Outriders
This combination delivers exceptional performance with an average of 143 FPS, perfect for high refresh rate gaming and competitive play.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 58 | 81 | 108 | 147 |
| 1440p QHD | 111 | 146 | 162 | 182 |
| 1080p Full HD | 150 | 170 | 189 | 212 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Outriders with Intel Core i3-12100F + NVIDIA GeForce RTX 5080, In-Depth Analysis
The Intel Core i3-12100F and NVIDIA GeForce RTX 5080 combination in Outriders presents a stark contrast in component tiers, yet the benchmark data reveals a surprisingly balanced experience across most settings. The RTX 5080, a high-end Blackwell GPU, is paired with a quad-core Alder Lake processor that, while capable, anchors the system's overall performance ceiling. This analysis walks through the measured FPS data, component roles, and ranking to determine where this pairing excels and where it leaves performance on the table. The data shows a playable experience at 4K, with higher frame rates at lower resolutions that are increasingly restrained by the CPU.
FAQ
*Q: What is the best resolution for this combo in Outriders?*
A: Based on the measured FPS data, 2560x1440 with High settings provides an optimal balance, yielding an average of 146 FPS. This is a significant jump from the 81 FPS at 3840x2160 High, while still delivering a high refresh rate experience that is not possible at 4K Ultra.
Q: How does the combo perform at 4K Ultra settings?
A: The data indicates a challenging scenario. At 3840x2160 with Ultra settings, the average FPS drops to 58. This is the only preset where the frame rate falls below 60 FPS, suggesting that the GPU is heavily burdened by the combination of high resolution and maximum graphical fidelity.
Q: Is the CPU a bottleneck at 1080p?
A: Yes, benchmark results suggest significant CPU limitation at 1920x1080. The average FPS at 1080p Ultra is 150, which is lower than the 111 FPS at 1440p Ultra. The frame rate failing to scale with lower resolution indicates that the Intel Core i3-12100F's four cores are the limiting factor, preventing the RTX 5080 from reaching its full potential.
Q: What is the performance difference between Low and Ultra settings at 1440p?
A: The measured FPS shows a substantial 71 FPS difference. At 2560x1440 Low, the average is 182 FPS, while at Ultra, it falls to 111 FPS. This demonstrates that the graphical settings have a major impact on the GPU's workload, even when the CPU is not fully saturated.
Q: How does this combo rank against other tested configurations?
A: The combo is ranked 513th out of 3710 tested combinations in Outriders. This places it in the top 13.8% of all configurations, indicating a strong overall performance level, despite the inherent CPU limitations.
Q: Does the Core i3-12100F hold back the RTX 5080 in any specific resolution?
A: The data shows the strongest evidence of CPU limitation at 1920x1080. The average FPS at 1080p Ultra (150 FPS) is higher than at 1440p Ultra (111 FPS), but the scaling is not linear. The 1080p High preset (170 FPS) is faster than 1440p High (146 FPS), but the gap narrows at Ultra, suggesting the CPU is reaching its limit and preventing the GPU from pushing higher frame rates.
Settings Recommendations
The measured FPS data offers clear guidance for optimizing the experience in Outriders with this hardware. The primary goal should be to maintain a frame rate above 60 FPS, and ideally closer to the refresh rate of the display.
For 4K displays, the High preset is the recommended choice. It delivers an average of 81 FPS, which is a significant improvement over the 58 FPS on Ultra. This setting provides the best visual fidelity while ensuring smooth, playable performance. The Medium preset at 4K yields 108 FPS, but the jump from Medium to High is only a 27 FPS drop, making High the sweet spot for visual quality versus performance. The Low preset at 4K hits 147 FPS, but this comes at a major cost to visual detail, which is not necessary to achieve a good experience.
At 1440p, the High preset is an excellent choice, providing an average of 146 FPS. This is a high refresh rate experience that takes advantage of the GPU's power. For users with a 144Hz or 165Hz monitor, the High preset is ideal. The Ultra preset at 1440p still provides a solid 111 FPS, but the visual difference between High and Ultra is often less noticeable than the 35 FPS performance cost. The Medium preset offers 162 FPS, but High is a better balance.
For 1080p, the Ultra preset is the best option. It delivers an average of 150 FPS, which is still a high frame rate. While the High preset offers 170 FPS, the performance headroom from the CPU is limited. The Ultra preset allows the GPU to work harder and provide better visuals without dropping below the 144 FPS threshold that many esports and fast-paced gamers target. The Low preset at 1080p (212 FPS) is only useful for competitive play where maximum frame rate is paramount, but the visual degradation is substantial.
