Outriders

Outriders

AVERAGE FPS
50
playable

This combination offers playable performance with an average of 50 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 15 21 28 38
1440p QHD 29 40 53 72
1080p Full HD 45 63 83 115

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 38
3840x2160 Medium 28
3840x2160 High 21
3840x2160 Ultra 15
2560x1440 Low 72
2560x1440 Medium 53
2560x1440 High 40
2560x1440 Ultra 29
1920x1080 Low 115
1920x1080 Medium 83
1920x1080 High 63
1920x1080 Ultra 45

Outriders with AMD Ryzen 7 5700X3D + Intel Arc B390, In-Depth Analysis

# Outriders with AMD Ryzen 7 5700X3D + Intel Arc B390: A Severely GPU-Limited Configuration

The combination of the AMD Ryzen 7 5700X3D and the Intel Arc B390 in Outriders produces results that are overwhelmingly constrained by the graphics processor. The data indicates a system where CPU headroom is abundant, but the GPU's performance percentile of 9 places it among the lowest-tier graphics solutions tested, creating a profound bottleneck that shapes every measurable outcome in this looter shooter.

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 7 5700X3D brings substantial processing capability to this pairing, with 8 cores and 16 threads operating at a base clock of 3.00 GHz and a boost clock of 4.10 GHz. This Zen 3 architecture chip, built on TSMC's 7 nm process with 8,850 million transistors, delivers multi-threaded performance that places it in the 77th percentile of all CPUs in the database. Its 96 MB of shared L3 cache is particularly relevant for gaming workloads, providing a large pool of fast-access data that the 16 threads can leverage.

The CPU's benchmark results show a well-rounded profile. In Cinebench R23, the multicore score of 22,366 and single-core score of 3,157 demonstrate strong capability across both heavily threaded and lightly threaded scenarios. The Geekbench multicore score of 11,086 and single-core score of 1,849 reinforce this picture. The PassMark multithread score of 26,318, combined with a single-thread score of 2,970, indicates that the processor can handle both the broad parallelism and the single-threaded responsiveness that Outriders' game logic may require.

In the context of this specific game, the CPU's performance appears more than sufficient for the frame rates observed. When comparing to nearest rivals, the Ryzen 7 5700X3D's average benchmark score of 24,709 is essentially identical to the AMD Ryzen 5 7600X3D at 24,728, a delta of just -0.1%. It trails the AMD Ryzen 9 5900HX by only 0.5% (24,822) and leads the Intel Core i5-12450HX by 0.5% (24,576) and the Intel Core i5-11600 by 0.6% (24,563). This clustering within a narrow band suggests that the CPU is not a differentiating factor in this combination's results.

The 105 W TDP and dual-channel DDR4 memory support with 51.2 GB/s bandwidth provide adequate memory throughput for the CPU's needs. However, the measured frame rates in Outriders do not appear to stress this processor heavily. At 1080p Low, the average of 115 FPS would likely require reasonable CPU involvement, but the pattern across resolutions and settings — where performance drops dramatically as GPU load increases — suggests that the CPU rarely becomes the limiting factor. The CPU's 3DMark 16-thread score of 6,764 and max-thread score of 6,755 indicate consistent scaling across thread counts, meaning even if Outriders utilized additional threads, the CPU would have headroom.

GPU Role — VRAM, clocks, and how they relate to this game's results

The Intel Arc B390 is the clear performance ceiling in this pairing. This Panther Lake chip, built on Intel's 3 nm process with the Xe3-LPG architecture, operates with a base clock of 300 MHz and a boost clock of 2500 MHz. Its 1,536 shading units, 48 TMUs, and 24 ROPs, along with 12 ray tracing cores, provide the raw compute resources for rendering. The FP32 throughput of 7.680 TFLOPS and texture rate of 120.0 GTexel/s are modest figures that align with its low-tier positioning.

The GPU's memory configuration is notably unconventional: the Arc B390 uses System Shared memory, meaning its VRAM size, type, bus width, and bandwidth are all system-dependent. This architecture relies on the host system's DDR4 memory rather than dedicated VRAM, which can introduce latency and bandwidth limitations in demanding scenarios. The pixel rate of 60.00 GPixel/s provides a theoretical ceiling for fill-rate-bound workloads, but the shared memory subsystem may prevent reaching that ceiling in practice.

The GPU's benchmark results in 3DMark Steel Nomad DX12 yield a score of just 1,482, placing it in the 9th percentile of all GPUs. This is an exceptionally low positioning. The nearest rivals illustrate the company it keeps: the NVIDIA GeForce GT 520MX scores 1,463 (a delta of 1.3%), the GeForce 800M scores 1,460 (1.5%), the GeForce GT 625 OEM scores 1,446 (2.5%), and the GeForce GT 710 scores 1,443 (2.7%). These are all legacy or entry-level parts from over a decade ago, which contextualizes the Arc B390's performance class in this workload.

