings. At 1440p Low, the system reaches 231 FPS, and at 4K Low it achieves 139 FPS.

Q: Does the RTX 5070's VRAM capacity affect Palworld performance?

A: The 12 GB GDDR7 memory with 672.0 GB/s bandwidth appears sufficient for all tested settings. The largest frame rate drop occurs between Medium and Ultra at 4K (96 to 65 FPS, a 32% reduction), which is more likely due to compute load than memory capacity. The GPU's 82nd percentile ranking among all GPUs supports its capability to handle this game's requirements.

Q: Should I use the Ultra preset at any resolution?

A: The Ultra preset is only viable at 1080p, where it achieves 157 FPS. At 1440p, it drops to 108 FPS, which is still playable but represents a 31% reduction from 1080p. At 4K, Ultra produces 65 FPS, which may feel less smooth for fast-paced gameplay. For consistent 60+ FPS at 4K, the High preset (81 FPS) is a better choice.

GPU Role

The NVIDIA GeForce RTX 5070 is the star of this configuration, and its specifications directly explain the performance observed in Palworld. The GPU operates at a base clock of 2325 MHz with a boost clock of 2512 MHz, and its 6144 shading units provide substantial compute throughput for rendering the game's voxel-based world. The 48 RT cores and 192 tensor cores handle any ray-traced effects, though Palworld's art style is primarily rasterization-focused. The GPU's 30.87 TFLOPS of FP32 performance is a key indicator of its rasterization capability, which is what Palworld primarily relies upon.

The memory subsystem is particularly relevant for open-world games. With 12 GB of GDDR7 memory on a 192-bit bus, the RTX 5070 delivers 672.0 GB/s of bandwidth. This is crucial for Palworld's streaming of terrain, creatures, and building structures. The measured frame rates support this: at 4K Medium, the system maintains a minimum of 82 FPS, which suggests the memory bandwidth is not causing starvation. The 80 ROPs and 192 TMUs provide adequate pixel and texture processing rates (201.0 GPixel/s and 482.3 GTexel/s respectively) to keep up with the 4K resolution demands.

The GPU's benchmark scores place it in the 82nd percentile of all GPUs, with an average score of 40377. Its nearest rivals in the database are the AMD Radeon Pro 580 (40318, 0.1% higher), AMD Radeon Pro WX 7100 (40063, 0.8% higher), AMD Radeon Pro 5300 (40870, 1.2% lower), and NVIDIA RTX A500 Mobile (39568, 2% higher). These are professional-grade cards, which is interesting because the RTX 5070 is a consumer gaming product that outperforms several workstation options in this game's specific workload.

The GPU's role becomes more pronounced at higher resolutions. At 1080p, the difference between Low and Ultra settings is only 104 FPS (261 to 157), while at 4K, the same settings span 74 FPS (139 to 65). This 30% wider relative spread at 4K confirms the GPU is the limiting factor there. The RTX 5070's 5 nm process node from TSMC, with 31,100 million transistors on a 263 mm² die, provides the thermal and power headroom (250 W TDP) needed for sustained performance in long Palworld sessions.

Settings Recommendations

Based on the measured FPS data, the Medium preset at 2560x1440 offers the best overall experience for this combo. The 161 FPS average with a 137 FPS minimum provides a comfortable margin above the 120 Hz refresh rate common on 1440p monitors, while the 186 FPS maximum indicates headroom for less demanding scenes. The Medium preset at 1080p is even faster at 227 FPS average, but the visual fidelity improvement from 1080p to 1440p is generally worth the 29% performance cost.

For players prioritizing maximum visual quality, the High preset at 1440p is a strong alternative, delivering 135 FPS average. This is still well above 60 FPS and provides better shadows and texture filtering than Medium. However, the data shows that Ultra at 1440p (108 FPS) is the highest visual setting that maintains triple-digit frame rates, making it viable for 100 Hz displays. At 4K, the High preset (81 FPS) is the recommended choice for a balance of quality and smoothness, as Ultra drops to 65 FPS which may introduce noticeable judder on 60 Hz displays that lack VRR.

The Low preset is only recommended for competitive play or extremely high refresh rate monitors. At 1080p Low, the system hits 261 FPS, which is ideal for 240 Hz panels. At 1440p Low, 231 FPS still supports 200+ Hz displays. The jump from Low to Medium at any resolution is generally worth the performance cost, as Medium at 1080p (227 FPS) is only 13% slower than Low while providing significantly better visual clarity for spotting distant Pals and resources.

Measured FPS Breakdown

At 1920x1080, the system delivers its highest frame rates across all settings. Low settings produce 261 FPS average, which is the maximum recorded for this combination. Medium settings achieve 227 FPS average with a range of 193 to 261 FPS, matching the Low preset's maximum. High settings reduce performance to 196 FPS, while Ultra settings drop further to 157 FPS. The progression shows a 40% decrease from Low to Ultra, indicating that the CPU is providing enough headroom for substantial GPU load increases at this resolution.

