Overpower

Overpower

AVERAGE FPS
81
good

This combination provides smooth gameplay with an average of 81 FPS, suitable for most gaming scenarios.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 50 60 65 103
1440p QHD 58 70 76 121
1080p Full HD 66 79 85 136

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 103
3840x2160 Medium 65
3840x2160 High 60
3840x2160 Ultra 50
2560x1440 Low 121
2560x1440 Medium 76
2560x1440 High 70
2560x1440 Ultra 58
1920x1080 Low 136
1920x1080 Medium 85
1920x1080 High 79
1920x1080 Ultra 66

Overpower with Intel Core Ultra 5 235 + NVIDIA GeForce RTX 5050, In-Depth Analysis

Resolution Scaling

The measured frame rates across the three tested resolutions reveal a system where the GPU is the dominant scaling factor, but the CPU maintains a surprisingly strong headroom. Dropping from 1920x1080 to 3840x2160 at High settings costs 19 FPS (from 79 to 60), a 24% reduction. At Low settings, the same resolution jump costs 33 FPS (from 136 to 103), a 24.3% reduction. This consistency in percentage loss indicates that the render pipeline is scaling predictably with pixel count, which is typical for a GPU-bound scenario.

However, the absolute numbers tell a more nuanced story. At 1080p Low, the system produces 136 FPS. At 4K Low, it still manages 103 FPS. That 4K result is high enough to suggest the CPU is not completely idle; it is feeding frames faster than many entry-level configurations would allow. The gap between Low and Ultra at 4K is 53 FPS (103 vs 50), while at 1080p that same settings gap is 70 FPS (136 vs 66). The fact that the settings gap narrows as resolution increases confirms that the GPU becomes the limiting component at higher pixel counts. At 1080p, the settings overhead is more visible because the CPU can still push enough frames to expose the GPU's limits at each quality level.

The Medium preset, which is the only one with reported min and max FPS values, shows a consistent pattern. At 1080p Medium, the frame rate ranges from 72 to 98 FPS. At 1440p Medium, it ranges from 64 to 87 FPS. At 4K Medium, it ranges from 55 to 74 FPS. The minimum frame rate drops by 17 FPS from 1080p to 4K, while the maximum drops by 24 FPS. This suggests that the frame pacing degrades slightly faster than the average, but the floor remains playable across all three resolutions. The 4K Medium minimum of 55 FPS is notably close to the 4K Ultra average of 50 FPS, indicating that the Ultra preset pushes the GPU to its limits where even the average dips below the Medium minimum.

The data shows that the RTX 5050's 8 GB of GDDR6 memory and 128-bit bus are adequate for this title, but the scaling pattern points to the GPU's shading and rasterization throughput as the primary constraint. The CPU's 14 cores and 14 threads are not causing a bottleneck at any resolution, as evidenced by the fact that 1080p Low exceeds 130 FPS. If the CPU were weak, we would expect the 1080p Low result to plateau near the 1440p or 4K results. Instead, the 1080p Low result is 33% higher than the 4K Low result, which is a clear GPU-driven delta.

CPU Role

The Intel Core Ultra 5 235 is a 14-core, 14-thread desktop processor based on the Arrow Lake architecture, fabricated on a 3 nm process. Its base clock of 3.40 GHz and boost clock of 5.00 GHz provide the single-thread performance needed for game logic and draw call processing. The benchmark data shows a Cinebench R23 multi-core score of 14769 and a single-core score of 2085, which positions this CPU in the 89th percentile among all CPUs. The PassMark single-thread score of 4516 confirms that the per-core performance is competitive for gaming workloads.

In Overpower, the CPU's role is to maintain a stable frame delivery pipeline. The measured FPS at 1080p Low (136 FPS) is a strong indicator that the CPU can feed the GPU well above the 60 FPS threshold. Even at 4K Low, the system produces 103 FPS, which means the CPU is not the limiting factor at lower settings. The data shows that the CPU's 24 MB of shared L3 cache and dual-channel DDR5 memory support (102.4 GB/s bandwidth) are sufficient for this game's asset streaming and object management.

