Outriders

Outriders

AVERAGE FPS
50
playable

This combination offers playable performance with an average of 50 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 15 21 28 38
1440p QHD 29 40 53 72
1080p Full HD 45 63 83 115

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 38
3840x2160 Medium 28
3840x2160 High 21
3840x2160 Ultra 15
2560x1440 Low 72
2560x1440 Medium 53
2560x1440 High 40
2560x1440 Ultra 29
1920x1080 Low 115
1920x1080 Medium 83
1920x1080 High 63
1920x1080 Ultra 45

Outriders with Intel Core i5-13400F + Intel Arc B390, In-Depth Analysis

The Intel Core i5-13400F paired with the Intel Arc B390 presents a highly specific performance profile in Outriders. The measured data shows a system that is fundamentally limited by its graphics solution across all tested resolutions, though the magnitude of that limitation shifts dramatically depending on the settings preset. This analysis walks through the measured FPS rows to explain how the combination scales, where it ranks, and what the numbers mean for playability.

Resolution Scaling

The FPS drop from 1080p to 4K reveals a classic GPU-bound scenario. At 1080p Low, the combo produces an average of 115 FPS. Moving to 1440p Low drops that to 72 FPS, a reduction of 43 FPS. At 4K Low, the average falls to 38 FPS. This steep, linear decline with increasing pixel count is the signature of a system where the graphics processor is the primary bottleneck; the CPU has ample headroom to feed frames, but the Arc B390 cannot maintain its throughput as the rendering load expands.

The scaling pattern holds across all settings. On High, the averages are 63 FPS at 1080p, 40 FPS at 1440p, and 21 FPS at 4K. The ratio between resolutions is consistent: 1440p delivers roughly 63% of the 1080p frame rate, and 4K delivers roughly 33% of the 1080p frame rate. This proportionality indicates that the limiting component is not a specific game engine thread or a memory bandwidth ceiling, but the raw pixel-filling capacity of the GPU. A CPU-bound system would show a flatter curve, where the FPS at 1440p and 4K would be much closer to the 1080p result.

The Ultra preset amplifies the GPU limitation. At 1080p Ultra, the average is 45 FPS, which drops to 29 FPS at 1440p and 15 FPS at 4K. The 4K Ultra result is particularly telling; it is less than half of the already low 1080p Ultra score. This suggests that the Ultra preset introduces effects that are disproportionately expensive at higher resolutions, likely related to shading complexity or post-processing that scales with pixel count. The data shows that the gap between Low and Ultra widens as resolution increases, confirming that the GPU is struggling to handle the combined load of high pixel count and high visual fidelity.

How This Combo Ranks

In the database of tested configurations for Outriders, this specific combination ranks 2582 out of 2913 combos. This places it in the bottom 11% of all tested systems, which is consistent with the low raw performance of the Arc B390 relative to other graphics cards. The rank is a holistic measure of the combo's ability to run the game, and the data suggests it is a below-average performer for this title.

The GPU's standalone percentile is 9, meaning it performs better than only 9% of all tested graphics processors in the broader benchmark suite. This is a very low standing, and it directly drags down the combo's rank. The CPU, by contrast, has a percentile of 77, indicating it is a strong processor relative to the general pool. The disparity between the CPU's high percentile and the GPU's low percentile clarifies why the combo ranks so poorly: the system is heavily unbalanced, with a capable processor yoked to a weak graphics solution.

The combo rank of 2582 is not an indictment of the CPU. The data implies that if the same Intel Core i5-13400F were paired with a stronger GPU, the combo's rank would improve substantially. The bottleneck is so severe that the CPU's performance is largely irrelevant to the final FPS in Outriders. The rank reflects the system as a whole, and the whole is brought down by the graphics component.

GPU Role

The Intel Arc B390 is the decisive component in this configuration. Its benchmark data shows a 3DMark Steel Nomad DX12 score of 1482, which places it in the 9th percentile of all GPUs. The nearest rivals in the database are the NVIDIA GeForce GT 520MX, GeForce 800M, GeForce GT 625 OEM, and GeForce GT 710, with scores ranging from 1463 down to 1443. The Arc B390's score is 1.3% higher than the GT 520MX, 1.5% higher than the GeForce 800M, and 2.7% higher than the GT 710. These are all extremely low-end parts, and the Arc B390's position among them confirms its entry-level status.

