Fivem

Fivem

AVERAGE FPS
43
playable

This combination offers playable performance with an average of 43 FPS, though you may want to lower settings for smoother gameplay.

Average FPS: resolution vs quality settings

UltraHighMediumLow
4K Ultra HD 16 20 25 32
1440p QHD 29 37 46 58
1080p Full HD 43 56 70 88

Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.

Every measured configuration

3840x2160 Low 32
3840x2160 Medium 25
3840x2160 High 20
3840x2160 Ultra 16
2560x1440 Low 58
2560x1440 Medium 46
2560x1440 High 37
2560x1440 Ultra 29
1920x1080 Low 88
1920x1080 Medium 70
1920x1080 High 56
1920x1080 Ultra 43

Fivem with AMD Ryzen 7 5700X3D + Intel Arc B390, In-Depth Analysis

Fivem is a notoriously demanding multiplayer modification, and this specific combination of an AMD Ryzen 7 5700X3D and an Intel Arc B390 produces a very distinct performance profile. The data shows a system that is heavily constrained by its graphics solution, especially at higher resolutions, but capable of delivering playable frame rates when the settings are dialed back. This analysis breaks down exactly where the bottlenecks are and what you can expect from this pairing in Fivem.

CPU Role — cores, clocks, and how they relate to this game's results

The AMD Ryzen 7 5700X3D is a substantial processing foundation, built on the Zen 3 architecture and utilizing a 7 nm process from TSMC. It provides 8 cores and 16 threads, which is a strong baseline for a modern multiplayer game that often has to process numerous players, vehicles, and world-state changes simultaneously. The processor operates with a base clock of 3.00 GHz and can boost up to 4.10 GHz. While these clock speeds are moderate by today's standards, the processor compensates with a massive 96 MB of shared L3 cache, a key feature that helps reduce latency when accessing frequently used game data.

Benchmark results confirm the CPU's capability. In Cinebench R23, it scores 22366 points in the multicore test and 3157 points in the single-core test. This indicates a very robust multi-threaded performance that can handle the complex simulation logic of Fivem. The Geekbench multicore score of 11086 further supports this, showing strong scaling across its 8 cores. The processor's average benchmark score of 24709 places it in the 77th percentile of all CPUs, suggesting it is well above average for general processing tasks. Its nearest rivals include the AMD Ryzen 5 7600X3D, which scores a nearly identical 24728 (a negligible 0.1% difference), and the AMD Ryzen 9 5900HX at 24822 (0.5% lower). This shows the 5700X3D is a very competitive performer in its class, and it is unlikely to be the primary factor limiting the frame rates in this game.

The CPU's role is to feed the GPU with data. In Fivem, this involves physics calculations, AI for NPCs, and network packet handling. With its 16 threads, the Ryzen 7 5700X3D is well-equipped to handle these tasks without becoming a bottleneck. The measured frame rates, particularly the dramatic drops at 4K, point the finger squarely at the graphics card as the limiting component. At lower resolutions like 1080p, the CPU can push enough frames to reach 88 FPS on Low settings, which suggests it has significant headroom. The data indicates that the CPU is not the limiting factor; rather, it is the GPU that cannot keep up with the demands of higher resolutions and settings.

GPU Role — VRAM, clocks, and how they relate to this game's results

The Intel Arc B390 is a radically different story. This is an integrated graphics processor (IGP) based on the Xe3-LPG architecture. Its performance class is illustrated by its percentile rank of 9, meaning it outperforms only a small fraction of all GPUs. The GPU's 3DMark Steel Nomad DX12 score is 1482, placing it in the same performance tier as the NVIDIA GeForce GT 520MX (which scores 1463, a 1.3% difference) and the NVIDIA GeForce GT 710 (1443, a 2.7% difference). These are not modern gaming GPUs; they are entry-level parts from a bygone era, which gives a clear indication of the Arc B390's limited graphical horsepower.

The GPU operates with a base clock of 300 MHz and a boost clock of 2500 MHz. It has 1536 shading units, 48 texture mapping units, and 24 raster operation pipelines. The most significant limiting factor is its memory configuration. The memory size, type, and bus width are all listed as "System Shared," meaning it uses a portion of the system's main DDR4 memory. The bandwidth is "System Dependent," which in practice means it will be significantly slower than a dedicated graphics card with its own GDDR6 or GDDR6X memory. This shared memory arrangement is a major reason for its low performance in a demanding game like Fivem.