The 80 W TDP and IGP slot width confirm this is an integrated-class solution, not a discrete add-in card. The DirectX 12 Ultimate support (12_2), OpenGL 4.6, and Vulkan 1.4 API compatibility mean the GPU can technically run modern titles, but its computational resources are severely limited. The 2:1 FP16 ratio of 15.36 TFLOPS does not help in a game like Outriders, which typically relies on standard FP32 shader performance. The GPU's role in this combination is to be the primary limiting factor; every measured frame rate in Outriders reflects what this GPU can deliver, not what the CPU could potentially enable.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The resolution scaling pattern in the measured data provides clear evidence of GPU-bound performance. Moving from 1920x1080 to 2560x1440, and then to 3840x2160, produces frame rate drops that are consistent with a graphics processor struggling to maintain pixel throughput. The GPU's low pixel rate and shared memory bandwidth become increasingly problematic as resolution increases, since each frame requires more pixel fill and memory access.

At Low settings, the average FPS drops from 115 at 1080p to 72 at 1440p, a 37% reduction, and then to 38 at 4K, a 67% reduction from the 1080p baseline. This steep decline with each resolution step indicates that the GPU is being overwhelmed by the increasing pixel count. The 1080p Low result of 115 FPS shows the GPU can achieve playable rates when the rendering load is minimized, but the scaling penalty is severe.

At High settings, the pattern is similar but with lower absolute values: 63 FPS at 1080p, 40 FPS at 1440p (a 37% drop), and 21 FPS at 4K (a 67% drop from 1080p). The consistency of these percentage drops across settings — roughly one-third lost moving to 1440p, and two-thirds lost moving to 4K — strongly suggests a GPU that is scaling predictably with pixel count, rather than a CPU that would show more variable scaling depending on thread utilization and game logic demands.

The Medium settings row provides min and max FPS data at each resolution, offering additional insight. At 1080p Medium, the average is 83 FPS with a range of 71 to 96. At 1440p Medium, the average drops to 53 FPS with a range of 45 to 61. At 4K Medium, the average is 28 FPS with a range of 23 to 32. The minimum frame rates remain proportionally lower at each resolution, indicating that even the worst-case frames are GPU-limited rather than suffering from CPU-related hitches or stutters.

This scaling behavior conclusively identifies the GPU as the limiting component. The CPU's performance is effectively constant across these resolutions — it processes the same game logic, physics, and draw calls regardless of pixel count. The fact that frame rates halve or worse as resolution increases means the bottleneck is in the rendering pipeline, specifically the Arc B390's ability to fill pixels and access memory.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

At 1920x1080, the full settings spectrum shows the GPU's capabilities. Low settings deliver an average of 115 FPS, which is the highest frame rate achieved in any configuration for this pairing. Medium settings reduce this to 83 FPS, with a minimum of 71 and maximum of 96. High settings produce 63 FPS average. Ultra settings drop to 45 FPS average. This represents a 61% reduction from Low to Ultra at the same resolution, illustrating how dramatically the GPU's limited resources are taxed by higher-quality rendering features.

At 2560x1440, the performance envelope compresses. Low settings average 72 FPS, Medium averages 53 FPS with a range of 45 to 61, High averages 40 FPS, and Ultra drops to 29 FPS. The gap between Low and Ultra at 1440p is 60%, nearly identical to the 1080p percentage reduction. This consistency indicates that the GPU's architectural limits manifest proportionally regardless of resolution.

At 3840x2160, the results become marginal for playability. Low settings average 38 FPS, Medium averages 28 FPS with a range of 23 to 32, High averages 21 FPS, and Ultra plummets to 15 FPS. The Low-to-Ultra reduction at 4K is 61%, again matching the pattern. None of these 4K results reach the 60 FPS threshold that would be considered smooth gameplay, and even the Low setting at 38 FPS falls short of a fluid experience.

The Ultra settings results across all resolutions are particularly telling. At 1080p Ultra, 45 FPS is borderline; at 1440p Ultra, 29 FPS is noticeably stuttery; at 4K Ultra, 15 FPS is effectively a slideshow. The gap between High and Ultra is consistent: at 1080p, High 63 to Ultra 45 (a 29% drop); at 1440p, High 40 to Ultra 29 (a 28% drop); at 4K, High 21 to Ultra 15 (a 29% drop). This uniform penalty suggests Ultra settings introduce a fixed additional cost, likely from features like higher-quality shadows, post-processing, or texture filtering that the GPU's 24 ROPs and shared memory cannot efficiently handle.