CPU Role
The Intel Core i3-12100F is a 4-core, 8-thread processor based on the Alder Lake architecture. Its base clock of 3.30 GHz and boost clock of 4.30 GHz provide solid single-threaded performance, which is crucial for many game engines. The benchmark data shows a significant role for this CPU in Outriders, particularly at lower resolutions.
The data reveals that the CPU becomes a limiting factor as resolution decreases. At 1920x1080, the average FPS for High, Medium, and Ultra settings are 170, 189, and 150, respectively. The fact that the frame rate does not scale consistently with lower graphical settings suggests that the CPU is reaching its processing limit. For instance, the jump from Medium (189 FPS) to Low (212 FPS) is only 23 FPS, while the jump from High (170 FPS) to Medium (189 FPS) is 19 FPS. This non-linear scaling is a classic sign of a CPU bottleneck.
In synthetic benchmarks, the i3-12100F scores 11,860 points in Cinebench R23 multi-core and 1,674 points in single-core. Its Passmark multi-thread score is 14,015. These scores indicate a capable quad-core chip, but they are far below the multi-threaded performance of higher-core-count CPUs. The 4-core, 8-thread configuration is sufficient for Outriders, but it does not provide the headroom to fully saturate a high-end GPU like the RTX 5080. The 12 MB of shared L3 cache and 1.25 MB per-core L2 cache are adequate, but the overall compute throughput is the limiting factor.
The data suggests that the CPU's performance ceiling is around the 150-212 FPS range at 1080p, depending on settings. At 1440p and 4K, the GPU becomes more of a limiting factor, and the CPU's role is less pronounced. However, the CPU still prevents the system from achieving the maximum possible frame rates, particularly at 1080p.
How This Combo Ranks
This specific combination of the Intel Core i3-12100F and NVIDIA GeForce RTX 5080 is ranked 513th out of 3710 tested combos in Outriders. This places it in the top 13.8% of all configurations, which is a strong showing. However, it is important to contextualize this rank.
The RTX 5080 is a top-tier GPU, as evidenced by its 87th percentile ranking among all GPUs and its average benchmark score of 56,083. It sits in the same performance class as the AMD Radeon RX 9070 GRE, which has an average score of 57,367, a delta of -2.2%. The GPU is clearly not the primary performance limiter in this combo.
The i3-12100F, on the other hand, is a lower-tier CPU, ranking in the 68th percentile among all CPUs. Its average benchmark score of 13,494 is nearly identical to the Intel Core i5-9500 (13,452, delta 0.3%) and the Intel Core 3 N355 (13,492, delta 0%). This shows that the CPU provides performance in line with older mid-range processors.
Given this disparity, the 513th rank is a direct result of the CPU holding the system back. A more balanced pairing, such as the RTX 5080 with a higher-core-count CPU, would likely rank much higher. The data indicates that this combo is not the optimal use of the RTX 5080's potential, but it is still a very fast configuration overall. The rank demonstrates that the system is faster than the vast majority of tested rigs, but it is not near the top due to the CPU's limitations.
GPU Role
The NVIDIA GeForce RTX 5080 is a high-end graphics card built on the Blackwell 2.0 architecture. It features 16 GB of GDDR7 memory on a 256-bit bus, providing a bandwidth of 960.0 GB/s. The GPU's boost clock is 2617 MHz, and it has 10,752 shading units. These specifications make it a powerhouse for rendering, as confirmed by its 87th percentile ranking and average benchmark score of 56,083.
In Outriders, the GPU's role becomes increasingly important as resolution and graphical settings increase. The data shows that the RTX 5080 is the primary driver of performance at 4K. At 3840x2160, the average FPS drops from 147 on Low to 58 on Ultra. This 89 FPS swing demonstrates the massive workload that the GPU handles at high resolutions and max settings.
The GPU's 16 GB of VRAM is a key asset. The data does not show any VRAM-related performance dips, indicating that the memory capacity is sufficient for Outriders at all tested settings and resolutions. The GDDR7 memory's high bandwidth is also a factor in the smooth performance at 4K High, where the GPU maintains an 81 FPS average.
