Minimum
This combination offers playable performance with an average of 41 FPS, though you may want to lower settings for smoother gameplay.
Average FPS: resolution vs quality settings
| Ultra | High | Medium | Low | |
|---|---|---|---|---|
| 4K Ultra HD | 15 | 19 | 23 | 30 |
| 1440p QHD | 27 | 35 | 42 | 55 |
| 1080p Full HD | 42 | 55 | 65 | 85 |
Cell color: green is 120+ FPS, teal is 60+, amber is 30+, red is below 30.
Minimum with Intel Core Ultra 7 270K Plus + Intel Arc B370, In-Depth Analysis
The Intel Core Ultra 7 270K Plus paired with the Intel Arc B370 delivers a measured experience in Minimum that is firmly constrained by the graphics side of the equation. With a combo rank of 2703 out of 2939 tested combinations, the data places this pairing in the lower percentile of system performance for this title. The CPU is a high-end desktop part with a 96th percentile standing among all processors, yet the GPU sits at the 5th percentile among all graphics cards, creating a stark imbalance that dictates the frame rates observed across all resolutions and settings. This analysis walks through the measured FPS data, component roles, and scaling behavior to explain what this combination achieves in practice.
FAQ
*Q: What is the overall ranking of this CPU and GPU combination in Minimum?*
A: The combo ranks 2703 out of 2939 tested combinations, placing it in the bottom portion of all tested systems for this game. This low rank is primarily attributable to the GPU's position, as the Intel Arc B370 sits at the 5th percentile among all GPUs, while the CPU ranks at the 96th percentile among all CPUs.
Q: How does the Intel Core Ultra 7 270K Plus perform relative to its nearest CPU rivals?
A: The CPU has an average benchmark score of 93785, which is essentially identical to the Intel Xeon 6520P at 93786 (0% delta). It trails the AMD EPYC 4564P by 1.5% (95183), the AMD EPYC 9175F by 1.9% (95615), and the AMD EPYC 4565P by 2.1% (95764). These are minor differences, indicating the Ultra 7 270K Plus is competitive with those server-class parts in synthetic workloads.
Q: What is the GPU's benchmark standing, and which rivals are closest to it?
A: The Intel Arc B370 scores 1184 in the 3DMark Steel Nomad DX12 test, with a 5th percentile ranking among all GPUs. Its nearest rivals are the ATI Mobility Radeon HD 5570 (1186, -0.2% delta), ATI Radeon HD 5770 (1190, -0.5% delta), AMD Radeon HD 7650M (1192, -0.7% delta), and AMD FirePro M2000 (1168, +1.4% delta). The deltas are all within 1.4%, showing the Arc B370 performs in the same class as those older discrete and mobile parts.
Q: What is the best average FPS achieved by this combo according to the measured data?
A: The highest average frame rate recorded is 85 FPS, which occurs at 1920x1080 resolution with Low settings. This is the only measured configuration that exceeds 60 FPS, and it drops to 55 FPS at High settings at the same resolution.
Q: How does the frame rate scale when moving from 1080p to 4K at Medium settings?
A: At 1920x1080 Medium, the average FPS is 65. Moving to 2560x1440 Medium reduces the average to 42 FPS, a drop of 23 FPS. At 3840x2160 Medium, the average falls to 23 FPS, which is a 42 FPS reduction from the 1080p figure. This represents a 64.6% decrease from 1080p to 4K, indicating the GPU becomes increasingly overwhelmed as pixel count rises.
Q: Does the CPU's high core count and clock speed translate into high frame rates in this game?
A: No, the measured data shows that despite the CPU's 24 cores, 24 threads, base clock of 3.70 GHz, and boost clock of 5.50 GHz, the frame rates are capped by the GPU. Evidence for this is that even at 1920x1080 Low settings, the average FPS is only 85, which is far below what a CPU with a 96th percentile ranking would typically allow in a 2014 title. The GPU's 5th percentile ranking is the limiting factor.