How This Combo Ranks — use comboRankInGame vs other tested combos

The combination's rank in Outriders is 3,299 out of 3,710 tested combos, placing it in the bottom 11% of all configurations in the database. This is a poor showing that aligns with the GPU's 9th percentile positioning rather than the CPU's 77th percentile. The rank reflects the measured performance across all resolution and settings combinations, weighted by the actual frame rates achieved.

Given that the CPU's nearest rivals include processors with nearly identical average benchmark scores, the CPU choice appears to have minimal impact on this ranking. The AMD Ryzen 5 7600X3D at 24,728 average score, the AMD Ryzen 9 5900HX at 24,822, the Intel Core i5-12450HX at 24,576, and the Intel Core i5-11600 at 24,563 would likely produce similar rankings if paired with the same GPU. The deltaPct values of -0.1% to 0.6% between these CPUs are negligible in the context of a game where the GPU is the overwhelming bottleneck.

Conversely, the GPU's nearest rivals — all scoring within 1.3% to 2.7% of the Arc B390's 1,482 — would likely also produce similar rankings in Outriders. The GT 520MX, GeForce 800M, GT 625 OEM, and GT 710 are all in the same performance class, and the combo rank would shift only marginally with any of them. This rank of 3,299 is therefore more a statement about the GPU's limitations than about any synergy or lack thereof between CPU and GPU.

The data shows that this combo is not competitive for Outriders at higher settings or resolutions. The 3,710 total combos tested include many with more balanced pairings, and the bottom 411 positions represent configurations that struggle to deliver playable frame rates in this title. The 3299th rank means that roughly 88% of tested combinations outperform this one, which is consistent with the GPU's low percentile and the measured FPS data.

Settings Recommendations — which preset gives the best experience per the measured rows

Given the measured data, the only configuration that approaches a consistently playable experience is 1920x1080 with Low settings, which delivers 115 FPS average. This is the clear recommendation for any user prioritizing smooth gameplay in Outriders with this hardware combination. The 1080p Medium setting at 83 FPS is also viable, offering a balance between visual quality and performance, with the minimum FPS of 71 ensuring that dips remain above the 60 FPS threshold in most scenes.

At 1080p High, the 63 FPS average is borderline acceptable, but the lack of minimum FPS data means there is uncertainty about worst-case drops. The 1080p Ultra setting at 45 FPS average is not recommended, as it falls below the 60 FPS target and provides no minimum FPS data to assess stability. For users who prioritize visual fidelity over frame rate, 1080p High at 63 FPS is the most reasonable compromise, but the data suggests that Medium at 83 FPS offers a more comfortable margin.

For 1440p, the only measured setting above 60 FPS is Low at 72 FPS, which is playable but visually minimal. The Medium setting at 53 FPS average, with a minimum of 45 and maximum of 61, is playable but may feel inconsistent. The High setting at 40 FPS and Ultra at 29 FPS are not recommended for any gameplay scenario, as they fall below comfortable playability thresholds.

At 4K, none of the measured settings achieve playable frame rates. Low at 38 FPS, Medium at 28 FPS, High at 21 FPS, and Ultra at 15 FPS are all below the standard 60 FPS target and even below the 30 FPS minimum that some users might tolerate for slower-paced games. Outriders is a looter shooter with fast-paced combat, so 4K is effectively not viable with this hardware combination.

The best experience per the measured rows is unequivocally 1080p Low at 115 FPS, which provides the smoothest gameplay and the largest performance headroom. For users who find Low settings too visually sparse, 1080p Medium at 83 FPS is the secondary recommendation, offering a 28% visual quality improvement (in terms of settings tier) with only a 28% frame rate penalty. Any configuration beyond 1080p Medium sacrifices too much performance relative to the visual gains, as the GPU's limitations become increasingly apparent at higher resolutions and settings.

Hardware Specifications

AMD Ryzen 7 5700X3D

Cores / Threads 8 / 16
Base Clock 3000 MHz
Boost Clock 4100 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B390

VRAM System Shared System Shared
Base Clock —
Boost Clock 2500 MHz MHz
TDP 80 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5700X3D + Intel Arc B390 in Outriders

Resolution Settings Avg FPS
3840x2160 Low 38.0
3840x2160 Medium 28.0
3840x2160 High 21.0
3840x2160 Ultra 15.0
2560x1440 Low 72.0
2560x1440 Medium 53.0
2560x1440 High 40.0
2560x1440 Ultra 29.0
1920x1080 Low 115.0
1920x1080 Medium 83.0
1920x1080 High 63.0
1920x1080 Ultra 45.0

Outriders with Ryzen 7 5700X3D + Other GPUs

See how Outriders performs with the same CPU but different graphics cards.

Outriders with Arc B390 + Other CPUs

See how Outriders performs with the same GPU but different processors.

Other Games with Ryzen 7 5700X3D + Arc B390

Explore FPS benchmarks for other games using this same hardware combination.