The GPU's clock speeds show a base of 300 MHz and a boost of 2500 MHz. The wide gap between base and boost suggests that the card will aggressively throttle under load, which likely contributes to the inconsistent FPS observed in the Outriders data. The memory configuration is listed as "System Shared" with "System Dependent" bandwidth, which means the GPU relies on the CPU's memory controller and system RAM for its frame buffer. This is a significant handicap in a game like Outriders, which has to stream large amounts of texture data; the lack of dedicated VRAM can cause stuttering and lower average frame rates, even if the raw compute units are capable.

The GPU has 1536 shading units, 48 TMUs, and 24 ROPs. The pixel rate is 60.00 GPixel/s and the texture rate is 120.0 GTexel/s. These figures are low by modern standards, and they directly explain the FPS results. At 4K, the pixel rate is insufficient to fill the 8.3 million pixels per frame quickly enough to sustain a high refresh rate, resulting in the 15-38 FPS averages seen in the measured data. The FP32 performance of 7.680 TFLOPS is the theoretical ceiling, but the memory bottleneck and low ROP count prevent it from being realized in practice.

Settings Recommendations

Based on the measured FPS rows, the only playable presets at 1080p are Low and Medium. The Low preset yields an average of 115 FPS, which is excellent for a fast-paced looter shooter. The Medium preset drops to 83 FPS, which is still smooth and provides a better visual experience. The High preset at 63 FPS is borderline playable but will feel less fluid in combat scenarios, and the Ultra preset at 45 FPS is below the threshold for a responsive experience.

At 1440p, the Low preset is the only one that approaches a playable level, with an average of 72 FPS. The Medium preset at 53 FPS is workable for less demanding players, but the High preset at 40 FPS and Ultra at 29 FPS are not recommended for active gameplay. At 4K, none of the presets are truly playable; even the Low preset at 38 FPS will suffer from noticeable frame pacing issues.

The data suggests that the optimal experience is 1080p Medium. This preset provides an average of 83 FPS, with a minimum of 71 FPS and a maximum of 96 FPS. The minimum frame rate is important; it indicates that the game will not dip below 71 FPS in the measured sample, which is a solid floor for maintaining smooth motion. The 1080p Low preset offers a higher average of 115 FPS, but the visual quality loss is significant, and the Medium preset strikes a better balance between fidelity and performance. For players seeking the highest frame rate possible, 1080p Low is the choice, but for a recommended default, 1080p Medium is the sweet spot.

Measured FPS Breakdown

At 1920x1080, the data shows a clear hierarchy. The Low preset averages 115 FPS. The Medium preset averages 83 FPS, with a minimum of 71 and a maximum of 96. The High preset averages 63 FPS. The Ultra preset averages 45 FPS. The drop from Low to Medium is 32 FPS, from Medium to High is 20 FPS, and from High to Ultra is 18 FPS. The scaling is not linear; the largest single jump in cost is moving from Low to Medium, which suggests that preset enables several heavy effects simultaneously.

At 2560x1440, the averages are 72 FPS for Low, 53 FPS for Medium (with a minimum of 45 and a maximum of 61), 40 FPS for High, and 29 FPS for Ultra. The relative cost of each preset tier is similar to 1080p, but the absolute frame rates are lower. The Medium preset's minimum of 45 FPS is concerning for consistent playability, as it indicates the system can dip below the average for extended periods.

At 3840x2160, the averages are 38 FPS for Low, 28 FPS for Medium (with a minimum of 23 and a maximum of 32), 21 FPS for High, and 15 FPS for Ultra. The Medium preset's maximum of 32 FPS is lower than the Low preset's average, which highlights how quickly the GPU becomes overwhelmed at 4K. The gap between Low and Ultra at 4K is 23 FPS, which is a larger absolute difference than at 1080p, where the gap was 70 FPS. This indicates that the Ultra preset's additional load is more punishing at higher resolutions, where the GPU is already near its limit.

FAQ

*Q: Can this combo run Outriders at 4K?*

A: The data shows it cannot run 4K at a playable frame rate. The best 4K result is the Low preset at 38 FPS, which is below the 60 FPS threshold for smooth gameplay. The Ultra preset at 4K averages only 15 FPS.