How This Combo Ranks
The combo rank of 2703 out of 2939 tested combos places this system in the 8th percentile of all tested configurations for Minimum. This is a low standing, and the reason becomes clear when examining the individual components. The Intel Core Ultra 7 270K Plus is a high-end desktop processor, as evidenced by its 96th percentile ranking against all CPUs and an average benchmark score of 93785. In contrast, the Intel Arc B370 is an integrated graphics solution with a 5th percentile ranking against all GPUs and a single benchmark score of 1184 in 3DMark Steel Nomad DX12. The delta between these two components is enormous, and the game's performance reflects the weaker link.
Looking at the nearest CPU rivals, the Ultra 7 270K Plus sits within a narrow band of performance. It is statistically tied with the Intel Xeon 6520P (93786, 0% delta) and only slightly behind the AMD EPYC 4564P (95183, -1.5%), AMD EPYC 9175F (95615, -1.9%), and AMD EPYC 4565P (95764, -2.1%). These sub-2.5% deltas suggest that any of these CPUs would produce similar results when paired with the same GPU, because the CPU is not the bottleneck. On the GPU side, the Arc B370's nearest rivals are all legacy parts, including the ATI Mobility Radeon HD 5570 and ATI Radeon HD 5770, with deltas under 1.5%. This reinforces that the Arc B370 is operating at a performance tier that is a decade old, which explains the low frame rates in Minimum.
The ranking data also shows that the combination is not competitive for modern gaming expectations. With 2703 combos ahead of it, the system will struggle to maintain playable frame rates in most scenarios, particularly at higher resolutions. The measured FPS confirms this, with only one configuration (1080p Low) exceeding 60 FPS. For a game released in 2014, this is a poor result, and the combo rank accurately reflects the experience.
GPU Role
The Intel Arc B370 is an integrated GPU based on the Xe3-LPG architecture, built on Intel's 3 nm process node. Its base clock is 300 MHz, boosting to 2400 MHz, and it features 1280 shading units, 40 texture mapping units, and 20 raster output units. The memory configuration is entirely system-shared, meaning there is no dedicated VRAM; the GPU uses the system's DDR5 memory, with bandwidth labeled as "System Dependent." The pixel rate is 48.00 GPixel/s, texture rate is 96.00 GTexel/s, and FP32 performance is 6.144 TFLOPS. The TDP is just 25 W, and it is an IGP with no power connectors, indicating its role as a low-power integrated solution.
In Minimum, the GPU's limitations are immediately apparent from the measured FPS. At 3840x2160 Ultra, the average FPS is 15, which is effectively unplayable. Even at 1920x1080 Low, the average is 85 FPS, which is the ceiling for this GPU. The GPU's 5th percentile ranking among all GPUs and its proximity to the ATI Radeon HD 5770 (1190 score, -0.5% delta) in 3DMark Steel Nomad illustrate that its raw compute power is minimal by modern standards. The system-shared memory is a further constraint, as the GPU must compete with the CPU for memory bandwidth, which is dependent on the system configuration.
The boost clock of 2400 MHz is not enough to compensate for the low shading unit count and the lack of dedicated VRAM. The measured FPS data shows that the GPU cannot handle the load of Minimum at higher settings. For instance, at 2560x1440 High, the average FPS is 35, and at 3840x2160 High, it drops to 19. These numbers are consistent with a GPU that has a texture rate of 96 GTexel/s and a pixel rate of 48 GPixel/s, which are modest figures. The GPU's role in this combo is to be the bottleneck, and the data supports that conclusion.
Measured FPS Breakdown
The measured FPS data provides a complete picture of performance across three resolutions and four settings levels. At 1920x1080, the lowest resolution tested, the average FPS ranges from 42 at Ultra to 85 at Low. Specifically, 1080p High yields 55 FPS, 1080p Medium yields 65 FPS with a min of 56 and max of 75, and 1080p Ultra yields 42 FPS. Only the Low setting achieves a comfortable frame rate above 60 FPS, while Medium is borderline playable, and High and Ultra fall below 60 FPS.
