Outriders
This combination provides smooth gameplay with an average of 77 FPS, suitable for most gaming scenarios.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 23 | 32 | 42 | 58 |
| 1440p QHD | 44 | 61 | 81 | 111 |
| 1080p Full HD | 70 | 96 | 128 | 176 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Outriders with AMD Ryzen 5 5500 + Intel Arc B570, In-Depth Analysis
How This Combo Ranks
The AMD Ryzen 5 5500 paired with the Intel Arc B570 places at rank 2329 out of 2913 tested combos in Outriders. This puts the pairing in the lower half of the database, at roughly the 80th percentile from the bottom. The data shows this is not a combo built for maximum frame rates, but rather one that delivers a consistent, playable experience at specific settings and resolutions.
The GPU's own benchmark percentile tells a similar story. The Intel Arc B570 sits at the 65th percentile among all GPUs, meaning it outperforms a majority of the field but is not a top-tier part. Its average benchmark score of 20556 places it in close competition with the NVIDIA GeForce RTX 3070 Mobile, which scores 20534, a difference of just 0.1%. The Arc B570 also edges out the Intel Arc A750 by a 0.1% margin, with the A750 scoring 20582. The gap widens slightly against the NVIDIA Quadro M4000M, where the Arc B570 leads by 0.4%, and the AMD Radeon R9 M390X, where it trails by 0.5%.
On the CPU side, the Ryzen 5 5500 achieves an average benchmark score of 19593, placing it at the 73rd percentile among all CPUs. Its nearest rival, the AMD Ryzen AI 5 430, scores 19617, meaning the Ryzen 5 5500 is just 0.1% behind. The Intel Core i5-12500 scores 19668, a 0.4% advantage over the Ryzen, while the Intel Core i7-10700F scores 19499, putting the Ryzen 0.5% ahead. The Intel Core i5-11600KF leads the group with a score of 19723, giving it a 0.7% edge.
In the context of Outriders specifically, this combo's rank of 2329 out of 2913 indicates that a significant portion of tested configurations achieve higher frame rates. However, the measured data shows that the combo is capable of producing playable results at 1080p and 1440p with the right settings. The key takeaway is that this system is not about chasing maximum frames; it is about finding the balance between visual quality and performance that the hardware can sustain.
Settings Recommendations
The measured FPS data for Outriders reveals a clear hierarchy across resolution and settings combinations. At 1920x1080, the combo achieves an average of 176 FPS on Low settings, which drops to 128 FPS on Medium, 96 FPS on High, and 70 FPS on Ultra. This progression shows that the hardware can handle high refresh rates at lower presets, but the cost of moving to Ultra is a 60% reduction from the Low setting.
At 2560x1440, the numbers scale down accordingly. The Low preset delivers 111 FPS average, Medium drops to 81 FPS, High falls to 61 FPS, and Ultra bottoms out at 44 FPS. The step from High to Ultra at 1440p is particularly steep, with a 17 FPS loss. At 3840x2160, the situation becomes more constrained: Low yields 58 FPS, Medium yields 42 FPS, High yields 32 FPS, and Ultra yields just 23 FPS.
For the best experience per the measured rows, the Medium preset at 1920x1080 stands out. At 128 FPS average, with a minimum of 109 FPS and a maximum of 148 FPS, this setting provides a smooth frame rate that exceeds the 60 FPS threshold by a wide margin. The frame time consistency, indicated by the min/max range, is tight enough to avoid noticeable stutter in fast-paced looter shooter combat.
At 2560x1440, the Medium preset at 81 FPS average (with a minimum of 69 FPS) is the recommended choice for those prioritizing resolution over maximum frame rate. This setting keeps the game above 60 FPS in most scenarios while offering better visual fidelity than Low. The High preset at 1440p, at 61 FPS average, is playable but leaves little headroom for demanding scenes; the measured minimum is not provided, but the average sits close to the 60 FPS line.
At 4K, the data suggests that even the Low preset, at 58 FPS average, is borderline. The Medium preset at 42 FPS is not smooth enough for a game that relies on rapid target acquisition. For this combo, 4K gaming in Outriders is best avoided unless the user accepts the Low preset as a playable compromise.
FAQ
Q: What is the best resolution for this combo to maintain a 60+ FPS average?
A: At 1920x1080, all four presets (Low, Medium, High, Ultra) achieve average FPS above 60, with the lowest being Ultra at 70 FPS. At 2560x1440, the Low, Medium, and High presets all average above 60 FPS, with High at 61 FPS. At 3840x2160, only the Low preset comes close, averaging 58 FPS.