The nearest rivals based on average benchmark score include the AMD Ryzen AI 9 HX 375 (0.1% faster), the Intel Core i9-13900HX (0.1% slower), and the AMD EPYC 4364P (0.2% faster). These deltas are negligible, meaning the Core Ultra 5 235 performs essentially identically to those processors in synthetic benchmarks. In gaming terms, this means the CPU will not create a measurable difference in frame rates when paired with the same GPU, given that the GPU is the bottleneck at higher resolutions. The fact that the CPU's average benchmark score (46062) is nearly identical to its rivals (within 0.2%) reinforces that this is a well-balanced mid-range desktop part.

The CPU's TDP of 65 W and PCIe Gen 5 interface (20 lanes) are consistent with a modern desktop platform. The integrated Arc Xe-LPG Graphics 24EU is present but not relevant for gaming performance when the discrete RTX 5050 is installed. The data indicates that the CPU's 14 cores are sufficient for Overpower, as the game does not appear to be heavily multi-threaded; otherwise, the 1080p Low result would be lower relative to the 4K result. The 14 threads are enough to handle background tasks and game threads without introducing stutter, as evidenced by the 1080p Medium minimum FPS of 72, which is well above the 60 FPS target.

Settings Recommendations

The measured FPS data provides a clear hierarchy for optimal settings based on target frame rates and resolution. At 1920x1080, the Medium preset delivers an average of 85 FPS with a minimum of 72 FPS. This is a strong recommendation for a smooth experience, as it stays above 70 FPS even in the worst-case measured frame. The High preset at 1080p yields 79 FPS average, which is only 6 FPS slower than Medium but offers better visual fidelity. The Ultra preset at 1080p drops to 66 FPS, which is still playable but leaves less headroom for demanding scenes. The Low preset at 1080p produces 136 FPS, which is ideal for competitive play but sacrifices visual quality.

At 2560x1440, the Medium preset averages 76 FPS with a minimum of 64 FPS. This is the sweet spot for 1440p, as it maintains a playable minimum above 60 FPS. The High preset at 1440p averages 70 FPS, which is acceptable but the minimum is not reported. The Ultra preset at 1440p averages 58 FPS, which is borderline for a 60 Hz display, and the Low preset at 1440p averages 121 FPS, which is excellent for high-refresh-rate monitors. Given the data, Medium at 1440p is the best balance of visual quality and frame stability.

At 3840x2160, the Medium preset averages 65 FPS with a minimum of 55 FPS. This is the only 4K preset that provides a minimum above 50 FPS, making it the recommended choice for 4K gaming. The High preset at 4K averages 60 FPS, which is exactly at the 60 FPS target, but the lack of a reported minimum means frame dips could be noticeable. The Ultra preset at 4K averages 50 FPS, which is below the ideal threshold for smooth gameplay. The Low preset at 4K averages 103 FPS, which is surprisingly high but comes with significant visual compromises.

The data shows that the Medium preset is consistently the most reliable across all three resolutions, providing the only reported minimum FPS values that remain above 55 FPS. The jump from Low to Medium costs 17 FPS at 1080p (136 to 85), 45 FPS at 1440p (121 to 76), and 38 FPS at 4K (103 to 65). The jump from Medium to High costs 6 FPS at 1080p, 6 FPS at 1440p, and 5 FPS at 4K. This indicates that the High preset offers diminishing returns over Medium for a small FPS cost, while the Ultra preset costs 19 FPS over High at 1080p, 12 FPS at 1440p, and 10 FPS at 4K. For the best experience per the measured rows, Medium is the recommended preset, with High as an alternative for users who prioritize visuals and have a 60 Hz display at 4K or 1440p.

FAQ

Q: What is the best resolution for this system in Overpower?

A: The data shows 1920x1080 at Medium preset delivers 85 FPS average with a 72 FPS minimum, making it the most stable option. For 1440p, Medium averages 76 FPS, which is also viable. At 4K, Medium averages 65 FPS with a 55 FPS minimum, which is playable but closer to the edge.

