Palworld
This combination provides smooth gameplay with an average of 63 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 22 | 30 | 38 | 47 |
| 1440p QHD | 40 | 53 | 69 | 85 |
| 1080p Full HD | 61 | 81 | 105 | 130 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Palworld with AMD Ryzen 5 5500X3D + Intel Arc B570, In-Depth Analysis
Palworld pairs the AMD Ryzen 5 5500X3D with the Intel Arc B570 in a combination that lands near the bottom quartile of tested systems, ranking 2362 out of 2944 combos. This six-core, twelve-thread CPU from the Zen 3 architecture, with a 96 MB shared L3 cache, drives a GPU that sits at the 65th percentile among all graphics cards. The measured frame rates reveal a system that is heavily constrained by the graphics card at higher resolutions, yet shows surprising CPU headroom at 1080p Low.
Settings Recommendations
The data shows a clear hierarchy across the four tested presets, with Low offering the only consistently fluid experience at 4K. At 3840x2160, the Ultra preset delivers an average of 22 FPS, which is below playable thresholds for an action-oriented survival game. High at 4K improves to 30 FPS, while Medium reaches 38 FPS with a minimum of 33 FPS. Low at 4K is the only preset that breaks past 47 FPS, which remains short of a locked 60 FPS experience but is playable for slower exploration.
At 1440p, the situation becomes more nuanced. Ultra averages 40 FPS, which is still too low for smooth gameplay. High at 53 FPS is borderline, but Medium at 69 FPS with a minimum of 59 FPS provides a much more consistent experience. Low at 1440p reaches 85 FPS, which is excellent for high-refresh monitors. Moving to 1080p, the story changes dramatically. Ultra averages 61 FPS, which is acceptable but not ideal. High at 81 FPS is smooth, Medium at 105 FPS (with a minimum of 89 FPS) is excellent, and Low at 130 FPS is the only preset that fully saturates a 120Hz display.
The best experience per the measured rows is Medium at 1080p. It delivers a 105 FPS average with a 89 FPS minimum, which clears the 60 FPS threshold with a significant margin and avoids the visual degradation of Low. For users with 1440p panels, Medium at 69 FPS (minimum 59 FPS) is the recommended choice, as it keeps the frame pacing stable. At 4K, Low at 47 FPS is the only viable option, though it forces a substantial reduction in visual quality. Ultra is not recommended at any resolution, as it never exceeds 61 FPS even at 1080p.
GPU Role
The Intel Arc B570 is the primary bottleneck in this combination. Its 10 GB of GDDR6 memory on a 160-bit bus provides 380.0 GB/s of bandwidth, which is sufficient for Palworld’s textures but not abundant. The GPU’s 2304 shading units, 144 texture mapping units, and 80 raster output processors operate at a fixed 2500 MHz boost clock, delivering 11.52 TFLOPS of FP32 compute. This places the Arc B570 at the 65th percentile among all GPUs, with an average benchmark score of 20556, putting it within 0.1% of the NVIDIA GeForce RTX 3070 Mobile and 0.1% ahead of the Intel Arc A750.
The measured frame rates directly reflect this GPU-bound behavior. At 1080p Low, the system reaches 130 FPS, but this drops to 61 FPS at Ultra, a 53% reduction that is almost entirely attributable to the GPU’s rasterization limits. The GPU’s 18 ray tracing cores are present but do not appear to be a factor in the measured results, as no ray tracing settings are listed in the data. The 19.6 billion transistors on a 272 mm² die at 5 nm give the card a solid foundation, but the 150 W TDP and 450 W suggested PSU indicate a mid-range part that cannot keep pace with the CPU’s potential.
The GPU’s nearest rivals reinforce its position. The RTX 3070 Mobile scores 20534, a 0.1% delta, while the Arc A750 scores 20582, a 0.1% delta in the other direction. This means the B570 is effectively tied with its predecessor and a laptop-class GPU, which explains why Palworld’s frame rates sit where they do. The GPU’s 10 GB VRAM is adequate for 1080p and 1440p, but at 4K High and Ultra, the combination of memory pressure and compute load pushes average FPS below 30.
Resolution Scaling
The frame rate drop from 1080p to 4K is steep and consistent across all settings. At Low, the average FPS falls from 130 at 1080p to 85 at 1440p (a 35% drop) and then to 47 at 4K (a 45% drop from 1440p). At High, the progression is 81 to 53 to 30. At Medium, it goes from 105 to 69 to 38. At Ultra, it falls from 61 to 40 to 22.
This pattern indicates a system that is almost entirely GPU-limited. The CPU, with its six cores and twelve threads, is not changing its workload based on resolution; the GPU is. The 1080p Low result of 130 FPS shows that the Ryzen 5 5500X3D can feed the Arc B570 enough data to hit high frame rates when the GPU is not stressed. However, as resolution increases, the GPU’s fill rate and bandwidth constraints become dominant. The 4K Ultra result of 22 FPS is roughly a fifth of the 1080p Low result, which is a typical scaling curve for a mid-range GPU.
The 1440p Medium result of 69 FPS (minimum 59) is the sweet spot for resolution scaling. It represents a 34% drop from 1080p Medium, which is less severe than the 45% drop from 1440p to 4K at the same settings. This suggests that 1440p is where the GPU still has enough headroom to maintain playable frame rates, while 4K pushes it over the edge. The data shows no evidence of CPU limiting at any resolution, as the frame rate scales inversely with pixel count in a near-linear fashion.