At 2560x1440, the frame rates remain high but show more differentiation between settings. Low settings produce 231 FPS, which is only 11.5% lower than 1080p Low, confirming CPU limitation. Medium settings achieve 161 FPS average with a range of 137 to 186 FPS, representing a 29% drop from 1080p Medium. High settings deliver 135 FPS, a 31% reduction from 1080p High. Ultra settings produce 108 FPS, a 31% decrease from 1080p Ultra. The consistent 30% reduction across Medium, High, and Ultra suggests the GPU is scaling predictably with pixel count, while Low settings are still CPU-bound.

At 3840x2160, the GPU takes full control of performance. Low settings achieve 139 FPS, which is a 47% drop from 1440p Low. Medium settings produce 96 FPS average with a range of 82 to 111 FPS, a 40% reduction from 1440p Medium. High settings deliver 81 FPS, a 40% decrease from 1440p High. Ultra settings drop to 65 FPS, a 40% reduction from 1440p Ultra. The uniform 40% reduction across Medium, High, and Ultra settings from 1440p to 4K indicates that the GPU's rendering workload scales consistently with resolution, while the Low preset shows a slightly higher drop due to memory bandwidth constraints at 4K.

CPU Role

The AMD Ryzen 5 5600G is a 6-core, 12-thread processor based on the Zen 3 architecture, codenamed Cezanne, manufactured on TSMC's 7 nm process. It operates at a base clock of 3.90 GHz and boosts up to 4.40 GHz, with 16 MB of L3 cache. While this CPU is not the primary performance driver in Palworld, its capabilities directly influence the frame rate ceiling observed at 1080p. The processor's benchmark scores show a single-thread score of 872 in 3DMark and 1409 in Cinebench R23, which are respectable but not class-leading. Its multi-thread performance is more robust, with a Cinebench R23 multicore score of 10551 and a Geekbench multicore score of 8428.

The CPU's 74th percentile ranking among all CPUs, with an average benchmark score of 21088, places it in the upper-midrange tier. Its nearest rivals are all laptop processors, which is notable because the 5600G is a desktop chip. The Intel Core i3-1220P (21066, 0.1% faster) and Intel Core Ultra 7 256V (21112, 0.1% slower) show that the 5600G is competitive with modern mobile silicon, despite being older. This suggests that the CPU's IPC (instructions per clock) and clock speed are sufficient for Palworld's physics and AI calculations.

The data reveals that the 5600G becomes a bottleneck at 1080p, particularly at Low settings. The fact that 1080p Low (261 FPS) and 1440p Low (231 FPS) are relatively close indicates that the CPU is limiting the maximum frame rate. Palworld's open-world nature means it requires significant CPU resources for creature AI, world simulation, and network synchronization in multiplayer. The 5600G's 6 cores and 12 threads handle these tasks adequately, but the 4.40 GHz boost clock is not high enough to push frame rates beyond the 260 FPS ceiling observed.

At 4K, the CPU's role diminishes significantly. The 139 FPS at Low settings is likely still partially CPU-limited, but the 65 FPS at Ultra is purely GPU-bound. The 5600G's memory bandwidth of 51.2 GB/s (DDR4 dual-channel) could theoretically limit performance in scenes with heavy data streaming, but the measured frame rates do not show any anomalies that would indicate memory starvation. The processor's 65 W TDP and active production status make it a reliable, efficient choice for extended gaming sessions, even if it does not extract the absolute maximum from the RTX 5070 at lower resolutions.

Hardware Specifications

AMD Ryzen 5 5600G

Cores / Threads 6 / 12
Base Clock 3900 MHz
Boost Clock 4400 MHz
TDP 65W
Socket AMD Socket AM4
View Full CPU Details →

NVIDIA GeForce RTX 5070

VRAM 12 GB GDDR7
Base Clock —
Boost Clock 2512 MHz MHz
TDP 250 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 5 5600G + NVIDIA GeForce RTX 5070 in Palworld

Resolution Settings Avg FPS
3840x2160 Low 139.0
3840x2160 Medium 96.0
3840x2160 High 81.0
3840x2160 Ultra 65.0
2560x1440 Low 231.0
2560x1440 Medium 161.0
2560x1440 High 135.0
2560x1440 Ultra 108.0
1920x1080 Low 261.0
1920x1080 Medium 227.0
1920x1080 High 196.0
1920x1080 Ultra 157.0

Palworld with Ryzen 5 5600G + Other GPUs

See how Palworld performs with the same CPU but different graphics cards.

Palworld with RTX 5070 + Other CPUs

See how Palworld performs with the same GPU but different processors.

Other Games with Ryzen 5 5600G + RTX 5070

Explore FPS benchmarks for other games using this same hardware combination.