Q: What is the best resolution for this system?

A: The 1920x1080 resolution is the only one where the combo achieves consistently high frame rates. At 1080p, the Low preset averages 115 FPS and the Medium preset averages 83 FPS, making it the only viable resolution for a responsive experience.

Q: How does the GPU compare to its nearest rivals?

A: The Intel Arc B390 scores 1482 in 3DMark Steel Nomad DX12. This is 1.3% higher than the NVIDIA GeForce GT 520MX, 1.5% higher than the GeForce 800M, and 2.7% higher than the GT 710. These are all low-end parts, and the differences are minimal.

Q: Is the CPU or GPU the limiting factor?

A: The GPU is the clear limiting factor. The CPU has a percentile of 77, indicating strong performance, while the GPU has a percentile of 9. The FPS scaling with resolution is consistent with a GPU bottleneck, as frame rates drop sharply when pixel count increases.

Q: What is the best settings preset at 1080p?

A: The Medium preset is the best choice, with an average of 83 FPS and a minimum of 71 FPS. The Low preset offers a higher average of 115 FPS, but the Medium preset provides a better visual experience while still maintaining a high frame rate.

Q: What is the combo's overall rank for this game?

A: The combo ranks 2582 out of 2913 tested combinations for Outriders. This places it in the bottom 11% of all tested systems, which is consistent with the low GPU performance.

CPU Role

The Intel Core i5-13400F is a 10-core, 16-thread processor based on the Raptor Lake architecture. It has a base clock of 2.50 GHz and a boost clock of 4.60 GHz. The CPU's cache hierarchy includes 80 KB of L1 per core, 1.25 MB of L2 per core, and a shared 20 MB of L3 cache. This is a modern, capable processor for gaming, but its role in this combo is largely passive.

The CPU's benchmark scores are strong. In Cinebench R23, it scores 22604 in multicore and 3191 in single-core. In Geekbench, it scores 11068 in multicore and 1996 in single-core. The 3DMark scores show scaling from 1880 with 2 threads to 7314 with 16 threads, indicating good multi-threaded performance. The CPU's average benchmark score is 25292, which puts it in the 77th percentile of all CPUs.

In Outriders, the CPU's performance is not the bottleneck. The measured FPS data shows that the system is limited by the GPU at every resolution and setting. The CPU has enough headroom to feed the Arc B390 at all settings, as evidenced by the fact that the FPS scales consistently with resolution. If the CPU were the limiting factor, the frame rates would be similar across different resolutions, as the CPU's workload does not change significantly with pixel count. Instead, the FPS drops sharply with resolution, confirming that the CPU is waiting on the GPU.

The CPU's nearest rivals include the AMD Ryzen 9 6900HS with a score of 25284, the Intel Core 5 120 with a score of 25362, and the AMD Ryzen 5 5600X3D with a score of 25365. The i5-13400F is within 0.3% of these scores, indicating that it is on par with these processors. This level of performance is more than sufficient for Outriders, which is not a CPU-intensive title. The data shows that the combo's low rank is entirely attributable to the GPU, and that the CPU is performing as expected for its class.

Hardware Specifications

Intel Core i5-13400F

Cores / Threads 10 / 16
Base Clock 2500 MHz
Boost Clock 4600 MHz
TDP 65W
Socket Intel Socket 1700
View Full CPU Details →

Intel Arc B390

VRAM System Shared System Shared
Base Clock —
Boost Clock 2500 MHz MHz
TDP 80 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for Intel Core i5-13400F + Intel Arc B390 in Outriders

Resolution Settings Avg FPS
3840x2160 Low 38.0
3840x2160 Medium 28.0
3840x2160 High 21.0
3840x2160 Ultra 15.0
2560x1440 Low 72.0
2560x1440 Medium 53.0
2560x1440 High 40.0
2560x1440 Ultra 29.0
1920x1080 Low 115.0
1920x1080 Medium 83.0
1920x1080 High 63.0
1920x1080 Ultra 45.0

Outriders with ii5-13400F + Other GPUs

See how Outriders performs with the same CPU but different graphics cards.

Outriders with Arc B390 + Other CPUs

See how Outriders performs with the same GPU but different processors.

Other Games with ii5-13400F + Arc B390

Explore FPS benchmarks for other games using this same hardware combination.