How This Combo Ranks
The combination ranks 2362 out of 2944 tested combos, placing it in the bottom 20% of systems. This is a low ranking for a CPU that sits at the 85th percentile among all processors and a GPU at the 65th percentile. The discrepancy highlights that Palworld is particularly demanding on the GPU, and the Arc B570’s mid-range performance drags the overall combo down despite the CPU’s strength.
Compared to the CPU’s nearest rivals, the Ryzen 5 5500X3D scores 37018 on average, which is 0.2% ahead of the AMD Ryzen 5 5600F (36945) and 0.2% ahead of the Intel Core Ultra 5 225 (36938). It is 0.2% behind the AMD Ryzen AI 7 PRO 450 (37093) and 0.3% behind the Intel Core i9-12900T (37112). This means the CPU is essentially tied with its closest competitors, so the combo’s low rank cannot be blamed on the processor.
The GPU’s nearest rivals tell a similar story. The Arc B570’s average score of 20556 is 0.1% ahead of the RTX 3070 Mobile (20534) and 0.4% ahead of the Quadro M4000M (20480), but 0.1% behind the Arc A750 (20582) and 0.5% behind the Radeon R9 M390X (20662). The B570 is a mid-pack GPU, and its pairing with a strong CPU does not boost the combo rank because Palworld’s frame rates are capped by the GPU’s performance. The rank of 2362 out of 2944 is a direct consequence of the GPU’s inability to push past 130 FPS even at 1080p Low.
CPU Role
The AMD Ryzen 5 5500X3D is a six-core, twelve-thread processor based on Zen 3 (Vermeer), with a base clock of 3.00 GHz and a boost clock of 4.00 GHz. Its defining feature is the 96 MB shared L3 cache, which is a 3D V-Cache design (though the fact pack lists vCache3d as null, the 96 MB L3 is the largest in its class). The CPU has 64 KB of L1 and 512 KB of L2 per core, and it supports DDR4 memory with dual-channel bandwidth of 51.2 GB/s. It runs on AMD Socket AM4 with PCIe Gen 4 (20 lanes) and has a 105 W TDP.
In Palworld, the CPU’s role is to feed the GPU. The benchmark results for the CPU show a strong single-thread score of 2941 on Passmark, which is critical for a game that relies on game logic and physics. The multi-thread score of 20363 is also solid, but Palworld does not appear to scale heavily with thread count, as the 1080p Low result of 130 FPS is the ceiling. The CPU’s percentile of 85 versus all CPUs means it outperforms 85% of processors, yet the combo rank is low, confirming that the CPU is not the limiting factor.
The CPU’s nearest rivals all score within 0.3% of each other, which means the 5500X3D is not providing any unique advantage in this game. The 96 MB L3 cache would theoretically help with open-world asset streaming, but the measured FPS does not show a spike in CPU-bound scenarios. At 1080p Low, the system hits 130 FPS, which is likely near the GPU’s maximum output for that preset, not the CPU’s limit. If the CPU were the bottleneck, the 4K results would show a smaller drop from 1440p, which they do not.
Measured FPS Breakdown
At 3840x2160 (4K), the data shows four presets. Ultra averages 22 FPS with no min or max recorded. High averages 30 FPS. Medium averages 38 FPS with a minimum of 33 FPS and a maximum of 44 FPS. Low averages 47 FPS. All four presets fall below the 60 FPS target, and only Low approaches playability.
At 2560x1440 (1440p), the results improve. Ultra averages 40 FPS. High averages 53 FPS. Medium averages 69 FPS with a minimum of 59 FPS and a maximum of 80 FPS. Low averages 85 FPS. Medium is the only preset that maintains a minimum above 60 FPS, while Low provides a comfortable margin at 85 FPS.
At 1920x1080 (1080p), the system shows its full range. Ultra averages 61 FPS. High averages 81 FPS. Medium averages 105 FPS with a minimum of 89 FPS and a maximum of 121 FPS. Low averages 130 FPS. The Medium preset’s 89 FPS minimum is notably high, indicating stable frame pacing, while Low’s 130 FPS average is the highest measured value in the entire dataset.
The min and max FPS data is only available for the Medium preset at each resolution. At 1080p Medium, the 89 FPS minimum and 121 FPS maximum represent a 32 FPS spread, which is acceptable. At 1440p Medium, the 59 FPS minimum and 80 FPS maximum show a 21 FPS spread, which is tighter. At 4K Medium, the 33 FPS minimum and 44 FPS maximum show an 11 FPS spread, which is very consistent but at a low absolute level. This suggests that the GPU’s frame pacing becomes more stable as resolution increases, but only because the average frame rate is so low that there is less variance. The lack of min/max data for Low, High, and Ultra presets limits further analysis, but the averages alone are sufficient to establish the performance hierarchy.
Hardware Specifications
AMD Ryzen 5 5500X3D
Intel Arc B570
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5500X3D + Intel Arc B570 in Palworld
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 47.0 |
| 3840x2160 | Medium | 38.0 |
| 3840x2160 | High | 30.0 |
| 3840x2160 | Ultra | 22.0 |
| 2560x1440 | Low | 85.0 |
| 2560x1440 | Medium | 69.0 |
| 2560x1440 | High | 53.0 |
| 2560x1440 | Ultra | 40.0 |
| 1920x1080 | Low | 130.0 |
| 1920x1080 | Medium | 105.0 |
| 1920x1080 | High | 81.0 |
| 1920x1080 | Ultra | 61.0 |
Palworld with Ryzen 5 5500X3D + Other GPUs
See how Palworld performs with the same CPU but different graphics cards.
Palworld with Arc B570 + Other CPUs
See how Palworld performs with the same GPU but different processors.
Other Games with Ryzen 5 5500X3D + Arc B570
Explore FPS benchmarks for other games using this same hardware combination.