Moving to 2560x1440, the averages drop significantly. At 1440p Low, the average is 55 FPS, which is exactly the same as 1080p High, showing that resolution has a greater impact than settings in this case. 1440p Medium averages 42 FPS (min 36, max 48), 1440p High averages 35 FPS, and 1440p Ultra averages 27 FPS. None of these configurations reach 60 FPS, and only Low is close, suggesting that 1440p is only viable at the lowest settings for a consistent experience.
At 3840x2160, the performance collapses. 4K Low averages 30 FPS, 4K Medium averages 23 FPS (min 19, max 26), 4K High averages 19 FPS, and 4K Ultra averages 15 FPS. These are all below 30 FPS, rendering 4K essentially unplayable for this title. The delta between 1080p Low (85 FPS) and 4K Low (30 FPS) is 55 FPS, a 64.7% reduction. The Medium settings show a similar pattern: 65 FPS at 1080p, 42 FPS at 1440p, and 23 FPS at 4K, with the 4K figure being 64.6% lower than 1080p. The data indicates that the GPU is the sole limiting factor, as the CPU's performance headroom is not being utilized.
Settings Recommendations
Based on the measured FPS rows, the optimal settings for this combo depend on the target resolution and desired frame rate. At 1920x1080, the Low preset delivers 85 FPS, which is the only configuration in the entire dataset that exceeds 60 FPS. Medium at 1080p provides 65 FPS, which is also playable, but with a minimum of 56 FPS, there is a risk of dips below 60. High at 1080p yields 55 FPS, which is near the threshold but not consistently smooth, while Ultra drops to 42 FPS. For a smooth experience, Low is recommended, with Medium as a viable alternative if the user can tolerate occasional frame drops.
At 2560x1440, the situation becomes more constrained. Low settings produce 55 FPS, which is just below the 60 FPS target. Medium yields 42 FPS (min 36), High yields 35 FPS, and Ultra yields 27 FPS. The data suggests that 1440p is only playable at Low, and even then, it falls short of 60 FPS. For users who prioritize frame rate, 1080p Low is the clear choice. If visual fidelity is more important than frame rate, 1440p Low at 55 FPS may be acceptable, but any higher setting will result in a significant loss of smoothness.
At 3840x2160, no setting provides a playable experience. The highest average is 30 FPS at Low, which is below the generally accepted 30 FPS minimum for some titles but is still very low. Medium, High, and Ultra produce 23, 19, and 15 FPS respectively, which are all well below playable thresholds. The recommendation is to avoid 4K entirely with this combo, as even the lowest settings cannot maintain a consistent 30 FPS, and the minimum FPS at Medium (19) indicates severe stuttering. The best experience per the measured rows is 1080p Low, which offers the highest average FPS of 85, followed by 1080p Medium at 65 FPS.
CPU Role
The Intel Core Ultra 7 270K Plus is a 24-core, 24-thread processor from the Core Ultra Series 2, based on the Arrow Lake Refresh codename and built on a 3 nm process. Its base clock is 3.70 GHz, with a boost clock of 5.50 GHz, and it has a TDP of 125 W. The cache hierarchy includes 192 KB of L1 per core, 3 MB of L2 per core, and 36 MB of shared L3 cache. It supports DDR5 memory in a dual-channel configuration with a memory bandwidth of 115.2 GB/s. The CPU has an integrated Arc Xe-LPG Graphics 64EU, but the tested combo uses the separate Intel Arc B370 GPU. The CPU's benchmark scores are strong: Cinebench R23 multi-core scores 44253, single-core scores 2439, and Passmark multi-thread scores 68574, with a single-thread score of 5068.