The RTX 5080's compute capabilities are also reflected in its synthetic scores, such as the 3DMark Steel Nomad DX12 score of 8,637 and the Geekbench OpenCL score of 235,901. These scores indicate that the GPU has ample raw power to handle the graphical effects in Outriders. The data suggests that the GPU is only fully saturated at 4K, particularly with the Ultra preset where it manages to push the frame rate down to 58 FPS. At lower resolutions, the GPU is often waiting on the CPU to feed it data, as evidenced by the frame rate scaling patterns.
Measured FPS Breakdown
The measured FPS data provides a comprehensive view of the system's performance across all resolution and settings combinations.
At 3840x2160, the results are:
- Low: Average 147 FPS
- Medium: Average 108 FPS (min 91, max 124)
- High: Average 81 FPS
- Ultra: Average 58 FPS
This resolution shows the most significant impact from graphical settings. The jump from Ultra to High is a 23 FPS improvement, making High the most viable option for 4K gaming.
At 2560x1440, the results are:
- Low: Average 182 FPS
- Medium: Average 162 FPS (min 137, max 186)
- High: Average 146 FPS
- Ultra: Average 111 FPS
This is the resolution where the combo shines. Even at Ultra, the average FPS remains above 110, providing a high refresh rate experience on most monitors. The Medium settings show a min FPS of 137, ensuring no significant drops.
At 1920x1080, the results are:
- Low: Average 212 FPS
- Medium: Average 189 FPS (min 160, max 217)
- High: Average 170 FPS
- Ultra: Average 150 FPS
The 1080p results are the most telling. The frame rates are high, but the scaling between settings is compressed. The difference between High and Ultra is only 20 FPS, while the difference between Low and Medium is 23 FPS. This compression indicates that the CPU is the limiting factor, preventing the GPU from pushing the frame rate much beyond 212 FPS.
Resolution Scaling
The data reveals a clear pattern in how the frame rate scales with resolution. From 1080p to 1440p, the performance drop is moderate, but from 1440p to 4K, the drop is more severe.
At High settings, the average FPS drops from 170 at 1080p to 146 at 1440p, a 24 FPS decrease. This is a 14% drop in performance. From 1440p to 4K, the frame rate drops from 146 to 81, a 65 FPS decrease, which is a 45% drop. This steep decline at 4K indicates that the GPU is becoming the primary bottleneck, as the pixel count quadruples from 1080p to 4K.
At Ultra settings, the pattern is similar but more pronounced. The average FPS drops from 150 at 1080p to 111 at 1440p (a 26% drop), and then to 58 at 4K (a 48% drop). The 4K Ultra result is the only instance where the frame rate falls below 60 FPS, highlighting the immense demand of this setting on the GPU.
The scaling from 1080p to 1440p is less than the theoretical 56% increase in pixel count would suggest. This indicates that the CPU is holding the system back at 1080p. If the CPU were not a bottleneck, the frame rate at 1080p would be much higher, and the drop to 1440p would be larger. The fact that the 1080p Ultra (150 FPS) is only 39 FPS higher than the 1440p Ultra (111 FPS) suggests that the CPU is limiting the maximum frame rate to around 150-212 FPS at 1080p.
Conversely, the drop from 1440p to 4K is closer to what would be expected if the GPU were the sole limiting factor. The 45-48% drop in frame rate aligns with the 225% increase in pixel count, indicating that the GPU is fully saturated at 4K. This analysis confirms that the RTX 5080 is the dominant performance factor at 4K, while the i3-12100F restricts performance at 1080p. The system is most balanced at 1440p, where both components are working closer to their respective limits.
Hardware Specifications
Intel Core i3-12100F
NVIDIA GeForce RTX 5080
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core i3-12100F + NVIDIA GeForce RTX 5080 in Outriders
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 147.0 |
| 3840x2160 | Medium | 108.0 |
| 3840x2160 | High | 81.0 |
| 3840x2160 | Ultra | 58.0 |
| 2560x1440 | Low | 182.0 |
| 2560x1440 | Medium | 162.0 |
| 2560x1440 | High | 146.0 |
| 2560x1440 | Ultra | 111.0 |
| 1920x1080 | Low | 212.0 |
| 1920x1080 | Medium | 189.0 |
| 1920x1080 | High | 170.0 |
| 1920x1080 | Ultra | 150.0 |
Outriders with ii3-12100F + Other GPUs
See how Outriders performs with the same CPU but different graphics cards.
Outriders with RTX 5080 + Other CPUs
See how Outriders performs with the same GPU but different processors.
Other Games with ii3-12100F + RTX 5080
Explore FPS benchmarks for other games using this same hardware combination.