Q: Is the CPU or GPU the limiting factor in this game?

A: The GPU is the limiting factor at higher resolutions. The FPS drops from 136 at 1080p Low to 103 at 4K Low, a 33 FPS reduction, while the CPU's 14 cores and 5.00 GHz boost clock are sufficient to maintain high frame rates at lower settings. The CPU's benchmark percentile (89th) supports that it is not a bottleneck.

Q: How does the RTX 5050 compare to its nearest rivals in Overpower?

A: The RTX 5050's average benchmark score is 21035, which is 0.6% slower than the AMD Radeon RX Vega M GL and 1.6% faster than the AMD Radeon RX 5600 XT. In game performance, this means the RTX 5050 will perform similarly to these cards, with the measured FPS data showing a 60 FPS average at 4K High.

Q: Can this system handle 4K gaming in Overpower?

A: Yes, but with settings adjustments. At 4K Medium, the system averages 65 FPS with a 55 FPS minimum. At 4K High, it averages 60 FPS. The 4K Ultra preset drops to 50 FPS, so Medium or High is recommended for a stable experience.

Q: What is the FPS difference between Low and Ultra settings at 1080p?

A: The difference is 70 FPS. At 1080p Low, the system averages 136 FPS, while at 1080p Ultra, it averages 66 FPS. This gap widens to 53 FPS at 4K (103 vs 50), showing that the settings overhead is more pronounced at lower resolutions.

Q: Is the 8 GB VRAM sufficient for Overpower?

A: The measured FPS data does not indicate any VRAM-related stutters, as the minimum FPS values remain stable across settings. The 8 GB GDDR6 memory with 320.0 GB/s bandwidth is adequate for this game, even at 4K Ultra where the average is 50 FPS.

GPU Role

The NVIDIA GeForce RTX 5050 is the primary determinant of frame rates in Overpower. With 2560 shading units, 80 texture mapping units, and 32 ROPs, the GPU's raw throughput is 13.17 TFLOPS for FP32 operations. The boost clock of 2572 MHz and the 8 GB GDDR6 memory on a 128-bit bus (320.0 GB/s bandwidth) define the performance envelope. The GPU's benchmark scores include a 3DMark Steel Nomad DX12 score of 2502 and a PassMark G3D score of 17326, placing it in the 66th percentile among all GPUs.

In Overpower, the GPU's role is to handle the pixel shading and rasterization workload, which scales with resolution and settings. The measured FPS data shows that the GPU is the bottleneck at 4K, as the frame rate drops from 103 FPS at Low to 50 FPS at Ultra, a 53 FPS swing. At 1080p, the same settings swing is 70 FPS (136 to 66), which indicates that the GPU has more headroom at lower resolutions but still cannot maintain Ultra settings at high FPS. The 32 ROPs are a potential limitation for fill-rate-heavy scenes, but the data does not show specific artifacts of this; the frame rates scale linearly with resolution.

The nearest rivals for the RTX 5050 include the AMD Radeon RX Vega M GL (0.6% slower), the AMD Radeon HD 8970M (1% slower), and the NVIDIA RTX A4000 Mobile (1.6% slower). The RTX 5050 is 1.6% faster than the AMD Radeon RX 5600 XT. These small deltas mean the RTX 5050 is closely matched with these older or mobile parts, but the measured game performance is what matters. The 4K High result of 60 FPS is a solid indicator that the GPU can handle modern action games at 4K with medium-to-high settings, but not at maximum quality.

The GPU's 20 RT cores and 80 tensor cores are present for ray tracing and DLSS workloads, but the fact pack does not include any ray tracing or DLSS-specific game benchmarks. The data shows only rasterized performance. The 5 nm process node and 16,900 million transistors contribute to the GPU's efficiency, but the 130 W TDP and suggested 300 W PSU indicate it is a mid-range part. The memory bandwidth of 320.0 GB/s is sufficient for the 8 GB frame buffer at 4K, as the measured FPS at 4K Medium (65 FPS) does not show a dramatic drop-off that would indicate memory swapping.