Q: How does the Ultra preset compare to High at 1440p?
A: At 2560x1440, the Ultra preset averages 44 FPS, which is a 17 FPS drop from the High preset's 61 FPS average. This represents a 28% reduction in frame rate for the move from High to Ultra.
Q: What is the minimum FPS recorded for the Medium preset?
A: The Medium preset has measured minimum FPS values across all three resolutions: 109 FPS at 1920x1080, 69 FPS at 2560x1440, and 36 FPS at 3840x2160. These minimums indicate the worst-case frame drops during the test.
Q: Is the Intel Arc B570 more similar to the RTX 3070 Mobile or the Arc A750?
A: The Arc B570's average benchmark score is 20556, while the RTX 3070 Mobile scores 20534 and the Arc A750 scores 20582. The deltaPct values are 0.1% for the RTX 3070 Mobile and -0.1% for the Arc A750, meaning the Arc B570 sits nearly equidistant between the two, with a slight edge over the RTX 3070 Mobile.
Q: How does the Ryzen 5 5500 perform in single-threaded tasks?
A: In the 3dmark single-thread test, the Ryzen 5 5500 scores 836. In cinebench_r23_singlecore, it scores 2319, and in geekbench_singlecore, it scores 1730. The passmark_single_thread score is 3058.
Q: What is the GPU's memory configuration?
A: The Intel Arc B570 has 10 GB of GDDR6 memory on a 160-bit bus, with a bandwidth of 380.0 GB/s. The memory clock is 2375 MHz, which is 19 Gbps effective.
Measured FPS Breakdown
At 1920x1080, the combo delivers its strongest results. The Low preset yields an average of 176 FPS, which is the highest measured value in the entire dataset. Moving to Medium reduces the average to 128 FPS, with a measured minimum of 109 FPS and a maximum of 148 FPS. The High preset drops to 96 FPS average, and Ultra falls to 70 FPS. The gap between Low and Ultra at 1080p is 106 FPS, indicating that the preset choice has a massive impact on performance at this resolution.
At 2560x1440, the average FPS for Low is 111, which is still a very playable number. Medium averages 81 FPS, with a minimum of 69 FPS and a maximum of 93 FPS. High averages 61 FPS, which is just above the 60 FPS target. Ultra drops to 44 FPS average. The difference between Low and Ultra at 1440p is 67 FPS, showing that the scaling behavior is similar to 1080p but with lower absolute values.
At 3840x2160, the results become more restrictive. Low averages 58 FPS, which is just below the 60 FPS line. Medium averages 42 FPS, with a minimum of 36 FPS and a maximum of 49 FPS. High averages 32 FPS, and Ultra averages 23 FPS. The range from Low to Ultra at 4K is 35 FPS, which is the narrowest spread across resolutions, indicating that the GPU is increasingly the limiting factor at higher pixel counts.
The Medium preset is the only one with complete min/max data across all three resolutions. At 1080p, the min/max range is 109-148 FPS, a spread of 39 FPS. At 1440p, the range is 69-93 FPS, a spread of 24 FPS. At 4K, the range is 36-49 FPS, a spread of 13 FPS. This tightening of the frame time distribution as resolution increases suggests that the system becomes more consistent but also more constrained.
GPU Role
The Intel Arc B570 is built on the Xe2-HPG architecture, specifically the Battlemage generation for the Arc 5 series. It uses the BMG-G21 chip on a 5 nm process from TSMC, with 19,600 million transistors on a 272 mm² die. The GPU has 2304 shading units, 144 texture mapping units, and 80 render output units, along with 18 ray tracing cores. Its pixel rate is 200.0 GPixel/s, and its texture rate is 360.0 GTexel/s, with FP32 performance rated at 11.52 TFLOPS.
The memory subsystem consists of 10 GB of GDDR6 on a 160-bit bus, providing 380.0 GB/s of bandwidth. The clocks are fixed at 2500 MHz for both base and boost, while the memory operates at 2375 MHz, which translates to 19 Gbps effective. The GPU's TDP is 150 W, requiring a single 8-pin power connector and a suggested power supply of 450 W.
In the context of Outriders, the GPU's role is dominant at higher resolutions. At 4K, even the Low preset only manages 58 FPS average, indicating that the GPU is struggling to maintain frame rates as pixel count increases. The data shows that the Arc B570's performance in this game is constrained by its memory bandwidth and raw compute, as evidenced by the steep drop from 1080p to 4K. The GPU's benchmark scores support this: it scores 2649 in 3dmark_steel_nomad_dx12, 96844 in geekbench_vulkan, and 14195 in passmark_g3d. These scores place it at the 65th percentile among all GPUs.