The GPU's compute capabilities are also limited, with an FP32 performance of 7.680 TFLOPS. This is the raw processing power available for shader calculations, and it is simply not enough to handle the complex rendering and lighting effects at high settings. With 12 ray tracing cores, the hardware technically supports advanced features, but given its overall performance class, enabling them would be detrimental to the already low frame rates. The data shows that the GPU is the definitive bottleneck in this system, as its performance class is far below that of the CPU.

Resolution Scaling — how FPS drops from 1080p to 4K and what it says about the limiting component

The measured FPS data reveals a classic symptom of a severe GPU bottleneck. As the resolution increases, the frame rate plummets, regardless of the settings preset. This is a direct function of the GPU having to render more pixels. The scaling pattern is consistent and clear: when the rendering load increases, the Intel Arc B390 cannot keep up.

Looking at the High preset, the average frame rate drops from 56 FPS at 1920x1080 to 37 FPS at 2560x1440, and finally to a sub-playable 20 FPS at 3840x2160. This represents a 34% drop from 1080p to 1440p, and a further 46% drop from 1440p to 4K. A system with a more powerful GPU would show a smaller percentage drop, as the CPU would begin to become a more significant factor. Here, the drop is enormous, confirming that the GPU's rendering capacity is exhausted very quickly.

The same pattern is visible on the Low preset. The average frame rate falls from 88 FPS at 1080p to 58 FPS at 1440p and then to 32 FPS at 4K. Even when the graphical settings are at their lowest, the sheer number of pixels at 4K overwhelms the GPU. The difference between the Low and High presets at 1080p is 32 FPS (88 vs 56), but at 4K, the difference narrows to just 12 FPS (32 vs 20). This is because at 4K, the GPU is so heavily pixel-bound that the complexity of the shaders (controlled by the settings) matters less than the raw fill-rate requirement. The data strongly indicates that the limiting component is the GPU, and the CPU's performance is adequate to feed it.

Measured FPS Breakdown — resolution by resolution, settings by settings, exact numbers

The measured data provides a complete picture of the performance envelope for this combination. The scores are presented as average FPS, with minimum and maximum values only available for the Medium preset at each resolution.

At 1920x1080, the performance is usable, but varies wildly with settings:

  • Low: 88 FPS average. This is the only setting that offers a truly smooth experience.
  • Medium: 70 FPS average, with a minimum of 59 FPS and a maximum of 80 FPS. This is playable and shows the system's potential when the CPU is not significantly stressed.
  • High: 56 FPS average. This is on the edge of playability for a fast-paced multiplayer game.
  • Ultra: 43 FPS average. This is where the GPU starts to struggle noticeably.

At 2560x1440, the strain on the GPU becomes much more apparent:

  • Low: 58 FPS average. Still playable, but the premium over 1080p Low has been erased.
  • Medium: 46 FPS average, with a minimum of 39 FPS and a maximum of 53 FPS. The minimum frame rate is getting low.
  • High: 37 FPS average. This is starting to feel choppy for a competitive title.
  • Ultra: 29 FPS average. This is below the threshold for comfortable play.

At 3840x2160, the system is clearly out of its depth:

  • Low: 32 FPS average. Even the lowest settings cannot save it.
  • Medium: 25 FPS average, with a minimum of 22 FPS and a maximum of 29 FPS.
  • High: 20 FPS average. This is a slideshow.
  • Ultra: 16 FPS average. The game becomes nearly unplayable.

The Medium preset data at all resolutions shows that even the frame pacing is inconsistent, with the minimum FPS often being significantly lower than the average. This indicates that the system is prone to stutters and hitches, which can be more detrimental to the experience than a low average FPS.

FAQ

Q: Is the AMD Ryzen 7 5700X3D strong enough for Fivem?

A: Yes. With a Cinebench R23 multicore score of 22366 and an average benchmark score of 24709 (77th percentile), the CPU is a high-performance part. The data shows it can support high frame rates at 1080p (88 FPS on Low), meaning it is not the bottleneck.

Q: Why is the performance so low at 4K resolution?