Measured FPS Breakdown

The complete measured FPS data for Overpower with the Intel Core Ultra 5 235 and NVIDIA GeForce RTX 5050 is as follows. At 1920x1080, the Low preset averages 136 FPS, the Medium preset averages 85 FPS with a minimum of 72 and maximum of 98, the High preset averages 79 FPS, and the Ultra preset averages 66 FPS. At 2560x1440, the Low preset averages 121 FPS, the Medium preset averages 76 FPS with a minimum of 64 and maximum of 87, the High preset averages 70 FPS, and the Ultra preset averages 58 FPS. At 3840x2160, the Low preset averages 103 FPS, the Medium preset averages 65 FPS with a minimum of 55 and maximum of 74, the High preset averages 60 FPS, and the Ultra preset averages 50 FPS.

The resolution scaling from 1080p to 1440p at the same settings shows the following drops: Low loses 15 FPS (136 to 121), Medium loses 9 FPS (85 to 76), High loses 9 FPS (79 to 70), and Ultra loses 8 FPS (66 to 58). From 1440p to 4K, the drops are: Low loses 18 FPS (121 to 103), Medium loses 11 FPS (76 to 65), High loses 10 FPS (70 to 60), and Ultra loses 8 FPS (58 to 50). The larger absolute drop at Low settings (15 FPS from 1080p to 1440p vs 9 FPS for Medium) indicates that the GPU's fill rate is the limiting factor, as the higher frame rates at Low settings put more demand on the ROPs and memory bandwidth.

The settings scaling at each resolution shows that the Ultra preset costs a significant number of FPS compared to Medium. At 1080p, Ultra is 19 FPS slower than Medium (85 to 66). At 1440p, Ultra is 18 FPS slower (76 to 58). At 4K, Ultra is 15 FPS slower (65 to 50). The Low to Medium transition costs 51 FPS at 1080p (136 to 85), 45 FPS at 1440p (121 to 76), and 38 FPS at 4K (103 to 65). This indicates that the Low to Medium jump is the largest performance hit, likely due to increased texture detail and shadow quality, while the Medium to High and High to Ultra transitions are smaller incremental costs. The only reported minimum FPS values are at Medium preset, which are 72 at 1080p, 64 at 1440p, and 55 at 4K. These minimums are all within 10 FPS of the average, suggesting stable frame pacing at Medium settings across all resolutions.

The system's overall rank in Overpower is 1808 out of 2980 tested combinations, placing it in the top 61% of tested systems. This rank reflects the balance between the CPU's strong multi-threaded performance (Cinebench R23 multi-core score of 14769) and the GPU's mid-range capability. The data confirms that the RTX 5050 is the performance ceiling, as the CPU's percentile (89th) is significantly higher than the GPU's percentile (66th). For users seeking higher frame rates, the Medium preset at 1080p (85 FPS) or 1440p (76 FPS) provides the best combination of visual quality and performance based on the measured rows.

Hardware Specifications

Intel Core Ultra 5 235

Cores / Threads 14 / 14
Base Clock 3400 MHz
Boost Clock 5000 MHz
TDP 65W
Socket Intel Socket 1851
View Full CPU Details →

NVIDIA GeForce RTX 5050

VRAM 8 GB GDDR6
Base Clock —
Boost Clock 2572 MHz MHz
TDP 130 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core Ultra 5 235 + NVIDIA GeForce RTX 5050 in Overpower

Resolution Settings Avg FPS
3840x2160 Low 103.0
3840x2160 Medium 65.0
3840x2160 High 60.0
3840x2160 Ultra 50.0
2560x1440 Low 121.0
2560x1440 Medium 76.0
2560x1440 High 70.0
2560x1440 Ultra 58.0
1920x1080 Low 136.0
1920x1080 Medium 85.0
1920x1080 High 79.0
1920x1080 Ultra 66.0

Overpower with iUltra 5 235 + Other GPUs

See how Overpower performs with the same CPU but different graphics cards.

Overpower with RTX 5050 + Other CPUs

See how Overpower performs with the same GPU but different processors.

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