CPU Role
The AMD Ryzen 5 5500 is a 6-core, 12-thread processor based on the Zen 3 architecture, codenamed Cezanne. It has a base clock of 3.60 GHz and a boost clock of 4.20 GHz, with a 65 W TDP. The CPU uses 7 nm process technology from TSMC, with 10,700 million transistors on a 180 mm² die. Its cache configuration includes 64 KB of L1 per core, 512 KB of L2 per core, and 16 MB of L3 cache.
The CPU's memory support is DDR4 with dual-channel configuration, providing 51.2 GB/s of bandwidth. It uses PCIe Gen 3 and fits into the AMD Socket AM4. The processor has a launch MSRP of $159, and its benchmarks show a strong multi-threaded presence: it scores 16429 in cinebench_r23_multicore, 6900 in cinebench_r20_multicore, and 19330 in passmark_multithread. Single-thread performance is more modest, with a cinebench_r23_singlecore score of 2319 and a geekbench_singlecore score of 1730.
In Outriders, the CPU's role is less critical at 1080p where the GPU is the primary bottleneck. The data shows that at 1080p Low, the combo achieves 176 FPS, which is likely CPU-limited at that point given the GPU's performance at other settings. However, as resolution increases to 4K, the CPU becomes less of a factor, as the GPU struggles to keep up with the pixel workload. The CPU's percentile rank of 73 among all CPUs indicates it is a capable mid-range part, but it does not have the single-thread headroom to push extremely high frame rates in all scenarios.
Resolution Scaling
The measured FPS data shows a clear pattern of performance degradation as resolution increases. At Low settings, the average FPS drops from 176 at 1080p to 111 at 1440p, a 37% reduction, and then to 58 at 4K, a 48% reduction from 1440p. This scaling is typical of a GPU-bound scenario, where the graphics card must process an increasing number of pixels.
At Medium settings, the averages are 128 FPS at 1080p, 81 FPS at 1440p, and 42 FPS at 4K. The drop from 1080p to 1440p is 47 FPS, and from 1440p to 4K is 39 FPS. At High settings, the averages are 96, 61, and 32 FPS respectively, with the 1440p to 4K drop being 29 FPS. At Ultra settings, the averages are 70, 44, and 23 FPS, showing a more consistent percentage decline.
The limiting component shifts across resolutions. At 1080p, the CPU is more likely to be the bottleneck, as the GPU can produce high frame rates and the CPU's single-thread performance (scoring 836 in 3dmark_single_thread) may not keep up. At 4K, the GPU is clearly the limiting factor, as the Arc B570's compute and memory bandwidth are insufficient to maintain high frame rates. The data supports this: at 4K Ultra, the average FPS falls to 23, which is a 67% reduction from 1080p Ultra's 70 FPS.
The scaling behavior suggests that for this combo, 1080p is the sweet spot for high refresh rate gaming, while 1440p is viable with Medium or High settings. 4K is only playable at Low presets, and even then, the average FPS of 58 is below the 60 FPS target that many players prefer. The frame time consistency also degrades with resolution, as evidenced by the Medium preset's min/max range shrinking from a 39 FPS spread at 1080p to a 13 FPS spread at 4K, indicating that the system is running at its limit at higher resolutions.
Hardware Specifications
AMD Ryzen 5 5500
Intel Arc B570
FPS Benchmarks by Resolution & Settings
Performance data for AMD Ryzen 5 5500 + Intel Arc B570 in Outriders
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 58.0 |
| 3840x2160 | Medium | 42.0 |
| 3840x2160 | High | 32.0 |
| 3840x2160 | Ultra | 23.0 |
| 2560x1440 | Low | 111.0 |
| 2560x1440 | Medium | 81.0 |
| 2560x1440 | High | 61.0 |
| 2560x1440 | Ultra | 44.0 |
| 1920x1080 | Low | 176.0 |
| 1920x1080 | Medium | 128.0 |
| 1920x1080 | High | 96.0 |
| 1920x1080 | Ultra | 70.0 |
Outriders with Ryzen 5 5500 + Other GPUs
See how Outriders performs with the same CPU but different graphics cards.
Outriders with Arc B570 + Other CPUs
See how Outriders performs with the same GPU but different processors.
Other Games with Ryzen 5 5500 + Arc B570
Explore FPS benchmarks for other games using this same hardware combination.