In Minimum, the CPU's role is to feed the GPU, but the measured FPS indicates that the CPU is never the limiting factor. At 1080p Low, the average FPS is 85, which is a modest figure for a CPU with a 96th percentile ranking. If the CPU were the bottleneck, we would expect the frame rate to be significantly higher at low resolutions and settings, as the GPU would have less work to do. Instead, the frame rate remains low, which suggests the GPU is saturated. The CPU's high clock speeds and core count are irrelevant to the game's performance because the GPU cannot process frames fast enough.
The nearest CPU rivals, such as the Intel Xeon 6520P and AMD EPYC 4564P, have similar average scores, and the deltas are all under 2.1%. This reinforces that CPU performance is not a differentiator in this combo. The CPU's integrated graphics, while present, are not used in this test, as the discrete Arc B370 is the rendering device. The CPU's memory bandwidth of 115.2 GB/s is shared with the GPU, and while this may contribute to the GPU's performance, it does not change the fact that the Arc B370's 6.144 TFLOPS FP32 performance is the primary constraint. The data shows that the CPU has ample headroom, but it cannot overcome the GPU's limitations.
Resolution Scaling
The scaling of FPS from 1080p to 4K reveals a linear degradation that points directly to the GPU as the limiting component. At Low settings, the average FPS drops from 85 at 1080p to 55 at 1440p and 30 at 4K. This is a reduction of 35.3% from 1080p to 1440p and 45.5% from 1440p to 4K. The total drop from 1080p to 4K is 64.7%, which is slightly less than the 75% reduction in pixel count (from 2.07 million to 8.29 million pixels), but still substantial. This indicates that the GPU is not scaling efficiently, likely due to the system-shared memory and limited shading units.
At Medium settings, the pattern is similar: 65 FPS at 1080p, 42 FPS at 1440p, and 23 FPS at 4K. The drop from 1080p to 1440p is 35.4%, and from 1440p to 4K is 45.2%, with a total reduction of 64.6%. The consistency of these percentages across settings suggests that the GPU's performance is primarily limited by pixel throughput, which is a function of its pixel rate of 48 GPixel/s and texture rate of 96 GTexel/s. At High settings, the averages are 55 FPS (1080p), 35 FPS (1440p), and 19 FPS (4K), showing a 65.5% drop from 1080p to 4K. Ultra settings follow the same trend: 42 FPS, 27 FPS, and 15 FPS, a 64.3% reduction.
The data shows that the frame rate scales almost proportionally with resolution, which is a classic sign of a GPU-bound scenario. If the CPU were the limiting factor, we would expect the FPS to remain relatively flat as resolution increases, because the CPU's workload would not change significantly. Instead, the FPS drops by roughly two-thirds from 1080p to 4K, which means the GPU's fill rate and memory bandwidth are the constraints. The system-shared memory is "System Dependent," and at 4K, the demand for memory bandwidth likely exceeds what the shared DDR5 can provide, further exacerbating the frame rate drop. The conclusion is that the Intel Arc B370 is the bottleneck at all resolutions, and the CPU's performance is irrelevant to the scaling behavior observed.
Hardware Specifications
Intel Core Ultra 7 270K Plus
Intel Arc B370
FPS Benchmarks by Resolution & Settings
Performance data for Intel Core Ultra 7 270K Plus + Intel Arc B370 in Minimum
| Resolution | Settings | Avg FPS |
|---|---|---|
| 3840x2160 | Low | 30.0 |
| 3840x2160 | Medium | 23.0 |
| 3840x2160 | High | 19.0 |
| 3840x2160 | Ultra | 15.0 |
| 2560x1440 | Low | 55.0 |
| 2560x1440 | Medium | 42.0 |
| 2560x1440 | High | 35.0 |
| 2560x1440 | Ultra | 27.0 |
| 1920x1080 | Low | 85.0 |
| 1920x1080 | Medium | 65.0 |
| 1920x1080 | High | 55.0 |
| 1920x1080 | Ultra | 42.0 |
Minimum with iUltra 7 270K Plus + Other GPUs
See how Minimum performs with the same CPU but different graphics cards.
Minimum with Arc B370 + Other CPUs
See how Minimum performs with the same GPU but different processors.
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