A: The Intel Arc B390 is an integrated GPU that shares system memory. Its 3DMark Steel Nomad score of 1482 places it in the 9th percentile of all GPUs, comparable to the NVIDIA GeForce GT 710. It simply does not have the pixel-pushing power to handle the 3840x2160 resolution, resulting in an average of 20 FPS on High settings.

Q: What is the best settings preset to use at 1920x1080?

A: The Low preset at 88 FPS average provides the smoothest experience. The Medium preset is also viable at 70 FPS average, but the Low preset offers a substantial performance headroom that is beneficial for a multiplayer game.

Q: How does the Arc B390 compare to other GPUs in its performance class?

A: Benchmark results indicate it is directly comparable to the NVIDIA GeForce GT 520MX (a 1.3% difference) and the NVIDIA GeForce GT 625 OEM (a 2.5% difference). These are all entry-level graphics solutions that are not designed for modern, demanding games.

Q: Will lowering the settings from High to Low make a big difference at 3840x2160?

A: Yes, but not enough to make it playable. The average frame rate improves from 20 FPS on High to 32 FPS on Low. While this is a significant 60% improvement, it remains below the threshold for a fluid experience.

Q: Is the 96 MB of L3 cache on the CPU helpful for Fivem?

A: The 96 MB shared L3 cache is a key feature of the Ryzen 7 5700X3D. While the data does not isolate its specific impact on Fivem, the CPU's overall benchmark scores, like the 22366 in Cinebench R23 multicore, indicate a strong capability for handling complex game logic that benefits from large caches.

Settings Recommendations

Given the measured data, the recommendation is straightforward: the visual quality must be sacrificed to achieve playable frame rates. The primary goal should be to keep the game as close to 60 FPS as possible.

For 1920x1080, the Low preset is the clear choice, delivering an average of 88 FPS. This provides the headroom needed for a smooth experience in busy multiplayer areas, where frame rates can dip. The Medium preset at 70 FPS is a reasonable alternative if you prefer slightly better visuals and can tolerate occasional drops to the 59 FPS minimum. The High and Ultra presets should be avoided, as their average frame rates of 56 FPS and 43 FPS, respectively, are not ideal for a game where quick reactions are important.

For 2560x1440, you are limited to the Low preset, which yields an average of 58 FPS. This is acceptable, but you will be closer to the edge of the performance envelope. The Medium preset drops to a 46 FPS average with a 39 FPS minimum, which is likely to feel stuttery in action. It is not recommended to use High or Ultra here.

For 3840x2160, no preset provides a good experience. The Low preset is the most playable at 32 FPS, but even this will feel very choppy. It is strongly recommended to lower the resolution to 2560x1440 or 1920x1080 instead of playing at 4K, as the GPU is fundamentally not capable of rendering this game at that resolution with acceptable performance. The data suggests that this system is best suited for 1080p gaming with low-to-medium settings.

Hardware Specifications

AMD Ryzen 7 5700X3D

Cores / Threads 8 / 16
Base Clock 3000 MHz
Boost Clock 4100 MHz
TDP 105W
Socket AMD Socket AM4
View Full CPU Details →

Intel Arc B390

VRAM System Shared System Shared
Base Clock —
Boost Clock 2500 MHz MHz
TDP 80 WW
View Full GPU Details →

FPS Benchmarks by Resolution & Settings

Performance data for AMD Ryzen 7 5700X3D + Intel Arc B390 in Fivem

Resolution Settings Avg FPS
3840x2160 Low 32.0
3840x2160 Medium 25.0
3840x2160 High 20.0
3840x2160 Ultra 16.0
2560x1440 Low 58.0
2560x1440 Medium 46.0
2560x1440 High 37.0
2560x1440 Ultra 29.0
1920x1080 Low 88.0
1920x1080 Medium 70.0
1920x1080 High 56.0
1920x1080 Ultra 43.0

Fivem with Ryzen 7 5700X3D + Other GPUs

See how Fivem performs with the same CPU but different graphics cards.

Fivem with Arc B390 + Other CPUs

See how Fivem performs with the same GPU but different processors.

Other Games with Ryzen 7 5700X3D + Arc B390

Explore FPS benchmarks for other games using this same hardware combination.